Why do people like this game. I played through the first area for around 4-5 hours...

Why do people like this game. I played through the first area for around 4-5 hours. It feels like Persona without the charm.

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get a loa of this cuck

It's one of the most atmospheric JRPGs without handholding past the tutorial area. The chilling atmosphere in the tutorial area is incredible, felt like I was playing a Silent Hill-esque game.

Combat is super fast, random encounters can be countered with innate abilities that lower the rate or items that do it for you. It's hard so you're never bored or feel complacent. SMT3 is one of the best RPGs ATLUS has put out. The game's engine is very stylized cel shading with a killer soundtrack

What are you talking about? Charm is in there, so are all the other status effects.

Jesus m8 is this your first day at b8? Try harder.

dungeon crawler, you like em or you dont

yep same smt formula that's been beaten to death and dragged through the streets a dozen times.

> I played through the first area for around 4-5 hours.
how did it take you that long?
>loa

It's shit because it's a JRPG without the things that make JRPGs interesting like plot and interesting dialogue. Nobody plays JRPGs to unlock more random encounters and turn based combat, they play them for the story because in general turn based combat and JRPG gameplay is shit

>It feels like Persona without the waifus for me to romance

FTFY. You don't fool anyone, datingsimfag. Get lost.

Nothing is appealing about it. Go play a better game like persona 4. Smt games are all pretty bad.

Patently falsd

>I played through the first area for around 4-5 hours
There's your problem.

People only play this game because it gives them an aura of superiority for slogging through the boring grindfest. Game is complete ass.

eh. IMO I like it because of the game play, puzzles and atmosphere. I especially enjoy the challenge it brings.

>playing JRPG for the story

I'd rather read a book, then. JRPG's "stories" are pretty much garbage full of forced teenager drama.

So you never really played the game. Got it. Your concession is accepted.

>I especially enjoy the challenge it brings.
>le nocturne is hard meme

All you need to do is fuse the best demons and grind, which is easy but time consuming. It's artificial difficulty. Half of you faggots probably looked up a demon fusion guide just to get the right thing you need so you could skip that borefest.

>that superb atmosphere/OST
The first hours of this game are incredible, fuck you.
youtube.com/watch?v=NsNEybRv-H4
youtube.com/watch?v=MTHFJacaIb8
youtube.com/watch?v=fSpOK8JUCTA

>JRPG's "stories" are pretty much garbage full of forced teenager drama.

I agree with you but there are exceptions to the rule. JRPGS are a bad genre in a general, thank you for agreeing with me.

>I'd rather read a book
>le only books have decent stories meme

You Nocturnefags constantly try to flaunt your false sense of superiority. It's fucking sad.

>>le nocturne is hard meme
not what I was getting at.
>All you need to do is fuse the best demons and grind
I agree the game becomes easy with game breaking demons but in no means do you have to grind unless you are trying to complete the compendium or complete the Amala Grave Run
>Half of you faggots probably looked up a demon fusion guide just to get the right thing you need so you could skip that borefest.
I actually went in blind without a fusion guide.

Honestly the first few hours were the worst part.

Just about everything you said is wrong. Fuck you and your family.

Low level one demon run is amazing

No, it's not wrong. The game's story is atrocious. The first 10 hours of the game I think I've spoken to anyone interesting like once. I don't give a shit about crawling through sewers if the game doesn't give me any motivation to do so. Wow, you mean there's some group of demons call Nihiolomomom or whatever the fuck in Tokyo and I should probably go there? You don't say? Who gives a fuck? Nobody gave me any reason to give a fuck unless I enjoyed the prospect of more future random encounters.

Objectively wrong. The weakest part of the game was Yoyogi Park and it still was okay.

You're mainly searching for your friends. then again, the game lacks in making you care enough about them, so I can see why you missed that point

Played it for the first time few months ago. Game is amazing.
While combat is usually a chore and obstacle that keeps you away from story in jRPGs - SMT taught me to love it. Boss fights are sickly rewarding in this game. Especially fiends.
Atmosphere, visuals and soundtrack are still top notch.
Just shut up, play and don't grind. I beat the game with Estoma on for most of dungeons. This makes bosses more difficult and enjoyable.

That shit was nuts though. I mean going through there was awful, but the boss fight pay off was surreal crazy against a pseudo man eating mud dude.

>going through there was awful
eh, probably the easiest dungeon puzzle.

That's exactly the problem: The player doesn't care about searching for their friends because these characters are uninteresting and boring. When you finally do meet them again (Like Chiaki or whatever her name is) she just says some philosophical cryptic shit and walks away. Lame. Don't care. I'll go back to Persona 4 now.

>I'll go back to Persona 4 now.

Good. Fuck off back to your dating sim.

>Persona without the charm.
You mean Persona without the dogshit social link bullshit.
It's all the good shit Persona had without any of the boring stuff.

Come back to the game anytime. It was truly a great experience for me, sorry it couldn't be for you.

you are but casual scum

As clever as Nocturne is mechanically, I think it suffers by not giving the player any breaks. You almost never have a moment to feel "safe." Granted, you could argue that's the point, but I feel that whatever benefit that offers wears thin by hour 15.

I think that's part of why Persona has taken off so much over the mainline series recently. Half of each game goes at a much more relaxing pace. You go out for a dungeon crawl, stress over winning fights and fusing demons and shit, then go home to chill with your bros and waifus.

SMT4 found a good balance by giving you Mikado right off the bat. You can always return there to chill for a bit, buy stuff, and get a free heal if the fights get too intense. And unlike Nocturne, its shops and healing shrines aren't run by a bunch of weirdo creepy fuckers, so you actually can feel "safe," even if you'll barely spend 5 minutes there before diving back into demon-world. People like that. Feels like you actually have something to fight for, rather than a bunch of vague philosophies about what the unborn world is supposed to be like or whatever.

To be clear, I'm not specifically saying Nocturne is bad or the designers were wrong for making these choices. I just think those choices narrowed its appeal. I know some of you are way into it, but the majority of RPG fans probably never will be.

youtube.com/watch?v=joGhroGnIc4

Fuck you Oberon, I hated that place and I hated the warping. The next dungeon after that, with the trick rooms and twisted fun house puzzles. THAT WAS TIGHT, I love that stuff! Like a Scooby Doo mansion, it was the DIET building. Also Dante is one of the best party members for mob cleanup.

Chiaki is cute!

I would be lying if I didn't say Yoyogi Park was kind of a chore the first run, but it was still pretty simple if you used the sky ladder. except when they destroy it, then it's guess and checl The Diet Building felt underwhelming and I somehow always get out of it safe. The Amala Temple puzzles, now those are real fun. Also, what if Dante could DT in Nocturne?

>Got Dante and Pierce before the Diet building.
>Absolutely trash the rest of the game.
>Never had an issue with Mot.
Beelzebub and Metatron can fuck off though.

you could not be more wrong, last reason I play jrpg is for the fucking story. The appeal IS the combat lol.

IV suffers from making Mikado be conpletely irrelevant after reaching Tokyo though. The underground towns are cool however. Godlike soundtrack on almost every nook and cranny gives them a lot of charm
I would say SJ does the rest part even better with the crewmates

>implying the weakest part isn't the subway caverns

Not in my experience. A successful formula repeated.

thread theme no noobs allowed below this line ----
youtube.com/watch?v=nFWrjPwfwYU

Its hard to say there is a formula when smt iv is completely different to nocturne.

I mean, the devs intended to create a Chaotic, wild world to contrast with the previous game's Lawful setting. Basically a journey to hell like in the Divine Comedy. That's why Dante is in the game.

If you feel that way then I guess that means they succeeded even if you weren't into it.

how do you save guys? I only found that one save area in the hospital and I can't find another one

Anyways, I'm done with this game simply because it has random encounters. I'd forgotten how much I hate this shit in JRPGs

>Just shut up, play and don't grind.
>SMT with no anti-grinding mechanics
Come back when your series loses its training wheels.

There are more terminals later on, you can only save at terminals.

Haven't played for a while but I got ~halfway through since I put it down last and the game seemed pretty fucking easy, why is it often memed as one of the hardest games ever?
I know the bullshit with Mot as well but one boss doesn't make an entire game difficult.

Because people don't understand how to use buffs/debuffs.

It's the Demon's Souls of JRPGs.

Persona 1 = Persona Nocturne > Persona 2 > Persona 3 = Persona 4 = Persona 5

that's because the people who say it's hard are
1.) people new to SMT
2.) people who played modern Persona but never grasped buffs/debuffs well
3.) people who like to feel superior

>why is it often memed as one of the hardest games ever?
Probably because the very first encounter can crit, which gives them a second turn and then you can die causing you to have to restart the entire game over because you haven't found a savepoint before that.

A niche game in which their difficulty is overrated compared to other games in the genre?

Does MAG come back in SMT4? All I played of the series was DDS:MT2, SMT1 and Nocturne

>which gives them a second turn and then you can die causing you to have to restart the entire game over because you haven't found a savepoint before that.
false, you get to save before you even enter the elevator

that's only on hard i believe

Happened to me on normal. I wasn't happy and immediately bitched on Sup Forums about it, in which I was told I was wrong and stupid several times and nobody believed me.

but there's a save terminal before you even enter the elevator. If I remember correctly, the game forces you into the Terminal Room.

>tfw you get lucky with crits and kill Trumpeter before he can start using his toot toot gimmick