This game has no atmosphere

As I was playing this, I found that there was just something about it I couldn't get into. And I realized what it was; this game has virtually no real atmosphere at all. It feels more like a testing environment than anything else, the world just feels so boring. Anyone else know what I mean? People say this is far and away better than other open world games, but I didn't get any sense of atmosphere from this one.

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I've had it with you bizarro-Sup Forums fuckers.

>Anyone else know what I mean?
nah, not really.

Zelda music would have helped.

>>>/reddit/

You're stupid

so are you

>This game has no atmosphere
then how do the characters breath?

I sorta feel you. I have no issue with the quiet ambience of the game but I do agree that it felt like one huge testing environment. I think it's a great base for the next Zelda to build upon but as is I agree that it comes across as a bit soulless.

haha dude i love cherrypicked images too!

inb4 people use the word "buzzword" to ignore everything op said

>buzzwords the post

That's 100% your problem, OP. Sense of atmosphere in a work of art is literally as subjective as it gets.

Those are a bunch of very common vistas with generic camera angles. It's pretty much what you see in most moment-to-moment gameplay during the whole game.

Agreed

youtube.com/watch?v=Gjbi2w81zB8

Let me guess, is it because it's not a huge ass OOT wannabe?

OP said literally nothing of substance though

Game looks absolutely gorgeous in 4k

That's 48 cherries there

That's because the world is sterile and lifeless. No music doesn't help either

Almost 7 months after release and this image is still true.

Yeah, Billy, tell them

called it

This is even more bizaare. Are you blind?

yes?

It also has no enemy variety

Okay this is absolutely fucking bullshit. All the details in the world are there to make it feel alive. The only way you can think like this is if you ignore all of them
>enemies hunt and interact with each other without you being there, making the world feel like it has an actual ecosystem
>animal live everywhere, and they interact with each other like an ecosystem should
>wandering NPCs that feel like they have their own goals and motivation that you can even follow to see the end of their journey
>the vegetation reacting to the environment like with strong wind or rain

The world is the most alive one I felt in years

It's a big fucking cherry garden user

Every time I bring up music I get twats going "It's meant to be quiet with little music, it's adds to the ambiance). Don't you realize that's the purpose of ambient music, have you never played a game that does ambient music well? If you hate music so much, turn it off. Ambient music adds so much to the atmosphere if done right for the kinda game it is, some games are improved tenfold due to the music, link related.
youtube.com/watch?v=j72J4utOYU4
No music is just a lazy cop out.

>this game has virtually no real atmosphere at all

welcome to the open world rpg genre, enjoy your stay

feel free to delete all but one row of that image

But the game does do sound design extremely well. Natural environmental sounds add to the atomsphere as well

t.cant appreciate atmosphere at all unless it is shoved in your face

>70% of pics are just sky and grass

wow, amazing

>this game has virtually no real atmosphere at all
I don't agree. What exactly do you have for a reference in regards with the other Zelda games?

I'm autistic and can only enjoy Zelda games if the Hyrule field plays over and over again for the entire game

They went for A M B I E N C E with the music which was a poor choice. Zelda music has always been a big part of the games and they chose to ditch it here.

It does ambient sounds well, but there's no reason that a track of music can't mesh well with ambient sounds. Really almost every game does ambient sounds right now, or at least to a level where it feels natural. It's nothing special, all BotW does is include a few piano notes here and there and calls it a day.

This. I want the same song on loop for hours and hours!

Would you rather have epic orchestra music play almost everywhere in the game?

>That's because the world is sterile and lifeless
wtf?

>chop down grass and bugs will pop out that can be caught for elixirs
>enemy mobs will hunt wild game on top of horses
>wild horses roam in packs
>npcs will react to what you wear and what do you, like entering their room, point weapons at them, or standing on tables
>tons of traveling npcs
>etc etc etc etc

Name one open world game more alive or interactive. Nothing even comes close

It has some of the best music of the series though
youtube.com/watch?v=Ud9ktw40mPQ
youtube.com/watch?v=Pmy5pjf31xI
youtube.com/watch?v=dxxSaGPz6WA
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What's so great about is that the music is never ever gone, it becomes a part of the world in the best way possible.

I saw people bitching about the soundtrack before playing it and that there was no soundtrack, but I found the opposite. There was never a time there wasn't a song playing.

>50% of the game is climbing

try harder

would bury

It's open world is the most interesting and hand crafted in a long time.

Is it opposite day?

It's literally the best thing about the game.

Complain about the lack of story and music. Or even lack of dungeons... you know actual complaints.

>lack of story
>actual complaint
What. That's a good thing

how does it compare atmospherically with STALKER?

That's nice and all, the little details. I'll appreciate those when it gets the big picture right and in that light its world is mostly boring. I felt like what main quest it tried to scrounge up was really flimsy, the shrines feel less like proper dungeon replacements and more like glorified grottos, there's not much point in fighting much of anything when there's no real reward worth a damn for sticking your neck out, and how many times can you get a stone, breakable weapon, or Korok seed and still feel excitement over it? There's some cool sights and details here but the meat of the game just felt underdeveloped to me. There was stuff there, just not a lot of engaging or interesting stuff. I'd like to see proper dungeons befitting the scale of such a game, I want Hyrule Castle times like 20 scattered all across this world. And they've got the right idea with towns as they are, they just need to come up with more than like 3 good side quests.

do you think Sup Forums will still be bitching about this game a year from now? two? three years from now?

>i have nothing better to say so i'll just post this image

you didn't have to give him a (you)

What the fuck does that have to do with anything about the world feeling alive (aka not like a test)? That's a problem with its reward structure you dumb fuck

The old zelda osts were certainly, but people just romanticize them as "Le top ten video game musics EVER" because of nostalgia even though they're just MIDI tracks that got rehashed game after game. BOTW is an excellent example of atmospheric open world music, and it has great boss themes, battle themes, cutscene music, town themes, too. A game like RDR only has people praise its soundtrack because it doesn't have to deal with "muh traditional series music" even though it takes an even more minimalist approach than BOTW

youtube.com/watch?v=C9cQ4cFo3jc

youtube.com/watch?v=C6O1FgvTuAQ

youtube.com/watch?v=smJsyLwL9Zk

youtube.com/watch?v=Rrm1NdqCHl0

Pretty nicely imo

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My argument is based around the idea that it feels like half a Zelda. Yeah, it's got a nice overworld but otherwise it's lacking. I do think they have a good thing going with its overworld, I don't want Nintendo to just scrap that. But at the same time I want them to actually do something more engaging with it. I don't want to have this huge world only to be bored of it by the 30 hour mark.

Although, it's understandable for an exploration based game like BOTW to decline once you have basically been everywhere, the early to mid game of BOTW is one of the most magical gaming experiences I've ever had.

SEETHING

Definitely, I'd like to see the next game try and expand on the formula by tightening itself up throughout the full experience - add some more unique enemies around the map, give us more quests like the hideout that deviate creatively from the usual and keep the player challenged until the end. The first half of BotW was fucking great, unfortunately it begins to decline slowly in the second half and ends on kind of a dud.

The people who cried about BotW not having strong melodic themes playing everywhere are fucking idiots. The minimalist approach to the soundtrack fits the game while the "classic" zelda music would have clashed with the open, solitary exploration. These people are too stupid to see any game as a whole and don't get how a game's components need to complement each other.

They're the same people who cry about things like time limits in games even when it suits the gameplay and narrative perfectly just because they personally don't like it.

Its a Nintendo game. That's all I need to know to not ever throw my money away on it. Ive played all the other Zelda games except for this one and Skyward Sword. I didn't find any of them that good anyway.

Im sick of Nintendo's reliance on its over used first party titles. The Wii and Wii U were garbage.

The switch is the most down syndrome laden, autistic retard of an idea Ive ever come across. Nintendo can fuck right off

Yes. This sounds like trolling

No. Im not exaggerating. This is how I feel.

Nintendo can do the gaming world a favor and go the fuck out of business

then you never played the witcher 3.

>that spacing
Jesus Christ

I don't use products created by slavs

>Nintendo can do the gaming world a favor and go the fuck out of business

Probably the most NEVER EVER statement ever made on Sup Forums

I love you

I know it's a meme and not a big deal but it really is an eyesore when people do it to that extreme, ironically or not

Why does every BOTW screenshot look like it was taken early morning in-game. All the colors are washed out, what the fuck.

Many games are like this. It comes from both seeing the game as its systems and mechanics and from playing the game long enough to see what works and what doesn't. It's extremely difficult to make a game on this scale without having problems, usually its balancing or scaling but in open world games you usually get repetitive content like Skyrim's draugr caves or many of BotW's shrines and korok puzzles.

not too mention NO melody is nice enough to be playing in the background for the amount of time you spend in the overworld

The music is still bad

The atmosphere it was going for is last gen, get some taste user

Next Zelda game will destroy BotW

>moving the goalposts

It was alright. Had a lot of charm which did a fantastic job covering up how shallow the whole thing is, you barely even notice it's basically every Ubisoft game from the last 10 years with a climbing mechanic. I never minded Ubisoft games tho so I'd give it an 8-9/10.

>And I realized what it was; this game has virtually no real atmosphere at all. It feels more like a testing environment than anything else, the world just feels so boring. Anyone else know what I mean? People say this is far and away better than other open world games, but I didn't get any sense of atmosphere from this one.

Maybe, but your explanation is pretty vague. What's an example of a similar game where you did feel the atmosphere?

And what do you mean exactly?

ITT: nobody knows what atmosphere even means

I mean chose a lot of other open world games:

Red Dead Redemption: Really cool and comfy Western atmosphere. New Austin feels like Texas with the twangs and the big deserts, Mexico has the white sands and trumpets, whereas West Elizabeth really nails that middle America feeling with its snowy peaks and rivers. The game has a ton of small details like being able to set up a campsite, hunting etc that really make you feel like you're there

GTA IV: Really great, detailed gritty city feeling, going through back alleys and seeing all the laundromats/food shops riddle the streets, riding a taxi through the city as its raining, riding around the suburban areas of alderney (new jersey) and soaking it in

Morrowind: a really incredible, almost alien-like world, the mushroom forests of the telvanni, the desert of the redoran, and all the political factions, going around the huge city of vivec, the ashlander tribes....

BotW has no atmosphere, it has nothing, the overworld is not something with a lot of overall logic or construction, it is again just a test environment. Even OoT far surpasses BotW sometimes, with areas like the Forest/Spirit Temple

No game can even come close to feeling as bizarre and foreign as Morrowind. BOTW feels more alive but considering its been 15 fucking years I'd sure as fuck hope so. Morrowind definitely had more interesting shit to see though, that's for damn sure.

There's everything from alien jellyfish floating around to giant robots to ice demons to air ships to Cthulhu monsters to meteors frozen in time.

Why is Hyrule so underdeveloped?

Yet it was fine to use cherrypicked images to show off how "bad" the game looked back when it first came out, right?

Tis but the law of the hypocrite.

You got a lot of responses from baiting.
only problem is that either you're so bored by your own life that your only chance at pleasure is trolling instead of playing or shilling for your company or franchise prefs all for the sake of other people to lean to your side.

either way, it's disingenuous and the fact that you're doing it at all just generally reflects on your person.

i felt it was pretty empty and basic as well. i think i would not have minded if the zones were somehow more diverse. like the desert kind of felt like a very different zone, but the snow just felt like the normal places but with snow. i wouldn't have mind the emptiness if there was more to crafting or way more mob varieties that only spawned in certain geographical locations etc.

It doesn't need to go much further than that image. Op's opinion is an opinion that was intended to bait, thus the image applies as it's a hard fact that flattens the op's opinion.

Gonna need a huge hole user. Start digging.

why are people not allowed to dislike nintendo games on this board anymore?

>muh atmosphere
We are achieving desperate levels of non-argument here, I'm glad that this game still breaks shitposters half a year after its release.

You're actually not allowed to like anything. This is a console war board, It's how things work around here

>this image will never not be relevant

they don't breathe (not breath dummy) because they're not real. just like the earth isn't flat, it is a sphere. millennials are so stupid.

>not breath dummy
What's the name of the game we've been shitposting about?

You're allowed to like anything you want except Microsoft. Anything deviating from that puts you in question of being an ms shill since only on Sup Forums is ms suspiciously the only company that is consistently out of the line of fire while every other sony or nintendo exclusive put on heavy blast just for being even remotely better than the halo/Gears cash cows.

>feels more like a testing environment

sums up my feelings exactly. it's like it was made for you to just get high af and wander around aimlessly in. I got bored with it really fast.

no music except in a few places like towns, no side characters with interesting stories, shrines get really generic and the entrances doesn't fit into the overworld, even if you do some quest and get a really good weapon you probably don't want to use it due to breaking mechanic

>"classic" zelda music would have clashed with the open, solitary exploration


I think BotW has 10/10 music but I gotta disagree with this.

The quiet/piano music was way the fuck overdone here, and I like some of those themes. Every Zelda game goes overboard on one or two concepts it introduces.

I've been whistling the Hyrule Castle and Hateno themes since the game came out, but they should have played an overworld theme once you either got the master sword, defeated the divine beasts, left the plateau, or some kind of landmark in the game.

It could've started off quiet, then got livelier, and play the piano themes at night instead.


Until people got hype for BotW I never saw anyone say that "you'd get tired of hearing the overworld theme" for any other Zelda game.

the fog can be really terrible too

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