Why is it so good?
Why is it so good?
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>awkward level design
>stupid AI
>shit hitboxes
>sluggish movement
>most bosses are boring
Name one redeeming feature.
>inb4 "muh dificutly"
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its not tho
No boss fight better melds the PvE and PvP Dark Souls styles than Sir Alonne. The DS series always been two separate games horribly mashed into this abomination that we accept because "muh difficulty." In truth, there is very little natural connection between the SoulsBourne game we're playing, and the piss poor PvP environment they threw together. Sir Alonne is different. He challenges the player to approach him not as some PvE boss where every cheese strat must be utilized for it to be fair. All it takes is a simple bow, and you know that this is a fight of honor, a true match-up of skill, not some prancing douche invading your world at the most inopportune time.
Also, best music in the series: youtube.com
There are good elements to ds2.
It doesn't make it a good game though.
It's the Dark Souls of Dark Souls 2
fuck off dark souls 2 was NEVER good
After people hyped up Fume Knight which turned out to be a disappointment I doubt anything here's gonna be good.
There's a large variety of viable play-styles.
Also fighting at the bell towers was some of the best shit in the entire series
I dunno where the Fume Knight hype came from. The DLC highlights are Sinh, Sir Alonne, and the drop into the last DLCs arena (not the actual fight itself).
because they made a sequel, so contrarians have something else to hate on now
>There's a large variety of viable play-styles.
Most of the weapons have the same or similar movesets. Bloodborne has more variety with far less weapons.
>awkward level design
>stupid AI
>shit hitboxes
>sluggish movement
>most bosses are boring
Which Dark Souls are we talking about here? You'll have to be more specific.
Dark Souls 2 more like shit souls 2
Say what you will about the first game but all of the features felt downgraded in DS2.
Fume Knight is the best "Dark Souls" boss fight. He was the last boss From made that was a culmination of everything that makes Dark Souls what it is as a series.
Sir Alonne's moveset is shitty, and his AI is bad compared to Fume Knight. He also jumps around like a weeb and you spend most of the fight waiting to punish him, since you'll just waste stamina running after his naruto ass.
DaS3 bosses are mostly the same shit. Sit in the corner and watch them beat the shit out of the air or roll a half dozen times. Then attack like twice and repeat.
falconer run animation.webm
>Fume Knight is the best "Dark Souls" boss fight.
That would be Gael.
Culmination of everything that made Dark Souls 3 bosses shit
>brute force aggressive
>way too flashy
>le delayed swing meme
>drags on for way too long
>Posts a webm of some shitter panic rolling over a half dozen times and then still having enough stamina to swing three times with change left over.
Gael isn't a DaS boss. He's a BB reject like everything else in Sanic the Dark Souls 3.
Worst part about this is that the enemies have fucking absurd tracking, so even if you roll past them, they'll just rotate with perfect accuracy and hit you anyways.
It wasn't. It was okay.
>DS1, DS3
Virgins
>DES, DS2, BB
Chads
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>slow and methodical combat
>Very good enemy variety
>Good amount of content
>Robust magic system(butchered in the dlc thanks!!)
>Good multiplay (Easy to find coop/pvp)
>Good bossfights
>decent story (as far as i got invested in it anyway)
>Diverse levels
>More combat centered
>I suppose it runs pretty good even on toilet systems
There are small mechanics but whatever
Dude WE ANIME
It's the worst in the trilogy.
>Good bossfights
Lmao, Dark Souls 2 has the laziest boss fights ever like Royal Rat Authority and Prowling Magus. Wasn't until the DLC that the game had acceptable fights.
That Jabba the Hut mother fucker was a joke.
>Greatshield
>Katana
>Panic rolling
never post this webm ever again
idk
the tree was a good throwback to golem
ornstein was just orenstein
halberd dude is challanging when not cheesed
dual weilding inbred on that ship were cool if they survived long enough for the ship to sink
pursuer is very satisfying to fight against when not cheesed with ballistas, probably my favorite fight
scorpion lady was a nice throwback to lava lady
rat was just sif with some adds
that poison area blob asshole can be pretty FAST with his machete and his 1 shot move was directly stolen from lava lady what is cool
dude in laval level is a cool dps check and pretty tough even in coop like the whole area actually
gargoyles were a bit on roids this time around
I can go on and on, the bossfights were fine, there were just so many that people lost track in their ""reviews"" like your image that has like 7% of all bossfights in ds2
>bonfire ascetics
>great build variety
>great replay value
>best PvP to date
>best covenants
>Most fun co op with a buddy
>the ability to rearrange stats more than five fucking times
The only real gripes I have with DaS2 is the art direction and some odd tracking on enemies. It's funny that I first started out fucking despising DaS2 but over it became my second favorite
HELLO???
I WANTED TO DISCUSS DARK SOULS=!!!
or are all the ds2 shitting kids asleep
>Pontiff meme.
Way to invalidate your opinion to normie shit eater-tier.
This.
>If you do enough damage to DaS3's bosses they just slump down and take even more damage.
Who in the fuck though that was a good idea?
It's an idea from Bloodborne and Dark Souls 3 takes heavily from that game, it's an icnetive to reward aggression I guess.
>best armor in the selection since demon's souls
>DLCs offer the best maps in the series
What the hell armor is that? I know that's the Drangleic Knight Helm, but I don't recognize the rest of it.
Honestly I want to love DS2. It'd just be more Souls for me to endlessly replay every now and then. But I can't fucking play for longer than Forest of fallen giants or No Man's Wharf until the combat starts to drive me insane.
It's too slow, annoying and the enemies take for fucking ever to swing. Not to mention the weapons feel like they have no weight to them whatsoever and most of the bosses are a joke. I can constantly re-play bloodborne ds3 and ds1, but ds2 I just can't pick up anymore.
For the record I've beaten ds2 ages ago on 360, but PC version scholar is giving me these issues.
thank you
Fume Knight is by far the best boss in DaS2, but compare to some other bosses in other Souls games he's a 6.5/10.
your own fault fro spoiling yourself with bloodborne, the solar opposite of dark souls 2
I beat DS2 first
>Single sentence header to stir controversy
Why do these threads exist?
The fact that the combat in bb looks absolutely insane and is probably miles ahead of anything on the market right now, it makes perfectly sense. I started to dislike ds1 combat when ds2 came out, ds3 was kinda shit but bb looks amazing. Im positive i wouldnt touch ds2/ds1 or ds3 again b/c of bb
I've played Bloodborne probably the most of all souls games. I still find DS3 combat to be fine to come back to. You are right though that DS1/2 are completely blow out of the water. DS1 has more redeeming features than 2, though
>Fume Knight is by far the best boss in DaS2, but compare to some other bosses in other Souls games he's a 6.5/10.
Care to list any reasoning behind your retarded contrarian opinion? Or is that half-assed statement all you got?
He can't juggle the player.
Blue Smelter Demon is one of the best bosses in Dark Souls 2, turning the Smelter Demon fight into a test of pure skill and forces you to pay attention to even small tells so you know how to dodge the attack.
People like you two just blow my fucking mind. It's like you're underaged kids that never played an action game before playing DaS1 or 2. Fucking DMC1 blows away the combat in the first three Souls games and it's a PS2 game that predates DaS1 by a decade.
>gets parried 3 times and dies
yeah really nice boss there
Of course it has since its the first for the most of us. I for myself got more invested in the lore than in any souls, but ds2 fixes so many gameplay problems i had with ds1 that i just cant say ds1 blows it completely out of the water and ds3 introduces shit i dislike while maintaining other shit that doesnt work in that combination. bb looks like a fully realized and well rounded product but im not fucking buying a console
>People like you two just blow my fucking mind
>Proceeds to say some stupid fucking shit
the fucking irony
be quite i played ng:black and i find cuuuuhraaazy unsatisfying.
You shitters need to stop with the Gundyr juggle meme. He launches you and then does a scripted kick afterwards, it's not impressive, nor is it a "juggle combo". Champ was just another weak-ass fight that that's easily beatable with a shield and/or parries. Shitters memed him into being a "great boss" because they're shitters.
>it's ANOTHER FUCKING DARK SOULS 2 THREAD
Don't you fags ever get tired of discussing quite literally the same thing every single day?
I agree that Fume Knight is cool and all, but he's terribly designed in the ways of fighting him.
>Huge fucking flame sword
>Smaller sword
>Most of his animations start off the same
Its literally "babies first dark souls boss" level of pattern memorization, but he instagibs you in addition to having a large health pool. He's more like a 5/10 in my eyes.
>It's ANOTHER thread about video games
>don't you guys get tired of discussing your favorite video games?
Because bosses like Ludwig, Gael, Artorias are are superior in presentation, amtosphere, lore and aggressiveness. Souls bosses all boil down to circle strafe, dodge their blatantly telegraphed attack and than counter. They all do what Fume Knight does but better.
>Champ was just another weak-ass fight that that's easily beatable with a shield
If you think DMC1's combat isn't tigher and more responsive, you're underaged and probably weren't even born yet when it was released.
DMC1 isn't "cuuuuuhraaazy" it's just a standard action game with a bit of style. The series didn't get "cuuuuuuhraaazy" until DMC3, which also predates the Souls series' pitiful combat by nearly half a decade.
My thoughts exactly, none of the more interesting threads surrounding these games ever last.
This.
Dante would run circles around Gael, Orphan of Kos and Fume Knight. The strength of Souls comes from the level design, not the combat.
DMC1's combat is good, but it's dated in the same way Demon's Souls' combat is dated. If you really wanted to try and claim the combat was better, you would use DMC3 or 4, and even then Souls combat and DMC combat isn't fucking comparable.
I agree that DmC is fun and much tighter combat, but Souls games have fun combat in their own right. Its not like you get any touch of realism in the DmC games, at least I can use historical weapons and armor in Souls games and somewhat put myself in the shoes of a renaissance fighter, or a Fencer, or a Bavarian Knight. The games have weight to the combat.
That's just completely false. Fume Knight is the only boss in the series with an AI that dynamically reacts to what the player does and where they are. Chug Estus? He empowers his weapon and either leaps at you or does a quick swing, both of which will punish that Estus 9/10 times, forcing you to make damn sure he's already winding down from an attack that's missed. He also mixes up his attack chains, using different attacks in different succession based on where the player and if they're using a shield or not. If you're being hyper aggressive he'll actively block your attacks and then hit you with his offhand during an opening. There's even more than this, but I'm not listing fucking everything.
In comparison, Gundyr doesn't do jack shit. Like every other boss in DaS3 his AI is terrible and he flails around with wide blind swings fishing for hits. The only time he switches this up is if you're behind him, in which case he just does his stupid quick kick, or far away, in which case he just leaps at you.
who summoned you anyway
It's dated in that it's not as frenetic and open-ended like DMC3 and 4,or Bayonetta or other such action games are, but it's controls are still responsive, and the combat is still snappy and quicker than a lot of games released today. So I'll concede that you're half-right, with the only reason that later games in the series improved upon its formula so much.
Compared to Souls games and their retarded control scheme with 4-directional rolls, a convoluted way to jump, and the complete lack of open-ended combat, it's league ahead.
See this is a statement I can agree with. The problem is that the original claim was "Once I play something like DaS3 or BB I can't go back" which implies that they'd never played anything outside of the first three Souls games.
I regularly play DMC3/4, Bayonetta, Revengeance, etc. and I can go back to DaS1 and 2 just fine, despite them having terribly slow and clunky controls by comparison.
At least I'm helping to keep the thread alive with discussion, little shitposter.
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>combat
Nioh >>>>>>>> DaS3 > BB > DaS > DeS > DaS2
>atmosphere
DeS > DaS > BB > DaS2 > DaS3
>level design
DaS2 + DLC > DaS > BB > DaS3 > DeS
>soundtrack
DeS >>> DaS > DaS2 > BB >>>>> DaS3
>The boss is only good if you play MY WAY!
That's pretty sad.
2, clearly. The only complaints that also apply to others are
>>stupid AI
>>most bosses are boring
Except the last one is amplified by 2 having way too many bosses, most of which would hardly qualify as mini-bosses under any metric.
Trim your bars, 16:10fag.
Bad hitboxes apply to every game in the series.
The irony being that most of NK's hitboxes aren't very good, and that's only impressive looking, but not really mechanically.
Shitboxes are a constant throughout every game in the series, including BB, give that DaS2 meme a rest already.
It's not hitbox porn if the only reason you didn't get hurt was your I-frames, moron.
Not in the same way as 2. Other games have a few instances, 2 is plagued with them. From hitboxes remaining active through charged attacks while tracking to outright inaccurate ones. And shockwaves. Seems to have gotten a bit better since launch though, I imagine it's an engine-wide problem.
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>soundtrack
>DaS2 > BB
what in the quack is this shitty taste
talking about an entirely different game from the souls series in a souls dedicated thread isnt exactly keeping anything alive thread related newfriend
>despite them having terribly slow and clunky controls by comparison.
This is something that I can agree with aswell, the whole execution of the first three souls games is extremely delayed and you eventually get used to it, and learn how to manipulate the timings on actions. Its interesting how once you've played DaS for example, for hundreds of hours that it almost seems fluid, but then you leave and come back only to remind yourself that any fluidity in the combat is all due to spastic muscle memory and not the way its designed.
DmC feels different on the other hand, and I haven't beaten any DmC just yet, nor have I played bayonetta or Revengeance. However what I have played of the DmC series is so much more tactile, you get instant results for your split-second decisions and I love it. I can't wait to finish DmC.
I'm gonna keep enjoying Dark Souls 2 and not deal with these problems that require very specific conditions to trigger and you're going to deal with it.
I really hope you're meaning to say DMC and not DmC as there is quite a big difference between the two, also DMC2 is entirely skippable anything good from that game (which isn't much) was exponentially improved upon in DMC3.
Level your ADP
No one told you to stop enjoying it, we were just pointing out critical flaws. I'm playing SOTFS right now even. These new enemy placements are fucking awful, but the original was so bland it actually gives the game some identity. A sad display.
>Not in the same way as 2.
You're right. SotFS made all of them almost perfect, whereas fights like Oceiros, Midir, and Cursed Greatwood are still shit-tier with some of theirs.
>2 is plagued with them
Was plagued with them.
>From hitboxes remaining active through charged attacks while tracking to outright inaccurate ones.
Yeah, those are all gone, and have been for years now.
>And shockwaves.
There's exactly one boss with "shockwaves" and It's Old Iron King, and his aren't even shockwaves proper, their lingering hitboxes because half of his attacks explode in fire. Not that he isn't a shit boss regardless.
Old busted shit that's been fixed. Post something new or fuck off.
And most people point out that they're fixed, but people post old webm from circa 2014, and act like they're valid.
When I say "DmC" I mean the original Devil May Cry, and I've also played a bit of 2 and 3 because I have the Hd Collection on PS3.
is DMC the newest one where Dante is naked during the intro?
you really don't need to echo everyone else to try and fit in you know. This is an anonymous board, you don't have an identity here
>They all do what Fume Knight does but better
Try the dlc faggot
Drakekeeper set.
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>Yeah, those are all gone, and have been for years now.
Lost Sinner still hits me with her moving active hitbox stick.
If I were to echo everyone else to try and fit in, I'd pretend 2 was just fine out of stockholm syndrome. And then quote ecelebs like a retard, both in my favor and against different opinions.
>combat
BB >> DS3 >>> DS2 > DS > DeS
>atmosphere
BB > DeS > DS1 >>> DS2 > DS3
>level design
DeS > BB >> DS3 > DS1 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DS2
>soundtrack
BB > DS3 > DS1 = DeS >>> DS2
these are the objective facts
I've never seen Falconer's move like this in all the times i've fought them, and I spent a fuckton of time farming Sunlight Medals off of them.
>Ludwig, Gael, Artorias
so you think edgy, leaping weebshit anime bosses count as being good
Trying too hard to fit in.
DmC is the reboot that was handled by Nina Theory and while it's not as awful as its detractors will make it out to be there is really no reason to play it unless you're curious, it's just painfully mediocre.
The first Devil May Cry is definitely outdated but still worth playing and if you intend on playing through the series then I would advise starting there since it will really hard to go back to after playing later games. 2 is honestly entirely skippable, it plays more like a third person shooter than an action game. The game had a very troubled development and it shows, whatever ideas it brought were expanded upon in 3 to great success. 3 and 4 are both worth playing but 4 is also blatantly unfinished but massively refined the combat mechanics.
>is DMC the newest one where Dante is naked during the intro?
Yes but it's 'DmC'.