How would you feel if your country's government came in and regulated how game developers are allowed to handle...

How would you feel if your country's government came in and regulated how game developers are allowed to handle microtransactions?

It'd be incredibly unconstitutional, and microtransactions aren't illegal so the government has no reason to step in

It could be legally defined as a form of gambling, and underage gambling is illegal

what about is gambling?

I would disapprove critically because I don't believe the goverment has the right to do that.
I would personally approve because I've spent well over 10 thousand dollars on F2P mobile shit and I need help

Loot boxes etc.

>Spending money for the chance to win something that is determined solely by luck/randomness

It's only not gambling in name but only cucks would try to defend that

Lootboxes are literally gambling. You are spending real currency to get a randomized chance at something great.

So why don't you go talk to a therapist or some shit? no need to have big daddy government step in. Im sure theres like a gambling rehab program.
What game?

I know there's no need, which is why I said I would disapprove of it on a critical level.
Various games, from Japanese gacha shit to western p2w shit

I'm getting better

It's not gamblin in the same way pachinko isn't gambling
>spend real money to get fake money
>use fake money in a game of luck so you can win prizes
>sell prizes at pawn shop
It's legal in the fact that you aren't betting money, you're betting at a chance to get a cool prize so you can sell it later

ah, i misinterpreted what you said. Im glad you're getting better friend, keep it up.

>half of all mobile shit dies the day after regulations go into effect
>tons of AAA games actually have to focus on real content again

Good.

I'd be happy if they made them illegal

I believe in libertarian principles, but fuck retarded chinks and children, they can't control themselves. Ban all this cancer.

>Spend real money to get fake money
Going to a Casino and trading money for casino chips
>use fake money in a game of luck so you can win prizes
using your casino chips to get to a roulette table
>sell prizes at pawn shop
trade casino chips for real money

It would probably end up being something along the lines of
>If your game is free, in game/app purchases are legal. If your game costs money, they need to be approved by an independent/government body

Don't like it in principle, but personally I really dislike loot crates in games. Reminds me of buying MTG packs a long time ago, except those I could sidestep by buying from a singles market.

I don't mind it when it's just another option for micro transactions though and not the only way to get stuff. For instance, on MWO, I buy a loot crate as a surprise of what I'll get, not because I want a specific mech and that's the only way to get it. On the flipside, I haven't been back to play Robocraft ever since they made direct purchase of specific blocks unavailable, instead opting for everyone to get stuff through crates.

in the case of games such as TF2 and CS:GO, the skins and knifes you get from crates can be translated into real world money. They have an actual value and a market behind them. You are literally purchasing lottery tickets for cash payouts.

Furthermore, the crate system is a direct clone of the method casino's use to hook their customers on the slots. Pass by the ultra rare skins and fall just short of that knife and land on that $0.05 pistol skins over and over again, thinking that you actually had a chance to get the knife when it's purely random, and might not actually be random in some cases.

The difference is that when it comes to pachinko, you don't trade your prizes in the same building, you need to go to a pawn shop across the street, was for video games, the only platform I can think that actually let's you sell your winnings is the steam workshop, ad you can only sell stuff from a select amount of games on the steam workshop, and the money you get can only be used on Steam anyway

Only gachapon, virtual card packs and lootboxes need regulation because anyone could access them and and unlike Japan and China you're able to withhold the draw rates for rarities and prizes without getting fined.

If you want a recent westerner example you already had controversy with the global version of Brave Exvius over the Nier banner as people were debating what the actual 5-star rates are in that version since it's 3% in JP and yet no one is pulling much 5-stars during the banner because Gumi never released the rates for the global version's gacha.

In my country it would mean increased prices due ridiculously increased taxation.

I actually spent about $950 on FFBE too during that banner.

imo the only sort of regulation we need in regard to lootboxes is that companies need to clearly state the chances of getting said items in the crates. And maybe a detailed explanation on how the crates themselves work in terms of RNG and all that. Transparency is really the best way to go.

I'd find it stupid like every other state intervention.

I think they should remove all in game currency that can only be acquired by real money, full stop. remove that barrier. Make the people see exactly how much money is being spent on each thing. having that direct line of money to product will push away some whales

Chinese law requires Valve (and any game company, but I'm only aware of Valve's) to release the odds of getting items out of loot boxes. "Ultra Rare" isn't a proper descriptor, they need to give an actual percent. That's a decent step forward.

As far as it being gambling for kids, kids with decent parents shouldn't have access to their parents money that could be used to buy things online. If they earned their own Steam bucks by selling junk items from other games to buy a key for a crate in CS:GO, that's on them, and not a "waste" of "real" currency.

That said, there are going to be kids that spend money on in-game things. It's been happening long before microtransactions. Every major MMO had sites to buy in-game currency from Chinese farmers. Now instead of the Chinese profiting, it's the game developers. If devs used a portion of the money to continue large content updates to the game, I think that's a positive.

TF2 lived healthily for a very long time, and that's a positive thing. We're no longer at a point where devs need to keep starting over from scratch; they just need to update, bug fix, balance, and keep things interesting.