Playing this right now. It's fucking dogshit. In fact, I haven't played a single truly great game in this series; the best has been decent at most.
Why do people like this trash?
Playing this right now. It's fucking dogshit. In fact, I haven't played a single truly great game in this series; the best has been decent at most.
Why do people like this trash?
Nintendo games are memes, casual-tier at best, mediocre at worst.
>It's fucking dogshit
Why?
>hey guys I hate a popular game!
(Tu)
people pretend to like it better than OOT so they can seem different
I dunno, why do you think generic brown FPSs and cookie cutter 3rd person 'adventure' sandboxes are the pinnacle of game design? Go back to your social media shithole you underaged little faggot.
- Controls are too stiff
- Hit detection is garbage
- Last few dungeons require you to finish sidequests to even get to with no indication whatsoever
It was a tight, enjoyable game for the first few hours, but after that it turned into every other Zelda: a few shitty mechanics that make the entire game a chore to play.
Yeah, why don't you suck my dick? Your favorite series is founded entirely on nostalgia from whiny cunts too pathetic to live in the real world, so they retreat to "muh childhood."
It's a real goddamn shame that childhood apparently consisted of playing shit-tier games.
it's nice to hear dissenting opinions. mindlessly praising everything is boring. this isn't your hugbox.
>hit detection is garbage
This idiot doesn't know about the poke.
lttp is as "generic" as you can get. compared to later ones in the series.
>hey guys I hate a popular shitty game
Lol
Whatever the fuck you're talking about doesn't explain why I've seen my sword phase through enemies countless times.
That's some response you came up with there, bud.
You sound like an idiot. Even as someone who likes ATTLP, the game is generic as fuck.
>Controls are too stiff
That's fair, but they are also still very responsive and not floaty.
>Hit detection is garbage
Heh? I can't say I agree, everything hits fine for me and dodging shit is fine too.
>Last few dungeons require you to finish sidequests to even get to with no indication whatsoever
I'll disregard the obvious
>Hur Dur I want to be handheld
because it's not really an argument. Understand that the point of the game is mainly to explore. Plus the things you need aren't hard to find themselves even if there isn't much indication about them.
Nintendo games are like Disney movies. They're made for children but adults can enjoy them a lot too. Every zelda game is meant to be played by an 8 year old and is a pretty casual experience.
It can be very enjoyable and I'd argue it's why the series is so successful, it's basically the ultimate normie game. Easy to pick up, instantly rewarding, never difficult or taxing in any real way.
They're not boring but maybe your problem is you're one of those fags that hates Disney movies. Or maybe you're like some of the people I know and a game designed for children is too taxing for you.
>I'll disregard the obvious
>>Hur Dur I want to be handheld
>because it's not really an argument. Understand that the point of the game is mainly to explore. Plus the things you need aren't hard to find themselves even if there isn't much indication about them.
There's a difference between being hand-held and not having any direction whatsoever. I don't mind exploring, but when "exploring" equates to wandering around the same areas you've been to a dozen times already, looking for some random trigger to allow you to progress, then that's just bad game design and it's definitely not fun to play.
That's a big ass game world for its day and it has a dark world version. Nothing generic about it in the 90s
>tfw Sup Forums will never stop taking obvious bait ever
It's really not that big, and the dark world is pretty much the same thing.
>looking for some random trigger to allow you to progress, then that's just bad game design and it's definitely not fun to play.
While it's been to long for me to remember what kind of hints are just told through dialogue. I do remember for a fact that Fortune Tellers generally tell you how to proceed at all points of the game. Also, disregarding items needed, the game always had dungeon locations on the map, so there is direction in that regards.
Oh, it's bait? So I haven't been playing the game all day? I haven't been begging for the game to end so I can play something that's not shit?
No it isn't. Every JRPG was just as big and colorful as that one.
Of the two, LTTP aged better. OoT is still way up there though, but boy has time not been good to N64 visuals.
You could have just stopped playing it if you hated it so much, and play something else you enjoy.
Not having a room temperature IQ helps
>what item do i have that is new
>what area can't i access
>maybe i should use new item to access new area
Wew that was hard. I blew through this game in 5th grade with no help. You are a fucking faggot if you think this game is even remotely hard.
Dark World dungeon 6 requires the ether medallion (which I had found just by exploring) and for you do have access to fast travel, which is a sidequest that is never really brought up in the context of the main story. I went to fortune tellers like 4 different times and they never gave me any information other than a hint to some hidden location to get a treasure chest or heart container. And yeah, you get the location of the dungeon, but like I said, the last couple dungeons start requiring sidequests to be completed to even access them, and that's not indicated in any way. I hate to sound like DSP, but it really is a case of "how was I supposed to know to do that?"
Conceptually generic? Maybe. The game design is pretty stellar though and the overall pacing leaves the game feeling unique even with respect to other Zelda games.
>playing all day
You can't beat a kiddo 90's game in 8 hours or less?
Check out the brainlet
And *you're* a fucking faggot if you really think I'm talking about a situation that simple.
your opinion is bad
>but boy has time not been good to N64 visuals.
I don't have a problem with this. I appreciate good graphics and animations, but whenever I play an old game I just appreciate it as being the style of the time. I never stop and think "man this game looks like ass".
Nah, I don't have autism.
This post pretty much nails the Zelda fanbase, though. A bunch of grown babies that through a fit when someone calls out their favorite shitty game franchise because they haven't played it religiously for 10+ years.
They need their hand held in games it's not really their fault
Ah okay I remember now. Yes that section wasn't the greatest in how it dealt with going about it, I still stand by the fact that the items themselves were never hard to find even if you were only given the smallest hint of what you needed. i feel this is a bit of a small complaint in the grand scheme of the entire game itself though, and I wouldn't call it dogshit for that alone, though I also didn't quite agree with your other points so that might contribute to it also.
Look at area. See place can't go. Look for way to get there from other world (light if its dark world, dark if its light world). Look for symbol (tombstone need book to translate, ether symbol etc). All else fails throw magic powder on it. Try everything YOU AREN'T SUPPOSED TO KNOW HOW TO DO IT BUT THE GAME ISN'T THAT HARD. There is a small, finite number of things you can do in each area. Have you ever played a game without a strategy guide? This game is like 3/10 in difficulty.
The problem with LttP is that it's basically TLoZ 1.5 but people hold it up as some sort of masterpiece just because it's got more polish than its predecessor. Same thing with MM and OoT really.
Both Ocarina and LTTP are some of the most overrated games of all time. You really should stop playing because you've just experienced the "best" this series has to offer.
>Through a fit
Brainlet confirmed
I legitimately beat this game when I was 7 years old without a guide or internet. You're an idiot, which is fine, but don't blame a game for your shit-ness.
Having said that, I hate the sword swing; it feels bad and it's slightly off center. The bosses weren't memorable, the sidequests and world didn't feel cohesive towards creating an interconnected, functioning world, and many of the subweapons are out of the way in awkward places.
Having recently played through OoT, it has a shit-ton of problems which hurts admitting that it's an 8/10 - fucking great, a B+, but playing MM right before it and seeing nearly everything perfected, it's comparing a 9.5/10 to an 8.
This post essentially boils down to:
"WHAT NO THIS GAME IS FUCKING EASY YOU JUST DO WHAT YOU'RE SUPPOSED TO DO WHERE YOU'RE SUPPOSED TO DO IT"
Secret Of Mana is better
You seem like you're the one throwing a fit seeing as you made an entire thread just to complain about it.
Name a situation in ALTTP that doesn't fit the criteria i just described
fuck a typo
Play Alundra instead.
Are you serious? ALttP makes a lot of changes from the original. It's hardly "1.5."
I made a thread because I'm baffled as to why the series is so highly regarded when the games in it really aren't that good.
You picked a good game to shitpost about. The thing is you are posting on nu Sup Forums where 95% are trolling and shitposting. Anyone that actually played the game knows you are a total attention whore and a faggot.
Kys
because we have taste and can appreciate good games
I don't think MM really perfected OOT. It didn't even really attempt the same thing; it was a lateral movement in emphasis and structure.
How is it overrated? Its a top 10 SNES game, top 20 if you're a contrarian faggot, so what makes it overrated? Its just a good game of that era?
Good job; I'm proud of you. Did you know that when you're 7 it seems like less of a big deal to waste all your time walking around the map to find some single trigger to let you move forward?
To be fair to that point. You haven't really made any explanations on why the games are shit outside of
People like the story, characters, music, look, and the gameplay (which you don't like). That's why it's held in high regards, because most people see it as a very polished game series that hits all the right notes, and it helps that it is easily accessible.
They're overrated in that they're not "literally the greatest games man can ever hope to create," when they're really just "really really good."
>Controls are too stiff
>Hit detection is garbage
This reads like you are one of those people who get upset enemies can actually do more than half a hearts worth of damage and has died multiple times
>Last few dungeons require you to finish sidequests to even get to with no indication whatsoever
Semi-legitimate complaint, the only problem being if the game told you you need to do these things you might not discover you could do the dark world dungeons in different orders while exploring the world.
People like you are why """game""" """""design""""" in the west is considered a joke.
real talk I had more fun playing Link's Awakening, but I like the colour palette of ALTTP. If only they could merge the two
>that they're not "literally the greatest games man can ever hope to create,"
Well, what games are?
So is Terranigma
So is FFII(4) and FFIII(6)
So is Secret of Evermore
So are lots of others
But you know what isnt?
Earthbound. Fuck that game
I'm probably done with this series after this.
Hwere
I'm not going to argue about the first two points, because they're based on your perceptions and prior experience. The "with no indication whatsoever" part is false. LoZ, and especially aLttP, is about making you wonder. The path they lead you on with map indicators takes you past areas you can't reach at the time. They're supposed to make you think, "How do I get up there?" "What's in that cave?". You're supposed to be thinking about that when you get new items. "Oh, I can lift rocks now. What's past that rock I ran into earlier?" One of the sidequests with 'no indication' involves reading a stone tablet right next to a dungeon using a book you got just before the previous dungeon, and finding out that you need to come back with a special sword. Right after that dungeon, you get a special sword. Did you forget already? Was exploring half a screen to the left of a dungeon with no obstacles blocking your path too confusing? Once you've seen enough of the dark world to know it's a twisted parallel of what you've already explored, you should be dying to find out what some parts are like. Yes, this game was designed for children. Not just in ease, but in mindset.
You picked a good game to shitpost about. The thing is you are posting on nu Sup Forums where 95% are trolling and shitposting. Anyone that actually played the game knows you are a total attention whore and a faggot.
Kys
Currently playing SoE. I'm up to that puppet/wall boss in Ivor Tower. I like it.
I'm tackling Terranigma next; I've completed the underworld part so far before i got caught up in SoE
When's the last time you played it on an actual N64? It's blurry as fuck.
>- Controls are too stiff
The only thing I can think of that this would apply to is that Link can only look in 4 directions, so it makes attacking enemies on angles a little awkward. Other than that, I had no problems with the controls.
>- Hit detection is garbage
Example? Never had an issue with this either.
>- Last few dungeons require you to finish sidequests to even get to with no indication whatsoever
That's a legitimate criticism I guess. It's probably why in OoT you had to get a few items from side quests but you were given hints as to their locations first.
Link to the Past is highly overrated. It lacks the non-linearity of the first game, it lacks the more action focused design of the second, it has severely weaker dungeons than all the other games in the series after it.
Sure is convenient to picture anonymous users in whatever way that makes criticism of your favorite games easier to digest.
>But you know what isnt?
>Earthbound. Fuck that game
Funny you say that, I recently played through Mother and was planning on playing Earthbound after I finish ALttP.
The whole game or just the textures? Last time I played was on an emulator but I didn't use an graphic mods or filters.
Because you were born in 2002 and have no idea what the games were like in the 80's/90's. Have no idea what a pre-social media world was like. Have no idea what a pre-internet world was like. Have no idea what a world was like before pay to win, day 1 dlc, etc. Not being a nostalgiafag but to understand you would have to have only played games that came out before it and then play that one. Compare it to games of the era not games out now. If it were released today it would be a forgettable indie or mobile game. But it was released a long fucking time ago.
>Controls are too stiff
Assuming you are complaining about diagonal attacking and movement, between the wide arc of your sword, the way you can hold attack to auto-attack, and spin attack being overpowered as hell, I can't imagine why you have a problem.
>Not being a nostalgiafag
That's precisely what you're doing, actually. As soon as your argument becomes "WELL YOU JUST DON'T APPRECIATE THAT OLD GAMES DIDN'T HOLD UR HAND," you're being a nostalgiafag.
>The only thing I can think of that this would apply to is that Link can only look in 4 directions, so it makes attacking enemies on angles a little awkward. Other than that, I had no problems with the controls.
Right, and it just becomes more irritating in later dungeons when you're dodging projectiles like a fucking Touhou game and trying to attack enemies at the same time. Ice Palace in particular is especially bad.
Nowadays you can just emulate them with smoother graphics and higher resolution so it's even better.
This is probably the first time I can unironically say that your opinion is wrong.
ganon's tower is the last dungeon in the series that was even somewhat difficult
Name a scenario where this is true.
>dried up shit blocks path
>burn with lantern
Yay i can move on
>peg looking thing blocks path
>hit with hammer
Yay i can move on
>book on bookshelf
>can't reach
>dash into bookshelf and book falls
Yay i can move on...
Name a scenario where you endlessly search for triggers. There are none. They're all pretty self explanitory when you open your item screen and look at your items.
>hmmm i have a hammer maybe i should hit stuff
>hmmm i have a shovel maybe i shoukd dig
>hmmm i have a hookshot maybe i should shoot stuff
I'm serious. Name ONE spot where it isn't plain fucking obvious. Name one spot where you have to "wander endlessly looking for a trigger"
You've invented this problem with your own stupidity.
>It lacks the non-linearity of the first game
But makes up for it by having a much better overworld that is still in the top for Zelda's. Plus it is still more non-linear then a good 3/4ths of all the Zelda games.
> it lacks the more action focused design of the second
And yet is still the most varied in the top down perspective for combat outside of maybe Minish Cap.
> it has severely weaker dungeons than all the other games in the series after it.
Not even close.
The most valid complaint I feel about A Link to the Past, is that it is the most generic and least memorable, story wise, of all the Zelda games. It still does the mechanics and tropes (that it itself established) perfectly well and (debatably) still better than most of the other games that followed suit.
>If it were released today it would be a forgettable indie or mobile game.
Mother fucking LttP is 1,000,000x more memorable that modern day design-by-committee zero-depth hypercinematic westernized garbage.
terranigma is probably my fav. Super mario rpg is decent too.
Needing to do the fast travel sidequest to access Misery Mire.
Needing the Quake medallion to access the seventh dark world dungeon (this one not so much, but it still pissed me off because I already realized I hate the fucking game and although I knew exactly what I had to do, I didn't want to go out and look for that quake medallion)
I thought this was gonna be actual criticism like the simplistic puzzles, samey dungeon visuals, and repetitive music, you are just shit at the game if you can't figure out the controls and are getting hit too much, and also you're fucking seriously complaining about Zelda not holding your hand?
No indication whatsoever ain't a valid complaint since the game is build around that, and stuff isn't stupidly convoluted to figure out
I found the mother series to be boring as shit. Mother 3 was decent though, just not good. But i'm just tired of the Earthbound meme. hate the combat which is 80% of an rpg's gameplay
When everything up to that point relies on items you've obtained throughout the main story, suddenly requiring items obtained through sidequests with no even slight direction is a shitty design choice.
Almost all the dungeons felt very straight forward, just barely a bit better than the first Zelda game. I still feel like I am going around pushing blocks to find passage ways or unlock doors, or just defeating enemies to progress through the dungeon.
The real standout dungeon in the game was the forest dungeon in which you had to keep exiting the dungeon and traverse the forest to enter at different points. Otherwise the dungeons were weaker than Link's Awakening which came right after.
it's a zelda game, once the world opened up you should've naturally wanted to out and find all the extra items to fill in the inventory screen
go play modern zelda since the old ones obviously don't hold your hand like you need them to
I agree with you, it's not a good game. BOTW on the other hand is.
Not arguing that but i'm saying it wouldn't make much of a splash if it were released today and didn't have the name Zelda attached to it.
>once the world opened up you should've naturally wanted to out and find all the extra items to fill in the inventory screen
Is this a joke, or are you really that autistic?
>RRREEEEEEEE I WANT MY GAMS TO BE CASUUUUUUL
kys mate ;)
Point out where i said anything about handholding in that post. You clearly didnt read it. You skimmed it like a typical 10 year old autist with no attention span.
you're a moron, you were biased against the game before you even started playing it
i can 100% the game in less than 10 hours, nothing is hard to find and its fun
>autistic
buzz word user, kys now, before it is too late
I've been around for just about every Zelda release, and BotW admittedly is the first one that's actually interested me.
That said, I've heard similar raving about all the other Zelda games I've played.
you won't like that one either m8, it doesnt hold your hand and direct you every step of the way
Oh, fuck off dude. You know exactly what you were getting at in that post, don't try and deny it now.
Wowee, you got me. I bet you're one of the best gamers if you can find fun in monotony.
I've been around for all of them as well, and I say this as someone who ordinarily doesn't like Zelda games, it's damn good. BOTW is the real deal.
>Hit detection is garbage
Let me guess you are one of those retards who when enemy bumps into doesn't use the invincibility frames to get away and just stands there trying to attack enemies instead, calling it artificial difficulty that enemies keep damaging you for your refusal to back away.