TF2 community is starting to lose hope

>TF2 community is starting to lose hope
>HL3 dead
>Portal is finished
>L4D3 has little to no information out and is most likely going to follow the HL3 path
>CSGO is barely recovering from the shitshow of last year
>Steam is still a fucken potato
>Card game no one wants is being developed

Literally what went wrong?

Greed

>CSGO is barely recovering from the shitshow of last year
What happened?

They make enough money from Steam that they don't need to worry about making games that are good/wanted by the fans anymore. They only make games to print money now, and spend the rest of their time maintaining Steam so that continues to print money.

The skins E-celeb thing
Valve got sued for a while as well

Valve were always hacks.

I think OP is referring to the vloggers who advertised their own csgo skin gambling site to minors

Lose hope of what? Didn't TF2 manage to not get destroyed by OverWatch

steam

That's the sad part
it was killed by it's own dev team also known as the Meet your match update

>TF2 community starting to lose hope
Eh, I'd rather not see a big update at this point, the game is big enough that it tends to balance itself. The nerfs proposed for the Pyro Update sound nice, especially bringing the Dead Ringer down to size, but it's not really something I need. I like my cozy, simple little Payload matches and nightcapping with some DeGroot Keep with 4-6 people just grinding stranges.

The TF2 update is happening on the 10th anniversary of the orange box.

Of course most TF2 players remaining came from the free2play update os they have little knowledge if any of TF2 being just about 10 years old.

The pyro update most likely, it's been over a year now I think so we'll most likely get a copy paste 2015 halloween again.

Free-form development system encourages employees to be lazy instead of working on large-scale time-consuming projects because they get the same salary either way.

CSGO also barely gets supported these days, I mean it got one operation in 12 months.

There is still no auto-balance
I really don't care that pubs are gone but if Casual was suppose to bring more "Balance" then why the fuck do I get into games that are stomps or be stomped

it feels like once in a blue moon that I get into a game that actually feels good to play, on that note why the fuck is spectator gone?

But user, if people come back for two weeks and don't bother spending any money, is there really an update in Valve's eyes?

It doesn't need any more updates, it never did in the first place.

this is why I only use origin now

There never was a HL3 you fucking mong

>HL3 dead
>people actually think this

haha but did something really happen after that?
I still see the two faggots smiling happy as if the controversy never happened

>he thinks tf2 will ever be updated again
explain yourself user

Well most gambling sites went down and a good chunk of CSGO's fanbase kinda of depended on it and other e-celebs distanced themselves from the game because of this

I'd say it was a shit show, didn't help MYM dropped around this time too

Why do people worship gabe?
He's literally a former microshitter and has only made 1 good game.
Ever since he's just been dedicated to DRM and buying up modders and claiming their work as his own.

>it's a cs:go weapons sound update

That's precisely why it's dead.
He has no incentive to make games anymore.

By 1 good game do you mean only valve made 1 game or do you just thing he had nothing to do with tf2 l4d portal ect?

>no incentive to make games anymore.
>making 3 full games

I'm impressed by his business proficiency

three full card games

three full cards in artifact, the rest will be community made with a 5% profit to the creators

valve has only made 1 good game and gabe was involved in the development
oy vey

>CSGO is barely recovering from the shitshow of last year
how fucking stupid are you

He truly is the master jew

>people still play TF2

Seriously? I haven't played in like 4 years. Its not a bad game but it kinda got stale

>spectator gone

People were using it to get back on the team they got autobalanced from.

But yeah matchmaking is fucking terrible, nothing like getting thrown on teams with a bunch of level one silver br/rus gibuses while the other team is composed of gregor.

Not nessecarily.
The system worked well but didn't scale up in size with the onset of newer team members. While old members see a project through to the end the younger members hopped from project to project

>Getting stuck with the default Engineer who just found out how to place a dispenser and is in Last Point

Don't forgot auto scramble is gone there is literally no point in sticking around an unbalanced game because it doesn't matter

Sloth

how bout that new AK skin tho

The most upsetting and tragic part of all this is that Valve has the money to buy the creative license to approach any genre and develop a wholesome, complete game over an extended period of time. I think Valve just fell out of game development and are all about creating trade interfaces and services instead of games because the former pays more money easier than the latter. It's especially tragic since they're one of the only legitimately independent studios from the 90's alongside Epic that still exists in some of its original capacity which is exactly where everyone in the sector wants to be. It's sad to see them squandering the supermassive amount of potential they've gained since their inception.

Why would they even work on updating and developing games when every they get 30% off every steam sale?

They have an unlimited amount of money coming in and they don't have to do anything to maintain it.

>jj abrams HL movie
i this happens after everything i don't know what i'll do

99.9999% of the population only work because they have to, in order to survive

you'd do the same thing

how are they not releasing massive new games every year? arent they making like a billion dollars a month?

Valve Fanboys unironically touted Valve and Gabe Newell as a legit GOD of gaming. Then Valve ate that shit up too and began to sit back while it's money printers, printed them money.

Valve's games can all die off, but Steam will still be potent because it's the most popular and most owned program for PC gaming. Every developer/publisher big and small have to give Valve some dosh in order to have their game's put up for sale and shit. Come the big Winter and Summer sales, money is just pouring out of Steam at the rate of Niagara Falls.

>J.J. Abrams
>good director

He's not even amazing, he just makes the normie triple AAA trash everyone eats up.

updates always bring an uptick in community market sales, so yes

they're either absolute perfectionists, which they always have been in the past, or lazy jews
take your pick

TF2's 10 year anniversary is coming up, and we've gotten no word of the Pyro Update, all the big name TF2 Youtuber's are leaving either because they're out of content, or tired of the game as well, and once the big Pyro Update DOES drop, it's only a question of wether it'll keep TF2 afloat or not.

Expect the TF2 Market to fucking drop like a brick in water if the Pyro Update tanks. Only thing worth waiting for in general is the final comic issue to finish up that story.

he lied about episode 3 for so long, and you're still eating his shit?

As someone in a position where I barely work but have a substantial enough income to thrive I can tell you this isn't true for everyone. It's legitimately stressful having too much time on your hands, which is precisely why many people adopt hobbies (read: extra work) to handle their spare time. Moreover we're talking about a company, not an individual.

That's what Episitle three was about user. It was the writer of Half Life Episode 3 basically saying it's dead.

>have money
>not use it to fund amazing video games
People who do this don't deserve oxygen

these dumb idiots dont understand the difference between episode 3 and HL3

>Hey you, player that is carrying the team
>Would you like to join the losing side?

it aint getting more popular for sure, all hail pubg

I honestly wonder if they could actually make a TF3.
My guess is they'd only do it once TF2 market sales drop considerably, like a few days straight where not a single purchase is made. Would TF3 just be 2 with more content and a few changes? How long can they hold on to the game?

Don't worry child, you'll get out of your edgy anti-valve phase soon and go back to liking them like a normal person

>Would TF3 just be 2 with more content and a few changes?
They'd just port in to Source 2, make it so you have to repurchase your hats, and call it a day.

Have you ever read anything about valve's company structure?
It's a fucking nightmare, it's no wonder they don't get anything done.

Long and short of it is that there isn't any structure on paper, you're supposed to just do whatever; which is already a bad idea for projects like vidya which require commitment, but in reality it's ruled by circlejerks who are dedicated to making sure nothing gets done.

In a way it's better than auto-scramble since you're given the option but an extra 150 points for level up isn't really enough incentive to join a team that's likely getting stomped.
Although I've had fun in a few matches where I'm the one moving everything along, other team is losing considerably, players are leaving frustrated, decide to join other team and turn them around to victory.

I much rather have a system where it would ask people to volunteer to join the other team. Then, if nobody complies it will just auto-balance it like it used to.

I mean you'd be a fool to not sell those cases for 3 dollars a pop.

>After all these years shitting on customers Pcbros still defending fatlord Gaben

Incredible

Robin Walker is solely responsible for the downfall of Valve.

>Make one of the best physics engines to come out of the 2000s
>Actively remove all physics based objects in their 2010 games

Why is this allowed? Barrels don't roll anymore, you can't move barrels against walls to jump up into windows, hell they removed the fucking train from one map because it was "too RNG"

Valve published their employee handbook to the public in 2012,[67][9] demonstrating at that time that outside of executive management, there were no bosses, and the company used an open allocation system, allowing employees to move between departments at will.[68][69] This approach allows employees to work on whatever interests them, but requires them to take ownership of their product and mistakes they may make, according to Newell. Newell recognized that this structure works well for some but that "there are plenty of great developers for whom this is a terrible place to work".[66]

Economist Yanis Varoufakis, a former economic consultant for Valve, and former Finance Minister of Greece, attempted to place Valve's organization in the context of theories of the firm and broader economic thinking.[70][71][72] Former employee Jeri Ellsworth has, however, criticized the structure as "a lot like high school", where while the structure is flat, certain people within the company nevertheless have more say in decisions than others.[73]

>I'd rather not see a big update at this point, the game is big enough that it tends to balance itself.
My problem is that matchmaking is fucking shit right now so i would rather see that fixed. i don't care much about the balance anymore.

This.
>6v4s
>Refill doesn't work except for the end of rounds where 8 people join at once
>People don't join naturally through the course of the game on any map that isn't single round like CTF

Thats the only thing I want updated.

The removal of fucking matchmaking cancer and better support for non-cancer servers.

>Finance minister of Greece
So he knows all about things going down the shitter at least

>you will never play CS Source in the golden age of 2006-2007 again

Greed consumed Geeb

>there are plenty of great developers for whom this is a terrible place to work
I'm guessing the ones that actually like to see things done. It sounds like a great place to work if you like to proscrastinate. Lounge around, doodle a few ideas here and there, company makes million in the meantime without anyone having to do anything, go home with a bonus to pack for a company vacation to Hawaii.

As everyone said, greed and laziness.

If I can take one step more, the so called much lauded "flat hierarchy" and independently formed groups sounds great on paper but is actually worthless 99% of the time. You need the product manager keeping your ass on the line and the project manager who's not playing favourites with resources. You need a game designer to stay focused and the C level people need to actively back it or no one will support it.

Back in the days, a very talented and motivated team could do it, but in any video game company now, you simply cant book 5 random people for 2 hours a week and try to make a video game on the fly on company dime and expect to get anywhere.

>steam makes literally billions from microtransactions, steam cards, and taking a cut of game sales

why the fuck would you want to make games with that kind of income?

I think its really a bad place to work in the modern game development scene as well, where you need hundreds of hours and years of crunch to push even a mediocre game out the door.

Unless its a passion project, I doubt we'd see anything come out of valve in the near future unless they have a restructuring of the company's development cycle somehow.

Also in reality, I think much of their legitimate coders and systems designers are stuck on a treadmill keeping the trashfire that is steam afloat, while the development teams are stuck with a source engine that gets updated maybe once every 2 or so years.

>building three full games for a failed technology
Valve time is so fucking bad that in the time they were allegedly working on game the technology they wanted it to feature on has come and go

Valve failed for two reasons. 1. Greed, steam prints money, why work when you literally get millions of dollars for just maintenance at this point 2. Lack of focus. "Everyone wants to work at Valve, 'cause you get to work on what you want to work on!" yeah that's great to the individual but not for the team and designing games at AAA level is a team effort. There's always going to be shitty work nobody wants to do but it needs to be done, team leaders, managers, and project heads exist for a reason without a clear course in mind Valve is essentially a bunch of chickens with their heads cut off.

The Valve you knew is dead and gone, to honestly believe they'll ever release a single-player game again that isn't rooted in cash shops and shit like that is just you lying to yourself.

It can be fun.

I myself write D&D campaign settings and modules in my free time and share them at my hobby shop.

The pyro update has taken over a year by now. Its the longest content drought tf2 has had. This will either pump some life into TF2 or 100% kill it.

You would think they'd be in a rush to show off the card game in hopes of convincing people who hated the announcement

And yet they make billions hmmmm

>a former economic consultant for Valve, and former Finance Minister of Greece,

honestly you can't make up shit like this

>have money
>waste it on toys
And that's why you will die poor, manchild.

Valve realised they make enough money from sales that they don't need to make games. Valve will become a publisher in future.

we have not had a single new weapon for 2 years

I don't even expect HL3 or what not but I do expect a hundred experimental and cool specific games just to push the boundaries further.

Whats wrong with 10 million dollar budget for 10 games per year?

Supposedly they do have those thought sessions where they're encouraged to drop everything and just come up with ideas and prototypes, knowing fully well it doesn't inherently mean they'll be used for anything. Problem is, they don't release or show this stuff so it's like it never existed.

because for a company like valve, 1 million per game isn't enough. Plus, even a game a year is a fairly large undertaking

I actually work in the video game industry. Its for a crappy mobile game but even something that basic requires someone designing, someone organizing peoples schedules, someone making sure deadlines are being met and arranging appropriate resources, someone to okay the costs, someone to speak to communicate with vendors/partners/marketing....

Sitting around writing ideas for a game on a white board sipping chai lattes while on bean bag chairs is 0.01% of all the effort. Those sessions are almost always a waste of time.

Because you need to hire and dedicate people for these tasks, bloating up the scope of their company
At most I could see them create a subsidiary that focuses on games while Volvo handles Steam and all their other stuff

>it aint getting more popular for sure
It's CS. It's basically a 17 years old game with 10 years old graphics. Sure more popular newer games will eclipse it, but it has its own playerbase.

Thank fuck for that.

what are you even doing on Sup Forums you retard? if you wanna make fun of socially inept manchildren go to r9k

DLC

>3 "full" games

Poker Night 3
Ricochet 2
Audiosurf 3

Valve does seem to try and hire the best they can find so these sections might produce interesting results. But yeah, I can see it as a sort of blowing off steam if you're working on an intense project that doesn't allow for much deviation, it's nice to just relax and think some other stuff. Sometimes all you need is a simple and easy to understand idea like Portal for it to quickly turn into its own thing.
Obviously most companies can't afford these sessions and don't really want them. Valve, assuming they still do these, can. Also if the whole flat hierarchy is still in place, nothing stops you from just doing these experiments without being encouraged to do so.
So yeah, they don't gain much from it.