Why is this game so popular?

Why is this game so popular?
I saw the rise of this game type slowly creep up over time, ever since modded Minecraft battle royale servers started popping up around 2013, and how did PUBG become top dog?
Plus, I've noticed more and more games come out ever since The Hunger Games came out.

Is battle royale a fad that will die out over the next few years? or will it become it's own genre like moba, shooter, rts, ect.

BR's are the "Hot new thing" over the past few years.

It'll die out eventually then some other cancerous piece of shit will take it's place.

>Why is this game so popular?
Was. It died yesterday.

>it died yesterday
>still has 900k players currently
?

i dont get the obsession over competitive mouse moving.

Because they paid streamers to shill the game. Nobody really plays the game for fun but instead to copy what the latest streamer is doing.

Now nobody gives a shit about it when Fortnite is out and far better than it and all the streamers are moving onto it because it's a far far better game.

>I don't get the obsession over competitive button pushing.

Fortnite has killed it. It’s over. There’s no way PUBG can recover, it’s on it’s last legs.

What makes this game different from DayZ and Rust?

See that's what I thought at first, but are 1.5 million people really just copying streamers?
I mean I for one don't like the Battle Royale system, but I can see the appeal.

pubg is literally just like airsoft irl. if you play pubg for the game itself and not just because its the flavor of the month, then airsoft events are way better because its not just competitively moving ur wrist

>i don't get the obsession over competitive leg movement
everything sounds stupid when you book it down to its most basic description

1.5 million sheep on steam. What a surprise, kids are mostly PC gamers now with the shittiest taste.

>Why is this game so popular?
Luck

Right time, right place, with the right people streaming it.
The game is not anything special and most of the fun and enjoyment really comes from the rng of what the other players are like more so than anything unique that the game has to offer.

So just luck. you might not like or accept such a simplistic answer but many times luck and random happenstance truly are the biggest determining factors as to if shit gets hot or not.

Its broken up into rounds, there is no crafting or building, and there is no persistent world.

Why is anyone really surprised by PUBG's success? If you've been paying attention you'd notice that there's been a
clear trajectory for all these PS3-looking meme games getting more successful. Each one they just refine the formula
a bit more.


>H1Z1: King of the Hill - 7 million owners
>consistently in the top 6 or so most played games on Steam
>Day Z - 4 million owners
>other multiplayer 'big map' Early Access meme games like Conan Exiles, ARK etc all make the same big splash for a while

Honestly, PUBG is just a bigger version of what happened with Day Z on Sup Forums a few years ago

>obsucre thing just explodes out of nowhere and becomes a cultural phenomenon
>'why aren't you playing this??'
>it clearly looks shitty, clunky and unfinished
>'IT'S SO MUCH FUN. ALL THE STREAMERS ARE PLAYING IT AND THEY WILL DEFINITELY FINISH THE GAME AND FIX EVERYTHING'
>what makes it fun?
>'IT'S JUST.....FUN. PLAY IT WITH FRIENDS!'

A few years later, Day Z is regarded as a total joke. Everyone says that it's shit as if it was always obvious and that was always the consensus.
All the same people cycle onto the next Early Access meme game like PUBG.

...

how do you outplay someone when the only pvp mechanic is to point ur mouse at them and click on their head. whoever points mouse and clicks first wins match. how is that over simplified. there's literally nothing else to it

>I don't get the obsession over competitive ball kicking

yeah gotta love that rich and diverse tumblr cartoon artstyle my fellow latina trans woman amputee!

This is close to the right answer. Early access multiplayer focused games are the most popular. For every thousand that die of obscurity, there's one or two that explode in popularity while being nothing special.

I don't actually have a response to that. touché

lmao you just kick the ball in to a goal, so easy

>What makes this game different from DayZ

PUBG is basically how Day Z would have ended up if Twitch streamer culture was way bigger back in 2013 and they'd been smart enough to ram loot boxes into it quickly.

That's it...

Your right, I want to go back to PUBGs crude attempt at photorealism depicting a washed out, colorless vaguely slavic countryside.

It's really a different thing. As much as you'll get retards convinced that X THING IS BAD AND Y THING IS BAD SO X MUST BE LITERALLY Y, it's fairly different.

The round-based format, lack of crafting and more rapid delivery of the action parts of Dayz and the like people actually enjoyed are what makes the game popular.

Meanwhile Rust if very much a different thing. Closer to minecraft, or more accurately old Gmod survival modes. Primarily about grinding out shit.

DayZ is a zombie survival game, which is entirely different.
You have to scavenge for food and water, find warm clothes and keep dry. The main goal was not killing others, but defending yourself from zombies and eliminating competition for resources.

PUBG is a Battle Royale shooter
You pick up weapons and combat equipment spread around an island and your goal is to eliminate all other players and be the last man (or squad) standing. There are no survival elements or environmental threats.

Do they ban you for killing streamers in fortnite like they do in PUBG?

Because you are oversimplifying it.

I don't play PUBG but, like any competitive game, you need to have knowledge of a games mechanics and the cognitive skills to put that into use in conjunction with "clicking fast".

For example, in the case of PUBG, knowing the distance your weapon is effective at and obtaining that distance against an opponent who has a different weapon, a weapon which you can potentially identify either visually or audibly. Even before engaging a target, looking at your surrounding area for a point to stand during the firefight to obtain an advantage, ranging from cover to reduce the likelyhood of being hit at distance or an elevated point above a potential opponent.

There's cognitive and thinking skills required for these types of games, same as it is in a regular sport.

Is that enough for you to understand that it's more than just "whoever points mouse and clicks first wins match", or do you have some other argument?

It's popular because people are sick and tired of Battlefield, COD and other generic shooters.

>DayZ is a zombie survival game

HAHAHAHAHAHAHAHAHAHAHAH

Seriously though, the zombies have been completely irrelevant for years now. It's a loot based team death match game now.

It's a bad zombie survival game*
There's a reason he said was, though.

none of any of that will matter unless you can move your mouse better than whoever you are trying to kill. if you look at a game like csgo, its literally only competitive mouse moving. the whole "learning how the guns work" argument is irrelevant when the ak and AWP are literal point and click guns.

you guys should be playing this game because it is a hide a seek murder trainer/simulator for the new world that's about to come. the ones with the most cunning, skill (although not as hard as other shooters) and best improvisational senses will live. it's no wonder nu-Sup Forums doesn't like this game

Aren't all games competitive mouse clicking if you go full reductionist?

to outplay someone in league of legends and win you need to:
know your and their limits
have strong mechanical skill
have better general game knowledge

to outplay someone and win in csgo you must:
click on enemies faster

how am i wrong

People are just mad because it'll be the best game of the next decade.

It's just a meme game that people play to fit in.

The fact that it's total garbage gameplaywise means it will never be remembered within a few months from now.

>smokes
>flashes
>peek, then re-peek multiple times at different spots
>throw smoke on bomb and defuse without killing the few left over
this isn't the 1800s anymore where armies just literally lined up and started firing. there is a lot more that goes on, but you have no improvisational sense or creativity to think that there isn't anything else than shooting

COD, CS, Minecraft, LoL and other games require far more thought and skill and have far more gameplay than PUBG.

The fact that you can win simply by being AFK says a lot about how garbage PUBG is gameplaywise.

Both sides are hiring shills to post everywhere, we can't have a day here without one of them trying to remind us why Fort/PUBG is a good game

>none of any of that will matter unless you can move your mouse better than whoever you are trying to kill.

So your argument is now "mouse movement is too heavily relied upon", instead of "mouse movement is the only thing in this game".

To answer, no, all of it still matters because while the ceiling for "mouse click skill" can be high, the practical effectiveness at a certain point puts competitors at similar levels. Specifically, if reaction times are normally in the 100-300ms range, which they generally are at the topmost levels, then the practical differences between two players within that range are nearly identical; instead it falls upon the knowledge and situation.

>if you look at a game like csgo, its literally only competitive mouse moving. the whole "learning how the guns work" argument is irrelevant when the ak and AWP are literal point and click guns.

CSGO has a lot less going on than PUBG. Less of a focus on position and weapons and more focus on firefights at similar levels of height. You're not wrong; CSGO is more reliant on your ms reaction. You still need to know plenty of shit to be good at CSGO; weapon spreads and effective range are still a thing, positioning advantages are still a thing.

But CSGO and PUBG are different games that just share *some* mechanics. You'd be better off arguing that Quake is too reliant on quick reaction times and not other things, but even then, a lot goes into a Quake match beyond reaction times.

>Streamers literally getting paid to play it. Have #sponsored in their stream titles because they are required to publicly show that they are being sponsored.
>Hurrrrr it's the better game! Streamers are flocking to it!

You have to be extremely lucky to win from being AFK

literally none of that shit matters if u cant fucking click them first. moving ur mouse better than ur opponent is 95% of the game. everything you just listed is micro that only matters at the top levels.

Wouldn't everything you said about League also apply to CS:GO? Pointing your mouse and clicking is what you're referring to as "mechanical skill"

>Fortnite threads
>threads discussing about the game because it's actually one of the best games released this year that isn't filled with microtransaction and made by a small studio that actually cares about gaming

>PUBG threads
>THIS GAME SOLD MILLIONS WHY HAVENT YOU BOUGHT THIS GAME YET
>threads shitposting about how it sold millions this is why everyone on Sup Forums should play it
>no gameplay discussions because the gameplay is total shit
>people bragging about their microtransactions that are filled within every single aspect of the game with lootboxes and buy to win cosmetics

Fortnite is an actual game while PUBG is a lootcrate farming simulator, it's no surprise that we have great fortnite threads because people actually have fun playing the game while people wouldn't even touch PUBG at all as a game.

>know your and their limits

You need that in PUBG too. Different guns, in both your hand and the enemy, require different approaches.

>have strong mechanical skill

Also required in PUBG to consistently win.

>have better general game knowledge

Also required in PUBG to consistently win.

>to outplay someone and win in csgo you must: click on enemies faster

put it best. Clicking on enemies faster hits a plateau near its highest levels and the differences between the players on this level stop relying on their twitch gaming skills and starts requiring knowledge and use of a games mechanics.

My main argument is that a competitive fps game is really nothing more than moving ur mouse better than ur opponent. there is other micro in pubg and csgo, but none of it matters if you arent good at the only macro in the game, which is aiming.

look at a game like smash. in order to outplay your opponent, you need to have extremely good mechanical skill, extremely good knowledge of what your opponent can do, and have to know how to physically use the controller

now look at a game like csgo. the only way you will outplay someone is by moving your mouse more accurately while trying to aim at them. thats all it boils down to, everything else is micro.

Man I really played the fuck out of arma 3 BR, why the fuck can't I get another BR that has huge maps, is a slow paced game at first until the circle gets small and is more about your positioning and spotting ability

only options now are the arcade hurrr durr gotta go fast and maps are the size of a nickle rather 2000km east west and 3500km north south

being able to properly land combos and understanding your abilities is does not boiling down to just mouse movements. a gun in a video game is literally just aiming and shooting.

If landing combos do not come down to just mouse movement, then what determines if you land combos or not?

LITERALLY nothing else to play thats why

>literally none of that shit matters if u cant fucking click them first.

It matters a fuckton, idiot. Skill/reaction gap gets high enough and peaks at a certain point; at that point, every other things in the game becomes nearly required to keep an advantage against other dudes.

Two players between 150-250ms reaction times are nearly identical in their ability to click on targets; what will separate them is their knowledge and use of other game mechanics.

have you played league?

Yes

>Fortnite is an actual game while PUBG is a lootcrate farming simulator
oh you sweet naive little user, regular fortnite already has microtransactions and loot crates, battle royale mode is getting them soon too.

so in other words 99.9% of players in the game are competitively moving their mouse and are not masters of micro

so you think playing riven or full ap gragas properly is just mouse movements?

Its pure gameplay with no shitty gear or level treadmills included. Just you, maybe some friends, and a fight to get the top place.
Its refreshingly fun in how pure it is.

no -- i'm only nova 3 and it matters a lot. fucking kek
>talking about something you have no idea about
LoL is just clicking the mouse

>I am terrible at shooters, the post.

What? No, I've never said that

>My main argument is that a competitive fps game is really nothing more than moving ur mouse better than ur opponent. there is other micro in pubg and csgo, but none of it matters if you arent good at the only macro in the game, which is aiming.


But your argument, which is "fps game is really nothing more than moving ur mouse better", is proven wrong.

Of COURSE its a requirement; someone who can't aim for shit isn't going to place high, even if they have great knowledge of the game. For the sake of argument, we can relegate "aim" to mean "basic mechanical skills" in this sense because that is what is necessary for these games.

>look at a game like smash. in order to outplay your opponent, you need to have extremely good mechanical skill, extremely good knowledge of what your opponent can do, and have to know how to physically use the controller

But, in the exact fashion you've placed your arguments against PUBG for, let's assume one player can't "aim"/"no mechanical skill", while another can "aim"/"high mechanical skill". The lesser skilled players loses, correct, regardless of their knowledge of the game mechanics?

The argument that competitive FPS games require only high mechanical skills is faulty, simply because, much like a smash tourney, players entering are at very close levels of mechanical skill, to a point where knowledge of mechanics and cognitive use of that knowledge on the fly becomes equally or even more important than mechanical skill.

go ahead and put on an aimbot, and pretend you will never get caught. tell me how fast you get to LEM. and saying mobas are just mouse clicking is 2/10 bait at best

>not an argument, the post

>random percentages

It's simple man. Competitively moving your mouse hits a peak point where people cannot reasonably get better. This is where the highest echelon of competitive FPS players compete with one another.

At this point, their ability to aim now becomes irrelevant; it now falls upon their experience with the mechanics of the game, and their cognitive abilities to apply their knowledge and experience, in rapidly developing, different situations, in order to prevail over opponents.

Do you disagree with anything I've stated? If so, please say so and I can educate you.

>Why is this game so popular?
Did you miss the month on Sup Forums when this game was relentlessly blatantly advertised and mods didn't remove a single thread because they either just gave up or were straight up paid to allow it?

I'm not disagreeing that skill in micro in and FPS game is vital. But obviously not everyone is at the level of top players. for people who play csgo or pubg casually, they arent going to dissect every possible tool in the game on the level top players would. at that point, the game becomes nothing but competitive mouse clicking for the majority of the playerbase of any fps game. same with csgo. you cant become a master csgo player unless you are a master at moving your mouse, its the only primary fundamental of the game. so everyone who hasnt mastered the one fundamental has no reason to master micro mechanics, making the game much more based on mouse moving to the average player.

No when was that?

It is an argument when the guy is so terrible he never get to play in a game where everyone has quick reaction and good aim, thus needing other skills to outplay his opponents. It makes his whole judgement and arguments completely irrelevant.

It's all sour grapes because he's bad and every fight he's in end up going for the giy who was lucky enough to point his crosshair on heads first.

Sounds like the type of silver trash that look at the ground all game.

It's a refreshing game type, but i can't wait until a game that isn't shit adds it. I hate seeing half finished messes of a game get popular so quick that they fucking add microtransactions before finishing the fucking thing, its spitting in the customer's face.

>A handful of people get baited so easily by "just click ur mouse fast" guy
Guys, please.

i mean i was dmg 2 years ago so i think i have decent grounds to review the game on, so your sour grapes argument doesnt really apply.

Because a whole lot of poor people, especially Chinese can make a quick buck off of it right now.

There is a million Chinese people playing the game purely to try and obtain item drops from the game that they can sell to some retard for hundreds of dollars.
You might think it's pointless to do this and you may as well just get a job, but China is still a poor as fuck country with the average wage being just over $1 a day. If they play for a week and get one item drop that sells for $10 they made a lot of profit.

it's literally just clicking the mouse. how am i wrong? you're playing casual garbage

So why aren't you the rank 1 player in every competitive shooter ever created?

attempt #2 failed

>2 000 km x 3 500 km map
wat

>for people who play csgo or pubg casually, they arent going to dissect every possible tool in the game on the level top players would. at that point, the game becomes nothing but competitive mouse clicking for the majority of the playerbase of any fps game.

And for smash, casually players aren't going to be at the peak of their mechanical skill or choose characters that suit opponents or stages.

We aren't discussing casual gameplay, the original argument is competitive levels of play.

>same with csgo. you cant become a master csgo player unless you are a master at moving your mouse, its the only primary fundamental of the game. so everyone who hasnt mastered the one fundamental has no reason to master micro mechanics, making the game much more based on mouse moving to the average player.

Then based on your previous argument;
>My main argument is that a competitive fps game is really nothing more than moving ur mouse better than ur opponent. there is other micro in pubg and csgo, but none of it matters if you arent good at the only macro in the game, which is aiming.
you agree that, yes, there is more than just mouse movement required to be prevalent over opponents in a competitive FPS game, played on a competitive scale.

The casual argument is largely irrelevant; of course levels of skill are going to be vastly different and more focused on simply being good at the most basic functions of the game, because that's the pool of players "casual" encompasses.

because i dont pratice moving my wrist to the perfect millimeter of measurement on my mousepad to headshot people with ease

95% of csgo skill is moving ur mouse

see
For reasoning that disproves the idea that it's "just aiming your mouse lol".

Turn down your fucking mouse sensitivity you fucking git

>fake percentage meme pulled from my gaping asshole
Proven false, in detail, in previous posts in this thread, unless you can link to a scientific study proving your percentage.

Played it LAN with a bunch of friends, in the beginning it's fun being with your party trying to survive but later on I found out it's just walking around doing nothing until someone tries to kill you ad infinitum

I can't believe people play that casual point and click shit LoL. They're just following the crowd. Even Umihara Kawase takes more skill

>You people still keep falling for the "move ur mouse" guy

and be forced to swing my arm across half of the length of my desk? yeah no thanks ricky fish

prove me wrong
>inb4 burden of proof
burden negated

because it's fun user

>pls notice my trolling
>here i will announce it for you

It's the fucking GOTYAY

>can't make an argument

I would appear you are my intellectual inferior.
*tips fedora*
You are no more a threat to me than an insect.

Because so far, every BR game is simplistic and easy to get into while offering "infinite" replayability with the huge playersize and RNG ensuring every game is unique. That's basically it.
>PUBG
>mechanical skill
kek

This so fucking hard. Its the epitome of FUN FRIEND FRIENDS shit. My friends really tried to get me to play this shit because they know its absolute trash to play themselves and having friends makes it better.
Well they aren't playing it anymore. Now they are trying to push other trash on me like Squad, Insurgency and Rainbow Six Siege.

>debating games at 4 AM
>intellect

I have yet to see a streamer that makes the game look any fun at all. They tryhard, they never do anything entertaining. They drone in their screen while playing some jank game in complete silence with a team.
Even Dr Disrespect does it but he does have a character in between shit.
Maybe I just dont get it anymore

>Why is this game so popular?
Mostly streamers but it does seem like a fun game with a simple concept. Anyone can get into it very quickly. You don't need to learn builds or have map knowledge or anything like that.

The only reason it is more popular than other similar style games is the streamers though and the devs know that with the way they cater to everything streamers want in a similar way to the way League of Legends devs will change anything in the game as long as a "pro" player wants it changed. League knows it's highly popular because of their "pro" scene.

streamers are a CIA psyop to convince young kids that they are cool if they are really good at videos games like the "streamers" so they have fun playing brainless games in styles similar to "streamers"

you dont play pubg because its fun, you play it because you get to personally emulate what you know is socially regarded as cool and notable