Unreal Tournament 4

What is going on horribly wrong there?

That it's not out yet

>PC gaming is not dead dude.

>That it's not out yet
lol. pc is like the purgatory of gaming, forever in alpha state.

arena shooters were long obsolete

>Prealpha since 2014
Don't tell me getting in alpha can take any longer

It's LITERALLY being made by only 2 employees in their spare time and they aren't being paid for it, so the progress is what you'd expect.

You're shitting me right? Why it looks so possible?

I'm not shitting you.
It's literally made only by 2 people in their spare time, Jim Brown and Nick Donaldson.

why can they shit out fortnite and paragon so fast but are unable to finish unreal after years?

...

Welcome to Epic, a company that doesn't care about PC gaming and see no money to be made from UT.

but are they wrong? who is there to play UT, when even shit like lawbreakers is beyond dead on arrival? hedging their bets with fortnite would actually be a reasonable financial move if it didn't suck dick. mainstream videogames and l i f e have totally pushed out the computer nerds, kids, and dads who played all the classic games and genres.

laziness

Quake Champions is doing very well though, as did D44M.
All they needed to do was give in effort and innovate.
But yeah, Overwatch and PubG pretty much hold a stranglehold on most players so no real reason to bother now.
IF they fucking did it before those two happened, it would've been another story.

They basically sabotaged themselves investing in garbage like Lawbreakers instead of UT4 and releasing it before PubG, Memewatch and Quake Champions happened.

But it's a great game tho

Epic didn't invest a dime in LB it's a licensed game only.

My bad, but my point still stands. If they invested in UT4 before competition decided to fill in the void, and released it before said competition, they would've filled said void.
But they decided to puruse consoles so the result is what it is.
And honestly I loved UT4 alpha but shame that pretty much everything except like 5 maps and 6 player models is placeholder assets.
I'd rather just play UT99 and UT2K4

As far as projects that are basically just on the backburner go it's basically fine. They've got something pretty decent as a core for when they actually get around to developing it for real they've got something pretty solid to work from but running it out into Quake Champions is probably stupid.

Also based on QC's success or failure they'll have a much better idea of how much they're willing to spend on it.

The genre. Who the fuck wants to play another arena shooter? Played plenty in the 90s and they're still the fucking same.

Epic: lol let the community which doesn't exist make the game for us

epic doesn't make games anymore, they're just tech demos for the engine which is where their real money is.

Which is dumb, I hate how tech demos are enough to sell an engine nowadays.
In the 90s nobody would want your engine if you could prove WITH AN ACTUAL GAME that it's worth a salt.
The reason they don't make Unreal games anymore is precisely because they don't need them to sell the engine.

>tfw they make more money b8ing devs than releasing games themselves
activates.

seemed strange that they would have a lot of HDR in the game. when you are inside outdoor areas look blinding white you can barely see what's going on there.

if you couldn't*
Fuck.

Played two Unreal Engine 4 games this last week. Neither supported Rivatuner, framelimiter functionality or external OSD overlays. WTF

Unreal Engine has been console-focused ever since UE3. Welcome to NuEpic.

>tfw Epic could have been the game that started the streamer-dick-sucking-for-publicity marketing scheme instead of PUBG
>tfw UT would be almost finished by now due to all the attention and testing
It hurts

I feel like for all those things to NOT work with your game or engine you'd probably have to put in work.