Why do nips think they can get away with shit tier enemy variety in long ass games?
Why do nips think they can get away with shit tier enemy variety in long ass games?
why are moms
I agree, BoTW needed more enemy types
They have different colors so its fine.
DONT YOU DARE DIS NINTENDO!
But they're really good enemy types
Oh boy you've pissed off A LOT of people.
>lot's of people
>almost nobody in this thread.
I don't know about Nioh, but Yoko Taro is just bad at making games. He gets away because he's artistic which is apparently more important than making a good game.
Because Nioh has great combat depth and variety that makes up for it. Also it would have had more enemies in areas to increase the encounter variety but fan feedback struck.
There's enemy variety in NieR, but you fight one "race" of enemies because that's the entire conflict of the game. This isn't Dragon Quest, where you stumble into a cave and fight bats and skeletons. By fighting one "race", it's supposed to make the conflict feel more personal (from both sides) and fleshed out.
Because they have good combat. You owe the japanese, all of us do.
Is enemy variety REALLY that big of a deal? Serious question.
I don't recall people here droning on and on about this aspect a few years ago.
Slanty eyes.
A lot of the robots are just tweaks or literal reskins versions
>Is enemy variety REALLY that big of a deal? Serious question.
Long games that don't have it get based like dragons dogma
>There's enemy variety in NieR
There's around 15 enemy types over a 35 hour game. Unless you're counting all of the minor variations, there's really not a lot of variety for the length of the game.
Combat in games mainly comes down to three things, what you can do, what your enemy can do, and where you both will do in. It's pretty important to have all three be interesting in their own ways, though one or more angles can pick up the slack where another is lacking.
>it's okay when skyrimjob does it
Nioh's enemy variety wouldn't have been a problem had it been 20 hours or so, but the fact that, factoring in the DLC, you have a game that'll take you in the region of 50-60 hours to do makes it jarring that endgame, you're still fighting pretty much the same few enemies you were in the first two regions.
>Basic bandits/soldiers
>Ronin
>Zombies
>Skeleton soldiers
>Big skeleton soldiers
>Oni (2 different weapon types with 2 more added for the DLC; plus Kelley's experimental black ones and the elemental crystal ones)
>Cyclops (Frost version added in DLC)
>Mini-cyclops
>Flaming wheels
>Raven tengu
>Mini umibozus (Plus the mudman recolour)
>Spiders (3 different sizes)
>Stone soldiers
>Kappas (Red recolour with two new moves added in the DLC)
>Onyudo (5 different types, though they're just recolours with different elemental attributes)
>Possessed umbrellas
>Revenant-summoning guys with the koto
>Those elemental spirits that enchant your weapons (5 types, but again, recoloured according to element)
>Flying Bolts
>Tanuki
>Nurikabe
>Namahage (3 different weapon types; added in first DLC)
>Rokurokubi (Added in second DLC)
>Those four-armed yokai soldiers (Added in third DLC)
This isn't really that big when you take into account how long Nioh is.
Budget. You can definitely feel the budget tightening in this game. But what we got was still a pretty good amount. I'd argue that the game's arsenal was varied enough to make encounters feel less repetitive. I liked the combat system, outside of some of the exploits. Difficulty is also fucked. They needed a new game plus or something.
Most people don't even know you can manually launch enemies or that you can launch yourself at enemies by pressing R2 and X at the same time.