2017

>2017

All the "pixel art" games that have flooded the market in the recent past, have come NOWHERE as close to match sprites from games that are around 20 years old.

Is good pixel art THAT hard Sup Forums?

Yes. It requires talent, some pretty specialized skills and a lot of work. Everyone jumped on the 3D train because 3D lets you outsource to India and Eastern Europe.

Most old pixel art looks like complete shit, metal slug is an exception and not the rule.

>Is good pixel art THAT hard Sup Forums?
Yes.

As someone who does pixel art
>Is good pixel art THAT hard Sup Forums?
Yes. It's literally just fucking drawing but with less space. Can you draw something like that machine on paper? When you can you can start doing in on a smaller scale, with less colors, no curves, etc.
But indie devs go "I'LL MAKE A SHITTY SQUARE-FACED FAG AND IF ANYONE ASKS WHY MY GAME LOOKS LIKE SHIT I'LL SAY IT'S "RETRO" DESPITE BREAKING COUNTLESS RULES!"

It's hard and everyone is a lazy fuck
Deadly combination

Metal Slug still probably has the best 2D animation in all of video games. Which one was the garbage one that reused assets and had garbage original pixel art though? I forget.

>Is art hard
Yes
>Is art that has to be constrained by the medium of small pixels also hard
Yes, you dumbfuck

There's hundreds of beautiful 2D SNES, Genesis and Playstation games

>Which one was the garbage one that reused assets and had garbage original pixel art though?
4 and onward since they were handled by other people after SNK went bankrupt

>All the "pixel art" games that have flooded the market in the recent past, have come NOWHERE as close to match sprites from games that are around 20 years old.

>Owlboy

It looks like there's screen tearing near the top of the tank.

What's the definitive way to play 1, 2 and 3?

MAME

that's ONE (1) fucking game in a sea of post-ironic 8-bit garbage

>392160098


> lazy

Games back then were way shorter and made in a year, year and a half at most. Now, a game takes 4 years to come out and everybody shrugs.

Pixel art is definitely hard bit 3D can get out of control easier. Everything clipping and characters doing weird collisions... you need to add more complicated physics...

Also, models in 3D can look like shit easier, and fixing them is more expensive...

*bloquea tu camino*

It's not post ironic 8 bit garbage user. Not every small indie team can have a super talented pixel artist

SNK games were the big release of their times, and their console costed $1000 and each game costed $100, each game took a huge team to develop it wasn't your usual 10 men team of indie fuckers.

It's not fucking rocket science and I don't expect devs to excel SNK levels of quality, it's a matter of effort and time. There are small teams like these The Game Kitchen, the Owlboy guy or Bastion devs who make decent looking 2D graphics/animations because they chose to do it. If a dev can't or won't put in the effort to make their game look decent they shouldn't spew pretentious bullshit to tell people why their game looks like its for the Atari 2600

Blasphemous took a lot of time to develop and only when they had all the ideas they hit Kickstarter, Bastion was published by Warner Bros, not exactly a poor indy, and Owlboy devs took 8 years to make it.

I'm not defending people who release atari-looking shit(without the awesome atari-sounding explosions) but I'm explaining why that stuff isn't as common as you think it should be.

Of course it's super hard, that's why everyone switched to shit ugly 3d. All these years later and I still think the best looking 3d is nothing compared to good sprites.

As literally everyone will tell you, yes its that hard.

This guy gets it: Not only isi t drawing with less space, but ontop of that you have to animate it too. Often in sections.

Eh.

Duke Nukem 3D had eight devs and a budget of $300,000 and it was certainly AAA

Kys

...

Yes and without mods to alter its resolution or assets it looks like ass or a videogame for ants.
If you want late 90s' quality pixel art with late 90's budgets(which is still way more than the average indie can afford) you should also be happy with 800x600 resolution.

Too bad it sucks as a game.
They should just be a pixel animation studio for hire.

production and budget wise, it is
why do you think every old school Nintendo game all shifted to 3D now?

people been crying for vectorized 2D Mario for years as an alternative to sprites and the 3D platformer style, but we got Metroidfags acting high and mighty about it due to muh Metroid 2 remakes.

>vectorized
It never looks good user, deal with it, and HD sprites take a lot of time and Nintendo would rather gouge you with amiibos.

>It never looks good user
shut up niglet

What is this?

Google it. Results are right there. Starts with an L though.

>what is street fighter 3?

Looks like an oversized flash game though.

does anyone have a good resource to learn how to do this?

your mom just looks oversized

Legend of Unfinished JRPG during the PSX era #15

find a single flash game that looks as good as these games

As much as I absolutely adore 3S's animation and sprites, I can't say it's as fluid and detailed as Metal Slug.

Not really, although they're not on the level of metal slug, games like Super Metroid, Symphony of the Night, and Ghost Trick look much, much better than modern pixel shit.

Super Metroid is one of my favourite games, but the pixel art is nothing out of the ordinary. It looks good and there's some really nice colour composition in the backgrounds, but overall it's pretty average both in terms of detail and animation. As a matter of fact, I think the animation is pretty lackluster. Especially the larger enemies and bosses.

Isn't Ghost Trick using 3D models similar to ArcSys 3D techniques for titles such as Xrd and DBFZ or am I mistaken? Is it purely 2D animation? It has to at least be rotoscoped. That shit looked fucking phenomenal if it was pure 2D animation.

thats for ps1 right user?

I love metal slug as much as the next guy, but you're just like those people who only watch Miyazaki movies.

Like sure, Metal slug is great animation, but it's not the only example.

Not a good argument.

That jiggle tho

back then, the game developers wanted it to look good, as opposed to just "old" for the retro hipster money.

you really didn't like the game? I mean it's not the best game I've played in recent times and there was a lot of wasted potential, but all in all I enjoyed my experience

Pixel art hasn't got much easier to make.
If anything modern resolutions give pixel art a harder time. You can do a whole ton of work to make sprites that look good on an HD monitor/TV, but that's a ton of work. You can also do something like scaling up the sprites/switching to a lower res video mode, but some people don't like that.
Regardless, pixel art has largely been replaced by actual drawn art, since that gives the skilled artists who work for developers more freedom and less tedium. People who continue to use it do it for the nostalgic aesthetic, which unavoidably dates it even if it's done well. Not a massive improvement from "pixel-shit" games.
Most people just can't appreciate hours of painstaking work and craft if it hit them in the face, especially if it's pixel art.