Why do Nintendo keep DMCA'ing everything?

Why do Nintendo keep DMCA'ing everything?

They even went after flash games.

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how would you feel if i took pepe and made money with it

people already do that and I don't care, ideas are not property

Because after years of being told to make new IPs, Nintendo is tired of you faggots using their IPs to make games.

Make your own IP.

Because Nintendo has turned into a piece of shit no fun allowed company that hate any and everything fans do out of love for one of their IPs.
The best part is that when that scam kickstarter came up wanting like 4000 pesos or whatever for a mod of Smash 64 that added in Banjo and shit, Nintendo never shut it down, they just let the kickstarter run its course, even after multiple people sent messages and emails to Nintendo about the kickstarter.

>t.pretendrone

>defending corporations
Bootlickers, everyone

...

It's a result of their delusional impression that they, as a brand, are associated only with the highest quality products and as such it's their obligation to fight anyone who uses their properties without Nintendo's blessing.

Every company wants to control their brand image. Name one company who will just let anyone use their ip for a product

>calling someone Sup Forums for not kissing a corporation's ass
This is the most pathetic use of the "Sup Forums card" I've ever seen.

Pepe was originally a web comic character, quit trying to fit in.

Nobody makes games based on Sony or Microsoft IPs.

Really gets the old noggin' joggin'.

ask matt furie about that you fucking idiot

Devs are stupid. Take your Earthbound clone, call it something else, and hey, you can make money on that shit and Nintendo can't do anything.
If you start putting Mario in your games you're gunna get your ass raped.

Capcom and Sega are perfectly fine with fangames, hell, they even help in some cases.

>Capcom and Sega
Don't have hardware to sell. Do you think if SEGA was still making consoles they'd turn a blind eye to fanmade sanic games?

What does it matter if they're making hardware or not? Its still their IPs that they own.

because they care about the franchise

You mean Capcom and Sega do not have the ability to make good games anymore so they let other people do it for them.

>what's an Intellectual Property
Turns out companies throw alot of money for ideas to be their property.
And there's nothing more precious for them, especially beloved nostalgic IPs. Why do you think they sit on them and release tons of spin offs and merchandise. They will make cellphone games out of them, make anime and short movies, musical events, release tech demos for new consoles and a new chapter will always be in the hazy horizon but almost never quite.
This is because in your memories the IP is near invincible. It will never improve or decay, all they need is continue to feed that nostalgia to make the discussions about that IP continue and rake in the money at the end of the year.
Now if they went ahead and actually remade/made a sequel to the IP, the option of it being shit could ruin it all and thumble all those precious nostalgia sheckels into the void. It could be too sexist, too censured, too long, too expensive, not long enough, not exactly as how you remembered it or too retro for the nu gamers.
This is mostly why companies C&D those small love born project. It puts a stick in the milking machine by having people play the game that they love instead of consuming for the nostalgia caused by the the lack of it. It also increases the risks of the future game being shit should they ever officially return to the IP because it adds a point of comparison as to what it could have been, is completely post-sale proof and will most likely be more true to the original since studios lost most the talent that brought the beloved game in the first place and are handcuffed by their publishers in making the new game in a "new" specific way.

Fan games aren't making money

Because if your business is reliant on selling hardware, exclusive first party IPs are the biggest ace you can play.

I hear what's happening is that there are people who aren't actually Nintendo employees who copyright claim things for Nintendo, and masquerade as Nintendo lawyers/employees while sending emails to websites hosting Nintendo fan content. The websites take down things because they don't properly check for proof and don't want to get into legal trouble with Nintendo.

That's not to say Nintendo itself doesn't have some crazy hateboner for fan projects mind you. It's pretty clear Nintendo acknowledges its taken down fan projects before. But it's possible smaller projects are being taken down by other people.

And that's why you're a poorfag.

>especially beloved nostalgic IPs
Unless you're Capcom, that is.

But fangames never compare to the real games except for instances where the company itself helps the fangame, they are otherwise harmless fun distractions to play while you wait for a new game to be made by the company.

>That's not to say Nintendo itself doesn't have some crazy hateboner for fan projects mind you
Stop making money using IP you don't own

youtube.com/watch?v=sDvMuGz-PWY&t=12

Nah. They just realized Megaman makes more money by being nostalgia. They'll make sure to include him in cross overs and any cellphone games they can. They'll celebrate his anniversary and sell all sort plastic arm canons and figure and shit. And it will cost them alot less than a game they are unable to make worthwhile.

I'm not insinuating anything other than you should go complain about corporations and capitalism on the board that is for political discussion. Thus

Nostalgia doesn't last forever, though.

Well FF7's lasted for almost 20 years. What about Chrono Trigger ? Just think about it.

Not for me. I haven't bought an FF game in 16 years. And I sure am not looking forward to that remake travesty.
I'd kill for a Chrono Trigger definitive edition, though. With the added content of the DS version, the cutscenes of the PSX version, the no load times of the SNES version and a proper resolution.

You absolutely right. For company's like Sega and Capcom, fanmade games are like free advertising. But for hardware manufacturers like Nintendo, they probably view fanmade games with a harsher eye. Why would you buy a new Nintendo console if you can get your Mario/Zelda/Metroid fix somewhere else? I'm not saying Nintendo couldn't approach the situation differently but I can definitely understand why they react the way the do.

You mean some people are affected my certain marketing while others are not ?
You must be one special snowflake user ! I thought 100% of people that played FF7 bought everything squeenix related in the last 20 years, too !

That already happened.
And Furie already lawsuited with a book.
Hell he even tried it on online sites too with.
Gaijin go troo far

They are literally, LITERALLY REQUIRED to defend their copyrights by law. Failure to do so will result in the loss of their copyright. Same thing for all copyright owners.

has friendship come out and said anything? like aren't they all dead now. Also, wouldn't this be more of an homage? underground theme only keeps the base nothing else

And you're acting like a colossal faggot, eat shit.

It's the only explanation as of why the saga is still selling even though they haven't made a good game in decades. Brand recognition is a scary thing.

Isn't that trademarks

Wow you're pathetic at what size does a company need to be before stealing from it becomes acceptable

>It puts a stick in the milking machine by having people play the game that they love instead of consuming for the nostalgia caused by the the lack of it.

This guy get it. Nostalgia makes alot of money. It even transcend memories of those who played with all the posers we get nowadays, they get fans for their video game series that never even played the source games. There's a lot of money to be made there.

He is right to stop people from profiting from it. He can't stop people posting memes on Sup Forums though.

>ideas are not property
Actually in the real world they are.

People want to make projects based on IP they don't own because they know people interested in that IP will look at their project. If they made an original product they wouldn't get as much easy attention.

Yeah I agree with the book but trying memes won't work

When it's shareholders can afford luxurous villas, yachts and cars.

>They even went after flash games.
But Super Smash Flash 2 is still alive tho.

its kinda funny considering how the japanese copy everyone elses ideas and designs and call them "homage"

So you think a programmer/artist would gather a small team and spend hundreds of hours to fully remake a 20 years old game with an omnipresent risk of wasting all of their effort with a cease and desist and do it for the "easy attention" ? Why are words allowed to leave your brain, user ?

They got GameJolt to remove over 500 games and various other flash game sites.

You have absolutely no respect for property rights and if you end up enslaved that's morally justified

That's just dumb... Off the top of my head, A2MR and Chrono Resurection were two popular fan made projects. What other games did the devs work on after they got ceased and got the easy attention ?

It is easier to copy something than be original. Copying is not creative.

they are greedy jews, they are money hungry, they will never innovate their shit and will sell overpriced plastic garbage because normies and manchildren on Sup Forums will thow them free money.
and when you critize nintendo, they will talk about nes, snes and other hasbeen shit and sales of plastic tablet with no games. they will blame you being one of other braindead consolefags.

>literally being this new

>Why do Nintendo keep DMCA'ing everything?
I think the real question is, why do people keep making fan games? Why is Freedom Planet still the only rip off game that doesn't infringe on anything? There's no reason why AM2R couldn't have been called "Netroid 2: Revenge of Jamus" as well as make some original assets. Everything else could be extremely similar but as long as it doesn't look the same, Nintendo would probably let it go.

But no, the reason why fan games are made is fucking obvious. People directly infringe on properties because it gives them a shitload of attention. That's why I don't give a fuck about them.

Dumb frogposter is dumb. Fucking newsflash.

Your physical possessions are your property. Your thoughts are not physical, thus not your property. Want to keep your ideas as your property? Keep them to yourself.

And I agree with you. But this has nothing to do with fan made versions of older IPs that are still producing to this day which is this thread's discussion. We're talking about Indie developers that make a fan project of an older beloved games and get DMCA. If they did it for the easy attention instead of genuine love for the game, they must suck at finding solutions for easy attention.

Would you care to elaborate on what this attention brought to fan game devs beside maybe jobs in mediocre studios they could've got with any competent portfolio which would've taken a fraction of the time put into a game that could get the plugged pulled at any time ?

Please do tell me of a few of the slackers that worked on fan made remakes and are now successful due to the shitload of attention it gave them ?

What if you programmed a game which procedurally generated a character that looked exactly like Super Mario?
and there was never an actual model of Mario or any artwork of him in the games files?