What ever happened to VR?
What ever happened to VR?
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It's becoming Secon Life 2
Literally no games. Just tech demos.
The technology is still too expensive for the average guy if there are no games for him to play with it.
Dead on arrival. For the 3rd time.
Ask again in a decade.
It's mostly just autists playing VRChat and porn games, and fags playing their shitty shooting galleries and trying to justify their purchase on forums. VR is really just for porn in it's current state, I don't even think it will ever be decent for gaming due to the limitations. It's like mobile gaming, there's only certain genres that work with it.
Some people get sick
yes even with the most recent shit, give it a fucking rest you deluded fanboy
people finally realized what a scam VR is
What ever happened to 3D?
the same shit that happened to virtual assistance. when they release one that live up to the hype it will become successful. til then you have this half assed shit thats not even enjoyable.
It was unfinished technology rushed out the door in order to make a buck. Like 4K screens (which will die soon to make way for the even more unusable 8K screens).
Mark Zuckerberg has huge plans for VR, however, and once we reach the point where the technology is developed enough it WILL be the big thing to do. The potential for escapism from the shitty real world is too profitable.
>Like 4k
I'd disagree with this desu, 4k tvs are pretty big business now.
Main players got rich and got out, and now it's a declining gimmick
I meant for video games, some modern games won't run well at native 4K even with a 1080ti.
It's okay. The main problem is that there's no good solution to moving around. Doom 3 is tons of fun but a little awkward because moving around with the analogue stick makes you forget you can move around physically, and vice versa. Robo Recall is good because the gameplay mechanics are based around your teleportation.
Honestly, playing games in third person in VR is fine, and I don't get why there's a stigma against it. Being the camera is nice, and it lets you see more of the game world.
The next line of cards will nail 4k and I think devs will begin optimising for it way more too. You have to remember devs are making graphics for 1080p really. Very few even consider 4k
It was a gimmick, no different from 3DTVs
This holiday season is going to be pretty huge for VR. Just in the next few weeks we have The Gallery Episode 2, Talos Principle, and Organ Quarter. Later this year we have Sairento and Fallout 4.
These things, they take time.
Burned out because anything below full dive vr will be shit.
>muh-tion sickness
It will remain a meme until 2 things happen:
>1.) People get rid of their fucking obsession for "Muh Best Graphics"
VR will always, always, always, be a full generation or two behind in terms of graphic output compared with current gen run-of-the-mill games in consoles or PC. This divide will always exists since VR needs to render an entire sphere around you whereas the regular game only has to be rendered onto a window the size of your display. maybe in the future as more processing power becomes available this won't be a s bad of an issue, but now? better get used to your PS2-era graphics boyo, and you better like them.
>2.) The tech becomes cheaper
Until you can go to your local Gamestop/Best Buy/Walmart/etc. and buy one of these for $300 or less you will never see it have the install base it requires for people to start actively developing games for it instead of tech demos. and sure, PC gaming is a thing that was expensive (and still remains to some degree) and that was successful, but that was because PCs are multi-tasking machines, a VR set will only be able to do VR. So you either add extra functionality or find ways to lower the price until it's no longer a barrier to entry.
Maybe, but GPU improvements are starting to slow down a ton, we're reaching the end of the point where Moore's "law" is actually true.
Even though the GPU manufacturers are clearly not ready for 4K, the industry in general is forcing it. None of the modern monitor improvements (such as HDR) can be found on 1440p or below.
VR is great and Sup Forums is full of sour grapes.
>GPU improvements are starting to slow down a ton
Interesting I wasn't aware of this. Do you have a source?
Hardware was rushed to market with no games. Hardware was obscenely expensive for your average consumer and required a high end $900+ PC. Developers couldn't provide anything other than tech demos and had no major support.
What VR needs is to be integrated into a closed-ecosystem of a console with major support from a first party company. There's a reason the PSVR has been far and away the biggest VR success story, and even then it's only sold 2 million units and is seen as nothing more then an addon. One of the three console manufacturers need to go full-in with VR, making it the main gimmick of their system, bundling it with the system, and supporting it with AAA first-party games, for it to take off in any mainstream capacity. The closed-ecosystem of a console will allow developers to fine-tune and better optimized their games for the platform compared to on the PC, which will help as well.
No decent games with good controller schemes. Expensive as fuck for how basic the games that are available are. Untill you get a game that can sell the hardware like nintendo does it won't take off.
The control interface just isn't enough. Until they can find a way that make the gamers feel like they're in the virtual world they're playing, the immersion is not enough. When gamers can control their characters in VR with their thoughts, that's when VR will take over conventional gamining.
How buggy are the games atm?
Wow systems need GAMES to sell?
What a concept.
They really need to set up in-store displays like they used to do with consoles. You can't even judge VR glasses unless you can physically try them and few people know anyone who owns them.
VR is a forced meme
>VR sells but who is buying?
Was going to post this, but you beat me to it. Virtual Reality had business suits, board of directors, and executives salivating all over it thinking they were going to create the new Google pillar. So many people foaming at the mouth for this.
VR was a forced meme that passed. Consumers are not interested in wearing an eye-draining, heavy, goofy looking headset to play every genre in FIRST PERSON because not having variety is part of the VR experience.
VR gaming is a joke, VR used for other real world applications like training is fine as those institutions like the military or medicine are high end for the clientele. LMAO VR push from Sony, Nintendo and Microsoft were like fuck that shit yo and didn't even take that forced fad bait.
Couldn't reach the mainstream market, couldn't cross the chasm. Early adopters are always generous about tech being "almost there."
That'd be gross as fuck. I don't want to share pink eye with anyone. It's also a great excuse to punch people in the store.
>every genre in FIRST PERSON
uninformed retard detected. plenty of third person games, management, tower defense, etc.
more every month, too.
I tried VR at EGX and it was amazing, it's one of the things you will never be able to convince people about until they try it themselves though.
Also the price is so steep, I could afford it but who wants to risk the steep price tag and then they throw the thing on sale or the price goes down because they bring out a newer, better version? There needs to be more communication about future versions and shit because it's a huge gamble atm.
phones took it over. theyre not interested in vr unless your phone is the device delivering it along with ads and facebook games.
New models of head-mounted displays are being released by players early to the game, new products (like Microsoft VR, and a bazillion different models of headset used with a smartphone) are entering the market and technologies like 3D monitors with shutter glasses, fog screens etc. are being developed in parallel.
I mean, right now I don't think there's a lucrative consumer use for VR/stereo display other than pornography seeing as that dedicated "VR games" have no value other than brief novelty and "real" games that work with nVidia 3D vision or whatever suffer from a number of handicaps when played in 3D as well (not to mention they aren't designed to work in 3D), but the technology is clearly advancing and the market is growing. I don't think "second generation" HMDs will be the breakthrough either and head-mounted displays might be a dead end in general for true mainstream adoption (they probably are), but VR/3D displays are obviously the way to go in the long run (if not outright replacing 2D displays, at least becoming ubiquitous and used in parallel with other technologies when it's the preferable option, which presumably includes most games), and given that content industry is developing alongside with the technology, the adoption should be a smooth one once the technology is mature.
LOL
Virtual reality is a lot of fun yet very limited at the moment. Unless you've got a great computer and are into Elite Dangerous or want to spend a fuckton of money on very short games it's jsut not (yet?) for you.
On the other hand, every person I know that tried Gorn, Superhot and Robo Recall was thrilled and couldn't stop talking about it and ask to play some more.
VR is only getting better with time
My PSVR currently is an overpriced porn machine. I never buy a new hardware unless it has at least 5 games that I want to play. I had 6 games I wanted to try: Fated, Rigs, Tumble, Resident Evil, Farpoint and Skyrim.
I knew Fated was short and amateurish, but I didn't think it was that short and that the water would look worse than a N64 game.
Rigs induces me to vomit. And when it doesn't it fucks the internet connection on my PS4. Also it's a game where a 3 minutes matches happen in between 15 minutes pointless talk.
Tumble lacks of basic features such as recalibration of the play area, everything shakes, you hit forbidden zones all the time and you end up wanting to smack the visor against a wall.
REVII is 2spooky4me. It looks great, but I forgot I'm not a fan of horror games.
Farpoint was impossible to find during its launch. It took months for Sony to release the gun alone and my hype died. Paying 80 bucks for a Sony accessory knowing it may not get enough support doesn't sound right to me anymore.
Skyrim isn't out yet and if it's a flop I will sell everything away.
The fact that most games use teleport movement really turned me off.
...
Niche, overpriced device that had little software support beyond tech demos and shooting games.
A fad that died out almost instantly.
Sad but not unexpected. People who were hyping it up as a revolution of games were just deluding themselves and realised the reality of the situation not long after release.
Would have been nice if it had the support to see where it went but it's too late.
Microsoft is making a major VR push at the moment. They have six headsets coming out before the end of the year and created an entire platform and tracking solution for it call Windows Mixed Reality.
Gameplay is fucking shit. Just give me a gamepad and stop forcing me to shake my head in 3 quintillion direction just to jump you shitstain developers.
I thought MS was focusing on AR rather than VR?
The only company not making a major VR push at the moment is Apple. Old habits considered, by the time they reveal their platform, I'd expect the tech to be mature enough for the mass market. VR is advancing rapidly and the problems people had with the first round of headsets are being solved. Like it or not, Apple moves markets and the fact that they're focusing on AR first shows the tech isn't ready for the average consumer.
Apple is nothing without Jobs.
Devs are so afraid of causing motion sickness that all they can make is shitty fucking standing games where at best you can move by teleporting around.
This shit is so limiting people got bored of these "games" like a year ago and no one has the fucking balls to try making anything else.
Their Mixed Reality platform is an combination of both. The same tech and interface that powers Hololense is being used for VR.
Right now it's really only good for people who miss socializing in MMOs of days past. There are no games worth mentioning, but there are a few communities.
>It's mostly just autists playing VRChat and porn games, and fags playing their shitty shooting galleries and trying to justify their purchase on forums. VR is really just for porn in it's current state, I don't even think it will ever be decent for gaming due to the limitations. It's like mobile gaming, there's only certain genres that work with it.
This is the most succinct answer.
Agreed, but they are still one of the highest valued public companies, the best ARM chipset manufacturer out there and global trendsetters as far as tech goes. Apple Watch is the best selling wearable platform years after smart watches emerged. They removed their headphone jack and everyone followed suit. Apple is still an unstoppable force even if their design language sucks now.
sairento, the serious sam 1 and 2 ports, detached, the solus project, fallout 4, overload and a few dozen flight/driving sim games have standard locomotion.
Too expensive
>VR will always, always, always, be a full generation or two behind in terms of graphic output compared with current gen run-of-the-mill games in consoles or PC. This divide will always exists since VR needs to render an entire sphere around you whereas the regular game only has to be rendered onto a window the size of your display.
You're half right. VR is expensive for three reasons. One, you need to hit a higher consistent framerate, 90 Hz. Not much you can do about that, but Oculus' latency-hiding techniques ("asynchronous timewarp & spacewarp") work surprisingly well for cases that don't hit the 90 Hz target.
Two, you need to render two whole views of the scene. Naturally, this strains the driver side of rendering, which is often just creaking by in PC games, and the #1 cause of console ports that run poorly. However, if the devs know what they're doing, the dual rendering doesn't break the bank. Plus there are work-arounds which impose only a small additional overhead.
Three, and by far the most important is basically what you mention- rendering to a sphere. Real-time compute graphics are built out of linear transformations. That works great for drawing to a flat screen, but it breaks down spectacularly for the warped, wide-angle views that HMDs show. Per pixel of detail on the HMD display, something like 3.5 pixels had to be drawn. It's like drawing in 4k, but instead of showing more detail, you're just wasting pixels. The only solution here is to render several smaller views per eye to better approximate a curved view. (note that Nvidia has solutions to #2 and #3 built into their cards & drivers now, which is cool but for the vendor lock-in).
The reason VR games don't look good or have obscene requirements is incompetence, not anything intrinsic to VR.
Basically that its actual limitations are to great.
Valves discussion talks on VR make most of the major issues pretty much insurmountable, for now. It's still developing, but its not the meme it was before.
This happened OP
youtube.com
If a VR Fantasy MMO with great character customization and decent skill ceiling ever comes out I'd buy it
>too expensive to start up
>small library of VR compatible titles
>different headset manufacturers pulled a full retard with game exclusivity, making a small library even smaller
>people who play video games generally are fine with monitors and tvs, didn't see the point of making the switch
>since so few units sold for these reasons, developers had little incentive to make VR games or make other games VR compatible, meaning the small VR library stayed small
it's trying to compete with other ways of play that have been embedded in gaming for decades.
that and there's no VR games that are "must play"
>4:21
That's a harsh reality
You did invest in VR, right Sup Forums ? It's going to fucking explode.
Noooooooo
Facebook killed VR.
nothing
vr was never a thing
>that delusional psvr estimate
wew lad
4k tvs upscale no 4k content, retard
I'm VR dev. It's slowing blossoming, but it still hasn't gotten that "gotta have it" title yet. Luckily, in the realms of advertising, simulation and education VR is taking off quite well. my plan is this:
>Keep working on boring VR games for this company
>Hone my craft
>During my free time, develop different control schemes and locomotion methods to find what feels right
>Make my dream VR game on the side
>Release it in a year, or two when VR prices drop even more
>See what happens.
Just for fun I made a Sonic VR simulation just to see how far I could push myself before I started feeling woozy. Surprisingly it feels okay.
oh no.
If I know nothing about 3d modelling, how hard is it to rig a model I already have into VRChat?
>people who play video games generally are fine with monitors and tvs, didn't see the point of making the switch
When VR/AR finally take off, you won't have a single screen in your house anymore. 2000 pixels per an inch is what you need to cross the threshold of human vision, and Sony already has microOLED displays capable of 3000. At that point you could simulate an IMAX sized screen with an even better resolution or pin high rez screens all around your office for increased efficency.
In max 10 years VR/AR will absolutely take over screens, what remains to be seen is what input method takes the place of mice, keyboards and touchscreens. I live the idea of tactile gloves that can emulate keyboards and gamepads, but it could be even more wild than that.
>forcing me to shake my head in 3 quintillion direction just to jump
Literally never happened
> 5 billions VR devices in five years
Most of the people who post in these threads have never used VR before.
They have to be fudging the number there by counting 'VR capable cell phones' compatible with Google Cardboard as VR devices instead of cell phones.
>bettyfags
kys
If you don't feel like learning from scratch, start looking for a model that's already rigged. You'd think "oh I'll just put these bones right in and go" and that would be it, but rigging leads to some wonky shit that is frustrating to diagnose until you are familiar with the programs. There are tutorials floating around.
i wanna have a model that's unique. i dunno if i wanna go anime girl or something more humorous
VR won't become big until Apple or Nintendo do it.
Their ability to make things big is their share in the normie market--how in the world are they going to get the normiebux through VR?
Nintendo is going to be 10 years behind every other company with vr since they insist on using crap hardware and selling cartoony low fidelity games on then.
>different locomotion methods
Hear me out, 10+ years from now, when the costs come down
Exoskeletons
Consumer grade ones mind you, and they have lots of uses outside of VR
>All in one exercise machine
>Carrying furniture and TVs
>Perfecting form in dance/martial arts/sports
>Helping paraplegics and old people walk normally
>Instant chair wherever you go
>Useful for rescue, construction and industry
For VR, you could mount it to a suspended base station and use it to walk around, fly, free fall, climb, etc.
Why Nintendo? I'm sure Apple could make a big impact, but what makes you think Nintendo? Because they sold waggilin' to people?
wrong? browsing the interwebs in 3D right now
They are the Apple of video games. People still think VR is only good for video games.
Price is more important than performance. The current experience is fine, it just needs time for the price to fall and Nintendo to make an amazing game for it
I'm almost certain that guy is an android.
VR will never become big because the movement will always be fucked.
Ignoring that the is too expensive and too messy right now with all those fucking wires.
Anything above 4k is also a meme and its sort of useless if your tv isn't at least 55in. You need like a 100in+ tv to take advantage of 8k and no one even buys houses anymore so that's not going to happen.
It requires more effort to play than normal vidya. People play vidya to avoid effort. It was a concept doomed to failure.
Apple did phone watches, they are still not big.
You think everything is a meme huh? How young are you?
There anywhere we can try this out? looks fun.
>all those fucking wires.
Vive already has a wireless add on and that will be standard starting next gen.
Would Facebook not buying Oculus have changed anything? I only remember Notch denying Minecraft on Oculus after that but that probably wasn't a big impact anyway.
>the head cable attached to the girl
>bald cancer patient guy just wants to be a pretty girl and be romanced by Chad
>Apple
Lol
>apple
>big impact on pc or pc gaming
>ever relevant to pc.
lol, i bet you're the one who shills apple products on daily basis on Sup Forums
Before the buyout Oculus was pushing open source big time, that's why Valve helped them so much. After Facebook bought them they went full propriety and exclusives focused. That pissed a lot of people off who jumped ship to the Vive.