I'm genuinely curious: Has there every been a good moba? I've been searching, but I never come up with anything...

I'm genuinely curious: Has there every been a good moba? I've been searching, but I never come up with anything. Surely at one point the genre has produced at least one good game, right Sup Forums?

The blizzard one is pretty fun but it has the looming issue of being a blizzard game with a blizzard community.

>laziest bait of the day
congrats

...

...

No bait. I just want to know if there has ever been a good moba.
What makes hots distinct from league and dota? Haven't seen gameplay

Dota is a good game.
You don't have to like it, but its objectively good.

From an objective design point Dota is the one with the most depth, the most variety, and the best balance (shown by hero pick/ban rates at major events)
Every other assfaggot is just a cheap dota knockoff made to appeal to wider and wider audiences

When played with a full 5-man team, Dota is a very good game

...

What are some faults in Dota minus community? The gameplay I've seen personally looks really repetitive, but I could be wrong.

League of legends.

Sup Forums is literally shit at skill based games though that require quick and constant thought or involve other players calling them out on being trash.

I regret quitting after season 4. I don't want to go back now becuase I know I'd get sucked back in.

Gigantic is the best. Others blow ass.

>League
>Good
I'm not falling for this meme. I know better.

Yea they're called RTS's but Sup Forumseddit doesn't like them because it's very dumb.

>The gameplay I've seen personally looks really repetitive
How so? It's the least repetitive one of the bunch to most people since there's no strict lane meta and there are a lot different win conditions you can build a team around. Lots of people like HotS for variety too since it's got all the maps each with their own objectives, but the gameplay that takes place on the maps is kind of always the same XP tug of war and doesn't have much depth so your mileage may vary.

The biggest complaint Dota usually gets is that it's functionally a little sluggish with its turn rates and slower cast times, and then a handful of the older hero designs are a little archaic and just "not fun."

Turn rates and cast times are just kind of part of the game though and its focus is largely on tactics more than snappy combat mechanics, it's mostly an issue if you converting from LoL or whatever.

Is the era of the ASSFAGGOTS beginning to wane, yet?

>LoL
>skill based, requires quick and constant thought

3/10, almost got me but you were a little too obvious

It already has. All the clones are dead and we're just down to the original big ones for the most part, and no developers are really making them anymore.
It's all about hero shooters and battle royales now

>Beta with microtransactions
Didn't deserve to live.

most notable differences are that xp is gained as a team and not individually, and the item shop is replaced by a talent system specific to each hero.

Thank God. It's been 7 fucking years of this shit.

I guess I might not have been paying that much attention to detail. I'll look more into Dota. As for Hots, I haven't seen much, but I heard the gameplay is sloppy and blizzard's usual balancing can be harmful.

see

Dota was kinda fun in short bursts when it was a WCIII custom map.

You're not wrong. It's an EXTREMELY repetitive game. Not all of these are necessarily bad, but off the top of my head, I stopped playing DotA for a bunch of reasons:
-Highly repetitive games
-Significant portion of rounds played go on way too long
-Controlling character movement, some camera movement and aiming skills all with the mouse is fucking stupid and feels god awful, even after hundreds of hours played
-Winning team can prolong the end of the game to an agonizing degree
-Last hitting and creeps are stupid. I understand these both have their own strategies and mechanics at this point, but the idea that I would want to keep waves of completely trivial enemies locked in perpetual struggle for a huge portion of the game instead of trying to make progress is one that I don't enjoy anymore at all, and just see as arbitrary even within the contexy of the game.
-Stats and stat gains interact with items and levelling up in an unnecessarily obtuse way
-Have to commit to memory a stupid amoint of information to know how to play against characters
-Have to rely heavily on teammates not fucking up, losing several games in a row because some teammate you haven't seen all game got stomped, despite your doing your job, feels fucking bad
-Every game starts off really slowly with few exceptions, and will stay that way for dozens of minutes at times, depending on the heroes at play on either team.

That's what I remember hating about it after a while, off the top of my head

>Winning team can prolong the end of the game to an agonizing degree
This is my absolute number one complaint with Dota

DotA Allstars is still good. Dota 2 is good. Don't play league so I don't know, HOTS has supposedly undergone major refinement. It was shit years ago, very much an Activision game. HON was most in keeping with DotA but it's beyond fucked now.
Why the hate for mobas, is it just salt about the death of RTS? The worst investment : reward ratio of any genre, rts was going regardless.
And don't give me crap about the communities, they do not define the games, and EVERY online community has shitlords, look at Sup Forums and Sup Forums. What happened to WoW dungeons in wrath?
Quintessential pug content, nerfed beyond recognition. And why? Not because casuals were not doing it per se, but because weak players were rage inducing. Get a stack, and pick one you fancy, and if you don't like it play something else. Don't cry that a whole genre of games is bad because YOU don't like it. Don't try to virtue signal either about how they aren't patrician enough for you, it's ugly and retarded.

DotA
(the original)

Given that the term as it is stated can refer to pretty much every single multiplayer came EVER... Perhaps.

If we limit it to the genre that it poorly describes: Fuck no, they were shit from the start.

... maybe that battleship one in War3 was alright, but every other one is shit.

t. brazilian

It's 10 times gayer and defended 10x as vehemently by the autists who play it

No, the genre is completely worthless trash. It's only popular because the initial learning curve makes new players feel like experts after an hour or so and the team-based nature of the game means you can blame every loss on other people rather than yourself. Fucking abysmal genre.

Dota isn't repetitive, that's like complaining that warcraft 3 or SC is repetitive. If you watch competition play, the teams stick to strategies they know and try to counter eachother and they almost all bring different strategies these days. In pubs literally anything other than maybe techies is perfectly viable, all the heroes play differently, and two games with identical heroes can skew wildly differently due to laning comps, item builds, or just snowballing. The only thing that stays the same is the map and that allows players to really refine their movements. And even how you have to use the map changes a whole lot depending upon if you're playing a QoP in an aggressive line-up under the clock or Antimage on the back foot trying to claw back some space to breathe or Shadow Demon in a kill duo with mirana/dazzle/kunnka or whoever.
Just watching, you won't get a sense for the variety of things going on. You need to play, and it takes a long time to learn. Not because the mechanics are that hard, but because the years of refinement have lead to a staggering amount of subtlety and nuance even when the mechanics have been and are being simplified/pruned to more reasonable levels. Its like picking up a cue and complaining it's hard to play snooker and every game is the same and it's no fun. Well, until you're a decent player you won't be able to appreciate the differences between games, until you acquire the raw skill to generally be able to do what you intend to most of the time, how can you begin to understand the strategy involved? The subtlety of choosing a safe shot over an obvious pot that leaves you on nothing. The table and the balls never change but the people make it different every time.

>t. Shitter that could not get past the riki/viper/bloodseeker/huskar level
>t. Shitter that played for either one specific patch, or never influenced his games, see above
>? I don't like it therefore it's bad
I can't stand HOTS/LOL style movement, where characters turn instantly but run like slugs, attack near instantaneously etc but some prefer it
> play ranked, above 3k even nobody does this, everyone knows comebacks happen
> the rules are too arbitrary! It hurts muh brain! Everything should be obvious and intuitive!
>THE NUMBERS MASON WHAT DO THEY MEAN
Most if not all of the seemingly arbitrary ruleset were carryovers that added little and have since been pruned and simplified significantly. Because yeah most added nothing. The ones that added meaningful interactions stay (usually)
>da gaim rewords smart ppl, diss iz diskriminatory!
>I need constant stimulus! Everything must be flashing and exploding all the time!
There is always stuff to do. "Stop wasting time" is tip number 1 to do better. Good players are killing, trading, pulling, stacking, warding from the very start with nearly zero downtime, maybe a few seconds waiting for a timer or such. If you get a second, you should be assessing everything going on, to get a read on who you can kill, who is missing, where were they, who is under threat, can I snipe middle lanes courier, can a get that last hit or will I take a shadow strike, is that worth it. Ad nauseam. If you're ever empty headed, it's not because you've nothing to think about.
> hundreds of hours
Hah.

All Stars and League of Legends, everything else is garbage.

>Objectively
Im not surprised the third worlder doesnt know what "objectively" means. You're objectively fucking stupid.

Sorry, forgot you braindead faggots think RNG is a skill so you think League is without it lmao

Has there ever been a good video game?

Ring Runner is great, and has a MOBA mode.
Except that it suffers from snowballing and long respawn times, and the devs won't fix it because Ring Runner is pretty much dead.