Subjectively, I cannot stand this game

I understand that, objectively speaking, there is very little you can actually criticism this game with. It does not have many objective flaws, if any at all. However, when talking about my subjective, personal experience, I really do not like this game at all

I just totally hate the world. Its a step forward in terms of mechanics for open world games, but the world is so fucking boring and lifeless. It feels more like a debug environment than anything else. I'm a big detail and atmosphere kind of guy, and this game seems to have hardly any of that. When playing other open world games, such as say GTA IV or Red Dead Redemption, you often get the sense of walking through an active town and soaking in the atmosphere and the carefully curated sounds and details. In BotW there is none of that, the world is so lifeless and boring, feels like it has virtually no history, or place, or lore, or anything of the sort.

I also think the climbing mechanic is not that fun, I don't get joy over traveling the landscape over and over. Simply traversing over it in "unique" ways is not as enjoyable as details or atmosphere of the landscape. They focused too much on the mechanics and not enough on worldbuilding. Just once I would like a Zelda world that feels like a real, lived in place and not just an environment laid down by the gods of nintendo for us to foray through.

And honestly, does this game feel any less "empty" than other open worlds? People always criticize other open worlds for feeling empty but never this one, but I feel like that criticism applies to this way more. The shrines are more or less useless, not integrated into the environment at all, they are the worst form of content imaginable.


So basically...I understand that there are few objective flaws, but my subjective experience is that this game kind of sucks

>I just totally hate the world. Its a step forward in terms of mechanics for open world games, but the world is so fucking boring and lifeless. It feels more like a debug environment than anything else. I'm a big detail and atmosphere kind of guy, and this game seems to have hardly any of that. When playing other open world games, such as say GTA IV or Red Dead Redemption, you often get the sense of walking through an active town and soaking in the atmosphere and the carefully curated sounds and details. In BotW there is none of that, the world is so lifeless and boring, feels like it has virtually no history, or place, or lore, or anything of the sort.

I have to disagree with this point. Especially when you come around the many numerous ruins in the game.

ok

ok

>The shrines are more or less useless, not integrated into the environment at all, they are the worst form of content imaginable.
the shrine quests make this technically false.

"I just totally hate the world. Its a step forward in terms of mechanics for open world games, but the world is so fucking boring and lifeless. It feels more like a debug environment than anything else. I'm a big detail and atmosphere kind of guy, and this game seems to have hardly any of that. When playing other open world games, such as say GTA IV or Red Dead Redemption, you often get the sense of walking through an active town and soaking in the atmosphere and the carefully curated sounds and details. In BotW there is none of that, the world is so lifeless and boring, feels like it has virtually no history, or place, or lore, or anything of the sort."

Yeah, it's not a world like most open worlds have - one that can convince you it's a real place. It's just a big level, designed like a level and it looks like a level. You can clearly see how it was designed using a heightmap brush due to the lowpoly nature of the map.

But that's okay, because that's the only flaw the world has. As a gameplay playground it's phenomenal. Just don't expect to feel like you're in a real place.

But BotW has literally no caves or underground ruins

I never mentioned caves or underground bits at all.

it does though, not many of them and they're quite small but it does have those things.

I can understand that, really that's the only reason I've never been able to get into zelda games. The "debug mode" comment hits the core issue for me.

>objectively speaking, there is very little you can actually criticism this game with. It does not have many objective flaws
Untrue. Basically everything but the open world is a step down from previous games.
>shitty barely existant story , but plenty of flashbacks to something that would have actually been interesting which they showed lots of in the trailers to trick people into thinking there was a worthwhile story
>every time you get to a lead up to a dungeon it's bland and boring
>dungeons are ten minutes long and have zero challenge or atmosphere
>bosses are nothing but damage sponges

I can tell you've not played many zelda games

I agree with you for the most part, but I think the traversal mechanics (climbing, gliding, etc) make the geography of the world feel more real. Still pretty lifeless, but considering Nintendo doesn't do much open world stuff I'm willing to let it slide here. I'm hoping that the next one takes what this did right and adds more meaning to it.

Are you seriously trying to tell me right now that BotW dungeons are even close to the same league as other Zelda games?

most zelda dungeons are pretty short, they sometimes feel longer due to their backtracking/padding, loadscreens, and occasional cutscenes but in reality they're only 10-20 minutes too for the most part.

Sorry to hear that your subjective experience with the game was bad. I think you make some fine points about why the game was not the best experience for you, though I can't say that the history was something I did not experience (since pretty much the entire experience is based on following up a story that took place 100 years before, and some huge monuments and structures seem to date before that story even.) I guess I was fortunate in having a positive experience overall. I totally agree though about the towns lacking populations as compared to RDR (where towns were pretty bustling, even if the NPCs were a bit nondescript besides "old-west-types".

>subjectively
>subjective
We are fucking aware of that. It is by definition subjective because you are sharing your opinion. Why do you feel the need to repeat that over and over? Feels like a shitty first year uni student's paper.

tl;dr version


"I'm a shit posting mongoloid using buzzwords to sound appealing and intelligent"

ok

Many are way longer but even disregarding that; they don't all look exactly the same, don't all have the exact same objectives, and don't all have the exact same kind of puzzles. They also all have good bosses at the end that require basic strategy instead of just whaling away on it until it dies.

Well that's a damn shame OP, I've been on that open world craze since october 2001 when GTA3 came out and this is basically a game I've been waiting for my entire life. It was a massive improvement on every Zelda I've played and it is one of my favorite franchises.

k

Yeah but in RDR you just get the feeling that you can see the details. Like the other day I was in Rathskellar Fork, and walking around the saloon, and I walked into the back office and saw a dingy bed and some crates. With that you get the sense that the bartender probably lives back there and you see some of his living supplies. It's small stuff like that, that really makes you feel immersed in the world. In a game like RDR you can really walk around and soak the world in.

I only agree with half of this post, the divine beasts' puzzle variety is good and the bosses, whilst not the best, are about average for the series.

Are you aware that these posts make you sound extremely mad and peeved? They have the opposite effect of what you are trying to convey.

botw has a lot of details like this as well, though - such as NPCs literally travelling across the world in real-time, and will run under cover or sprint to their destination whilst it's raining.

at most you could say they're passive-aggressive but even then that's reaching

i was a little disappointed because it feels like there isn't a real in-game reward for exploration. i started to hate koroks because almost every time i made it somewhere interesting or found something that looked neat, the only reward waiting was "yahaha!"

i'm not sure what else they could've done, though, because the way the weapon durability works makes it less exciting to receive new weapons.

presumably because most of Sup Forums has the intelligence of a middle schooler and will try to argue that his subjective experience is somehow objective wrong

>don't all have the exact same objectives

Objectively false. Mark Brown's videos on this subject are more in-depth but nearly every title relies on the same basic concept for most dungeons. Just about all of TP's dungeons have the exact same layout and navigation.

>don't all have the exact same kind of puzzles

Oh yeah, I sure do miss all those push block puzzles and hilariously simple "shoot the target" puzzles from previous games. Get the fuck out of here with this nonsense.

>They also all have good bosses at the end that require basic strategy

This is a joke, right? You just use the dungeon item on most of the bosses, they're incredibly simple to figure out and you're restricted to only one way of defeating them.

>extremely mad and peeved
Using unnecessary adverbs and shitty descriptors

Next time use furious and annoyed. Not grade school vocabulary mixed with padding to extend your word count. Again, fucking 1st year student pretending he's intelligent

>criticism this game with
Getting this banner wasn't a coincidence.

>presumably because most of Sup Forums has the intelligence of a middle schooler and will try to argue that his subjective experience is somehow objective wrong
Your age is showing newfriend

Breath of the Wild is the dark souls of Zelda games

Tbh, the only “open-world” games that feel alive are ones made by Rockstar. And maybe Witcher 3 too, but BotW definately feels very lifeless. The combat is pretty good, would be excellent if the durability system is different.

I have a hard time justifying the perfect score praise for the game, maybe the hardware held the potential of the game back.

Can we stop these comparisons. Also BotW is easy as fuck

The objective/subjective dichotomy is for brainlets and children. Not all opinions are created equal. It's all about how backed up they are by good and specific points, how convincing they are to the audience you're communicating to. Though with consumable media like video games, the most convincing opinion is almost always your own. In which case your opinion is most valuable as a feedback to the media's creators and as a contribution to the zeitgeist.

>type an essay about why you hate a game for no reason
>someone types ok
>WOW UR SO MADD!!

Why are we still having these threads?

Your reply still proves his point.

The people who insist on making worthless empty replies are generally pretty mad, yes. The faggots who pretend to be cool collected individuals on the internet are often unstable as fuck and will crack under the first sign of pressure.

I'm SEETHING

Okay.

Because it's a good game and Sup Forums can not stand it. If it really was as bad as these shit posters say they would've stopped months ago

no im pretty sure they just dont give a shit

I was enjoying it until I decided to get all the Koroks. Then I enjoyed it on and off.

It was a mistake.

Entitled. As. Fuck.

If I wanted the opinion of some rando i'd go on twatter..

Don't like it? Don't play it..go back to Grand Theft Dudebro

k

>decided to get all the koroks
Who the fuck does this. I got all the shrines and beat the game and loved it. I think I'd probably hate the game if I went for all the koroks.

Well the drive here was I've 100%'d every Zelda I've played before this. Each of those experiences had their ups and downs but overall I really enjoyed it.

I always found Pieces of heart really rewarding because they convey a fairly steady sense of progression through the game and make me actually want to do minigames and extra stuff.

In BotW, I think that sense of progression is somewhat lost with the weapon impermanence, and Spirit Orbs. Spirit Orbs just don't catch me as much as Pieces of Heart did when every one is earned in the same way. It makes them feel less unique.

In the beginning of my playthrough, I loved the Koroks. I found them rewarding because they were actually treated as secrets in a way that hasn't really happened sense Zelda I. Once I found the Korok mask and decided to hunt for them all, they became draining and while there was some thrill in trying to find them all, it kind of killed the game world for me.

Also, I agree with you. It's definitely the most autistic thing I've ever done in a video game. Next to hacking Pokemon Tower Defense to farm for Shiny Pokemon.

I don't like fighting games. Don't find them inherently fun, so I don't play them. If you don't like exploration games stop buying them.