BOTW

BOTW thread

Where should the next zelda game be set in? Should the puzzles remain as physics puzzles or return to the traditional ones? Traditional dungeon, divine beasts or hyrule castle?

What do you want from the DLC? What do you think you will get from the DLC?

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>Where should the next zelda game be set in?
Termina. Contrary to popular belief, MM was only set in a tiny part of Termina - which is meant to be part of a parallel-universe version of Hyrule Kingdom.
>Should the puzzles remain as physics puzzles or return to the traditional ones?
bit of both, ideally with the least block puzzles as possible though.
>Traditional dungeon, divine beasts or hyrule castle?
only the latter 2 imo, the traditional 'item dungeon' style has been done to death: there's very little else they can do with it and there's already been same-y feeling dungeons due to this.
>What do you want from the DLC?
I'd love if it lets you rebuild Hyrule, restoring the ruins back, even if it's just for Castle Town.
>What do you think you will get from the DLC?
Probably some new Divine Beast is unearthed and the 4 new champion descendants (the ones that helps you reach the current Divine Beasts) each help you on the way or something.

I'd like to see a smaller budget Zelda in a few years, like ALBW but more original. I loved BOTW, but I don't want it to define the entire future of the franchise. Even after OOT was a huge success, we still got Oracle of Ages and Seasons and Minish Cap. And those abysmal DS games I guess.

>termina
Fuck off. MM was, and should remain, a one-off.
A mediocre one-off at that.

I don't care what your opinion is about MM itself, termina has huge potential as a setting. I mean, where else would they set it? BotW covers the entirety of Hyrule Kingdom. Although I'm guessing you're just baiting anyway.

>2017
>caring about the Zelda timeline

I'm just messing with you bro. I'm not a dumbass.

After Wind Waker. Traditional puzzles like the OoT Forest Temple dungeon-turning mechanic and Water Temple, but which you can circumvent with mastery of the physics. Traditional dungeons. I want the DLC to give closure to the timeline significance of BotW. But what I think is that it will be some reference to Zelda II. You do a fetch quest to place shards or something around Hyrule to give you an excuse to see parts of the game the devs thought you otherwise wouldn't see Some epic boss fight with a bird at the end.

Can't we have a mix of everything? More variety would be good

who mentioned the timeline?

I think it would be interesting to see the Sheikah at the height of their technology. Might make for a very non-traditional Zelda.

Termina works specifically because it's an inversion of the series' tone. Revisiting it ruins it because it normalizes it as a regular part of the Zelda series. I'd rather see them revisit fucking Holodrum than Termina.

Divine beasts the size of traditional dungeons with numerous turning gimmicks would be ace

I don't really agree, but Holodrum isn't a bad idea either.

No, Holodrum is a pretty shitty and completely unlikely choice, but even that is a far better option than revisiting Termina. They'd be better off coming up with another new setting if they want to do another non-hyrule game. Not that it matters if a place is labeled "hyrule" or not, it's not like the land has any sort of continuity or consistency.

I don't understand why you think using Termina again would be normalizing it, what's the point in never using that setting again exactly? They can still use it appropriately as an off-beat locale with a much darker undertone. I just don't see any reason to never use that setting again - it makes far more sense than creating a completely new location.

New kingdom with whatever the fuck name

Same engine as botw
Same overworld style as botw
10 new major humanoid enemies on par with bokoblins/lizalfos/moblins
40 new minor enemies like skulltula / tektites
hybrid between open world and progressive action adventure where you get your powers from each dungeon to unlock more areas
10 major dungeons the size of TP dungeons
remade combat system to add directional aiming/blocking and more moves so combat is tactical like dark souls
dungeons would have both physics puzzles and conventional puzzles

>whats the difference between having one zelda game that uses a drastically darker tone and atmosphere to great effect and a whole sub-series "dark zelda games" that become predictable, even using the same meaningless setting
Even if the game were set in "termina" again, it would just be a completely new map with nothing in common with the original, so whats the point in naming it that unless you just want worthless fan service bullshit.

Direct sequel to BOTW. Change everything in Hyrule, put more shit in everything everywhere, different enemies, and make a recovering Hyrule Castle and Town the main hub like Gran Soren. Further development into Link and Zelda's relationship now that they'd be taking on different roles and maybe some stuff with Yuga Clan, make them the main antagonists?
I don't want a world and mechanics as large and as deep as BOTW's to just be beholden to one game, and with such a weak story. I do not trust the DLC to be satisfactory.

>Even if the game were set in "termina" again, it would just be a completely new map with nothing in common with the original
I don't know what makes you say that when botw's hyrule kingdom was very faithful to past games (although each game has a slightly different interpretation of hyrule), with a lot of familiar locations looking as they should.
good luck with all of that
also I'm sick of people asking for souls combat in other games, I find the combat in the souls series slow and tedious, same reason I could never get into monhun. INB4 "git gud" as if that's relevant

>dark souls
>tactical
Not to mention, directional aiming/blocking would just slow the game down which in a game as large as you're describing would result in a playtime of several hundred hours, of mostly tedious combat.

Fuck Dark Souls' tedious trash combat and leave the directional melee combat to M&B, it's the only game that's done it remotely well.

BotW 2.0 but with wind waker's world and actual underwater exploration

With you on the combat, TP was about as complicated as that series needed to be. Go back to that I say.

Snowpeak is in Twilight princess also tho

Fuck dark souls combat

How about bloodborne combat? Make steampunk Zelda

Did the large world make people less interested in it also, or was it just me?

But you don't even need to use those skills

If you seriously thinks Nintendo cares about continuity, you're delusional. Why is death mountain on the opposite end of hyrule field from Deku forest in every game, but in Breath of the Wild they're right next to each other? Why is Zora's Domain completely different every time it shows up? Why does it sometimes not show up at all? Why are Gorons sometimes on Death Mountain and sometimes not? Why do they sometimes have stone nipples and sometimes they don't? Because Hyrule isn't a "world", it's a bunch of loosely defined elements that get shuffled around, remade, and occasionally added to from game to game.

so...botw but flooded with diving?
That would make more sense as DLC, especially since there's already an ocean underneath the entire world.
I don't get what you mean user, did you reply to the wrong post or something?

The sense of scale made me more interested

I meant it's in TP and MM so it can't be parallel

I want Botw to be a complete game before they start thinking about a new one. If this shit keeps up with the pattern of bad zelda games, the next one is going to be a visual novel with occasional QTES.

The point of korok puzzles was to keep you engaged with the moment to moment minutiae of the world. It might have failed on that front for you, but it certainly worked for me.

>but it certainly worked for me.
Of course nintendodrone

I'm sorry, but who the fuck actually cares?
Like I said, each game interprets Hyrule a bit differently, but overall you get the same locations throughout the series.
MM has Snowhead not Snowpeak.

but souls combat is itself based ON the zelda series
OOT was the high point of 3d sword combat and everythings just been downhill from then, skyward sword was the low point, BotW isn't a return to form but its halfway there

how much would it be to ask for a botw sequel that does OOT style sword combat plus the extra innovations like backstabs, parrying, etc

>he enters threads of things he doesn't like just to shitpost
ya sure showed him
probably the same user

eat shit nintendodrone. korok seeds were autistic design 101

>And it's an MMO!
>And there are 500 pokemon to catch!
>And there are over 50 bosses!
Sup Forums really hasn't progressed mentally beyond primary school, hasn't it? You have absolutely no idea what makes good game design, and you have absolutely no idea how much work all these things take. I wanted to make you look dumb by adding a bunch more stuff to the brown slop that you want to turn Zelda into, but you pretty much asked for everything already.

>OOT was the high point of 3d sword combat
is this a joke? OoT's combat is horrible by modern standards, and even a major step down from botw for christ sake. The only mistake of botw was having the flurry rush window too wide sometimes, but as far as I'm aware that's mostly a bug.
tell me more

>I think more enemy variety is a bad thing! ECKS DEE!

BotW's #1 failing was its pathetic lack of monster variety
the #1 thing its sequel needs is more variety

>is this a joke? OoT's combat is horrible by modern standards, and even a major step down from botw for christ sake.
>oot's combat horrible
>admits that the combat has flurry easy mode that trivializes combat

No you fuckwit, it's completely impractical. BotW already has an order of magnitude more work put into the enemies than all other Zeldas combined, and now you want them to quadruple that work again?

>The only mistake of botw was having the flurry rush window too wide sometimes, but as far as I'm aware that's mostly a bug.

botw combat can be described as:
>run up to monster and keep pressing Y button repeatedly
yeah real amazing battle system where you can stunlock every enemy by just spamming a basic attack and there's zero skill required

OOT did it right because of two things:
>enemies that block your attack and punish you for striking their guard
>enemies that require you to aim your slashes

you go spam attacks like a retard and you won't make it past the first intro dungeon where a skulltula will swing back at you and knock you flat on your ass
in BotW, you can 100% stunlock a gold moblin by just repeatedly hitting it with a 1 damage tree branch until you run out of branches, and enemies are just damage sponges

BotW was just a minor step up from the shitshow that was wind waker

OoT's combat was good at the time, but try revisiting it now and it just feels clunky. The poor camera doesn't do it any favors and the majority of the time you just spam attack to win or use the boomerang as a crux if you're feeling lazy, there's virtually no depth to it.
Flurry Rush is only a problem some of the time, like I said it occasionally has a much more generous window than normal. Honestly, it doesn't trivialize the combat nearly as much as people claim - if anything, parrying is responsible for that as it's far more effective once you learn how to pull it off consistently (despite its generally narrower window compared to flurry rushes)

>. BotW already has an order of magnitude more work put into the enemies than all other Zeldas combined
>enemies constantly staring at you, swinging, then staring again
>go behind a skinny tree and enemies lose sight of you

The ai is pathetically simple.

>implying in the huge amount of time they were making the game they didn't test dozens if not hundreds of types of enemy behaviors
The enemy variety is limited by design in BOTW. I'm not convinced it was the right choice, but it wasn't something done out of ignorance or lack of time, it was clearly intentional. Most likely they found that with the world as large as it was, it would be easier for both the design team and the player to handle a small amount of versatile enemies rather than a large variety of enemies strewn across the world.

Oot's combat is not clunky. It's still fluid. Botw's combat is the clunky one and the frame rate doesnt help.

I just want something dark like MM or TP

>but it wasn't something done out of ignorance or lack of time, it was clearly intentional
>Nintendo definitely didn't give lack of enemies so they can recolor the ones they have and not put in the work to make more than the other zelda games had
>it had to be intentional because otherwise I would be admitting Nintendo fucked up

>BotW already has an order of magnitude more work put into the enemies than all other Zeldas combined

lmao here's a list of enemies in botw:
>bokoblin
>lizalfos
>moblin
>yiga
>chuchu
>keese
>octorok
>pebblit
>guardian
>wizzrobe

That's it, 10 enemies. Now here's a picture of all the enemies in twilight princess

I don't understand the problem of flurry rush. You need specific timing to do it, so if you're consistently pulling it off then you're just good at the game. It's not game breaking if you have good reflexes and timing to begin with. You just have good timing and reflexes.

>complains about framerate in BotW
>when OOT runs lower
What

BotW is plenty dark. Looks can be deceiving

OOt's frame rate isnt constantly lagging below its target frame rate.

And all of them have a fiftieth the polygon count, animation detail, and AI, of what BotW enemies have.

>And all of them have a fiftieth the polygon count
the polygon count in Botw is incredibly low
>animation detail
Nope.
>ai
Double no. There's smarter creatures in TP.

what's so amazingly complicated about the interactivity of enemies like Keese, Octoroks, Pebblitts and Chuchus?
There's only 4 minor enemies in this entire game
minor enemies take way less developer resources and don't have to be as interactive. Keese can't pick up weapons, they don't interact with elements beyond a quick animation and dying, they don't eat food or sleep.
yet there are only FOUR minor enemies. five if you count cursed/malice

meanwhile ocarina of time had like, 40 different minor enemies excluding the big complicated ones.

>botw combat can be described as:
>>run up to monster and keep pressing Y button repeatedly
>posts ww combat instead
you sure showed me. Try spamming y against a lynel, or even a lizalfos or moblin and see how far that goes.
>OOT did it right because of two things:
>>enemies that block your attack and punish you for striking their guard
>>enemies that require you to aim your slashes
>implying botw doesn't have these
>implying you even needed to ever aim slashes in OoT
stunlocking is just as effective on most OoT, but in BotW you can't rely on it at all since you'll rarely face just a single enemy - they're typically in groups of 3 or more (even stal forms spawn in groups of 3). Meanwhile, OoT rarely ever has more than 1 enemy attacking you at once, even with multiple enemies present, mostly due to technical limitations.
OoT has a target of around 20-25 and dips as low as 14, you have no clue what you're talking about.
I think it's just become a meme at this point to shitpost about it, although as I mentioned earlier there is a bug(?) where sometimes it's far easier to do a flurry rush than normal, this might have been patched out in newer versions however as I haven't encountered any wide flurry windows in a while.

That's technically not all, but I agree enemy variety is lacking. Nevertheless, the enemies in BOTW, even the common bokoblin, has many more movesets than the enemies in the other Zeldas.

excuse me refer tokeese in BotW are no more complicated than they were in OOT, and have about the same polycount, animation detail and AI

>OoT has a target of around 20-25 and dips as low as 14, you have no clue what you're talking about.
OoT retains a constant 20 frame rate. Botw's frame rate problems are that they constantly are fluctuating, which destroys the game's fluidness. You cannot deny this as anyone who has played the game knows of this technical flaw.

>or even a lizalfos or moblin and see how far that goes.
your attacks stun lizalfos and moblins too
every 4th hit stuns enemies longer than it takes for you to attack 4 times
with a 2 hander, EVERY attack stuns, and you can just spin-to-win afk in the middle of 10 monsters without taking a single hit

>Double no. There's smarter creatures in TP.
you're gunna have to seriously back that claim up as from where I'm sitting you just spewed utter nonsense.

>nope
Wrong. Bokoblins in BotW have a talking to one another animation along with some other details that no other Zelda has
>double nope
Example? I don't see any enemy in TP throwing barrels at you. Their AI is much more simple than the ones in BotW, you can't argue otherwise

Did you play on the Wii U version or what? And no, take off your nostalgia glasses. OOT drops frames constantly in combat. It's even intentional

>keese in BotW are no more complicated than they were in OOT, and have about the same polycount, animation detail and AI
wrong, Keese in BotW form in groups and attack in formations, including some instances where you'll encounter an extremely large group of Keese that'll actually back off when threatened or sometimes scatter away.

TP has enemies that walk around idly and do things when you arent there.

>The ai is pathetically simple.
Stop talking shit. Stay mad silly child.

>stunlocking is just as effective on most OoT
that's not true

in OOT if you hit a stalfos it will immediately raise its guard and/or jump back and become effectively invulnerable. If you hit a skulltula, it swings back and slams you onto the ground

in BotW if you hit a monster that doesn't have a shield it gets stunlocked while taking damage. If you hit a monster that does have a shield, it gets stunlocked without taking damage for 4 hits, then it gets stunned and drops its shield

shielded enemies in botw are a joke and enemies have no means to punish you for attack spamming.

switch version runs smooth these days, wii u version only really dips within villages and extremely rarely outside of that post-patch. OoT, on the other hand, dips in just about every fight.

>angry cause his $300+ purchase is a simple child toy of a game

>There's samrter creatures in TP
No.
youtube.com/watch?v=INF6mRdPXZ0

Where? What things? Can you post a video? Because I really don't remember

This retard doesn't realise that BotW is a direct homage to the original NES Zelda, celebrating its 30th anniversary. Enemy recolourings were deliberate.

>switch version runs smooth these days
it still runs like shit. I have it sitting next to me. It still lags. You just have a strong case of nintendo delusion. A regrettable flaw.

>he shitposts in a thread while assuming everyone who played BotW bought a switch
As he said, a literal child

you mean like how bokoblins wake up, go hunting for boars, kill the boars, pick up and eat the meat, then return to a campfire, sit around it talking to each other and dancing, then go to sleep, wake up and repeat?

emphasis on the word "most". In BotW, btw since apparently you haven't even played it judging by the shit you're spewing, Lizalfos behave the same way and will jump back and strafe quickly when attacked. Yiga Bladesmasters will also slam you to the ground if you try to attack them directly, they also cannot be stunlocked by normal means.

Today, finally I only have left the last dungeon, I'm hyped as fuck.

>it still lags
Yeah according to DF it lags at one or two areas and is otherwise smooth. I don't know, do you have any proof otherwise?

>botw is a direct homage to a game that had very limited memory, so it also had very limited graphics and monsters
>20+ years later on tech that can do a lot more as games like elder scrolls has shown, it's """homage""" to go back to no content.

Just call it what it is. Nintendo being lazy as shit. they didn't want to put more time, money, and effort into making an actual breathing world, so they half assed it and released a shitty game.

> Botw's frame rate problems are that they constantly are fluctuating, which destroys the game's fluidness

not on switch since the updates
its as rock steady as any AAA game has been for the past 20 years

>one of the first enemies you ever fight in the entire game
>WOOOOOW LOOK HOW BAD IT IS
Try harder.

>Yeah according to DF
According to actual experience and evidence of the switch playing Botw, it still runs like shit.

How does someone like you even remember to breathe?

>Lizalfos behave the same way and will jump back and strafe quickly when attacked
except then they just get stunlocked again when you close the gap

Any counter examples?

>enemies have no means to punish you for attack spamming.

What? Any enemy that you aren't timing will do a wind up followed by a large attack that knocks you down. And your attack spam won't even cause the enemy to flinch so you'll definitely get hit and knocked down if you never stop spamming.

Stop fighting red Bokoblins and extrapolating to the rest of the enemies in the game.

>rock steady
>hit large enemy with two hander
>game freezes up to ten seconds

happened a week ago when my roommate was playing the game. I'm not the only person in the world to encounter that, either, as multiple people online have confirmed this freeze. Botw is a shitty programmed game.

Nice cherry picking faggot. Lets forget about enemies like Lynels, wolves and airborne drones. Lets forget elemental variations and classes, lets ignore that theres two types of Yiga - ninjas and warriors. Lets ignore the Talus, Stalnox, Hinox, Sand Beast mini bosses ect.

Just fucking kill yourself you salty child.

Flurry is abject garbage

Then post your evidence, or you're talking out of your ass. Start smacking a bokoblin and see if any frames drop

Yeah, the moblin freeze or death mountain

I don't own the switch version personally (played it on wii u/cemu - pic related) but as far as I'm aware it runs smooth on that platform. I can't help notice you have no evidence to claim otherwise.
not him, but how about you show this elusive great AI from TP then? Afterall, the burden of proof is on you since you made the initial claim here.
they're a lot harder to stunlock than other enemies, only really lightning attacks are effective for that. I also noticed you ignored the yiga completely, I wonder why.

Bokoblins are the first enemies in Botw but they have great ai I'm not saying TP is shit, I like TP. But Botw is clearly better

>n. And your attack spam won't even cause the enemy to flinch

Attack spam will cause all bokoblins, lizalfos, moblins, yiga footsoldiers and wizzrobes to flinch and get stunlocked.
They can't hit you back

Go try it out on any golden moblin, they are the most heavyweight normal enemy in the game and every 4th attack in a sequence will stagger them, and you can keep them permanently rag dolled with a 2 handed weapon

the moblin freeze bug is extremely rare, may have even been patched out recently as I've not experienced it in 50 hours. Seems to also happen more often on the switch version than wii u version, for some reason.

Mad as fuck because Nintendo anally destroyed you.

Keep crying child. Can't wait til the end of this month.

It happens on death mountain still

>zelda fans so desperate for content after how underwhelming botw was that they are ready to buy dlc

The state of nintendo faggots

>OOt's frame rate isnt constantly lagging below its target frame rate.
Nigger are you retarded? OoT literally ran at 20fps.

afaik the conditions for it to happens require the Moblin to be on a steeply-sloped surface, and to be falling over whilst dying (so it doesn't necessarily have to be death mountain). Nonetheless, it's still rare to happen even if these conditions are met.

>Nintendo being lazy as shit. they didn't want to put more time, money, and effort into making an actual breathing world, so they half assed it and released a shitty game.
Imagine being this salty. I love how mad this games makes you kiddies. You must cry yourself to sleep everynight knowing that BotW is officially considered one of the greatest games of all time. Oh the delicious tears.

>it's another drive by shitposter episode
The state of BotW shitposters