What games made you struggle to solve its puzzle despite its simplicity?

What games made you struggle to solve its puzzle despite its simplicity?

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kek

Despite the fact that I got the Big Bomb Bag

Skyrim claw door puzzles

Pro-tip: you can actually shoot the bomb flower with an arrow when the rolling goron is near it. This explodes the bomb and makes him stop

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I can't remember specific games, but I hate it when a puzzle mechanic is used really early in the game as a mere introduction to it and then never used until late game when you've completely forgotten how to do it.

this unfortunately. I don't know how fucking dumb I had to be to miss that the answer was always literally right in front of me and I had to look up guides for every single claw door until I was 100 hours in

>ackowlage

But still accurate

phantom hourglass had a puzzle where you had to transfer something from the top screen to the bottom screen by closing the ds. never played that piece of shit again, dropped it harder than I dropped windwaker when it made me go fishing for triforce shards.

BAZINGA

Imagine being the fedora wearing neckbeard going out of his way on a friday night to make this.

hmm, the text appears to by in cyrillic, though i can't quite figure out the icon. i think it's a turtle?

i would try to take this tablet to a russian speaking turtle and feed it to them. did i solve the puzzle?

Basically every other puzzle in Skyward Sword for me. Sometimes you'd almost refuse to believe the puzzle solution is just waggling an item, and so you do everything but waggle an item, and then feel like a retard when you finally just waggle the item and the puzzle is solved and fi tell you to take a break and replace your batteries.

Also in particular, I remember getting ridiculously stuck on the Sandship. I barely remember what the puzzle was except for the fact that the solution seemed like something you'd only ever do if you were trying to break the game. Like you had to stand in a VERY specific spot and shoot at a target you could barely even see.

No one told me you could rotate the objects in your inventory

Terrible game design

I've always found that Bayonetta's proportions disturbed me

What's 710?

>game tells me to destroy a paper note
>try to explode it
>try to shoot it
>give up and look a guide
>i just had to toss it into a little fire

One of the longest times I've ever been stuck on a puzzle in a video game was in Space Quest 2 where you are trapped in an area with a bunch of aliens and they tell you "Say the word when you are ready to leave." I spent probably hours on it trying to figure out how to get the fuckers to open the door. I asked my sister for help and straight away she typed in "the word".

>shit puzzle design
>whenever you have woomyn in game dev business
figures

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I was probably stuck on some stupid shit in Talos Principle

youtube.com/watch?v=28lTUkNmdNg

Bayonetta isn't even that low, she is taller.
She is like 7'2". There is a reason she looks like a stick person, she is actually that tall.

Either Myst IV very first "casuals filter"-tier puzzle or the three-button lock on a cave door in Dreamfall

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Actually this . I thought it was a combinatorics puzzle. Spent like 5 minutes ringing bells in different sequences before realizing it was a non-puzzle and that I should be going left to right like an American would.

holy shit

Ah yes, thinking a game is smarter than it actually is, a fatal mistake.

But being women virginity is actually worth more than chaddity

explain

Of all the puzzles in Myst IV to get stuck on, I wonder how long the prison age final puzzles took you.

those dragon claw puzzles in skyrim. You never use the inventory to look at items any other time.