Why can't any game get rogues/thieves right?
Why can't any game get rogues/thieves right?
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Do thieves kill people?
>giant paldron
>pointless edge
>glowing eyes
Why is western design so atrocious?
Depends if they're caught or not I guess
suck my dick you cancerous weeb
>rogue/thieves
>wearing armor
yeah the west automatically fucking fails outside of autistic roguelike shit or whatever.
Even D&D is outdated cancer.
That's WoW design you fuck.
It's cool, that's leather
they do because they are scumbags but it's not option A because they suck at fighting
...
How is D&D outdated? Rogues are squishy, worse than primary fighter classes at melee, and primarily are exploration and adventure classes. There are even three archetypes that you can make your rogue into that expand into each of the three pillars (third being combat). They also don't typically wear anything that would make their presence more known.
Assassin's Creed?
Yeah, you're welcome motherfucker!
>Why can't any game get thieves rig-
I dunno man. I mostly agree except for the melee part. I'm pretty new to the game but the rogue in our campaign drops pretty decent damage since it gets to sneak attack every damn thing around it
Why wouldnt a rogue wear mail anyway?
Probably because it would weigh them down and you'd hear it clinking as they sneak around
it makes noise
not a problem if you're gonna fight for sure, tho
well, what is objectively 'right' for a roguish individual?
>Tonight I dine on Ner'zhul soup
>rouges
Thief got thief right
I liked DDO because I really liked being a lockpicker and trap detector.
One or two simple daggers and cloth/leather armour. They shouldn't need crazy weapons and big bulky armour because they shouldn't really be fighting much in the first place unless it's a sneak attack in which case a little dagger would be fine.
What kinda rogues are we talking about?
>"quiet" armour (leather, cloth)
>instakill sneak moves which are useless in open combat
>face is hidden
So OPs image is fine, then?
Considering the hierarchy of crime and the way English works the most severe felony a person commits should take precedence.
Since murder trumps theft, you wouldn't call someone who kills on a regular basis (such as a WoW rogue, who does 99% killing 1% theft/pickpocketing) a thief as much as assassin, murderer, marauder.
Mercenary and rogue work fine as catch-all titles with a broad portfolio. Does this mean you can't call someone who killed someone but steals primarily a thief? Of course not, but you wouldn't call most MMORPG assholes in goddamn spiky ninja gear who regularly murder demonic beings on the reg a "thief" but you might call Jamal who shot a guy who caught him stealing bikes a thief.
six
>game has a rogue in it
>they rogue doesn't or can't used ranged weapons, if they can, it's barely at all
rogues ARE cool because they can transition seamlessly from melee to ranged, but games don't highlight that too often.
i guess WoW kinda tried something with Outlaw, but it's garbage.
"rogue" is way too broad and "thief" just doesn't line up with what you actually do in the game (kill stuff) most of the time.
Because generally speaking if you play as a thief and you get caught you're fucked.
Which doesn't translate too well in video games where thieves can generally fight off multiple enemies by himself.
>Professional percussive therapist/security expert with a hobby in non-elucidean geometry and fletchery.
>Enjoys paying rent and catacomb tours.
>Outlaw, but it's garbage.
get good bro. Bet you play a facerolling huntard.
No it doesn't, not really anyway.
They must live in a perpetual state of owing rent, intending to have a quiet night in a bar, carry a backup knife down their panties and be proficient in chandelier swinging.
Wait fuck I think that's buccaneer. Or maybe swashbuckler.
What's some non-D&D cases of rogues?
>Massive over the top magical daggers
>Huge armoured gauntlets
>Those fucking shoulders
No. OP's image just looks like an edgy warrior who threw down his swords and picked up some daggers instead.
He was a smuggler. A subclass of rogue, but that is what he was called.
Are pirates rogues?
Thoughts on this ? Anyone played in coop ?
some are rogues, but others are scoundrels
>theif
>had to make it a white male
Fuck off with this SJW shit.
Is Robin Hood a rogue or a thief?
Explicitly yes in a naval, by virtue of being completely independent from a nation or sovereignty and acting with impunity.
As opposed to a privateer, which is a pirate with a bit of paper from their king saying "its okay because war isn't stealing :^) >t. King George III"
Also "freebooter" is a corruption of vrijbuite, a Dutch compound word for "Lol I got it for free fuckers", piracy/privateerism is basically rogue-central.
I did
meh
Han is a scoundrel, not a rogue.
He's a cutpurse or a bandit.
What's the difference between a Bandit and a Bandito? Their preference for badges?
>Professional percussive therapist
That better be an allusion to his fucking shoes.
That would be too clever, I was thinking more about his talent for applying chiropractic techniques to induce rapid relaxation in otherwise stressed and overworked guards.
By hitting them with a blackjack
He does has a passing interest in architectural audio-spaces interacting with foot traffic though sure, and I forgot to mention he has an obsession of playing with light-absorbing semi-precious stones.
Bandits sneak into your house at night to steal stuff. Banditos ride up to you in the middle of the desert on a donkey to steal stuff. Bandits also wear sombreros much less frequently than banditos.
I thought he was an unkempt non-arable subsistence farmer of tamed domesticated xenoforms.
>Bandits sneak into your house at night to steal stuff
you're thinking of a burglar
I really wish I'd known you during my criminal etymology nomenclature degree.
>Garret is just an autistic manchild trying to find a place of perfect darkness so he can play with his lightgem fidget spinner in peace.
Checks out.
Because it's really hard to portray "cunning" in a game with limited ways to achieve your goals. Especially if you're a scam artist thief rather than a pickpocket. There isn't much creative or original about adding an extra "rip them off" dialogue option and calling it a day, but what else could you do?
You have to play the entire game by completing all quests without accepting them, and then pickpocket the reward off the quest giver.
Also you have the ability to join any and all instanced dungeons at will, but have to remain in stealth the entire time except during chaotic fights and then you pickpocket the final mook.
At the endgame you finally reveal yourself and nobody knows who the FUCK you are.
Oh yeah? Well then why do they call themselves "The Wet Bandits" in Home Alone?
...
>invisibility
>ability to do crazy stunlocks or inflict a fuck ton of burst damage out of no where
why do games still do this
so things actually die in pvp
Do murderers steal?
It wouldn't make noise with a leather jerkin over it or some shit
ESO i think has all you need.