>dlc
>season pass
>second season pass (lol)
>microtransactions
>loot boxes
what will be next step of this madness?
Dlc
games getting base increase to 70 or 80 bucks
Playstation Now. Renting jrpgs for 4,99 per hour. Or if you already are a ps+ customer, than it's only 4,99 per day.
Gameplay sold separately
ultimate collector xXLegendaryXx version of a game with 5 season pass (1st season pass gets several dlc, the 4 others are just 1x skins), only 199$
Daily fee but always online
>base price increase
>per-game multiplayer access fees
>return of artificial difficulty to push "pay to skip" functionality journos are already talking about
>intentional placement of interminably long grinds into singleplayer games with NPCs verbally hinting that you can speed it up by paying
>pay-by-hour "rentals" become more common
Already, games are designed more and more not as specific, fun experiences to enjoy for a time before putting them away but instead they are "revenue streams" designed to keep you in the game as long as possible by trickling out less and less fun per hour with more and more pay-for-fun options.
forgot to say, but the game does obviously not come included in this edition, not too different from Andromeda's RC pack.
We're already at the next step, episodic.
It just hasn't caught on enough to be completely degraded into pure money grubbing bullshit yet.
AC Orgins legendary edition costs $800
>buy singleplayer game for €70
>you can play it for two weeks, then the license you agreed to in the Steam EULA runs out
>you get a 10% discount when you re-license the game
This one. Hold onto you butts.
>per-game multiplayer access fees
Didn't they try something like that already? Like a free one came with the game, but if you bought it used, you had to buy it?
>>microtransactions
>>loot boxes
Aren't these more or less the same?
>bought it used
Guess why they're pushing digital so hard: no sharing, no used market, vastly inflated prices, larger cut of MSRP to the publisher. No ownership whatsoever, it is merely licensed to the user and all terms of use are dictated by the purveyor (Steam, PSN) and the publisher (Activision, EA).
Aren't lootboxes and microtransactions basically the same thing? You know, since it's pretty much just paying money to try and get ahead in the game?
>Le DLC can only be bad
WE WIN EBIN REDDITCHAN BROS, PICKLE TRUMP FOR PRESIDENT 2020
devs love to break these down into seperate ideas and package them into games. that way, it seems that the games come with even more content.
No, the difference is a microtransaction is a known quantity exchanged for a known quantity (i.e. $3.00 for the specific skin you want).
Lootboxes are an unknown quantity exchanged for an unknown quantity (you do not know how much money you will spend getting the item you want because you do not know what you'll get when you pay). In other words, gambling.
Imagine going to the gas station and you pick up some gum at the counter, you pay $.50 and you're done. The cashier doesn't make you buy multiple "gumcrates" till you get the Zebra Stripe you're after.
Online pass could come back
and for PC, Securom
>The cashier doesn't make you buy multiple "gumcrates" till you get the Zebra Stripe you're after.
And not to mention, he doesn't make you permanently keep all the fucking Wrigley's Spearmint you didn't even want and prevent you from giving it away or selling it.
...
well, with microtransactions they're generally put in a shop where you can buy what you want, with loot boxes you don't know what you're getting because it's a random item from a pool of items.
>>intentional placement of interminably long grinds into singleplayer games with NPCs verbally hinting that you can speed it up by paying
So much this.
>10 years ago
>multiplayer games (MMOs) had insane grind and shitty exp ratio because they needed to keep player engaged and make the game last longer
>single player games were reasonable and engaging without necessary content inflation
>today
>single player games come bundled with 'collector side quests' for achievements and fetch-and-delivery sidequests
>main content is gimped and often gated behind such mindless side quests (i.e. 'real' ending only after you 100% all the side quests)
>loot motherfucking boxes in single player
>always online
Fuck this industry. Look at piece of shit games like Final Fantays XV with its retardedly huge list of collectable side quests and fetch and delivery shit that just wastes you time and artificially increases the size of the game. It's the ultimate cancer.
>pay extra 20$ for vip access to the game one week before release
>he plays AAA movie "games"
>Gameplay
stop using that racist and misogynist term
>Only $20
More like
>pay an extra $70 and upgrade to the legendary edition to get access to the open beta one week before everyone else!
>Game's already priced at $60
>In game ads, already popular in mobile games. >Limited time and/or use bonuses that stack and mix with other bonuses, already illegal in china and other first world countries due to sheer exploitation
Fortnite is doing that for double the price and is selling millions. Also the final release will be free.
I have no words to describe how I feel about those idiots
>game and all content is free
>charged by the hour to play it
Shitty business practices like this make me wonder what videogames would actually be like under communism.
They already did it with planetary annihlation
reddit stood with her
They're already doing shit like this with fighting games.
Tekken Revolution and DoA Core fighters. Fucking awful.
wasn't that the PUBG clone Sup Forums was praising for being free?
The PvP mode is free. The crappy PvE mode is not.
The base game is a free to play game that will release in 2018 but you can pay 50 bucks to play it early. It's more like dungeon defender with base building
Then they added a battle royal mode that is free and doesn't require the base game and it's the one Sup Forums is praising