>I don't like the design of these characters from a thirteen year old game Ok
Bentley Bell
>Thoughts? You sound like a butthurt HL1 baby.
Blake Taylor
this
they're pretty forgettable
Hudson Butler
I would have liked to fight one. Unless there's some mod or console command.
Matthew Ross
They left a big impression when I played the game >entering area >suddenly psychic powers moving shit all over the place >floating slugs show up They also look more terrifying when you look past the mechanical parts
Joseph James
the entire point is that they're unfightable you can massacre droves of brainlet soldiers and dropships and even demolish the citadel but against a single grub they'll kick your ass (and they're just babies for their species)
Cooper Rivera
They weren't supposed to be threatening. They are alien. If somthing looks bad they have to be spiky mcedgelord? Black cloths and glowing eyes? It's a fucking psychic alien from a different place. It's built anatomically correct for whatever environment it's from. It dosnt need strong features, it needs an absorbing layer of fat to protect its important parts (bran or psychic gland or some shit). Honestly making it look 'evil' would have been too campy and stupid
Lincoln Sullivan
I TURNED MYSELF INTO A BEAN GORDON IM BEAN BREEEEEEEEEEEEEEN
Levi Gomez
Yeah, that's what makes it fun - to come up with a way to bring one down and then actually do it.
Ryan Richardson
Apparently the advisors do have a combat AI, where they gather props around them and toss them at you.
Jace Richardson
when X is lame but you invested so much time and effort into things around X, you start telling yourself that X is cool?
X is those grubs. The Combine are cool but the grubs are not.
Ian Reyes
They're pretty cute.
Brandon Torres
>I don't like these characters so I'll just dismiss them as something the devs kept in just for the sake of it Protip: most of Half Life 2 was scrapped and rebuilt seven months before release. If the grubs weren't worthy of being in the game they would have gone down the shitter alongside the original borealis and the manhack arcade
Juan Sullivan
making it look evil and making it look not-stupid are two separate things.
also,
>Their appearance was based on the Guild Navigators from the film Dune.
Jesus, what a bad art inspiration.
Brayden Stewart
>against a single grub they'll kick your ass You drive one off with a fucking turret emplacement.
A clunky robot kicks the shit out of two.
Mason Cox
the grubs are fully shown in half life episode 1 or 2, not half life 2.
David Bell
>You drive one off with a fucking turret emplacement I don't recall this ever happening so please jog my memory. The one in the barn is wounded from Alyx trying to self destruct its pod while it was sleeping.
There were models in the Half Life 2 files at release, the ep1/2 rendition was just updated/more detailed
Logan Martin
>Protip: most of Half Life 2 was scrapped and rebuilt seven months before release. Why do people make up shit like that when the leaked beta is available on the internet and you can download it and see for yourself how little was changed since it? OICW was replaced with AR2, shotgun had a different model IIRC, but overall the Beta is very similar.
The guy in the video doesn't actually shoot it, but I'm pretty sure I did.
Aiden Murphy
the idea of grubs is not bad. it's cool. but the way they look is just kinda meh.
valve deliberately withheld the grubs from half life 2 to increase the mystique of the combine; they had the opportunity to make them more engaging, but didn't.
rumor has it that the episodic nature of the series screwed up Valve's narrative planning, which is why the advisors weren't reworked in time for episode 2.
Sebastian Thompson
Half life 2's presentation was pretty much perfect. The same can't be said for episode 1 and episode 2.