Hey Sup Forums, where would you recommend someone who's new to the rouge-lite genre start out? DCSS?
Hey Sup Forums, where would you recommend someone who's new to the rouge-lite genre start out? DCSS?
RimWorld
>DCSS
>rouge-lite
Do you even know what that term means?
I'm assuming not since you can't even spell it right
Sorry, I meant rogue-like. No need to explode over a typo user, it'll be okay
Yes DCSS.
DoomRL
cata dda
Yeah pretty much DCSS is a good start
DCSS Is an excellent start, but if you're looking for something with a more open-world scenario with no specific objective, caves of qud would be good.
DCSS and Elona+. There is the Doom Roguelike which is absolutely the easiest game of the genre to pick up and understand (it's 2d tactical Doom for fuck's sake. Get shotgun, shoot imps), but I have vague memory of some legal kerfuffle surrounding it.
If you're willing to spend money, maybe consider TOME on Steam. I enjoy it, even if it has the balls to lock several starting classes and races behind progress gates.
My general rule of thumb for playing roguelikes is to keep the wiki(s) on hand, but not to check them religiously.
DCSS if you want to play a relatively good roguelike that nonetheless varies in quality from version to version. Sil if you want a really basic but elegant roguelike that's all about going down to the bottom and getting back out without shit tons of side zones, cruft and bloat. Caves of Qud if you want an open-world RPG that just happens to have permadeath and ASCII graphics. Brogue if you want a nice-looking coffee break game without too much depth. DoomRL if you want to fight the demons.
TOME if you want an overdesigned ass-ugly piece of shit.
Dungeons of Dredmor is pretty good if you're willing to buy it.
Easy to understand, has a decent interface (especially for a roguelike), and is fairly humorous.
Tangledeep is pretty approachable even if you've never played an RL before
>Fairly humorous.
This game will never cease to amaze me.
Especially if you try unarmed combat.
>can wait infinitely for free health since there's no hunger system
I don't know how this oversight went through
It shouldn't have passive health regen when there's no hunger system, especially since it gives you so much food
DCSS is the best, you can play it without having autism. I even got a few normie friends to play in college.
I mean most deaths in roguelikes have to do with you getting instagibbed or finding yourself surrounded or something. It's usually not something you can get around by waiting forever.
like opening a door to 300 enemies
Took as many of them with me as I could...
That doesn't have anything to do with why it's a problem.
>legal issues surround Doom
Basically Bethesda cracked down and said, "We own the rights to Doom, you can't use the name" and the creator changed the name to DRL
Dev is busy working on a 3d successor called Jupiter Hell
Nethack, really easy to pick up and not confusing at all.
>in the middle of a room with nine Octos
you clearly did not think this through
always fight at doorways if necessary
But if you fight in a place like that you risk Octos swinging magic bolts at you nonstop with every single action, and sometimes the progression of skill choices and drops(unless you're a NAUGHTY boy who has any sort of jump/teleport mechanic, which means you can steal from any shop easy) means that you can't kill aethernauts very fast at that point
A good way to learn the game is to take Huntsman in every build 'til you're confident, because its very first skill increases your exp gain(it used to be basically pointless, now it's INCREDIBLY noticeable)
Then why would it be a problem?
That had nothing to do with it because it's not a matter of immediate life and death, it's a matter of longer scope resources.
It means you effectively have infinite health outside the scope of a particular encounter. The only reason passive health regen was originally designed into the roguelike formula is because hunger balances it out, you can wait for some health when you need it but only when you have excess food or else you're gonna starve yourself to death.
The fact that the game has all these healing items implies it's not supposed to have an "infinite health other than in fights" sort of system like MMOs do, so it feels shitty when the most efficient way to fill up your health is to ignore all those health food items and just mash the wait key. That way you have more of them to use while you're fighting.
It's not a huge disaster and you can just sort of pretend it's not there if it bothers you, but it's sloppy and it's a loose end in the game design.
>It means you effectively have infinite health outside the scope of a particular encounter.
I mean you basically have that in most other rogulelikes. Food is not a factor with many races in many roguelikes. If you play a spriggan for example in dcss you will never ever worry about food. This is hardly the only game where food is a non factor.
>I mean you basically have that in most other rogulelikes.
No you don't.
Having lots of food =/= not having to eat.
A lot of health to burn through is not the same thing as infinite health the burn through.
But the point is, if that's how the game was intended to be it should do it in a more clear and user-friendly way. Faster regen but only while out of combat for example