You are magically teleported to 2011 and are now the Creative Director of TES 5: Skyrim...

You are magically teleported to 2011 and are now the Creative Director of TES 5: Skyrim. You can change anything you want, immediately with no restrictions of technology or ideas.

With this, how do you make Skyrim the perfect game? What do you improve? remove? What sort of features should have been added or changes to the storyline. Basically, change skyrim to how you think it should have been done. Post your ideas.

Kill everyone involved.

Cancel the project immediately.

I've never played an Elder Scrolls game, the closest I've come to it is Fallout 3 (haven't played NV and stopped playing FO4 after anout an hour and haven't gone back yet.)

So I guess I'd just let them do their thing? I figure if it's as succesful as it is in our timeline my job will be done, and I'll get paid.

Although I'd remove the obnoxious Minecraft reference if that was actually a real thing.

"Fallout 4 with swords."

Run it into the ground to prevent fallout 4 from ever being made.

You should've said teleported back to 2009 or 2010 because the game was released in 11. Not a lot of developing done

>Fire and replace the entire animation team.
>Abandon the "2 hands > 2 controls" idea and just make combat fun even if have to force combat to 3rd person.
>Actually finish and polish the civil war subplot.
>No one is "essential" including kids.
>Fix the fucking UI for PC.
>Focus on PC development.
>Introduce paid mods for console only and help siphon funds from console fags into the hands of PC MR
Would be pretty good desu.

Selling the PC version as "the creators" edition specifically for enjoying the game and modding whilst generating content for console types. Pretty ingenious idea. Copyright me 2017 so you better give me my cut shill.

>redesign most of the armor to make sense
>make all the weapons the proper size
>stats system is directly taken from Oblivion
>magic system is directly taken from Oblivion, aside from how destruction attacks work
>casting spells has it's own button like in Oblivion
>no dual-wielding
>drinking potions takes time and has an animation
>all hand-to-hand weapons attach to the waist and not the back
>no crafting, smithing is improvements on owned weapons and armour only
>weapons durability is chance for weapons to break
>depending on how you kill an enemy their armour can be heavily damaged, so most armour isn't worth looting unless you have the skills to repair it
>player's hand-to-hand combat is about making an enemy stagger(creating an opening) before initiating a finishing move
>The intro is different and involves you escaping a dungeon while carrying a dying prisoner who knows the way out. You get to a part where he teaches you the thu'um to blast through a rubble barrier
>You don't need dragon souls to learn shouts
>no dragonborn, power fantasy story

Came here to say this

I would REMOVE level scaling and make harder enemies appear further away from the center of the map.

It would take a lot more room than a Sup Forums post to explain how to fix Skyrim.

>map is very different
>Falkreath is full of farms
>the north coast is dotted with fishing, sealing and whaling villages
>trade caravans from Cyrodiil travel on the roads with wagons
>Hold capitols aren't built at the bottom of mountains, but on hills with no high ground near them
>All the Jarls are all rowdy barbarian warlords
>more snow
>integrated but very streamlined clothing warmth system
>people don't wander around in cold areas badly dressed
>random people don't wear armour for no reason
>fewer non-Nords accept in Falkreath

I'd delay the project to implement co-op play. Then I'd kill the guy who decided to remove athletics/acrobatics. I'd give the ability to challenge Ulfrich or for mantle of high King. Then I'd release a dlc where it centers around being King of Skyrim.

Sounds like a boring drag. Intro change is good.

Yes skyrim has no immersion at all. This is good.

Remove Emil from writer and lead designer position and make him design quests instead.

IN THE NAME OF THE JARL, STOP RIGHT THERE.

I cancel the current skyrim project and hire everyone that made shadowrun and make a morrowind 2 using the shadowrun engine.

>first person to mention the engine

This is more important than anything. I would scrap it all and start over on a new engine.

Get rid of Anduin and make the game exclusively about Empire vs Stormcloak, with the possibility to have a special mission where you can use your dragonborn heritage to kill the emperor of the Empire, become the new emperor, and restart worship in Talos.

The last mission will be about protecting Skyrim from a Dominion invasion that happens after one side of the conflict wins, which results in the dragonborn taking out a majority of the Dominion's forces, which would lead into a DLC where you counter-invade and take over, making the Empire Great Again.

>going in water makes you wet and if you don't make a fire and wait/sleep beside it real soon you will die
>swimming in armour drains stamina faster
>can only take item off in water and drop it

>less being the awesome hero in quests
>quests need NPC that have character arcs and change
>fewer side quest givers and more of them give multiple quests that develop the characters
>reputation system for each faction like in New Vegas
>Hearthfire includes more to becoming a thane, more rights, getting called to arms by the Jarl, owning a farm that gives you money to fund your soldiering
>low initial carry weight and you need bags and pouches to carry more stuff
>most things you find are worthless for looting
>actual loot like jewelry and gold is worth way more

Steal the Dragon's Dogma design doc for combat, hire Obsidian to write the story/quests, and watch the best game ever be made.

Fully integrated vore system.

I would add to this, make the main quest a slow burn instead of thrusting the player directly into it straight from the title screen. Let them choose to not even get involved if they don't want to.

Put Todd stranded on a mountain, and glass the HR department with no diverse hires

>make crafting armor harder (takes more mats and special hard to find mats) but more rewarding (best armor can only be crafted and has special abilities)
>make power attacks and power bashes always stagger and interrupt anything
>make it easier to evade and dodge things like dragon's breath but also make attacks more punishing
>force players to choose one crafting skill (enchanting/smithing/alchemy) but rebalance it so that they're about equally useful
>remove voice acting but drastically increase dialogue options to the level seen in Morrowind

That's all I can think of off the top of my head.

Only good post I've seen so far

>skryim mod shop from Bethesda forces you to download all the mods on the mod shop, even if you didn't buy them but keeps them locked
wtf?

Bethesda hates you.

Does this only apply to special edition or something? I haven't had to do this with my regular version of Skyrim.

>quests don't take place very far from the quest giver
>less of a leveling system
>you don't get given harder quests or sent to the more dangerous areas unless you are apprentice or expert in the right kinds of skills
>mining doesn't exhaust the resource
>you manually heavy strike the resource with the pick to roll a chance to gain ore and stamina is required

>Thieves guild quest is more about thieving and less about daedra worship

>You join the civil war by swearing fealty to a jarl that has Ulfric's side
>earn the rank of thane from them
>when you impress them, they send you to Ulfric who has demanded good men for a task
>if you complete the task well enough then Ulfric makes you one of his housecarls
>alternatively you join the legion as a recruit and work your way up from basic training

>NPC sparring mode with wooden weapons where you can increase your warrior stats without being in combat
>Different NPCs give better stat increases
>The Companions give the best increases for sparring with them but you have to earn the privilege first

>get rid of swimming underwater
>surface swimming only
>no swimming sections of maps
>water is an enemy to avoid at nearly any cost because of the cold

>Does this only apply to special edition or something? I haven't had to do this with my regular version of Skyrim.

I think it's spec. ed. only. I'm really glad I didn't get the spec. ed.

> mods

I just don't get it? Mods are just modern day cheats that we had on games 20 years ago. Why do PC gamers obsess about them so much?

Yes, there are some mods you can do to adjust the graphics and aesthetics, as you can do in many games with normal cheat codes, but outside of that they're pointless.

Mods just ruin the games, if the games weren't good enough in the first place, play something else.

Make a new engine with the flexibilty of Gamebryo, but without the absurd restrictions, ie. unlocked fps, ram, and cpu. Release the game as it was otherwise and wait for the mods again

Of which you have zero technical ability to be able to "fix" skyrim in anyway at all.

You'll have some obscure opinions, half influenced from reading other people's opinions online and the other half based on your desperation to seem intelligent, elitist and controversial.

There are content mods that add quests or puzzles to the game. Some add non-buff reward collectables too that are fun to hunt for.

Do exactly the same thing.
Literal Perfection.

...

I've seen mods of this nature, but they're not the game. It's akin to fan fiction but awkwardly wedged somewhere into the game.

I understand having some incredibly OP weapon, e.g. a nuke mini gun in Fallout, is fun to use and experience for novelty purposes, but outside of that, it detracts from the game.

I'm not trying to be argumentative here, I understand a lot of people enjoy mods thoroughly, but I've never seen the appeal. The point that I've ever used cheats, mods or even game shark cards on PS1, it just signalled the end of my interest in the game.

Remove way point arrows and have npc's tell you directions to places, if the player forgets too fucking bad now you're playing an rpg dummy.

Lmao so random XD

>remove?
The engine
>improve?
The engine

I'd say you're halfway there, but a better option would just be to have questions notes detailing the information you've been told.

Removing map markers would improve all open world titles massively, never mind Skyrim. World map with marker of where your character is, yes, a specific detailed directive of how to get to every check point, no.

No.
If they go that route you are playing a follow the directions sim.
They suck.
Don't believe me try Morrowind.
If you do and still prefer the directions see a doctor you may have a tumor.

I said non-buff reward collectables user.

i.e. tastefully placed lore friendly collectables. An example would be the fallout 4 mod that simply adds more magazines to collect but don't give any buffs. But there is also a magazine display to show off your collection in your house.

In skyrim I was pretty fond of collecting fawna/faries/plants in a jar collection mod.