For me, it's Xenoblade Chronicles. The perfect JRPG

For me, it's Xenoblade Chronicles. The perfect JRPG.

Other urls found in this thread:

ign.com/wikis/xenoblade-chronicles/Quests
en.wikipedia.org/wiki/Monolith_Soft#Games_developed
twitter.com/NSFWRedditVideo

For England, James?

But a single player mmo is not a jrpg

NUH, FOH MEY

Tell that to FF12

that's why it's better than jRPGs, MMO combat is better

>babbys first JRPG

That would be FF7
Tons of people never even touched hte Xeno series

baby's first jRPG doesn't filter out retards

>games that even remotely have something related to socializing is like Kryptonite to Sup Forums

>so butthurt over someone calling your game shit because MMO combat that you screenshot it
This is sad even for a Nintendownie.

It pays to have solid evidence

Why did everything go so wrong with X?
Besides exploration everything just feels like a chore to play, especially because the story is so trash and goes nowhere besides defeat the baddie ayys.

Takahashi's incapability to finish a game

rewritten 50% of the way in to make way for gameplay/online. Also it was their first HD game so they couldn't allocate as much into cutscenes for story

>Xenoplebs
You people are as bad and obnoxious as Kisekifags, yelling every fucking day about your cookie cutter game like it's a gift from god.

>cookie cutter
what did he mean by this

>For me
For you

...

the perfect JRPG is FFV, anyone who says otherwise is a pedophile

>FFV
>story goes to shit when gulaf dies
>job system becomes repetitive halfway through the game
>only memorable track is battle on the big bridge

While FF5 is the best Final Fantasy, it is not the perfect JRPG. The perfect JRPG wasn't even made by Square.

The only perfect JRPG

For me, It's the Dark Cloud series

>single player mmo shit with kill x amount of x and literal fetch quests
>perfect

*the perfect game
**the perfect piece of art
Fixed that for you

People that only own Nintendo products have an habit of overstating how good some RPGs were, because they had nothing else to compare it with.
Golden Sun, Tales of Symphonia, Xenoblade and so on

can anyone name me a good movie to watch while I play, Earthbound.

I'd say the SMT games are overall better than the Xeno games

Are there any other JRPGs besides this and Xenogears where the characters are written like normal, rational adults instead of one dimensional anime blobs?

It was always fascinating to me that the protagonists in Suikoden II actually wanted a normal life more than anything, and the game even gave you the option to run away from the fighting and live out in a cabin peacefully.

Anything but cookie cutter.

>with kill x amount of x and literal fetch quests
You mean those side quests that you only do if you're bad and have to start grinding to get further in the main story?

Fucking retard, you do sidequests to learn more about the world, its history, and its inhabitants, not to grind.

People really liked TLoU

because youre a weeb

>Are there any other JRPGs where the characters are written like normal, rational adults instead of one dimensional anime blobs
>besides this and Xenogears
All of my keks

I said SMT, not Persona
also:
>implying the xeno games aren't weeb
nothing wrong with this though,
I enjoy both a lot along with persona

>Fucking retard
We're talking about Xenoblade Chronicles, not you. 99% of the side quests in Xenoblade Chronicles are literally just fuel for grinding that you can pick up, forget about, and then accidentally complete later on. You don't even have to return to the quest giver most of the time to receive the award - you get it on the spot. The main story is already long enough on its own.

If you somehow thought I was talking about side quests as a concept, you're mistaken.

Except that Chrono Trigger WAS made by Square.

>You mean those side quests that you only do if you're bad and have to start grinding to get further in the main story?
This is why XCX was such a mistake, they actually made sidequesting mandatory.
Probably because if you only did the story the game wouldn't be longer than 10 hours

>animay J"RPG" isn't cookie cutter
Nu-Sup Forums

How does my description of side quests not apply to Xenoblade Chronicles? It was specifically the game I was describing in particular.
Not my fault you only cared about the mechanics and missed out on most of the draw of the game.

>story
I thought we were talking about XCX

For all intents and purposes the side quests in X were the actual main story. The quest for the lifehold was basically just one long side quest.

I pray you're simply forgetting to add an "X" at the end of Xenoblade Chronicles but keep forgetting.

>mechanics of a game aren't important
>main draw of Xenoblade is endlessly pittling away your time grinding
Nintenbros, everybody.

>People that only own Nintendo products
Good lord, what a sad existence

>For all intents and purposes the side quests in X were the actual main story.
That just makes everything grimmer, all the sidequests including the relatioship ones just feels like fluff, the only guy remotely interesting is Yelv.

You are clearly confused, please mention what part of my comment went over your head and I'll try to clarify.

XCX had better sidequest stories than the original game, but that doesn't mean XC was lacking in sidestories, nor that the only draw for completing sidequests was ever the unimportant material rewards.

The whole game was fluff. Hell, both of them were.

xcx > xc

>not knowing what makes Xenoblade so distinct
I pity you, I really do.

Honestly, I think X was fine, ESPECIALLY when you consider that it was Monolith Soft's first HD game. The rest of the Japanese industry fell flat on their faces during their first steps into the HD era, while Monolith scraped by pretty well.

Which is exactly what those sodequests accomplished.

Not him, what does?

MMO with less players

>X
>HD

>level-based accuracy penalty
But other than that, it's pretty damn good.

>automatically heal after every battle for free
it's shit dawg

This. Fucking roastie's first JRPG.

>but that doesn't mean XC was lacking in sidestories, nor that the only draw for completing sidequests was ever the unimportant material rewards.
Look dude, you're barking up the wrong tree. There were some meaningful side quests but a vast majority were dull fetch quests and similar mindless activities. This is a common complaint with the game.

Look at this: ign.com/wikis/xenoblade-chronicles/Quests

400 Quests, and only a small fraction are actually memorable. But I'm not saying they don't exist; a fraction of 400 quests still comes to an okay amount. I was replying to a guy that was saying it was a bad game because of fetch quests and I was saying that the only people who actually do the side quests like those are people who are bad at the game and need to grind (and lunatics, I suppose). If anything you're encouraged to skip those quests. Obviously if you see a side quest that actually looks interesting then go for it but those don't really represent a majority of side quests nor are they what he was talking about.

user, please. Look at their previous games.
en.wikipedia.org/wiki/Monolith_Soft#Games_developed
And yes, 720p is HD.

That wouldn't be a bad design decision if battles were actually hard and fighting was actually fun.

removing resource management, the source of most of the interesting choices you can have in an RPG, is usually a bad decision

Chrono Trigger isn't even the best JRPG on the SNES. The only people who think it is are idiots like you who have never left the Squaresoft bubble.

Yeah, Super Mario RPG for life.

Resource management isn't only stocking up on items.
>the source of most of the interesting choices you can have in an RPG
Says nobody ever.
What's the best JRPG on SNES then?

DQ3

>Resource management isn't only stocking up on items.
you're right, it's managing health, magic, money, and whatever else you carry with you as you explore dangerous areas away from towns
>Says nobody ever.
play literally any wizardry-like

This is more an issue with JRPGs as a whole than just one series

>DQ3
You tried, user.
>you're right, it's managing health, magic, money, and whatever else you carry with you
Yes, what does that have to do with consumables or healing you up after fights?
>play literally any wizardry-like
I wouldn't call stocking up on potions the most interesting choice I could make in a DC, and mind you, I really like Wizardry style RPGs, especially franchises like Elminage, but stocking up on consumables is simply tedious, it doesn't really add anything to gameplay.
Not to mention there are games that have consumables and still heal you completely after every fight, see The Last Remnant, resource management isn't infringed in the least.
Play more games

>Play more games
I play more than just casual JRPGs, maybe you need to try out a new genre or two.

>Yes, what does that have to do with consumables or healing you up after fights?
Automatically healing after every fight makes it entirely optional to go back to a safe area because you're always at your best whenever you're not engaged in battle. You will never have a moment in Xenoblade where you reach a destination by the skin of your teeth, totally out of items and MP, because there's no management aspect to it.
I brought up Wizardry-likes because they are games where most of the decisions you make are directly informed by how many resources you have available to you. Whether or not you decide to run from a particularly difficult encounter, use your last potion on your mage or your warrior, or cast a high-cost spell to clear a horde of enemies is all tied to how you manage your resources, and it's what makes the games personal. The decisions you make are your own, and no two players will have the same experience.

>games have become too accessible
Why is this a bad thing?

I literally just described why I believe that's bad.

>You will never have a moment in Xenoblade where you reach a destination by the skin of your teeth, totally out of items and MP, because there's no management aspect to it.
Yes. Instead, there are fights where you win by the skin of your teeth because of the skill choices and party makeup you went with. Look man, I get what you're saying and I'm fine with systems like that in other games but I think Xenoblade would have been a worse game for it.

>What's the best JRPG on SNES then?
Lufia II, although FFV, Star Ocean, Tales of Phantasia, DQV, Terranigma, and Illusion of Gaia are all better than Chrono Trigger.

You described why you didn't like it, not why it's objectively bad.

>I play more than just casual JRPGs
Sounds like you just play casual JRPGs if you think all of them have bad or easy fights.
>maybe you need to try out a new genre or two.
I play any genre other than sports games though, maybe you should actually try to delve deeper in some genres before making sweeping generalizations.
>Automatically healing after every fight makes it entirely optional to go back to a safe area because you're always at your best whenever you're not engaged in battle.
Yeah, if the game is designed around pointlessly fighting hordes of mooks to wittle you down, then go back to stock up on consumables and do what you were supposed to do in two hours instead of one.
But there are also games where each battle is easily a life or death situation and if you don't pay attention you can be easily wiped out, resource management is still there and is actually better thought out too and less tedious.
>Whether or not you decide to run from a particularly difficult encounter, use your last potion on your mage or your warrior, or cast a high-cost spell to clear a horde of enemies is all tied to how you manage your resources
Except that consumables are just a fuel gimmick that doesn't really take any skill to manage at all and always takes you back to restocking and spamming them, if you think that such design takes somehow more skills in management than having a well designed battle system and fights is your own questionable opinion, but you really should play more games before saying that those that heal you after fights are shit because they have "no management".

It just feels like a waste to me, cutting down the amount of interesting decisions you make moment-to-moment. I understand they did it to make exploration easier, but it makes the action of doing so far less rewarding.
Nothing is objectively good or bad, but I justified my opinions.

Its worlds.

>But there are also games where each battle is easily a life or death situation and if you don't pay attention you can be easily wiped out
You're creating a false dichotomy where resource management focused RPGs somehow don't have deadly life-or-death encounters when Wizardry is entirely based on that concept, plus traps and other dangers of dungeon crawling. Xenoblade is a simpler game, and having a "complex battle system" doesn't somehow make it particularly more engaging (in fact, it's battle system is the opposite of engaging).
>Except that consumables are just a fuel gimmick that doesn't really take any skill to manage at all and always takes you back to restocking and spamming them, if you think that such design takes somehow more skills in management than having a well designed battle system and fights is your own questionable opinion, but you really should play more games before saying that those that heal you after fights are shit because they have "no management".
It sounds like you need to play more games if you think you can so easily restock on consumables, as if you have unlimited funds and inventory space.

I don't know about "perfect" but there are a few JRPGs out there that I am really fond of.

FFX
Persona 4 Golden
Atelier Totori Plus

SPBP

Man, the Atelier games are weird. I was thinking about trying them recently and I looked up the reviews and there are people who think each one is amazing as well as people who think each one is dogshit. And some of the people in each category felt the opposite way with a different Atelier game, blah blah blah, they're all shit apparently.

I appreciate how different they are structurally from other JRPGs

Babby's first 3 RPGs

>It just feels like a waste to me, cutting down the amount of interesting decisions you make moment-to-moment. I understand they did it to make exploration easier, but it makes the action of doing so far less rewarding.
Xenoblade has mmo style combat. If you didn't heal outside of encounters it would be retarded because autists would just use the healer to heal after every battle, and those not autistic will die every 2 encounters

>You're creating a false dichotomy where resource management focused RPGs somehow don't have deadly life-or-death encounters when Wizardry is entirely based on that concept
Wizardy hardly has life or death encounters, the vast majority of monsters are fodder made to wear you down with the few exceptions of Ninjas and the likes who can pose an actual threat to your party, same for the vast majority of DCs.
And since you talk about Wizardry so much you should know since stuff like Demons being able to summon reinforces indefinitely is only there to wittle you down and nothing more, and it can also be exploited hilariously to level up, not to mention that W4, which is considered the hardest game, basically did not have resource management at all.
>Xenoblade is a simpler game
Overrated and unengaging it might be, but saying that it's simpler than Wizardry is a bit too much.
>if you think you can so easily restock on consumables
You're seriously telling me consumables are a problem? In Wizardry games?
Maybe in games like Diablo where you had volumetric inventories, but Wizardry's consumables were hardly a problem, being cheap and losing actual usefulness as the game went by.

The Arland Plus games are pretty solid. Rorona Plus is a complete remake of the original which was dogshit. Totori Plus has the best story imo. Meruru Plus is fun.

That's Chrono Trigger, FF7, and Earthbound.

Not him but I've played tons of jrpgs and just finished Xenoblade recently. While the combat is ass and repetitive as hell, the story and world are the best I've seen from a jrpg.

It's sort of weird seeing people saying that the combat is shit. On paper I totally agree, but for whatever reason I really enjoyed it.

It's because it feels action based and live, even if it's just rtwp without the pause.

>xenoblade
>good

>shit combat system
>"perfect"

>Tons of people never even touched hte Xeno series

Not like they're missing much, since the blade series is worse than gears and saga.

That's not even relevant to his point.

>Wizardy hardly has life or death encounters, the vast majority of monsters are fodder made to wear you down with the few exceptions of Ninjas and the likes who can pose an actual threat to your party, same for the vast majority of DCs.
Maybe if you use a guide and play extremely conservatively at all times, but for regular blind players an unlucky encounter can wipe the party.
>not to mention that W4, which is considered the hardest game, basically did not have resource management at all.
Sure, but it's totally different structurally from the other classic Wizardry games.
>Overrated and unengaging it might be, but saying that it's simpler than Wizardry is a bit too much.
Fewer interesting decisions = more simple.
>Wizardry's consumables were hardly a problem, being cheap and losing actual usefulness as the game went by.
It's true that consumables become useless later on, but early game is usually the most difficult parts of these kinds of games anyways when you're low on money and your team is still weak. That's where the items come into play, like a substitute for later-gained resources.

As bad and atrociously overrated as Xeno and specifically the Blade and forward series are, no, they are not worse than Saga, nothing in the franchise is worse than absolute turds like Xenosaga 2, even the better game in the trilogy is still atrocious and physically painful to play, or rather, watch since there's little gameplay to begin with.

>cherrypicking saga 2 when 1 and 3 are great

Both blade games are mediocre at absolute best. 2 in particular is pushing the boundaries of an offline mmo. Blade is also by far more trope-riddled.

>Maybe if you use a guide and play extremely conservatively at all times
Are you seriously telling me that shit like orcs, creeping coins, slimes or random ass warriors are hard to manage? Maybe if you never played a RPG in your life.
>an unlucky encounter can wipe the party.
The only encounters that can actually wipe you out are Ninjas or spellcasters that can nuke you or row instakill you with spells and those are basically nonexistent until later layers/dungeons, and by then you're probably so fast and well geared you can rape them before they rape you, unless it's a surprise encounter in which case the RNG simply fucked you over and consumables play no part in that either.
>but it's totally different structurally from the other classic Wizardry games.
Not really that different outside of the battles, and even so, it is much more difficult and "complex" than any other Wiz game even though it doesn't have resource management in terms of consumables.
>Fewer interesting decisions = more simple.
That's a completely retarded opinion and I won't waste my time arguing that.
>but early game is usually the most difficult parts of these kinds of games anyways when you're low on money and your team is still weak.
Running around two or three layers of a dungeon or a few dungeons full of fodder before your clerics get enough casts ain't hard user, and it sure isn't the hardest part of the game either, especially when you have Murphy's Ghosts or whatever surrogates to help you out.