Mr.OneLuck here, I finally beat fallout

Mr.OneLuck here, I finally beat fallout.

Anyone else beat it or am I alone on this?

>5 AGI
I'm more surprised you bumbled on through it with that than 1 Luck.
Now go play 2.

>Now go play 2.
Im not playing another one for a while, I'll admit it was pretty good to experience the game but it just drained me mentally plus it took ages.

How? 1 is a really short game, especially by CRPG standards.

>drained me mentally plus it took ages
Sounds like there wasn't much to drain in the first place

I've never played a game like this, only casual shooters and other AAA crap.

it took ages because of that agi. minimum 9 agi or things get real slow real fast.

Yes, you are alone in beating the first entry in a megapopular franchise. The only one.

This was actually my first fallout game. I think I might start 2 next week.

To be quite honest, go try new vegas if you're new. Its nice to start at the start but new vegas is quite the experience

>Spec sneaky charm character
>pick up the jacket and dogmeat
>get to the water chip
>Super mutant *blocks your path*
>Beep boop I am a very ADVANCED ROBOT beep boop
>get the water chip back to the vault with forever to spare
>"Okay, but, like, you should probably solve all of the problems in the world before we'll let you come back inside"
>whatever
>talk my way in to stealing power armor
>have been in like two real fights this whole time
>suddenly invincible but can't hit shit
>dogmeat dies instantly in every fight because the difficulty shot up
>any critical ignores armor and sheers me in half

And that's when I stopped playing. I know you can beat the entire game with two well placed bombs but fuck that.

All three of my companions died too.
Bald guy with hunting experience died to a bunch of raiders during one of those caravan runs. Dogmeat died at the beginning of the cathedral and I accidentally killed Ian when fighting the Master.

So when a companion dies you let them die? Wish I had the willpower to do that. Also
>I accidentally killed Ian when fighting the Master
Ironic

was this response really necessary? will anyone in the topic gain anything from it other than you getting some smug satisfaction from inhaling your own farts?

Did you played Fallout 1 with the restored content or just vanilla?

Anyway, i am not impressed by the fact you beat it with 1 luck, but with 5 fucking agility, like wtf m8, it must have been a drag to do it that way.

Just play 3 it's the best one.

Not him, but there is zero reason to keep companions alive in F1. I always consider them disposable hirelings. Easy came, easy went or something like that.

Yea, when they die they die. You could have multiple companions at once but they dont really last long against enemies especially if the enemies have heavy weapons. Ian died to one burst of my minigun and he was behind a super mutant.

...

They saved my ass on several occasions. Maybe I'm just bad at this game.

Fallout 3 > Fallout 1 > > > > Fallout 2 > Fallout NV > Fallout 4

I feel really weird with the Fallout series/community, seems like everyone praised 2 and NV but I found them redundant and silly

The only reason you want to have companions at all in first game is to have pack mule early on to clean the gear from Khans. Other than that, you either say them to go fuck themselves or they die in first serious combat.
On the opposite end is second Fallout, where companions are highly competent and useful for dozens of things, while the combat and control of their gear is much better.

...

Never happend in any of my gameplays. All Ian was good for was being other target than me when fighting raiders early on, but he was missing most of the time anyway.
Either way, I also tend to roleplay differently in F1 due to entire series of reasons, so I intentionally skip certain quests and show lack of interest in them, as my job is to save Vault 13

Same.

Let's see: Clunky, awkard, tedious control scheme, the sheer arbitrariness of which skills are useful, chokepoint skill checks, random combat.

If you don't think having to constantly reload fights is draining then you're an imbecile. Once you get the power armor - for some random unimportant side-quest by the way - you're pretty much set, but that won't matter jack shit if a Mutie bypasses your armor with a critical hit and kills you with 600+ damage.

Also fuck the fact that if you take too long ,every City gets fucked, but they're all fine when you visit them except for Necropolis. And you can't save the Followers of the Apocalypse no matter what you do because of a cut quest.

Great role-playing experience, but man, if you didn't get into Fallout in 1997 this shit is rough.

I loved the looks of fallout 3. Actually looked and felt like America was hit with a thousand nukes.
The white house with trenches all over.
Downtown D.C. bombed to hell with rubble everywhere.
Small outposts of people barely getting by.
Gameplay overall was mediocre and story was shit. But the aesthetics were its strong point.

...

NV was all about building a high int character to meet a million skill checks. If you played it with a combat centered character you probably didn't get anything out of it.

The Obsidian touch is skill checks, if you want an example just play a few hours of Kotor 1 and then compare with Kotor 2.

Fallout 4 however had exactly one skill check that wasn't charisma and it didn't do anything and was also difficult to even encounter. I believe it was a science check but it might have been Int.

I beat it again this morning. That 5 AG must have been hell though.

>constantly reload fights

Sounds to me like you just got unlucky, built wrong, or were just inexperienced in general at FO1. I died all of twice to crits after getting the power armor. Once was at Mariposa (gatling guns at close range are murder when they crit), and the other was during the fight with the Master.

>random unimportant quest

There's a couple ways to get power armor. One way is to rescue a Brotherhood guy from gangers in the Hubb, and the other is to get the motivator for the ugly suit. I did the rescue mission.

>take too long

They pretty much spell it out for you. The merchants at the Hubb have had people disappearing in fairly large numbers, Vault 13's overseer tells you that the mutant population projections threaten the whole of the Wasteland and it'll all be over in a few months to a year (or so, I forget the exact time span he gives), and the Brotherhood also says something similar.

>1997

I think I first played 1 and 2 in 2001 or 2002. Something like that.