PUBG

Is this the Counterstrike of the 2000-2010 generation?

Overwatch being its TF2.
FF being its WoW.
Heartsthone being its Magic.
League/Dota being its Age of Empires/Warcraft.

...

looks like it. too bad I dont get it. feel like I'm missing out.

when CS was huge I loved it. when COD was huge I liked it. however i don't find the battle royale genre interesting at all.

>pc finally has a relevant game again after like 15 years
>Sup Forums shits on it
lel

Looks like it. A nuclear world war can't come soon enough.

No, counter strike is the counter strike of 2000-2010, TF2 is the TF2 of the 2000-2010, WoW is the WoW of 2000-2010, and Magic is the Magic of 2000-2010.

>I never played any of these games
OP is a faggot

How is this close to counter strike in any way?

You being this dumb/pedantic must be a real strain on your family. My condolences to them.

This game is really truly boring. You just run around the map, kill people who aren't looking at you with three automatic bullets to the body, then die the same way yourself. It's so fucking random and casual. How do people enjoy it?

It's DayZ but for epic people

I don't know.

In terms of uptake and general popularity I'd say it's an apt comparison - CS was a buggy mess when it first gained popularity (dual wielding all pistols was great though). I'm just waiting to see what the current times Half Life will turn out to be.

CSGO is basically the Counter Strike of this gen, I'd say.

>People pay 30 dollaroos for that shit

You could describe CS that way, too.
Also, you underestimate the allure/dopamine inducing qualities of collecting shit/finding good shit. Round after round of stumbling upon or hunting for 'the thing that might win you the game' will draw in many, many addictive personalities.

Fair.

>Also, you underestimate the allure/dopamine inducing qualities of collecting shit/finding good shit.

Maybe this is what doesn't click for me, because it's not fun at all. It's just chores.

...

Yeah, for some it's akin to cracking MtG boosters. PUBG is the cilantro of games - to some people it's the perfect accompaniment to a meal, to others it tastes like soap. It's a chemical thing.

I enjoy games where you find randomized guns, like Borderlands. Standard old guns ain't fun to find.

Any game that can keep 2 million normalfags contained away from other games is alright with me.

No, CS catered to an entire different mindset and playstyle in all 3 of its major forms and has very little in common with PUBG.

It's weird that the casuals latched onto it as hard as they did.

Borderlands battle royale with randomized loot could be exactly the thing that helps gearbox recover from the Battleborn disaster.

I can see it now, crazy top 10 circles with all the best guns having survived in some Darwinian way

CS is still the king. No one will watch pro matches of such a slow game that takes as long as PUBG takes. It also has a massive balance issue. Games like this will be their own thing, not something you compare CS too.

Magic is still the Magic of the era. All the attempts, like netrunner or hearthstone, fail because Magic keeps selling millions yearly.

Overwatch is the TF2 replacement, but that doesn't mean much. Since other games are as well.

Dota2/LoL is the Dota1 of this past few years.... except the fact they both have been around for a long time now.

Also. WoW is the WoW until people stop making it the most popular mmo by millions of players.

twitch and crates probably helped with that

I only watched streams but I get the game. The game takes the last moments of a team match in tactical shooters and extends it. I'm thinking of the old America's Army 2.0 back in the early 2000's. There were certain maps that were pretty big and sometimes it would come down to a couple people alive on each team trying to out manouevre each other. And this was using real world physics with the weapons, AA 2.0 being somewhat of a recruiting tool due to the start of the Iraq War.There was also an old game called Joint Operations which had a similar playstyle but it was a big TDM. This was before small objective based shooters like Battlefield and CoD became popular. I say small in Battlefield's case because the vehicles really concentrated the play area, at least around BF 2. At least, that's how I view PUBG. I think it's novel in the fact that it took the most tense moments in those old games and created a game mode around it.
I just question it's competitive viability because it seems so random based on what you loot and such.

It's weird comparing CSGO to CS 1.6.

1.6 had a community that was built around public servers, each server had it's own little community of players that were regulars and everyone got to know eachother. From there people formed teams and pushed into third party online leagues and that was where you went to play seriously. In pubs it was lots of bants and lots of making friends, 15v15 and larger shenanigans on every map with the goal of just having fun and getting better.

CSGO is basically just 95% Matchmaking which gets rid of all of the old community formed aspects of the game and focuses everyone hard on the idea of competing. Personally I'm not a big fan because it allows and goads people who shouldn't be in a competitive atmosphere to get into one (this goes for just about every game with a Matchmaking system at it's core) whereas back in 1.6 if you wanted to play serious games you had to put effort into it. You knew that anyone in your league matches or old IRC rooms like findscrim/pug were there because they wanted to be there, not because they whimsically hit a QUEUE NOW BREH button on the main menu inbetween shitposting on reddit.

>Also. WoW is the WoW until people stop making it the most popular mmo by millions of players.
Funny, I was contemplating returning to WoW recently (would make new account). Something about that fuckin game.

>1.6 had a community that was built around public servers, each server had it's own little community of players that were regulars and everyone got to know eachother.
Source was still like this wasn't it? I remember finding servers I liked and sticking around. And it was cool how certain servers tracked your accuracy with certain weapons so you could focus on improvement. Though I was never consistent enough to make friends.

>Comparing previous X to now Y.

I get it because of what's trending and popular these days but out of the context of that, the fuck you talking about nigga'.

It's an artistic reflection of reality. Everyone thinks they can be #1. Everyone WANTS to be the best. Sometimes the "best" person isn't the most skilled, but the luckiest. Sometimes your situation and circumstances put you at an advantage or disadvantage against others. People apparently don't have enough of this IRL so they live out the fantasy in-game hoping for that 1% chance they'll prove themselves to be THE BEST.

Yeah source was largely the same as 1.6, if anything it had more and better modded servers.

Zombie run/escape modes were fun as fuck.

No, if anything that'd be Rainbow Six Siege or, you know, CSGO since it's still one of the most popular games on PC.

>TF2 is officially last-gen
>drawing comparisons between CS and PUBG
Alright I can see the parallels between TF2 and overwatch but comparing PUBG to CS is apples & oranges.

>moba is not relevant

Simply epic

>You could describe CS that way, too.
You could, if you were a retard who doesn't understand teamwork and tactics.

>You just run around the map, kill people who aren't looking at you with three automatic bullets to the body, then die the same way yourself.
How is this not Counter Strike 95% of the time?

>comparing pubg with cs

LUL

>FF
>being close to WoW ever
this is where you reveal the true purpose of this thread

At least in CS you have to go for headshots, in this game you just press mouse2 and spam vaguely at the enemy while the ironsights model is still zooming in and blocking half your screen.

If that's how 95% of your CS games go, then you're doing it wrong.
Learn the maps, always keep an eye on the minimap, always check corners when entering a new room, split up when there's a fork in a hallway (so your teammates go down the other forks and none of you can get snuck up on from behind), and hold down the sneak/walk button when you're not sure what's around the corner.

>insanly popular shooter that everybody at the age of 12-18 at this time played

vs

>insanly popular shooter that everybody at the age of 12-18 is playing

Yeah, you right bro. You just can't compare them.

If what OP says is true, I don't want to live on this planet anymore.

That image is fucking pathetic.

>How is this not Counter Strike 95% of the time?
Because most people are competent and can figure out to point in the direction that the enemies appear from 95% of the time.

>FF being its WoW.
What are you even on about? You sound like you don't play any of those games.

You're just shit at the game. I have more fun in PUBG than any other shooter.
>drive by shooting at another team in a car as you're both flying down a bridge at 90km/h running from the zone
>10-15 minute long sniping engagements, needing to heal and change positions/targets often
>reaching an airdrop and looting it before fending off against team after team who start pouring in trying to loot it too, multiple teams fighting each other
>doing all of this then killing everyone and winning the match
Try not being shit next time lol

You're literally just bad at the game. It's not hard AT ALL to win a match of PUBG and kill multiple people in multiple ways while doing it.

I play another FPS professionally and always get 5+ kills whenever I play PUBG, it's just a boring game. Sorry.

I run into the same issue with this game that I do some other multiplayer games

>I only want to play with other people I know, and getting everyone online and interested is rare
>playing can be exhausting because of the gameplay, and so I only want to play some games before taking a break

Pretty bad combination. I can play far more Overwatch or HOTS or even CS:GO because the gameplay is paced faster rather than large buildups

I'm down as FUCK for this idea. Please?

>5+
>thinks that's a lot of kills
>claims to play another FPS professionally
You dumb faggot, just admit you're bad at the game. It's okay. It's the most popular game on Steam right now, there's bound to be a few people like you. I, as well as hundreds of thousands of people a day on the other hand are having a blast with it.

Do you have some kind of mental illness?

No, fortnite is

>thinks Magic isnt still huge

Delusion, folks

how soon can you start? must work for IOUs

>10-15 minute long sniping engagements

>YOU'VE PLAYED 25 minutes
>LAST PLAYED 17/02/2013

>nag friends for ages to play
>they quit after three rounds
every time
Now I just queue for duos

You forget Cuphead being its Super Mario

Rayman sucks dick and crediting anyone at ubisoft as "artist" is being generous. Fuck those frog bastards.

>headshots deal insane bonus damage
>variety of scopes to mount on most weapons
que

dude it's so zanny it's so funny it's so schwifty the element of randomness loool my car flipped and just as it did 360 airborne i got heatshoted by guy who was mid jump on bike top kek twitch.tv highlight here i go i love pubg! donate 2000 usd please

You are retarded, Overwatch is more popular than TF2 ever was, FF is still not as popular as WoW, Magic is as big as ever, hearthstone isn't a new version of anything, there were no even passable CCG's before it and Dota has been popular for over a decade already.

>It's so fucking random and casual.
I swear people talk about pubg the same way most talk about XCOM.

Is RNG the true casual filter?

>counterstrike generation

no one played that shit on pc, it was WoW. The fps for that generation was halo

Its nice user ;_;

Fortnite BR is way better

What a shit generation.

>Is RNG the true casual filter?

No, casuals LOVE RNG because it allows them to beat superior players from time to time

Shitters can't deal with rng and will use it as an excuse as to why they suck, every time

But then why do all the people who are absolute shit at the game cry about RNG? In XCOM that's all they cry about too.
I think you have it the opposite way around, brainlets, can't handle RNG in a game, and it always leads to them finding ways to blame the game why they lost and instead adapting.

Yeah pretty much

Actually, shitters love RNG, while good players prefer games where there is no randomness at all. Games with no randomness favor the better player. In a game with RNG, the bad player can simply roll a bunch of 10s while the good player rolls 1s and that will make the bad player win.

>But then why do all the people who are absolute shit at the game cry about RNG? In XCOM that's all they cry about too.

Everyone complains about RNG because it's bad and causes you to have losses that have nothing to do with your gameplay.

>No real money economy behind the game
>No secondary market
>No trading
Yeah buddy

>I think you have it the opposite way around, brainlets, can't handle RNG in a game,

The two games with the highest average player IQ, Starcraft and Quake, have no randomness. Quake even has it so that shotguns have the same shot pattern each time (a small ring of pellets, then a large one on the outside)

Good players ill mitiate the rng, play with and around with, and will on average will more. Sure, sometimey they also get fucked hard by it, ´but on average they'll prevail
Shitters will not take rng into consideration, will try to bruteforce their way through whatever, will fail, and will then proceed to cry about it like a little bitch nigga
This is true for every single game with randomness

But if they weren't shit they would win.

I love how you unironically think that sounds fun.

>lol
Of course, a redditor.

'playing around' RNG doesn't mean it's a less bad game mechanic.

If you 'play around' RNG, it essentially gives every enemy player a much higher threat level than they would have if there was no randomness.
You can not afford to play as if the enemy player will hit only headshots while sprinting and jumping and hipfiring randomly. Yet with RNG this is something that can happen. If you attempt to 'play around' RNG you will be forced to play so safe that anyone taking risks will get ahead of you.

>Rayman Legends
>no flavor of the month
>a game that came out and was forgotten in a week and that literally no one gave a single fuck about
lmao

But this is implying that those players can't handle RNG games.
I'm also find your claims to be a bit far-fetched, especially the SC2 one.

The rng in Pubg is with the circle and loot, not the shooing mechanics.

Notice the retarded PUBG phoneposter's near-incoherent post, created as he tries to slam his fat greasy American fingers into his Iphone JewS keyboard and accidentally triggers autocorrect on every word.

>The rng in Pubg is with the circle and loot, not the shooing mechanics.

Uh, yes it is. There is an enormous amount of random but spread.
The biggest randomness of all however is who sees who first.

RNG llows for variety not possible without it
Notice how AoE2 maps are randomed to a degree, to discourage the same setups being used on whatever map you find yourself into
In PUBG it influences which areas of the map and what guns you'll be playing in, which makes about every round a fresh experience
There's good and bad rng, and while pubg has some of the latter, it's mostly good rng
Calling rng inherently a bad mechanic is silly

>You can not afford to play as if the enemy player will hit only headshots while sprinting and jumping and hipfiring randomly. Yet with RNG this is something that can happen. If you attempt to 'play around' RNG you will be forced to play so safe that anyone taking risks will get ahead of you.
Well yeah user, risk/reward management is a big part of paying with rng
If you take a car with you into the later circles, you will be more loud and visible, but will be able to mitigate the effects of bad circle roll

>There is an enormous amount of random but spread
No not really. If you are comparing it to Quake, sure, but compared to most games it's pretty standard.
>The biggest randomness of all however is who sees who first.
And this applies to the vast majority of shooters, so it's a pretty moot point.

>The biggest randomness of all however is who sees who first.
This is dumb, there's nothing random about it

>And this applies to the vast majority of shooters, so it's a pretty moot point.

No, in real shooters there is a spawn for each team, so you have a general idea where enemies will be headed from and where the frontline might be.
In battle royale games it's an autistic free-for-all where people teem all over the map like cockroaches, sitting in bushes and leaning out from behind trees, camping one spot the whole game so they can get a single kill and feel good about themselves. It's ultra pathetic.

>pathetic shit players are pathetic
Well yeah. Those guys never win.

>Judging the quality of a game by trading and economy

Fuck you. Just fuck you.

>ff beings its WoW
LMFAOOAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
people liked wow had 8 digit # of players, nobody likes ff and has a couple thousand active users LMAO

10 tickrate lmao
esport and full non-early-access release in 3 months lmao

Why would Overwatch be TF2? They're fundamentally different games, I can play a sniper in TF2 without dealing with several player-produced energy barriers blocking my shots. Terrible even by bait standards.

>X is the new Y
>where X is a very simplified and dumbed down version of Y

Sadly, OP is entirely correct

There has literally never been a truly pubt tier relevant game on the 360/xbone/ps3/ps4 apart from halo 3.

Imagine actually comparing FF to WoW in terms of popularity, even now

>But then why do all the people who are absolute shit at the game cry about RNG? In XCOM that's all they cry about too.
Because shitters will blame anything for them being bad other than themselves.