Increased damage at low health

>increased damage at low health

>10% increase crit chance at full health

>1% damage increase when below 5% health

>increased dodge chance at low health

>increase defense by 50% when full HP

>1% chance of 0.15% poison damage when below 0,019% health at 11:56 PM through midnight.

Dharok is a fucking king

>huge increase in attack power when at minimal health
>stackable to the point of breaking the game

>500% increased fire rate when 5 or more enemies are within range

Increased loot drop rate when low health

>never use that shit because I'm autistic and I don't like to remail below 50% health if I can ever help it

>Windfags

>decreased movement, damage, and accuracy at low health

What are you talking about?

>for the enemies

>mushroom badge stacks with bros moves

>+200% damage and 5% of damage dealt is converted to lifesteal but lose 1% health per second

>increased defenses at critical health

>sacrifice 85% of HP for increased damage

>get lots of cool things
>don't need any of them to finish the game

>mushroom badge

Why did they think that was a good idea? Figured that shit out quickly in my first run, and it made the game way too fucking easy.

Just gotta be confident man.

>life steal/leech/vampire
My favorite buff.

What is... Monster Hunter?

every rpg gives to players overpowered options so even less skilled players can finish it without too much trouble. Difficulty is not a huge concern.

>kill an ally to restore mana

always the most fun

>damage increase based on current percentage of health
>+99% damage while at 1% health

Then they made the risk badge.

>Increased defense while at critical health

>Being so bad you end up at low health

Lloyd's Shield Ring is pretty nice on low vigor runs, especially if it makes the difference between an enemy one-shotting you and letting you survive

>not purposefully using combinations of multiple items and skills to remain at low life always for super low life buffs

>Attack/spell consumes health to cast
>Using the attack over and over gets your HP as low as 1 HP
>After that, the attack/spell becomes spammable with no consequences until killed by an enemy or until you recover

>been stalling in starting a Danger Mario run in Paper Mario TTYD

If you aren't dead it doesn't matter.

...