>increased damage at low health
Increased damage at low health
>10% increase crit chance at full health
>1% damage increase when below 5% health
>increased dodge chance at low health
>increase defense by 50% when full HP
>1% chance of 0.15% poison damage when below 0,019% health at 11:56 PM through midnight.
Dharok is a fucking king
>huge increase in attack power when at minimal health
>stackable to the point of breaking the game
>500% increased fire rate when 5 or more enemies are within range
Increased loot drop rate when low health
>never use that shit because I'm autistic and I don't like to remail below 50% health if I can ever help it
>Windfags
>decreased movement, damage, and accuracy at low health
What are you talking about?
>for the enemies
>mushroom badge stacks with bros moves
>+200% damage and 5% of damage dealt is converted to lifesteal but lose 1% health per second
>increased defenses at critical health
>sacrifice 85% of HP for increased damage
>get lots of cool things
>don't need any of them to finish the game
>mushroom badge
Why did they think that was a good idea? Figured that shit out quickly in my first run, and it made the game way too fucking easy.
Just gotta be confident man.
>life steal/leech/vampire
My favorite buff.
What is... Monster Hunter?
every rpg gives to players overpowered options so even less skilled players can finish it without too much trouble. Difficulty is not a huge concern.
>kill an ally to restore mana
always the most fun
>damage increase based on current percentage of health
>+99% damage while at 1% health
Then they made the risk badge.
>Increased defense while at critical health
>Being so bad you end up at low health
Lloyd's Shield Ring is pretty nice on low vigor runs, especially if it makes the difference between an enemy one-shotting you and letting you survive
>not purposefully using combinations of multiple items and skills to remain at low life always for super low life buffs
>Attack/spell consumes health to cast
>Using the attack over and over gets your HP as low as 1 HP
>After that, the attack/spell becomes spammable with no consequences until killed by an enemy or until you recover
>been stalling in starting a Danger Mario run in Paper Mario TTYD
If you aren't dead it doesn't matter.
...