I swear to fucking god I am so tired of you god damn shitters bitching and whining and moaning about the FUCKING WEAPON DURABILITY.
Get the fuck over it, you don't get to keep your stupid fucking weapons forever in this game. They aren't the fucking point of the game at all and are literally meaningless.
God damn people need to shut the fuck up about their stupid weapons MUH WEAPONS BROKE MUH WEAPONS!! WEAPONS!!!
Muh weppies!! Muh wep wep broke!!! Wwaaahh, I gotta use my second wep wep!! Not my firsst wep wep I liked cause it dod da biggg damage!!! HURRR
COMBAT'S SO EASY TO CHEESE, BUT ALL I CARE ABOUT ARE HAVING THE BEST WEAPONS FOREVER , WISH THEY WOULDN'T BREAK, CAUSE COMBAT IS SO EASY TO CHEESE.
Levi Nguyen
geez calm down user
Xavier Rodriguez
Glad to see this pasta made it out alive.
>be me >spend some time getting the best weppies in Breath of the Mediocre
>They break!
0/10
Anthony Martinez
If you beat the trial of swords don't you get the unbreakable master sword now anyway? Why did you even make this thread?
Parker Jenkins
It's still breakable.
Justin Adams
My problem is wearping durability is that in BotW it gives a poor sense of progression. You almost never want to use your strongest weapon and there's not enough depth to the combat to make up for it with skill.
Jeremiah Ortiz
It's not unbreakable, it still has to recharge for 10 minutes when you break it, but it lasts for a really long time and you can just restore it back to full durability if you enter the trials and leave.
Kayden Turner
I'm fine if they break, but they should be able to be repaired.
And they shouldn't break nearly as fast, especially in the early game, when you go through a weapon or two in pretty much every enemy engagement. Shit is ridiculous and not fun at all.
James Wood
Master mode is fucking terrible. Who thought enemies regenerating health was a good idea? It kills all strategy involved. Now the only way to beat groups of enemies is to brute force your way through damage sponges. The Trial of the Sword is almost impossible to do on master mode too.
Thomas Ortiz
The problem with weapon durability systems, especially one as constant as BoTW's, is that they're complete dogshit. Whoever defends them needs to play more video games.
Wyatt Flores
I was really surprised that you can't even fight unarmed. You should have something other than bombs in case you run out of weapons.
Evan Sanders
Not fun = shouldn't be in the game.
Durability isn't fun.
So many better ways to make the game challenging and desperate.
Connor Bennett
>collecting triforce shards wasn't fun either wtf i hate wind waker now
Angel Bailey
The game is overrated.
Noah Scott
weapon durability undermines exploration, because exploration in this game has, generally, one of three rewards: >shrine >weapon >korok
shrines are fine, but weapon durability means weapons as a reward mean less. korok seeds just get you more spaces for more weapons that break and, after a certain number, almost feel like an anti-reward, because where a cool thing should've been, it's another token towards more inventory slots. to fix this, they should have made the weapons break faster, but introduced a summoning mechanic that cost korok seeds in order to summon an enemy using the weapon that just broke so that you can defeat it and get the weapon, and also a magic system.
it wasn't
Noah Long
There's a reason the remaster toned it down drastically.
Joshua Robinson
Another thing the durability system does is that every weapon you find never feels special. It's going to break after a few minutes of use like everything else.
An important part of open world games is finding cool vistas, secrets and other little things, and with this BotW took finding weapons completely out of the equation. They just don't feel cool, they feel like twigs.
Chase Garcia
>weapons are meaningless
Is combat just meaningless as well, lol
Owen Davis
>a summoning mechanic that cost korok seeds That would mean you'd have to make korok seeds farmable. You'd have to change all the kook seeds' economy around it.
Jordan Phillips
>weppies
Brody Murphy
Combat in BotW is very meaningless. Weapons are found everywhere and you don't have to engage anything aside from the bosses.
Andrew Peterson
I get they wanted to make the game feel more survivalist, but if they wanted that, they should've just added needs to Link instead of weapon durability.
Maybe you need food, water, sleep, shelter. Anything would've been better and more immersive.
Landon Murphy
swords are just buff deku sticks in this piece of shit game.
Anthony Reed
The gear and weapon system should have been like Dragon's Dogma.
>inb4 stats make things too easy or too hard The player's stats were flawed, but there was nothing inherently wrong with the gear itself. If you wanted better gear, you needed to work for it. There is no "best weapon" you can just find. Even the weakest weapon in the game can become one of the strongest.
Oliver Brooks
>I get they wanted to make the game feel more survivalist
that's not what they wanted at all. surely you don't actually believe that?
Levi James
If they really wanted to keep the durability they could have made it last longer, or add smiths to the world, able to repair weapons to full durability, enhance or give them special effects and sell their own selection of weapons on rotation. Maybe even ask for a specific weapon for a premium that you'd have to pick up a few days later.
There's a lot that could have been done about it, but when it comes down to it the game is super barebones.
Ryder Taylor
nah, i just made shit up for the last part, because i don't know how to fix the weapon system and keep durability.
intellectually, i like the idea of having to maintain weapons/shields/armor or they're less effective, having a place to store things you find, and having certain weapon types (and in special cases, certain weapons) be more effective against certain enemies. that would give a reason to use more than just one weapon, but also a reason for the durability system and for players to seek out replacement weapons (if your weapon becomes useless and it's too much work to go refresh it/you don't have the rupees/materials). i feel like in terms of gameplay, however, it would end up tedious, too, so it's rough. i think that durability might just not work well, especially in this game.
Evan Peterson
Then what other purpose does durability possibly serve?
You're not very good at this counter-point thing, are you?
Ryder Martinez
I ran out of weapons ONCE in 100 hours.
Weapon Durability adds to the game. Its great. Its not annoying.
And Jim Sterling is a fat stupid motherfucker.
Caleb Williams
>Even the weakest weapon in the game can become one of the strongest. What? DD has very obvious weapon/armor progression.
Jordan James
Yeah, what the FUCK are you talking about?
Isaac Anderson
>Intellectually.
Just stop. You're not smart. Stop.
Matthew Allen
Durability is ok, so long as you're not constantly breaking weapons on every little thing or flat breaking weapons at all without massively fucking up. There are many games that incorporate a degree of durability well. If you want weapons to become less effective, and a strong incentive not to stick to just one weapon, durability can assist that. In a game as open as BotW there might not be an easy or convenient way to repair your weapons, and you might have to improvise or use backups.
But really though, I think the best way to incentivize players to use a plethora of weapons, is to give them a plethora of reasons to. A deeper combat and weapon system that allows for strengths/weaknesses, stats, ailments, elements, movesets, skills, weight, etc. would all assist towards that goal. As it stands, the only thing that really matters in BotW's case are the stats. The game forces you to use other weapons because you otherwise wouldn't have to.
Brandon Evans
Weapons breaking wasn't annoying.
Weapons breaking as fast as they do was annoying. Shields in particular breaking in like 2 hits was annoying. Being unable to repair weapons was annoying. Being unable to simply buy new weapons from shops was annoying. Having a limited number of weapon slots, that can only be expanded at exponential cost was annoying. Finding a new weapon in a chest while having a full weapon inventory; putting the weapon back, opening the menu, choosing a weapon to drop, dropping/throwing that weapon, opening the chest again, re-equipping the weapon you had on before. THAT was annoying.
The idea is good. The execution just left a lot, lot, lot, lot, lot to be desired. Especially the last thing; navigating Left or Right with the D-pad in menus should drop you to the next row of items NOT navigate between inventory categories. Christ all the god damn inventory fidgeting in BotW is tedious.
Jayden Martin
It was to make inventory management a non-factor in the game. You end up totally bogged down with gear in every open world game, just because there's so much of it. By ensuring that none of your inventory is permanent, (save for the master sword and your armor), you lose that possessive, greedy sense that motivates so many players to hold on to their best gear and the game becomes much lighter and less oppressive. How many times did the average player get overencumbered in Skyrim? A hundred? Two hundred? It just slows down everything (literally) and makes the game more of a chore. In BOTW, you're actively encouraged to use all of the stuff you find in the game and not hold on to it. Basically everything in the game respawns on a regular cycle, so if you break that royal claymore that you found in a random nook, chances are pretty good it'll still be there when you go back later.
It also deftly avoids that problem that plagues TES and every other open world game, namely that a lucky player can get really good gear early on if they're lucky. In TES they avoid this by leveling all of the random loot with the player. This deflates the risk/reward ratio, since you can spend an hour in a random dungeon and come out the other side with a garbage glass dagger that will be useless in a few levels. In BOTW, you can very easily find a sword that does 50+ damage within ten minutes of leaving the plateau, but since it breaks, it's not a big deal. This also means that you can reward exploration much more richly than you could, since even the most powerful sword doesn't break the game when it itself breaks after only 5 or 6 kills.
Jose Jones
That's it. The whole point is to make you not stick to that one weapon and have all of them be relevant, but the way they tried to do that feels completely artificial. You don't use a weapon over another because it's better suited, but because the other one will break. Or on the other hand, you will use the other weapon because it has a bigger number.
For a game that centered around nature, the process doesn't feel natural at all.
Zachary Hughes
what i mean is, it's an appealing thought, but it's not an appealing reality. it's more interesting as an idea ("just like a real soldier would have to maintain weapons," "it provides the player with a reason for exploration") without considering the gameplay consequences ("running back to town every 10 minutes is bullshit," "if i can repair the weapons, there's no reason to use anything but the best; if they break permanently, weapons hold no exploration value"). basically, it's arm chair dev that i think sounds cool, but i'm feel like it wouldn't work well in practice.
would you have preferred "in theory, i like..." or what man, it's almost 4am, don't bully me
got any examples of games with well-done durability systems off the top of your head?
Jordan Williams
Settle down user. Haters simply cannot stomach the success and overwhelming critical appraise BotW has received.
They need something to complain. Something they can point to and say "aha! See?! The game isn't perfect!"
Let them be user.
Ayden Sanchez
I shouldn't have to; this isn't a survival game.
I should be able to use what I want to use; that was the point of getting the weapon in the first place and the entire reward structure of the game.
Henry Wright
>In BOTW, you're actively encouraged to use all of the stuff you find in the game and not hold on to it. Funny, since everyone simply hoards weapons they're never going to use and instead use lower quality ones to avoid expending those more valuable others. The system does the exact opposite of what it's meant to do.
Brayden Cook
You're right, I just thought you sounded smarmy.
Sorry, user. I'm a cunt.
Alexander Hernandez
That's a lovely particle effect. Nice timing on the pic.
Benjamin Brown
There's no reason for weapons to break at all. There are no systems in place to make that seem like a good system. In fact the only thing that interacts with weapon durability is the low damage critical hit you obtain when you break it on an enemy by throwing it.
In a roguelike there is weapon durability in some of them because there are things like finding many more weapons or fixing them. In a game with no RPG mechanics the acquisition of better gear when there's no way to directly improve player strength is one of the high points of an RPG. You can do it shoddily with armor, you just can't do it with weapons and there's no reason for that. If weapons themselves are throw away then there needed to be more variance in individual weapon strengths besides simply having higher damage numbers than weaker versions or an element attached to it.
As it stands, especially on master, the weapon durability hampers the player with no discernible payoff. Because dealing with it ends up requiring farming either gold enemies or lynels the best way to handle the entire system ends up being to engage in as little combat as humanly possible if your count is low and there's no reason for it to be this way.
Adam Turner
nah, it sounds sort of smarmy, no worries man.
Noah King
>weapon durability means finding a new weapon is less exciting Uh, don't you mean "weapon durability makes finding a new weapon more exciting," since you're constantly getting and swapping out items? And since you're often rewarded with a weapon, you don't have to worry about using up your good ones?
Henry Torres
Fuck me I'm tired. I'm out of here
Anthony Young
You're honestly more toxic than the people shitting on the game. "Zelda can do no wrong, it's perfect. Only haters would dare speak ill of it"
No game is perfect, BotW is no exception.
Elijah Reed
>Uh, don't you mean "weapon durability makes finding a new weapon more exciting," since you're constantly getting and swapping out items How can someone see and completely miss the point at the same time? Do you get excited when you find a weapon in BotW? Sincerely?
Samuel Campbell
Stop fighting low level enemies my dude.
Eli Miller
>Quite literally everyone who played Dark Souls II until they tweaked the durability system thought that fastly degrading weapons and carrying around "Spares" was the dumbest fucking idea.
>A zelda game could have simply looked at how DaS II handled solving the problem and avoid similar pitfalls.
>This criticism flies over people's heads and the only problem with the system is that the numbers are all skewed, making weaponry almost irrelevant and choices between weapons never go beyond damage and durability left.
Like they could literally fix this in less than five minutes of tweaking numbers and durability values and everything would be fine, now instead we have a system where every single weapon might as well not exist beyond big hitters that break in say, two strikes (exaggeration, i know).
Wyatt Cook
i guess it depends on the individual, but it doesn't really feel like a reward to me. i remember finding some big sword or whatever near the giant snow sword (something like that?), but it wasn't exciting, because it isn't meaningfully different (generally, they do not enable anything new that other swords don't also grant me), so there's no sense of being able to do something new, and it isn't permanent, so eventually you lose it.
it's a little late, so i'm probably not being clear, but basically: what weapon you're using is almost inconsequential except for the number attached to it.
why respond to obvious shitposters, man?
Michael Flores
Don't you think it's kind of pointless to break two-three top tier Lynel bows fighting one that will give you only one back? How does not using your best stuff translate to fighting only weaklings?
William Russell
No user, BotW isn't perfect. But it's numerous imperfections never amount to anything more than trivial nitpicks or desperate nonsense.
>the game is shit because I can heal myself! >the music sucks! >too much exploration! >the dungeons aren't exactly the same as previous Zelda games!
None of this overshadow the game experience as a whole. Sup Forums will focus on these nitpicks rather than ever simply admit Nintendo made a good game.
>they-they're not minor nitpicks though! The-the cooking system is broken!
Asher Evans
Nah, I don't think it's pointless, I think it's fun fighting a lynel. Who gives a shit about the bow? You'll always get another one.
Justin Lewis
>why respond to obvious shitposters, man? Because I know there are people out there that actually think like that, down to the "holier than thou" attitude, and I can't help but bite.
Dylan Myers
Botw is my favorite game but here are four >Weapon durability >Korok seeds and Makar's mask not helping at all >not that much enemy variety >bosses are pretty boring looking
Nicholas Myers
>DD has very obvious weapon/armor progression Is that not what I was saying? The point I was trying to make is that you can't just come across "the best" and then wipe the floor with everything from that point on. Sure, you can get good ones after beating difficult enemies or finding secrets, but they'll still be trumped by weapons that you've maxed out. If you want a good weapon in DD, you need to upgrade it, then dragonforge it. As far as the weakest weapons in the game becoming some of the best go, it's not always just how physically powerful they are, which is one of DD's big strengths. Maxed out rust weapons may not do a lot of base damage, but they inflict torpor very often, which helps immensely. Again, this is all independent from a player's stats. Every weapon in DD is viable in its own way and player's aren't spoiled for choice. In terms of stat potential, the best gear in the game isn't even available until you beat it. Even so, random gear you've gold dragonforged will always trounce the gear that you haven't put that effort into, no matter how powerful it can become. On top of that, the greater the potential of the weapon, usually the more difficult it is to upgrade.
Colton Anderson
All it does is a nuisance that i have to pause the game open the menu and choose another weapon they could've added extra tension by having the weapon menu not pause the game but bah. Weapon durability is pointless, by the time you reach hyrule castle the game rains so many royal and elemental weapons, just use them all without caring and throw them away when they are about to break, the game doesn't care why should you?
Brayden Brooks
I don't think anyone other than shitposters actually think that it's a bad game. It's not my favourite Zelda, personally, but it's far from a bad game.
>the game is shit because I can heal myself! The healing system is pretty imbalanced, though. It ends up turning into a battle between sponges. But then again how exactly would you balance It? A real time menu? >the music sucks! Kek. People actually say that? For a game that big the only thing that makes sense is ambient music. Listening to Hyrule Field for 150 hours would drive anyone insane.
>too much exploration! >the dungeons aren't exactly the same as previous Zelda games! I personally am glad the series is no longer stuck retreading the OoT structure until the end of times, but maybe it's just me.
Don't worry, I'm with you, but the game has some kinks to iron out. Weapon durability's handling being one of them in my opinion.
Evan Lopez
Dude, just quick select with the d-pad. It's much faster.
Levi Flores
Most of the people complaining about weapon durability barely played 2 hours and didn't get anything that's actually durable.
Hudson Gonzalez
Or at least a quota on how much Link can eat instead of his magical bottomless stomach.
Hunter Lewis
i genuinely don't understand how people can bitch about the weapon durability in this game. were you ever out of weapons and couldn't finish a fight? my inventory is constantly stacked full of high level swords and spears, and i never skip a fight.
i think most of y'all are just stuck in that old skyrim school of thought where you need six dozen chests in one of your eight houses so you can endlessly dump loot that you find and never do anything with it. it's like i'm watching hoarders but with the vidya.
Carson King
This thread was started with a complete shitpost, so why is there so much rational discussion going on here? Am I on bizarro Sup Forums?
Daniel Reyes
The shitpost OP scared off all the usual BotWfags because they knew their regurgitated smug Zelda pics couldn't top it
Alexander Edwards
You know, being able to open your inventory and heal whenever you want is a normal thing in tons of games. Nobody complains about it in Final Fantasy but for some reason its a MAJOR GAME BREAKING FAULT in Breath Of The Wild.
Jordan Jones
>find combat shrine >have to spend four swords and two shields to beat it Its not even hard, its just kinda lame
Jacob White
i'm complaining precisely because of that attitude that weapon durability breeds. it keeps the game from having weapons as a meaningful reward for exploration. i don't think there's a sweet spot between "weapons breaking doesn't matter" and "it's cool and rewarding to get a new weapon," but if there is, the game certainly doesn't hit it.
Easton Ortiz
>start the game >left the plaeatu and headed to hyrule castle >literally never had an issue with durability ever again
Raiding hyrule castle early was fun
Aaron Morales
>>weapon durability means finding a new weapon is less exciting Uh, don't you mean "weapon durability makes finding a new weapon more exciting," since you're constantly getting and swapping out items?
Not him but no. You can't just pick up Lynel weapons and almost every element for elemental weapons are worthless on top of having low durability. So you can go beat up your Lynel but you then have to deal with that little shit breaking, and their weapons are the best option for killing more of them because of all the fucking health they have (assuming you're not just shooting them in the face to death)
It doesn't help that even in Master most weapons you find just laying around are irredeemably shit. There are very clearly in this game good weapons and poor ones and by the time you figure out which is which you're still tens of twenties of hours left from finishing the game. You're not going to kill Lynels with shitty weapons without breaking most of them. That's the problem.
Cameron Rivera
In Final Fantasy you sacrifice a turn that you could be doing anything else. In BotW you sacrifice your...time? Since you can just pause midbattle and eat 50 of 999 apples you have been catching since the beginning.
William Brown
>don't you mean "weapon durability makes finding a new weapon more exciting How? Because of the durability system, weapons are a dime a dozen and you come across them constantly. Even if you find a new one you haven't seen before you still know it'll be just like the rest. You can't tell me you got excited seeing a certain weapon beyond the first one or two encounters, especially knowing you'll just throw it away five minutes later if you use it. Weapons aren't something you're ever "rewarded" with in BotW.
Charles Foster
It is a dumb complaint. I never ran out of weapons. I actually preferred it to other games because weapons had more meaning and you had to use every weapon in the game which made it more fun.
Kayden Allen
Weapons are not even close to the point in BotW.
Jordan Parker
>Nobody complains about it in Final Fantasy Because there is a con to using a turn and throwing up a megapotion. You lose a turn. In some fights with high team wide damage you may potentially put yourself on the losing edge of a battle of attrition.
What's the con in BotW?
Caleb Parker
This
Aiden Gutierrez
Weapons break so that you can't go get the strongest weapon in the game by sneaking as soon as you start and keep it the whole game with no threat and no need to upgrade or change out weapons.
They knew that if they introduced non-breaking weapons you'd just use a single effective weapon the whole game and never explore or scavenge for more.
Carson Johnson
1990's: >Oh man, your weapons actually take damage in this game! That's new and interesting... I like it. Very realistic. 2010's: >weapon durability isn't fun! i want to use the same weapon forever! wahhh I don't like it... btw where's the skip boss fight button in this game, famsquad?
Lincoln Ramirez
A feature that was novel 20 years ago but was never fun isn't novel anymore and is just an annoyance? Wow, so surprising.
Ryan Ward
>They knew that if they introduced non-breaking weapons you'd just use a single effective weapon the whole game and never explore or scavenge for more That's a fault with the combat and weapon system, not an excuse for them to cop-out using durability.
Luke Watson
Weapons are like buffs. You go around looking for good consumables/buffs before fights, use them up, repeat.
Why do you think they should just be fucking permanent objects you keep forever. Why does it matter
Grayson Torres
So like, what about this anons point What about damage buffs and attack buff items? Should they just not wear off? Should they just stay on you permanently?
It's the same concept in any RPG, really. Should you just have a static bonus to your damage but the weapon doesnt matter, or should you be changing things out constantly and deciding when to use what on what monster?
Camden Gonzalez
Weapon durability would be fine if the rest of the systems were also tailored for it. But in BotW weapons have very limited durability yet you can heal for free forever by opening the inventory or/and you've been catching fairies or/and you have the elephant guardian, all the "tension" of a weapon breaking midbattle just dissipates.
Connor Peterson
Sneaking? Are you kidding right now. 1) Sequence breaking is common only when people are familiar with the game and 2) there are many systems that could have been substituted to prevent you from getting the "best weapons in the game"
Because there sure as shit is no system in place preventing you from maxing abusing yellow hearts at the start of the game. Change out weapons? Why would you want to do that to begin with. Aside from the "flavor" of weapon types, if you didn't have to engage in them you wouldn't be assed. The entire differentiation of weapon power is extremely binary between weapon. No unique special attack per, no different animations for attacking. And do you know why I explore? For the sake of exploring. For finding shrines. For getting more seeds. You know why I don't explore? For the specific purpose of getting weapons. If I wanted the strongest weapons within hours of playing the game I'd sneak into the hyrule armory, grab 3 weapons and then put the Lynels on farm. What an absurd statement.
Andrew Adams
Try reading the comments. Nobody is arguing they hate it because they ran out of weapons.
Easton Williams
I don't give a shit about weapons breaking as they are so plentiful, what annoys me is always having to enter that weapon-selection menu every time during a battle
Anthony Foster
But really though, I think weapon durability like in the Way of the Samurai games is cool. Shit don't break through continued use but from rapid use instead. Also, play BotW on cemu and use the item editor for infinite durability.
Asher Edwards
Me in the 90's
>Oh man, your weapons actually take damage in this game? That's fucking tedious. I guess I have to tether myself to a repairman instead of having fun exploring and doing what I want. I hope this doesn't catch on.
Me now: >How is this is still a thing? Fuck this gay earth
Jayden Hughes
>or should you be changing things out constantly and deciding when to use what on what monster? This. But that doesn't apply to BotW in a positive way. The game forces you to do it because there's no other incentive to. It's to hide the fact that the combat and weapons are otherwise extremely shallow and the only thing that matters are the stats.
Jose Watson
I don't like weapon durability system but game' is based on it. You always find weapons so they're not so important It's not bad, just different. Stop hating everything
Eli Morgan
i wish the seeds transferred in the DLC i don't want to flip over all those fucking rocks again in hero mode
i don't have any fucking slots unlocked and im on my last divine beast. only picked up like 79 seeds on my second run
Joshua Green
Good point. The cooking system and being able to pause the game at any time completely neuters any challenge the game has. Everything else, such as defense on armor just becomes redundant.
Levi Rivera
>They aren't the fucking point of the game at all and are literally meaningless.
A major game mechanic being pointless/meaningless is a huge negative, though. I swear half of you fucks on this board don't appreciate good game balance.
Joshua Thomas
>Weapons break in a few hits
Hey, I found this really powerful weapon. I better keep it in my inventory and not touch it, because if I use it when I think I need it, I might not have it for something far more critical
>Weapons don't break
Hey, I found all these really cool weapons. I'll try them out at my leisure and figure out what I like the best, so I can have the most fun with my experience. How is that hard to understand, you fucking apologist?
Thomas Robinson
1990s to 2010s: Shiren the wanderer, Torneko's Mystery Dungeon, diablo, Dungeon Siege, Chocobo's Mystery Dungeon Traits: Weapons break Can find other weapons Can repair your weapon Can empower your weapon Will constantly swap weapons out early on Will constantly improve weapons from game start to game finish
Bonus Round; Monster Hunter - Just use the whetstone Fire Emblem - Hope you can strategize well Dead Rising - make more shit with all the parts you've been tripping over and learn to make it better
2010 and up: Silent Hill Breath of the Wild Traits: Weapons break Can find other weapons
Do you see the difference here? Your comparison is as silly as it is inaccurate. And nobody was prescribed to that "realistic" bullshit in the post team-silent Silent Hills. It was shitty and annoying.
Nathaniel Cruz
Actually, not sure you're right. I always got shit wepaons and used them on shit enemies nd saved my big weapons for good hits on the bigger mobs.
Jayden Clark
>better keep it in my inventory and not touch it, because if I use it when I think I need it, I might not have it for something far more critical that's your own fault though, try to break out of that horrible habit
>Hey, I found all these really cool weapons. I'll try them out at my leisure and figure out what I like the best, so I can have the most fun with my experience. no you won't, you'll just use the one with the highest damage number
Aiden Adams
Bows don't break that easily, Fighting a lynel I would use half a bow, one top tier weapon (which I would get back by killing the lynel) and maybe 1 or 2 good weapons that are nothing special. It wasn't that bad especially when you can carry like 15 weapons by the time you're fighting lynels regularly
Owen Clark
>Hey, I found all these really cool weapons. I'll try them out at my leisure and figure out what I like the best, so I can have the most fun with my experience. Aka >hey this one single weapon does the most damage
>sell all other weapons for rupees
>weapons become boring, useless loot, until you find one that does 1 damage more