One in the pipe
One in the pipe
...
Is it just me, or was KF1 much harder than 2? Sirens, Scrakes, and FP's seemed much tankier too.
Don't think so. KF1 was slower paced, that alone makes it easier.
You mean you walked slow as fuck and didn't have sprint.
I am welding this door
I'LL HAVE YOU BENT
>tfw objective mode with randoms and you fight two patriarchs at once
What the fuck were they thinking
>Have to aim as zerker in 1 or you're gonna get fucked up
>Take both health skills to become an unstoppable killing machine as zerker in 2
2 is way easier, I always think that 1s beginner is 2s normal and 1s normal is 2s hard and so on.
>KF1 is dead
>KF2 isn't
What a cruel world we live in.
>objective mode on sui/hoe
>with randoms
God this games had some weird custom servers, with weird enemies and skateboards
FIVE BY FIVE
who /wanker/ here
It's from three to seven in the pipe now
KF2 isn't very alive now either, it's averaging 2k players. I was a member of twi forums during KF1 prime, now it takes weeks to get a reply about modding.
Bullet sponges and multipliers are lazy way to implement difficulty, i much prefer new behaviors and attacks, it's much more clever in KF2
Here's some cash guys. Take it
MY NIGGA. Gimli that axe achievement was a hell of a grind.
oops forgot pic
>had to actually play that game to 100% a different game
That's pretty damn solid for a game with 6 players per lobby.
First one definitely.
>Sirens usually don't immediately scream when they get within range in the second game.
>Husks no longer track your movement
>Sprinting and bashing give a huge advantage
>Fleshpounds doesn't instakill you even on higher difficulties
There are however few changes that can occasionally make the second game harder like that the head of many ZEDs are constantly moving.
JEEP DEPLOYED
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