What are some games where you can permanently fuck yourself over but only with some effort and/or creativity? Pic related as an example it's not something a player normally does but can do if he chooses to.
What are some games where you can permanently fuck yourself over but only with some effort and/or creativity...
Here is another example from Phantasy Star III: Start up a new game. Before doing anything else, head to the nearest shop, sell your boots, and buy an Escapipe. Play the game normally until Rhys is thrown into the dungeon. Now, instead of opening the chests to advance the storyline, use the Escapipe. You'll be teleported out of your cell and back to the entrance of the dungeon...which throws the game's normal event progression out of whack, preventing you from advancing any further. You cannot interact with the usually-inaccessible NPCs in the hall, and Maia will be placed back in Rhys' room, also rendered moot as her event will not trigger again. It's however somewhat impressive that the developers figured this is something the player can do and gave the king a helpful error message, as seen in the pic.
I guess you can fuck yourself over in Pokémon if you spend all your money, release all your pokemon except one and delete all attacking moves and throw away your TMs. That way you can't buy Pokeballs, nor nor can you attack to level up your pokemon or gain more money.
You can fuck your save up in twilight princess in the sky dungeon if you don't grab a key before exiting the room.
The dragon destroys the bridge and you can't get back due to not having the double hookshot
the power of loot boxes DLC microtransactions
You could always use up all your PP on your moves and defeat enemies with struggle.
You can still trade.
Not sure about Green but on Red/Blue English releases they will literally let you enter safari zone for free if you have no other options which is the only point in the game where you are required to have money. Likewise that is an area that let you catch decent Pokemons without having any good ones yourself.
Sounds extremely painful considering how late in the game that event occurs.
...
There was this shitty game on the PS2 called Nicktoons Unite that I had as a kid.
There's this part where you're on the Flying Dutchman's ship. You are supposed to talk to him, and then kill all the ghosts on his ship to continue. But, if you kill all the ghosts before talking to him, they won't count and they will NEVER respawn. The game autosaves and you are permanently trapped on the Dutchman's ship, unable to progress. You literally lose your entire save.
no this shit oly works in yellow.
The only legit way in yellow is here.
Fight against npc7 go take the ball, save, reset and be stuck forever. In red blue you can also loose your money and pokemon, beat every trainer so you can´t gain money and can´t get surf.
In Donkey Kong Country, you can abuse the warp glitch in the first map area to warp to Orang-utan Gang. Once there, you can't go back to any previous areas because they don't exist.
You can enter the safari zone for free if you're dirt poor, It's technically possible for you to become unable to move from an area, some guy posted various "game over" places from pokemon, where you can make yourself unable to leave.
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Moves like leer have an asston of PP and you could easily black out before you manage to KO anything.
The minus world also qualifies.
Why not just prevent using it at that point?
I once had to replay the entirety of QFG2 because of a mistake.
When entering the final screen of the game you're forced to take a little bit of damage because the statue at the entrance hits you. The problem is I was at extremely low hp and I didn't have any health potions on me and there was no way to get any, so I would always die there.
I know it's a Sierra game so you should constantly be saving, but as far as I know at no point in the series can you get completely stuck like you could in King's Quest, and this was obviously an intended failure state.
Yeah but blackouts aren't gameovers you just get teleported to the last pokemon center you used.
Pokemon doesn't have a true game over state. You're just stuck until you give up. The point is, if your pokemon's a low enough level (and all the other shit the original idea mentioned), you won't be able to win any fights and you can't proceed.
I just recently re-played the whole Space Quest series and it really reminded me what bullshit these KingsQuest type games were. Each of the 6 Space Quests had a multitude of "did you not pick up that 2 pixel item in the background? Well fuck you, game is now unwinnable and you won't even know why"
You could still use an HM. The point of intended failure states is that there's absolutely no way to get out.
More fun to reward creativity than to ban it.
You must be left wing.
Yeah, but as bullshit as those parts are they are intentional. In this case it was an oversight.
Not if your pokemon's just a splashing Magikarp.
>you must be left wing
Was that really necessary?
in code veronica you can leave all your weapons with Claire, and then unknowing switch to Chris
Of course, you have to bring politics into everything to show how smart you are.
You can't trade your only Pokemon. In order to trade, you are required at least 2 'mon on your team.
Yeah, only left voters want to ban positive things.
It's almost a reward for the player. Devs commend the player for thinking outside the box and using an item for its intended purpose properly. However they realized it's game-breaking in this sequence. Preventing the playing from using it entirely diminishes the value of the item because they player then might not be sure if there are only certain situations they can use that item.
You're not permanently fucked there, just stuck until the timer runs out. The OP is fucked because there's no timer in Mario 2 and the only way out is by resetting the console, thus deleting all your progress
>being this stupid
>shigydiggy
Don't you always have a knife in CV?
I thought it was possible to clip through walls like that like how you do for the -1 world.
How do you end up there?
i think you can leave your knife with claire. forgot if chris gets his own one.
The correct answer here is to ignore it.
Yeah, I don't remember either. I *do* remember the knife being OP as fuck in that game though. As long as you have a knife, you're not fucked. Pretty sure there's even an unlockable (or maybe a challenge) for completing the game with just the knife.
I don't know if the trigger has been discovered now but in San Andreas the mission where you rescue Mad Dogg from killing himself won't give you enough time to back the truck up, making it impossible to finish the main story
The pic is from SNES version though which autosaves for you
In Final Fantasy VI there's a small island which has just enough space to land with your airship. Since you can't move from that spot once you land and you need to enter an airship from a different spot to use it, you're stuck. Just save here over your last save and you're fucked.
In ocarina of time you can meet zelda for the first time, and before you talk to her thick ass servant impa, save the game and reset. Then you start in kokiri forest, and impa didn't teach you zelda's lullaby. I think impa was her nanny or something, or body guard? I'd guard her body with my deku stick na mean. anyways you were supposed to talk to impa to learn the song. You can't go back to the castle to talk to impa again, so the save file is dead.
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Paper Mario
You can defeat all trainers currently accessible, waste all the money and then don't have enough to buy a beverage for the saffron city guard, locking you out permanently from ever entering it
If i remember correctly, the trainer sees you, walks up to you and after battling him you move to that spot. If you save and reset the console, the trainer goes back to it's original position.
You have to sell everything you own to buy an escapepipe at that point in the game. I think they just missed it being a possibility until super late.
Makes sense
I thought I was being cheeky by losing all my money in persona 5 on purpose, but Morgana pays your train fare for you at that point.
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>Pokemon AI in Gen 1 is programmed to always use moves that are super effective against your Pokemon's type if possible
>AI in Gen 1 doesn't actually check if the move they use does damage or not
>This means a Pokemon whose only super effective type move is something like Rest (Psychic type) will use nothing but that every turn if Psychic type is your only weakness that they have a move for
>The move Rage locks you into using it infinitely until either you get KO'd or the opponent gets KO'd (prompting you to switch unless you've turned the option off)
>Rage has 20 PP but does not cost PP after the initial usage hits
>By using Rage with an appropriately typed Pokemon against Lorelei's Dewgong, who will only use Rest, the game will be softlocked into an infinite loop of your Pokemon using Rage and Dewgong healing the damage, never taking enough damage to KO him and never being able to run out of PP yourself
With that in mind
>Release (or deposit really) every Pokemon you have except this one appropriate Rage Pokemon
>Delete all of his moves except Rage, and/or non-damaging moves that won't make enough difference to allow Rage to kill
>sell all items, including TMs, deposit HMs in the PC
>Enter Lorelei's room and save the game
>You are now unable to leave (the game prevents you from backing out once you enter the room), unable to defeat Lorelei, and unable to black out since your only course of action is the infinite battle Rage/Rest loop
>The only way out is to erase the save file
There is a theoretical out by having the initial hit of Rage miss 20 times in a row. If the first hit misses, you won't be locked into it and have to use another PP to use the move again. If the initial hit misses 20 times in a row, you can then Struggle yourself to death. But the odds of being able to do that are so infinitesimally low that there's no realistic way you could ever do it without extremely heavy TAS abuse.
Can't rest run out of PP?
gen1 pokemon is so fucking broken it's hilarious. How did they not realize having a hit that forces you to keep going forever would be a bad idea?
Oops, I should've mentioned that Gen 1 AI doesn't have depleting PP.
AI can't.
I mean it's not as dumb as the Toxic/Wrap thing
>You can enter the safari zone for free if you're dirt poor
Only in Yellow, it wasn't a thing in Red and Blue.
What's the toxic/wrap thing?
I think this is a fascinating concept. I love the idea of trying to make it impossible to progress
Its not exclusively toxic/wrap, I guess its about that damage over time can break and deal either way too much or negative numbers
The damage values for Toxic/Wrap/Leech Seed are all stored in the same place, so Wrap and Leech Seed's damage also doubles every turn if the target is afflicted with Toxic.
Wrap in Gen 1 prevents either pokemon from doing anything but using Wrap and being hurt by Wrap every turn for 3-5 turns. So Toxic followed by Wrap is basically a guaranteed kill.
>In ocarina of time you can meet zelda for the first time, and before you talk to her thick ass servant impa, save the game and reset. Then you start in kokiri forest, and impa didn't teach you zelda's lullaby.
Is this actually true? Im not sure I believe it. The game pays a lot of attention to similiar situations; for instance, if you get caught in Gerudo's fortress but don't have the hookshot, the game will throw you back into gerudo valley instead of the jail cell
If I recall, Monty on the Run features several items that make the game impossible to progress and force you to reset.
What's even funnier is that ONLY the manual tells you which items hinder your progress.
there's plenty of bad choices and dumb shit, for instance having a game where battles are supposed to be balanced around typing/moves and such with a type that can hit everything and has basically no fucking weakness.
Midway through Summoner your hand gets incenerated and you lose all your summons. Soon after you go east to get weab summons. In the first area you can use one of those, after finishing it and trying to exit, you get ambushed. If you can't win this fight (which is very likely since the game just took away your best tools) and save in this area you are simply stuck
Wasn't that part of the anti-piracy? Also, game has sweet music.
It was part of the anti-piracy, but still, it counts as "fucking yourself over" in sort of a creative way.
>Also, game has sweet music.
My man.
>I dislike fighting but if you wish, I will show you my power
>I dislike fighting
>Is holding a whip in her hands
>this thread
it isn't personal... but im going to win anyways....
I think it was theorized that Mad Dogg uses the regular civ AI and the peds rioting cheat fucks with it even after it's turned off, so people would turn it on for fun, then off, then save the game and find out they're fucked hours later.
In QFG 1, if you fail to get the magic mirror in the Brigand Leader's room, and try to visit Baba Yaga again, you can't get the "good" ending anymore.
You can still go to the castle von speilburg and get an ending, but its more of a "sure, you lifted the curse, but Baba Yaga will just curse the baron again. Nice job, Hero?"
You can strand yourself in that crater city in R/S/E if you trade/release all your pokemon that can learn fly/dive and drop all you pokeballs.
I played myself into a corner in Code Veronica by saving on the plane before the Tyrant fight. I didn't have enough ammo to beat him and there isn't an item box IIRC.
The whip's for loving, not fighting.
Why are the full versions of Pokemon maps so satisfying to look at?
In Shining in the Darkness, you can fuck yourself over if you discard the Royal Tiara instead of showing it to the King's men whom give you the Dwarf Key needed to go further into the Labyrinth.
/vp/ has a thread about that right now
>several items that make the game impossible to progress
Don't you in fact mean every single item other than the five you're supposed to pick?
Dark Souls 1
get to the first bonfire in tomb of the giants before getting the lordvessel and rest at it
you are fucked over because the only way to get out of there is to warp, but you can't warp before getting the lordvessel
>give Psychic only two weaknesses
>both types' strongest moves deal only pitifully low damage
>Ghost is double-fucked by a programming error(?) that caused Psychic to be Super effective against Ghost instead of not very
I've always somewhat questioned Gen 1's "friendship is power" moral, considering
>the leader of the Team "use Pokemon as weapons for self profit" Rocket is the strongest gym leader
>Another gym leader, Sabrina, and the strongest trainer class in the game (Cooltrainer) use whips
>Blue, specifically lectured for not treating his Pokemon with love, is still the second-strongest Pokemon trainer in the world
I'm not sure but I thought that Pokemon games prevented you from releasing Pokemon that know HMs.
I'm like 90% sure there's a ladder somewhere
This happened to me. Never finished San Andreas because of it.
Don't put so many fun cheats in the game if it'll ruin it.
But don't you get it, user? Red overcomes every single one of those opponents by loving his Pokemon more than they love theirs!
Playing MGR and getting to Armstrong but not having any nanopaste by the time you get to him. The game autosaves on its own, and if you choose to restart the whole level after consuming your paste, you will restart with none, it actually overwrites with the autosave, when it should function as a quicksave but doesn't. If you struggled to get to him (like I did on Vhard) you will not have enough hp to conceivably win as a single hit will take more than half of your hp (even with max hp buffs to 200%). You would have to literally perfect the fight, and the game outright cheats on harder difficulties. All of Armstrong's attacks have a "windup" before the attack proper. Armstrong is the only enemy in the game that will "windup" for a given move, then audible into a different move after the windup, negating any planning or memory you may have set up to even try to win. He is bullshit.
My save is just stuck there as I don't have the skill to perfect the fight due to the audibling of the moves to their visual queues.
Those are the rules of nature I guess.
git gud fgt
super metroid you can kind of fuck yourself over.
that part with the E tank at the bottom of green brinstar, where you fall through the floor and there is a save station to the left. the manual doesnt tell you how to wall jump and the little monkey things dont really help much. they show that they can jump off walls but how would any one think that samus could do it?
That's absolutely fucking wrong. It's not a one way entry into Tomb of the Giants, you can go back into Pinwheel's room.
Night Shade was one of the best moves for low-attack pokemon, although Lick did shit damage and was the only one affected by the multiplier. I'm also not sure if Psychic was really super effective against Ghost, given that the only Ghost in the game was half-Poison (which did take double damage from Psychic).
>I've always somewhat questioned Gen 1's "friendship is power" moral
Given that you kicked the shit out of Giovanni due to your "friendship" and did the same to Blue, I'd assume that was sort of the point.
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Found it. Turns out it was a bit more complicated.
>Ghost is double-fucked by a programming error(?)
No, the only Ghost types were also Poison. Psychic did normal damage to Ghost but there were no pure Ghosts until Gen 2
>but how would any one think that samus could do it?
By trying it out when they realize there's no other way out?
No. You can get all the way to the room right before the Pinwheels and walk right the fuck out.
It's not fun mind you, but you aren't stuck.
There is a way to backtrack through the entire fucking catacombs, even if you don't activate any of the bridges.
Granted one of them requires finding a secret pathway but still, not impossible. In general don't rest past the first bonfire unless you want a long walk back to firelink.
Pokemon faggotry ruining a good thread. We get it, you have autism. Let us talk about something without a minor mention of a franchise derail the entire thread.
How about you post something yourself instead of being a total faggot about it?
I went all the way to the last bonfire on SL I believe before getting the LV. I don't remember why, but I know I've had to walk all the fucking way back before.
Bet (You) wouldn't have replied otherwise
I remember Portal 1 had several ways to become stuck in certain puzzles room with no way out. But GLaDOS recognizies this and frees you after chastising you.
Not a true game lock of course, but still fun.
Lub Lub made a bunch of videos about this.
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Sadly I can't remember what the series is called.
I think it's this series.
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Show a more intricate example that is a product of a complex interaction of otherwise functional mechanics instead of just a bug.
I dare you.