After experiencing initial success, why has appealing to SJW consumers failed to pay off in the long term?

After experiencing initial success, why has appealing to SJW consumers failed to pay off in the long term?

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SJWs are a small group of very loud complainers on the internet, they don't exist as a market

People mostly want fun games.

Real life politics, fake or not, take the fun from games. Games are an escape. This is exactly why for the most part movies that overtly push an agenda don't do well with the general public either. People are sick of it, even if they agree with it.

Also, fuck microsoft for putting this bullshit on my games with gold. This is objectively the worst month I've ever seen.

Gone Home's success has nothing to do with SJWs tho.

How does this game appeal to SJW's? I'm curious because I recently got it for free but haven't got around to downloading it.

Why do people hate this game so much?
I find it quite entertaining.

the only reason this game even got some degree of financial success is because mainstream media was dickriding it like crazy

Sup Forums believes that if a game has lesbians in it and it's not a porn game then it must carter to SJW boogeyman.

Lesbians? What context are they used in?

I would suggest that it did well specifically BECAUSE it hid the fact that it was an SJW game.

Before launch the game was presented as being a atmospheric horror game by the marketing team. In fact, the realization among players that this wasn't what it actually was is what helped kick off it's infamy.

Tragic, it suffered the same fate as Life is Strange.

Romantic? There are two storylines and one of em is about a lesbian relationship between two girls.

Isn't the whole driving force of the game that the sister was a lesbian that ran off to be with her lover?

The entire story is about finding little notes that detail past parts of your families lives. The sister is a lesbian and half her notes are about how hard it is to be a lesbian.

yeah but life is strange was such a commercial failure that it's getting a sequel and was well received by pretty much everyone
take that sjws

Except every major release caters to SJWs in some way or other.

Gamegate is over fucko.

Thanks for the warning.

No it did well because it caught the attention of mainstream media with being relatively progressive, both gameplay and story-wise. We had these kind of stories before sure but none of em was this much on the centre as Gone Home.

What exactly is “””SJW””” about Gone Home?

Most people were upset because it’s a 20 dollar game that last an hour. Only the saddest kind of person gives a shit that it has women and lesbians in it.

are you seriously complaining about being 'spoiled' on gone home

it's gay and it's a non-game interactive experience masquerading as a game

Because the president is a literal rapist

No? I'm genuinely thanking those anons for answering me about the context of the use of lesbians in the game.

I think he might be complaining because he thinks lesbians are icky icky lemon sticky :p

It was seen as a poor game which was praised by critics not for its gameplay but for being socially progressive, i.e., having lesbian characters. I've never played it, so I don't know if the lesbian plot/subplot is actually as prominent as people say.

Where is he complaining? Learn to read.

Sorry user but Gone Home is a game.

>how hard it is to be a lesbian
lel

>the Sup Forums strawman again

People like to play games so they buy games. If you like lectures on cuckoldry and feminism you go to some SJW college.

Turning video games into a lecture on cuckoldry and feminism makes me not want to buy the games.

It's really that simple.

Well if the relationship is subtle and doesn't seem forced, then what's the problem?

>reddit spacing

I don't see much hatred, it's a shit game though and people with brains realize it.

Go back, pretender.

when games like gone home first came out they were genuinely a bit of a breath of fresh air because that was at the tale end of BROWN N BLOOM COVER BASED SHOOTER GUY being every other game

but now its become the thing that every other game is aping to try and chase trends so people are sick of it. especially since the general political climate has changed so much since gone home came out

I don't think GH is a bad house exploring sim but I do wish it didn't zero in so much on the worst storyline, or really was just more of a game at all.

>could buy Gone Home for $20 to read notes about a lesbians parents being meany pants to her and get about 20 minutes play time
>could buy terraria for $10 and get 300 hours of pure fun and adventure

Walking Sims are not that many though. It is still a niche genre.

there's nothing SJW about it
it has a lesbian suicide or whatever, that's it

no screeching about white males, no victimhood politics, no historical revisionism, no everything-is-rape propaganda

just a dyke or two

It's an SJW Game not because it has lesbians and homosexuality-centered plot, but because it has no fucking gameplay, costs 20 dollars, and everyone crawled out of the internet's butthole to say that anyone criticizing it was homophobic. I'm gay and I call it an SJW game because that's what you call a game that sustained itself purely on the social capital you used to be able to get from game journalism. Note how later they released Tacoma and it was higher budget but basically worthless.

>costs 20 dollars
It's 15$ on ps4

>No gameplay means SJW
what?

>Gone Home has not gameplay
It does.

>I'm gay
It does not make your argument any more valid, faggot.

>Tacoma is worthless
I liked it.

>when games like gone home first came out they were genuinely a bit of a breath of fresh air because that was at the tale end of BROWN N BLOOM COVER BASED SHOOTER GUY being every other game

I really hope you aren't serious. The number of "brown and bloom" cover shooters on the market was always exaggerated if you paid attention to the full release list every year. And there was nothing refreshing about playing games where you actually didn't play, but instead held one key down in order to move through an empty 3D space with last gen graphics, no matter if you had been ignorantly playing the same type of game for a few years straight.

Cost is irrelevant, do NOT spend money on Gone Home. I don't regret the couple of hours I spent with it but I also don't regret pirating the shit out of it. It's freeware tier and not worth any amount of actual money.

>nonnatural color dye for a cadet
yeah nah

It has gat characters and it is a video game.

It was praised by critics because it’s actually a pretty good game. Internet troglodytes got mad about that because it isn’t the kind of game they like. So if anyone has an opinion that differs from theirs it must be le evil Jewish Marxist conspiracy.

Go back to what? And what am I pretending to be? Tell me who you think I am.

But it's not a good game.

Well now we can discuss about that. Why do you think it's not a good game?

That's still fifteen more dollars than I'd pay for literally nothing.

No gameplay doesn't mean SJW, don't be a retard. It's an SJW game if the entire games media suddenly explodes and says that any criticism of the game is homophobia, and then megaphones all the criticism of the game to have a Big Discussion and turn shit political. Gone Home itself is basically harmless, but what it was used for was not.

It is in my opinion.

>nitpick a single argument.
nice faggotry my friend

>but what it was used for was not.
What kind of fantasy world are you living in?

Then blame the media, not the game.
Gone Home itself is harmless as you said.

To be a good game, it has to first be a game, which it is not. At best, it's an interactive movie with uninspiring story.

Your opinion is wrong.

Exploring and finding hidden stuff is a gameplay feature.

Okay, here's the rest of your arguments:

It has no gameplay because there is literally none. You walk around. You look at things. You open doors and drawers. That's a tech demo for tech everyone already saw years ago.

Tacoma didn't perform nearly as well in the market, and that's because it was not a game that was not good enough to out-perform Gone Home's incredible mediocrity inflated by game media.

If you make a deal with the devil you're not blameless. I can blame the devil and then also blame you. That's how Faustian bargains work, idiot.

You are literally retarded

At least I don't like Gone Home ;)

>it has no gameplay
>proceed to list things you do in the game.

Wow man really catalyzes my walnuts if you know what I mean.

>It has no gameplay because there is literally none.
>Tacoma didn't perform nearly as well in the market
That does not make a game "worthless" unless we are talking in a capitalist sense.

>"This painting is blank. I can see all the unpainted canvas."
>"The unpainted canvas is the painting."

See above.

>Real life politics, fake or not, take the fun from games.
Wrong youtube.com/watch?v=nv2ONRJ9tMQ

Answer why this is wrong then we'll argue.

>Make a game catering to hyperliberal twitter followers
>Sells like dogshit because their followers don't even play games
>Fuck gamers, self entitled manbaby shitlords

Hearty keks

That analogy doesn't even make sense.

Nobody said "the not doing anything is the gameplay". You said there was no gameplay, then proceeded to list things you do in the game.

I sincerely believe you are being willfully obtuse, because you are surely not actually as stupid as you are pretending to be.

Just because it's things that you "do in a game" doesn't mean it's "gameplay".

The basic structure of a 3D space is not a game, it's the medium you would put a game into.

Because SJWs don't buy the products, they want to have attention and feel like they did something with their lives so they target all forms of entertainment since it's all easily accessible from the confines of their phone/laptop.

That being said, they don't care if the end product doesn't do well. All they care about is knowing they did something to change it beforehand. The end result is usually a double negative for the devs/publishers because they not only lose sales, but also integrity/respect in w/e future projects they decide to make.

Yes, it literally does.

>gamergate bogeyman

Go back to all of these

>funnyjunk
>9gag
>reddit
>tumblr
>gaia

Or if you're one of the new mods...

>suicide

If I made a "game" where all you did was move one block around in a blank and unfeatured space, it would be a thing you can do in a game, but it would not be gameplay. It would be a tech demo for the tech of movement.

>No victimhood politics
That's where you're wrong. Half the game was talking about how hard it was for this white suburban teen female to be gay in a modern day america. If that's not victimhood, I don't know what is.

>gaia
Did I miss something? Out of all those groups gaiafags were the only ones to assimilate themselves into Sup Forums. The rest are still failing miserably.

I think we sort of took Gaia over in return. There's a lot of really weird Sup Forums culture there. It's honestly kind of creepy.

The fact that gameplay was literally washing dishes didn't help.

I mean, it's possible to make some gameplay out of this premise while still having a leftist stance on it. But they just assumed the premise of the game would completely carry it and didn't bother to even minimally engage the player.

Compare this to something like Papers Please, which has a similar "regular person trying to get by as political events happen around them" message, but done far better.

...

Gone Home was a good game, nothing to do with appealing to SJW or not.

There’s a basement where the two lesbians traced some comic book covers to make their own series about smashing the patriarchy and post them on the walls to make sure the player is aware there are lesbians in this game. Not to mention all the times the player hears voiceovers of the lesbian sister complaining about how misunderstood she is. The game is schlock and the whole gameplay is reading notes to hear more voiceovers to unlock more rooms to read more notes about this stereotypical trite.

how was this an sjw game? never played it or watched gameplay of it

>the military photo with the dyed hair.
Written by psychopaths.

bro that's not working with an agenda, that is just accurately depicting being a youth in the pacific northwest of the US. Every teen girl was liberated by Bikini Kill and Riot Grrrl, wanted to smash the patriarchy. It's totally in-line with the 90s of that era, just like taping X-Files. It was depiction of politics, but it wasn't politicized.

90s in that area*

I liked the game because I felt like I was being teased the entire game that something spooky and horror-like was going to happen, but it didn't. I don't think that affect said anything interesting, but it was a noteworthy part of the experience and was obviously intentional.

>cuckity cuckity cuck
Not from Sup Forums btw.

I'm not him, but I'll address it.

This isn't gameplay because there is no goal or objective to it. One of the three requirements I have for a game to be a game is for there to be an objective that is clearly stated and known to the player. Exploring and picking up shit at random is not a gameplay feature because you are not resolving challenges. You are merely picking up objects. It's not a game, for example, for me to walk over to your house and pick up a book off of your shelf. I'm just picking it up. Likewise, this doesn't translate in the game to a suitable task or challenge.
>What if it's hidden?
So what if it's hidden? There's no objective for me to solve that requires finding hidden objects. Often times, there is little reward for doing so in general. While hidden items work as a game mechanic, you must know to search for items. Easter Eggs are not gameplay mechanics because finding them doesn't resolve a challenge or change the functionality of the player ability to resolve other challenges. Therefore, it cannot be a game mechanic.

Because Gone Home doesn't have game mechanics, it is not a game.

>This isn't gameplay because there is no goal or objective to it.
Yaaaaaaaaawwwwnn

The ontology of the word "game" is a fraught and, in this setting, a pointless effort. Anyone who engaged with Gone Home "played" Gone Home. End it at that.
Rooting around areas and inferring stories from notes and environmental storytelling is a crucial part of many games which have assured spots in the gaming canon.

It's objectively a game though.

The success was fabricated by the journos.

>The ontology of the word "game" is a fraught
Hardly. A game is purely meant as a challenge of some sort. A game is meant to challenge you in some way, to either exercise your knowledge or your muscles. Basketball, for example, is a game in which you challenge another team to move a basket to a hoop with limitations on what you are allowed to do and how you're allowed to perform, for example.

What your describing is an interactive experience. It's little different from a movie. Storytelling methods in games are irrelevant to the scope of games. Considering otherwise is a waste of time.

Objectively it is not.

>it's a game because I say it's a game
>I don't need to justify my arguments
>you disagree?
>write me a 40 page dissertation or your argument doesn't count :)))))
Has anyone ever told you that you're fucking gay?
That was a rhetorical question, of course they have. And they're right, you're a tremendous dicksucking faggot.

I don't agree, and discussing it produces zero interesting conclusions. It's a game for all intents and purposes, for the purpose of conversation about its qualities and its affect. If it is a game or not, to find the answer to that question would serve to answer "is it a game or not" and nothing else. It doesn't undermine anybodies experience or thoughts on the game in the end.

lmao mad triggered!

>people still having stupid argument over whether or not something matches their definition of a game

How autistic must you people be? It's a fucking word everybody understand, it simplifies the conversation, refusing to use the word is just stupid.

>y-you're mad though
Nope. And even if I was, in a few minutes I wouldn't be but you'd still be a faggot.

>I don't agree, and discussing it produces zero interesting conclusions.
That's too bad, because that's what a game is. You can disagree with this all you want, but there is evidence to support this argument, where as you're just asserting it's false on the preposition that "People use the word game to refer to it, therefore it must be a game". It's silly and adds nothing to any discussion. Further, the idea that we cannot define the term "game" is similarly ridiculous. It's actually quite easy to define the term in a way that encapsulates all games while also defining that there is a separation between games and non-games, which is an important distinction to be made for gamers and non-gamers alike.

>Gone Home
>good
nah, it was okay until you realized that nothing was going to happen and all the tension just melted away

I've already made it clear that I have no interest in discussing if the game is a game or if it isn't. I didn't read the rest of your post. You qualifying my state as ignorance or anything at all has no affect on me, because, if you cannot tell, I do not care.

>failing to pay off
>life is strange makes it's living off of teenage angst, hipster mentality, and lesbian love

>You qualifying my state as ignorance
Because it is. Like I said, you're calling it a game because people are using the term wrong. This is outright ignorance. This is why other user is calling you a fag.

>because, if you cannot tell, I do not care.
Except you've replied to me several times and even tried the "UR MAD" defense on the other user. If you don't care, just stop posting, and in fact never post again because Sup Forums could use less ignorant people about the subject matter.

>After experiencing initial success, why has appealing to SJW consumers failed to pay off in the long term?
Same reason it hasn't worked for comic books
They don't care about geek culture and never have. They only cared about looking progressive.

These sorts of games can't get any traction unless someone stirs up some sort of controversy around them
Why do you think Brianna Wu talks shit all the time? Because she's a bitch? maybe, but it's a great marketing strategy as well

gone home sucked dick anyway

>CoD
>politics and not history

bonus round:
>CoD
>fun or good