Did you know the first time that jumping on his head would kill him?
Did you know the first time that jumping on his head would kill him?
I let the title screen demo play first, so yes.
You would never be able to beat this game on the first playthrough. Sheer artificial difficulty.
This game shows the true gay nature of the male players, the goomba clearly looks like a cock, and the first thing that comes to your head is jumping on it.
SMB is notoriously hard, so no. I generally learned to avoid goombas. Even now, I haven't beaten the game.
how much of Sup Forums do you honestly think played this game when it first came out, without prior knowledge of how platformers work?
yes, most people here probably knew jumping on his head would kill him.
Super Mario World was my first 2d platformer and I didn't know about jumping on enemies, it came naturally to me.
No
SMB is actually an incredibly easy platformer, because it doesn't require precise timing at all.
>easy
yeah, I think you find Cuphead easy too.
I first saw the game in an arcade and somebody else was playing it. So yes, the first time I played it I knew about jumping onto (most) enemies.
>because it doesn't require precise timing at all.
did you not play past the first levle or something
95% of people already knew to hump on its head because they say someone else play the game first.
The other 5% read games handbook.
SOMEONE POST THE COMIC AND GET IT OVER WITH ALREADY.
See a doctor about your deformed penis, user.
Post the big tits loli playing it.
I don't even recall the learning process I went through to be able to reach the last Bowser.
You have two options, and three lives to try them with:
1)Run in to the Gomba
2)Jump
With 1, you die and get sent to the beginning, so you should learn not to run in to Goombas. With 2, you a) jump on top of its head and it goes away and you get points, so you learn this is good, or b) jump over it, watch it go to the left, learning that avoiding enemies is also a way to finish a level. So, with no prior knowledge or experience of games and not even any language skills at all, you should be able to learn how to play SMB.
?
The end of the game is extremely difficult, just like cuphead, it became popular for how hard it was. The second mario bros wasn't released in the us because it was too hard for them (not a joke). You clearly have never beaten the game before.
It ain't lost levels, but I don't think stages like 8-3 can be called easy
some guy named manuel wrote a little book that told me what to do
The goomba and ? block are very carefully placed. If you hold right, then when you come across the goomba, you'll obviously try to jump over him. However in doing so, you'll accidentally bump your head on the ? block, drop down, land on the goomba, and defeat it. In a single movement you've learned that hitting a ? block from below produces an item, and also that jumping on enemies defeats them. That sort of elegance is how the devs taught game mechanics without a twenty minute mandatory tutorial back then. It's called game design.
The only things you can do at the very beginning are:
1. jump (A)
2. run (B)
3. turn off the game
Running results in death so that's out.
If you jump *over* enemies, that's a valid choice for stage 1-1, but after that you're bound to jump on a goomba or koopa by accident, because the way Mario kills enemies is also the way he keeps moving forward so it doesn't require any extra thought.
>Mario curb stomps an African Mushroomian dwarf right at the beginning of the game
I know it was a different time, but how did they manage to get away with this?
She's too bad.
Super Mario Bros. 3 Was my first platformer that I played on an ancient NES when My ps1 broke
ended up enjoying very much
How did you know the first time that the taser would fry the enemies?
Muh dick!
Who made this and for what reason
Of course.
I read the manual. Games used to come with those.
What comic?