Yfw you realize Mantorok didn't need to summon Guardians because his true servants were humans

>yfw you realize Mantorok didn't need to summon Guardians because his true servants were humans

Other urls found in this thread:

unseen64.net/2009/06/02/eternal-darkness-beta-analysis/
youtube.com/watch?v=60jZMqzSzNc
youtube.com/watch?v=d-9hPtg7tI4
youtube.com/watch?v=7A2SIbfBYeo
youtube.com/watch?v=qHEOh4FRJ1A
youtube.com/watch?v=k1uypyCFNfc
gamestofilm.com/news/2010/04/two-excellent-eternal-darkness-fan-films/
ign.com/articles/2003/06/27/eternal-darkness-tv-show-or-movie
youtube.com/watch?v=LWeXnBH8Ohs
youtube.com/watch?v=LSD9iG7hdUQ
youtube.com/watch?v=rB33TFDfdGA
twitter.com/NSFWRedditImage

I just watch a gameplay and the game look awesome.

Oh neat an Eternal Darkness thread

So what would be the fifth ancient's servants be?

>tfw when unlocking the Mantorok runes.

Not that the game was hard anyway, but felt good.

Sequel never.

Angels, I imagine.

You can emulate it with no problem on Dolphin

The "fifth ancient" idea always like fan fiction to me. Supposedly, it was confirmed by the developer that the yellow runes represent some fifth ancient, but in the context of the game, I thought a thing being yellow just meant it was unaligned to any of the known ancients, like a "default" color. I feel like they came up with the fifth ancient after the fact.

King in Yellow inspired, boom

never ever

I haven't heard of this before now and I never read the book. Do you think that's actually why they chose yellow or are you just bullshitting?

post yfw the whole First World War was but a ploy to ensure the Guardian had enough food

Chattur'gha had red zombies, red bonethieves, red guardians, red trappers.
Xel'lotath had green zombies, green bonethieves, green guardians, green trappers.
Ulyaoth had blue zombies, blue bonethieves, blue guardians, blue trappers.
Mantorok had black zombies. Just zombies though.

So, probably zombies.

I liked it, but never bothered to beat it more than once. The actual implementation of the sanity mechanic kinda disappointed me. On the other hand the switching perspectives and the overall plot were pretty good. It even kinda reminded of Black Mirror for some reason.

That was a thing in the game? I only played it once back then and never got around to replaying it. I quite enjoyed all the alternative history plotlines covering what was really going on. Please elaborate.

I thought of a dumb idea that the sun/skull thing in pic related is the Yellow Ancient (heck the sun itself is an Ancient) since the sun is regarded as the source of all life, it matches the color, and it would be an antithesis to the Corpse god that is Mantorok.

he's just bullshitting

Pretty much just what he said. Before the WWI chapter, you see a scene where Pious says he will start a war to feed the Ancient copious amounts of blood.

In the cutscene when you get the page for the WW1 chapter, it is implied that because the guardians becomes irritated and needs more flesh and bone, the Ancient's servants seek to provide it with more bodies.
Just noticed it right now when replaying the game.

>the whole First World War was but a ploy to ensure the Guardian had enough food

It's possible, but it seems like overkill. Presumably, the Black Guardian* was just eating the dead and dying from a single makeshift hospital. I think it's likely that they simply took advantage of the war for this purpose, and I don't think the game explicitly says otherwise. The ancients being the root cause of the war would not be surprising, if the goal were simply to fuck with humanity in general But doing it simply to feed a few hundred of those millions of people to a monster seems like a pretty lame excuse.

( * The Eternal Darkness wiki calls this boss the Black Guardian, but I don't know if that's canon. Generally, editors on Wikia sites seem to have no problem with posting their own retarded fan fiction as if it were official.)

Awesome! I really need to replay the game!

>you see a scene where Pious says he will start a war to feed the Ancient copious amounts of blood.

I must have forgotten that conversation. I guess I'm wrong here:

Pargon
Pargon
Pargon
Pargon

>The Black Guardian grows restless, my liege. Its hunger, increases, and the binding continues to weaken. We feed it flesh, but I fear it will not guard the relic too much longer.

Maximillian Roivas is best boy and did nothing wrong

Try to spell Roivas backward

>start enchanting the gladius when exploring the mansion as Alex early on
>enemies only show up much later
Funny how despite that, the mansion is still the creepiest area in the game.

Well, he never says he will start a war, but one of the mooks tells him that the Guardian's binding gets weaker or something and Pious mentions providing more flesh and bone. Since the date of that cutscene is not specified, it is very well possible that it takes place years before the war broke out. And I think it is too much of a coincidence that the church that provides food for the Guardian just so happens to be at a place where a mass slaughtering takes place just when the Guardian needs that food.

Why is the fanbase so dead?

The game is pretty old.

GC, hidden gem, you're on Sup Forums where most people weren't even born when it came out

I'm nearly 30 and this game is a childhood memory.
That it's ever mentioned is cool

The number of spells in the game is pretty disappointing, when you consider the number of possible combinations of runes. It would be nice, for example, if 5-point and 7-point spells were not just 3-point spells with some Pargon added. Combining seven unique runes for a bad-ass spell would have been pretty neat.

Some other details of the spell system are really stupid, as well, such as the blue-aligned Recover spell basically having no effect when successfully cast. I'm sure they could have thought of some gameplay mechanic to make it work, such as sacrificing health and sanity for magick, or spending magick to gain even more magick but it accumulates slowly. Instead, we just get a spell that does nothing.

Also, it would be great if differently aligned spells were actually different aside from their color. The recover spell has a unique function (or, as noted above, non-function) for each alignment. The other spells, however, are all nearly identical. You just pick the right color based on the rock-paper-scissors system, and the spell does the same thing as the other colors otherwise. There are some alignment-specific quirks, like the green-aligned Shield spell protecting against sanity loss, but these differences are few and far between. If the spells had more color-specific features, it would have made the game a lot more interesting, and the choice of alignment at the beginning of the game might have been more meaningful.

Overall, Eternal Darkness is a great game, but the spell system has such potential that it's hard not to be disappointed by the final result.

>Denis Dyack, the mind behind all Silicon Knights projects, said repeatedly that in Eternal Darkness it would have been possible to use over 120 different spells. In the final game, however, as we all know, we can get a maximum of 15 different types, if we include the secret effects of the alignment of the purple rune of Mantarok. Perhaps originally is was possible to add to the circle of energy more than two different runes, instead to make just the runes powerful.

unseen64.net/2009/06/02/eternal-darkness-beta-analysis/

Dyack was the original Todd Howard

>15 different types, if we include the secret effects of the alignment of the purple rune of Mantarok
Other than the one that gives you invisibility, what are the secret effects Mantorok spells have?

I'm bumed out the spiritual sequel didn't work out, but it would probably have been shit either way.

>Nintendo's encouraging mature titles to be on the Switch
>HD Rumble would work well with Sanity Effects
>They still own the IP
>TFW this hope is meaningless

I think it comes out to approximately 120 spells if you consider every alignment and every power level. The typical spell has 12 variations: 4 alignments (including Mantorok), and 3 power levels (3-point, 5-point, and 7-point).

Enchant Item: 12 spells (4 alignments, 3 power levels)
Revoer: 12 spells (4 alignments, 3 power levels)
Reveal Invisible: 12 spells (4 alignments, 3 power levels)
Damage Field: 12 spells (4 alignments, 3 power levels)
Dispel Magick: 12 spells (4 alignments, 3 power levels)
Summon: 9 spells (3 alignments, 3 power levels) (there are no Mantorok summons)
Shield: 12 spells (4 alignments, 3 power levels)
Magickal Attack: 12 spells (4 alignments, 3 power levels)
Magick Pool: 12 spells (4 alignments, 3 power levels)
Bind: 12 spells (4 alignments, 3 power levels)

That's 117. I hope I'm not missing any.

There are a few more if you count the 9-point spells used only in scripted sequences:

9-point Dispel Magick: 3 spells (3 alignments)
9-point Summon: 3 spells (3 alignments)
9-point Bind: 3 spells (3 alignments)

In a given playthrough, you can only use one alignment for each of these spells, so if these count as only 3 more spells, we reach exactly 120.

It's still a misleading claim, though. No spell has 12 truly distinct variations. Most of them simply vary in strength, based on power level, and rock-paper-scissor placement, based on alignment.

>Revoer
*Recover

TIER PARGON REDGORMOR PARGON PARGON MANTOROK PARGON

>no one wants to discuss Eternal Darkness

Fuck you too, Sup Forums.

Did anyone ever watch the finalist submissions from the Eternal Darkness short film contest? Yeah, that was a thing.

This is the only one I can find:
youtube.com/watch?v=60jZMqzSzNc
It's not one of the good ones I remember, though.

First place winner: Unloved by Patrick Daughters youtube.com/watch?v=d-9hPtg7tI4
Dinner with Kip by Chris Schwartz, youtube.com/watch?v=7A2SIbfBYeo
Suburban Nightmare by Christopher Reeves youtube.com/watch?v=qHEOh4FRJ1A
Carnal Noise by Francisco Aliwalas youtube.com/watch?v=k1uypyCFNfc
Rewind by Rich Gallup youtube.com/watch?v=60jZMqzSzNc
Viewer's Choice: Cutting Room Floor by Tyler Spangler and Michael Cioni gamestofilm.com/news/2010/04/two-excellent-eternal-darkness-fan-films/

Nice. Thanks

Speaking of Eternal Darkenss
>BY IGN STAFF Nintendo today announced that the rights have been purchased to make a television show or feature film based on the GameCube title Eternal Darkness: Sanity's Requiem. Production company Hypnotic, which bought the license, will also head up development, financing, production and distribution of the television show or movie, according to Nintendo.

ign.com/articles/2003/06/27/eternal-darkness-tv-show-or-movie

And it went completely nowhere

Even if it was unaligned to a known ancient, it would still have to be aligned to one. I always wondered if the yellow ancient was going to be something explored in the sequel or if they were going to never bring it up again.

Dyack said that the Eternal Darkness world has so much more to discover
Then again, he's a hack

Gamecube virtual console when?

>it would still have to be aligned to one.

What I mean is that I assumed yellow was simply the color that they chose for runes that hadn't been added to a red/blue/green/purple spell. When you find one of those basic runes, it's yellow. I don't think they necessarily have to be aligned to anything... unless the basic runes belong to some other ancient and the four ancients we know simply add their color to that unknown ancient's magick. And I guess that's what Dyack was implying when he confirmed a fifth ancient. But it's not obvious from context.

More like: PC remastered version when?

Nintendo owns the rights

I can imagine it translating into a movie or TV series, but I know that it would be garbage if it really happened.

This is one of those cases in which a movie or TV adaptation should just stick to the source material, but you KNOW they would make arbitrary changes to every aspect of the story just so they can call it their own. This (aside from general lack of talent) is why most video game adaptations are rejected by video game fans.

And they're doing nothing with those rights. That's what Nintendo does with IPs that aren't Zelda or Mario. They sit on them. We can only hope that those rights are sold.

Remember how they fucking patented the sanity meter?

I can't think of any "secret" spells or effects. Just that Mantorok Recovery heals all your resource types (health/blue juice/sanity), all enemies are weak to Mantorok weapon enchantment, mantorok shield is the strongest and soaks the most hits, etc. I could be wrong.

The game was amazing. It did some things poorly but Silicon Knights and it did some things so well as to actually cause people to do conpletely retarded things. The memory card one caused someone to flip out and basically break their gamecube, if old mag articles are to be believed. The one where you slowly sink through the floor is good, too.

I really like survival horror games and i'm mad that so few try to innovate like ED did. Even the Evil Within, a game that should have been a knockout had to play it safe and add stealth, remove the original purpose of matches and some really fucking weak DLC.

Other games have used sanity as a gameplay mechanic (even if they didn't display a meter) and I don't remember them getting sued.

Damage dealt by Mantorok spells seem to have a poison-like effect. I think this applies to damage dealt by Magickal Attack, Damage Field, and Shield. It might also apply to items enchanted with Enchant Item.

I forgot about Reveal Invisible having an invisibility effect for Mantorok. That's pretty cool.

>Nintendo 64 Mini
>Eternal Darkness N64 comes with it
youtube.com/watch?v=LWeXnBH8Ohs
youtube.com/watch?v=LSD9iG7hdUQ

Patent law, like copyright law, is extremely specific. If it isn't 1-1 it ain't a part of the patent. Look at PSMove, for example.

Right. I wasn't doubting that Nintendo has such a patent. I'm just saying it doesn't mean all that much.

And I don't think the patent would prevent a re-release of the game, if the rights to the distribute the game itself were sold to someone else.

Do you ever think Nintendo even remembers they own Eternal Darkness?

>that weird chanting noise when going through Mantorok's temple with low sanity

Probably not.

Favorite chapter, weapon, character?

>Favorite chapter
All the ones set in the Amiens church.

The mansion was so fucking comfy. Best hub area ever

It managed to be both comfy and creepy.

My dad bought the game and it's one of his favorites. He used to play it while I watched and gave him answers to the puzzles, like the astronomy one in the mansion. Those where good times, man.

The monk with mace+crossbow, Edwin Lindsay, Maximillian

The one that stick with me always was Maximilian and Peter, the world war 1 journalist.

>Want to find more Eternal Darkness shit
>Unseen64's stuff is limited
>Fan art is abysmal
>Trivia is abysmal
>Advertising is abysmal

Except not finishing the job cause he got scared of spooky madness inducing ghosts from the forgotten city and dying like a bitch in a dirty madhouse cell

Now mah boi Peter Jacob he be the best, even survived the whole shitfest

Lindsey did it better

I love the sound effect that plays when you get an item in the church levels.

I dont remember much of the game since its been so long but I remember that somewhere I read that if you beat the game 3 times with the 3 different color runes Xel'otha sucked btw you'd get to see the real ending, that or you'll get the option to pick mantorok as your ancient when you would start a new game and get a new ancient (possibly the yellow ancient) as your first color

I remember I beat the game 3 times but I dont remember any special scene happening and needless to say there was not mantorok option

Will forever make me think it was cut content or something

>I dont remember any special scene happening and needless to say there was not mantorok option
You do get a special ending scene.
youtube.com/watch?v=rB33TFDfdGA

>Chapter
The ones set in the Roivas mansion

>Weapon
Split between the elephant gun and the two handed sword
I'll go with the elephant gun since there's absolutely nothing more satisfying than one-shotting a golem with an enchanted rifle

>Character
Either Max because of how silly he has always seem to me or that journalist in WWI

>*door banging intensifies*
But seriously that place was the most atmospheric place ever, there were no enemies and yet it sorta made you be on the edge at all times

Only plebs would recover their sanity after each chapter of the book and miss all the cool sanity effects from the mansion

>Roberto gets buried alive in concrete
fucking hell, and I thought Anhony had it bad

Dont remember Lindsey taking down an ancient on his own like my nigga peter

>it's an Alex gets a phone call from Pious scene

oh well fuck me there's an actual special ending although maybe a bit tame considering you have to complete the game 3 times to get it

Still disappointed there's no mantorok ancient vs yellow ancient

So who sent the package of the last ancient artifact?

After beating the game with all three alignments, the ending cutscene is extended to show that all three ancients are dead due to some multiverse shit, and only Mantorok remains.

Being able to choose Mantorok as Pious Augustus' master, however, is not real.

>"Remember me, Alex"

I think the piano man was one of the best aside from the classic alex in the tub
What were other good sanity effects from this game? I seem to remember there were a few specific for some characters

They came up with it before the fact, actually. It was going to play a larger role in the game, but was almost entirely dropped from the plot as the game developed.

Or so I've read, anyway.

weren't they supposedly doing a sequel? i'm guessing nothing came of that.

Dyack hinted there was going to be a sequel when Silicon Knights got Wii U devkits and that they were going to return to a fan favorite IP
Then they tried to fuck with Epic and got rightfully screwed over
Then Dyack decided to make a Kickstarter for a spiritual successor
It didn't work because Kotaku made an article detailing Dyack's numerous fuck ups and the writer of the project got busted for CP. Also Mighty No. 9 was being supported around the same time.
Now he's saying that a spiritual successor is in the works but don't put too much hope in it

One pretty normal effect you can get is your character gradually becoming larger, but by coincidence, I got this as my first effect in the game in one of the narrow corridors of Mantorok's temple. So I saw Elia get so tall she couldn't fit in the corridor, until she presumably got crushed to death as the effect cut away.

Really stuck with me, tbqh.

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