FIFTEEN DAYS

FIFTEEN DAYS
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Sony's gonna announce a successor to PlayStation All Stars at their Paris Games Week press conference on October 30th.

It will be a CG trailer featuring Kratos, Morgana, Crash, and Aloy. At PSX they will reveal the gameplay demo and also feature Nathan Drake, Spyro, Parappa, Ratchet, and Noctis.

GameArts is developing the game. It will also have life bars now instead of the supers kill only system in the first game.

Other urls found in this thread:

ask.fm/PSAS2ask
docs.google.com/document/d/1icTS_lSHvF0YU8jOy7AKrQOJ9RgdPKq08yc1woje39c/mobilebasic
twitter.com/NSFWRedditVideo

If this doesn't convince people than nothing will/

Allan Becker was studio director of Sony Santa Monica who greenlighted PSABR. When he was moved to JAPAN Studio in early 2011 that studio went into a new direction: "global focus".
Even though he is half Japanese and half American they will still be the studio who makes novel, imaginative and creative titles. He stands true to that when he greenlighted the first AAA titles with the studio: Soul Sacrifice and Freedom Wars on the Vita. In 2012 he greenlighted Bloodborne on PS4.

With that being said, there are more AAA projects in the pipeline beyond From Software according to Verendus in 2015 when he mentioned projects that are with partnerships rather than internal he was excited about on PS4.

Game Arts released Dokuro on 7/5 2012 and being silent since then. Sony partnered ways with Superbot Entertainment in early 2013 when it was reported huge layoffs. And there is a reason for that.

Allan Becker was huge part of the greenlight of PSABR. What makes it not clear he could greenlight another Sony brawler at JS and partnered with Game Arts?

Yoshida was asked about PSA at E3 2013 and he said they have to change game mechanics to make a new one. That game was official behind the scenes, it was already in the works.

Game Arts hasn't made a game since Dokuro. They were very active with GungHo as publisher before Dokuro.

gay

They are not going to announce shit you fucking faggot.

Put your fanboy boner away. This was never substantiated and will get cooked by the next smash game.

nobody cares, the first one was utter garbage

Cont'd

We got information from Keiji Inafune in 2013 that development on Soul Sacrifice started in 2011. Freedom Wars began development on March 2011 according to Yoshizawa on March 2014 when he said the game has been in development for 3 years. These games had global focus.

Bloodborne began development on Aug 2012 according to Yamagiwa.

Allan Becker told Kotaku it was chaos at JS when he came there. There were 40 projects in development and the environment was "free-for-all". Nothing got out and nothing sold.

JAPAN Studio at that point was out of touch with the current market and they barely used technology. It was a problem for Allan Becker. He started to cut projects and organise teams and projects. He made many staff at JS unhappy about this change. Some of them felt the creativity was taking away because they weren't used to work on technology and work as teams.

Gravity Rush and Puppeteer were greenlighted before Becker, but Soul Sacrifice and Freedom Wars were the first AAA titles, then small title like Knack. Bloodborne being the first AAA on PS4 because Yoshida said this year to IGN about JS they are very carefully planning and investing in bigger console games.

Cont'd last part

Plus, Yoshida said after they announced Days Gone, Spiderman and God of War at E3 2016. They are done with announcing games too early. They want them more closer to launch. A year in advance to the release year is probably why we haven't seen any new announcements in a while. They are in a good spot now to focus on announced games before they announce new ones that will be closer to launch instead of 3 years like Days Gone (that's not coming out until April 2019).

I forgot to tell the strategy from Sony's external support. The key is to support dev talents instead of looking at studios.

In case with Spiderman, Brian at Insomniac wanted to be director on that project. Keiji Inafune was concepter on Soul Sacrifice. Toshiyuki Yasui at Shift was behind Freedom Wars. Miyazaki is the reason why JAPAN Studio keeps working with From Software.

So what's the reason behind a new Sony brawler outside of Allan Becker? It's not that simple they contact Game Arts and handed over the money and told: "here, make a brawler for us!"

No, I think there is a person working at Game Arts who was a fan of the idea of PSABR but wanted to make it better. That guy is the dev talent and director on this project. Very clean and simple. A external producer at JS had the same desire and contacted studios and among those was Game Arts.

Let's see the evidence Sup Forums

>user leak says that sony would present the sequel at the end of october. This was stated at the beginning of August when we still didn't know that sony would have conference in the games paris week

>user leak says that GAME ARTS is the developer studio of the game. In his last tweets GAME ARTS show interest in PSASBR

>user leak also says that MARZA ANIMATION STUDIOS is creating the CGI trailer for the game. in one of the staffs resumes says "add for a game" and nothing had been released with that category in this year

>Sony update the trademark of PSASBR in the US

>sony showed at the beginning of this year several commercials similars to the Michel commercial of the year 2011 and PSASBR in 2012

So Sup Forums do you deny the evidence? Too salty that Sony is gonna try again and actually make it good this time?

Never ever

Everyone realizes that the original leaker is a games journalist from the UK right? That should add a lot to his credibility.

Here was the leakers ask fm account.

ask.fm/PSAS2ask

this game is exactly what people on the outside think of the sony community
online is just full of level 999 fags with paid skins & icons who STILL play this game just for the slim chance to curbstomp new players
you cannot get anymore sonybro than this

>games journalist from the UK right
>That should add a lot to his credibility.
Pick one

sony can't make good games anymore

I really hope this guy is not bullshitting. PSABR was Wasted Potential: The Game.

Not enough characters people wanted, and an alright fighting system, but with tweaking could have be amazing. They even listened to fans and gave us Kat and were planning Dart as DLC. They had the right idea with cutscenes that had characters interacting with each other and had the personalities down. Add a museum mode to have stuff about Sony history and games from each gen. This game deserves a second chance.

>Implying Sony ever could.

Git gud

Here is a google doc of some of the info (not all) that he shared about the game

docs.google.com/document/d/1icTS_lSHvF0YU8jOy7AKrQOJ9RgdPKq08yc1woje39c/mobilebasic

Can't fucking wait for this game. First game was great and Nintendo fanboys acted like it was shit because they were too scared to admit that Smash Bros was beat at its own game.

Kinda sad but funny really.

Which characters would you like to see Sup Forums?

I'd love to see Gex, Lara Croft, 2B, and Blasto!

Fat Princess or no buy

Why Fat Princess?

I mean I like her game but why is she such an important character to you?

Where the fuck is Abe?

He's into fatties
That's it

>Implying Smash won't have a new game with the fucking Doomguy in it

if she not in no buy.

give me some good females fanservice please.

Anyone else happy that they fucking removed the god awful super mechanic from the original?

That killed the game.

This, plus she was my main. She's pretty fun to play.

I'd say Parappa or no buy, but he's pretty much a given.

I want more lewd Kat outfits

Supers are a fun idea, but making them the ONLY way to kill opponents was dumb as hell.

This. So much this.
There's the potential, it's just a matter of using it wisely.

I don't mind supers doing damage. It seems that is what the sequel will have.

Life bars and a meter to build up your ultimate attack.

The original game had such a shitty budget. Plus Sony PR marketing was just as bad too.

This successor sounds like they give a shit now.

And also, a studio literally making their first game ever.

Yeah that too.

GameArts has experience. Plus with much higher budget and Sony actually caring this time, this game will be a big success and an awesome game.

I also want Carmelita, Lammy and Yumi

>FF, Persona, Crash, and Spyro
Would be pretty crazy if it were true, I'd just hope it'd be an actually good game though.

I can't believe Spikat is canon

Crash, Spyro, Noctis, and Morgana

Two of the most requested characters and two JRPG characters. All were missing from the original game.

The third party line up from the original was Heihachi, Donte, Big Daddy, Raiden, and Isaac Clarke.

Yeah, sequel sounds much better and hopefully its true.

Didn't Sony say they were gonna have big announcements at Paris Games Week?

Makes sense that this would be announced there. Seems like a pretty big announcement.

If there isn't any Katamari love in this game then no buy

Fuck the haters. PSAS2 will be the best party brawler of all time.

They are on 2 different systems you doofus, 2 different audiences

I'm interested, actually. PlayStation All-Stars was a potentially great fighting game dampened by a shitty super system and UI that felt amateurish and rushed.

God that UI was fucking awful. It makes MVC:I look amazing.