>game is incredibly hard for the first 2 hours
>braindead easy for the next 38
Game is incredibly hard for the first 2 hours
You talking about Yakuza?
Thats Xcom baby!
>Overwatch matchmaking
Every game in this series
Sup.
fractured but whole
>fractured but whole was hard at any point
>video games
>hard
how can you faggots be this bad at your own hobby?
Jesus fucking christ games are supposed to have some ounce of challenge.
>game is hard because you dont have the controls nailed down yet and you havent unlocked shit
>1h later you have end game content unlocked so it makes later stages easy and you know controls well enough
Gee, I wonder. It has to do more with progression phase than the game being bad in itself, most open world games have this issue since after the tutorial you can just grind stuff to get endgame gear and beat the shit out of anything with ease
Hello Witcher 3 on deathmarch
>Game starts out nice and hard
>You start unlocking more stuff through the tacked on 'RPG elements'
>Game turns into a snoozefest
Happens in so many recent open world games. I get why the progression systems are in place but dev's often completely forget to beef up the enemies later in the game.
It's especially bad in a game like HZD where you basically are forced to max out all skill trees. It would have been way better balanced if they would limit the skills you could pick before reaching end-game.
More like game is boring as fuck for all hours
the first few battles are tricky on mastermind
>download MGSTPP
>game starts off cool with your weapons having no silencers or low dur silencers so you gotta count shot
>get out of first mission and grind everything to 4 stars before even getting to 30%
>only hard part now is how autistic you are aboubt infiltrating
Same shit happens with all open worlds now
That fucking darksouls clone lords of the something something.
dont mind me
Starting Dank Arisen on hard mode
>can't ability spam with the new stamina cost
>can't risk leaving yourself vulnerable even against shitters
>fights against strong beasts are more intense since one or two hits will drop you at full hp
>FUCKING BATS
Then the double exp gain catches up and it's facerolling all the way to post-game for maybe an hour or two, then again to Bitterbutt Isle. Or you can go straight to Bitterbutt Isle for a longer challenge but you know fine well that character is never bothering with the vanilla content at that point
Maybe if you are retarded. Play more MegaMan battle network.
TPP isn't a difficult game, but getting S rank can be tricky.
I agree. Open world games are notorious for going off-balance from things being unlocked. I tend to avoid health upgrades in these games, which offsets the overpowering quite a bit. The DLC loot-crate and preorder bonus shit is especially tasteless for this, throwing you high quality in-game items that ruin the difficulty and upset whatever balance it had.
It's not really related, but the way Far Cry 3 worked with clearing enemy camps was similarly awful. You'd "unlock" the enemy being removed from the area you liberate, but the biggest charm of the game was being pursued and hunted by them. If anything, enemy presence should of become almost overpowering when you did this.
Not ball bustingly difficult but you are pretty strapped for cash, items, and equipment, which is surprisingly remedied by taking the harder path through Sylvarant right before Izoold.
the first few bosses are easy as fuck though.
Kingdom Hearts 1, a hundred percent
Most RPG games seemingly have inverse difficulty curves. They start at their hardest, and then get progressively easier as you level up. The developers can only design a decently difficult first boss, because thats the only time they know that everyone will have roughly the same stats.
Every subsequent boss in an RPG always feels like it is designed to be beatable even by someone who fucked up all their stat allocation and avoided over half the battles on the way.
This game's difficulty curve is fucked. It looks more like a triangle. Everything gets progressively harder until O&S, and then everything gets progressively easier after you beat them.
Every strategy game
Nioh suffers from this so badly. The game seems so difficult at first, but once you know the controls the game becomes dynasty warriors tier brain dead. It's made especially bad after you beat the second region and get access to all those broken onmyo magic spells and ninjitsu techniques, which barely require any stat investment to use.
any survival with crafting elements