How in the hell did they POSSIBLY expect you to know to jump into the pictures...

How in the hell did they POSSIBLY expect you to know to jump into the pictures? It's literally impossible to know to do that

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What is a manual

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Read the manual
Play the demo in store
Watch any commercial for the game
Read any review of the game
>impossible

Yeah but reading is for losers

they didn't expect nig-nogs to buy it

what is a pasta

This isn't a good look for you nintenbros, first the bing bing wahoo shit and now you don't like to read? Oh boy.

the mushroom guy in the hall tells you

They made the paintings ripple like water when you bumped into them, making the player think they might be able to interact with them somehow.

I know, what a crazy thought, for the player to be inquisitive instead of brain dead stupid?

So how do you know to press Start if you dont read the home screen?

imagine being so retarded that you think the castle is a museum simulator.

Rofl OP is fucking stupid

they only ripple when you jump into them

>1996
>pasta

Really? I thought they all did, unless im only thinking of the one down underground with Mips, that isn't a painting but just a secret world.

my mate told me

and how did your m8 know

and when you are near it

youtube.com/watch?v=Sk5VuyiqnN4
4:50

How do you know you're buying an n64 game if you don't look at the box

>walk close to the wall anywhere near the painting
>it wobbles with a fluid-like animation indicating the player should take an interest in it

Pasta or not, I can shitpost all I want you aren't my dad.

his dad is nintendo

>castle is full of doors with stars on them, leading you to reason that they are somehow significant
>only one door is open when you first enter the castle upon starting the game
>painting is the first thing you see upon entering the room
>geometry of the room leads you to the painting
>because the game already takes liberties on how reality operates (like you arriving at the castle through a pipe, or a guy on a cloud controlling the camera), you figure that maybe you can jump into the painting because why would there be an obviously significant room with nothing of interest in it?
>even bumping into the wall causes the painting to ripple like a pool, giving you the hint that you can jump into it
You weren't supposed to know, you were supposed to easily figure it out though.

It isn't?

holy shit dude i always thought those bombs were shocked at something and they were covering their mouths with gloves...im retarded

So if you walked past a plate of jello and it wobbled you'd jump into it?

Litterally nintendo was in bankrupcy since the beginings but nintendo fans giving all his money is the only reason they live

my bad

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No but if i walked past a painting that rippled i fucking would.

I know you need to be funny with your food analogies but a comparison is not even necessary.

Leaving aside the manual and toad mentioning it, Mario 64 was highly anticipated. Everybody already knew you jumped in the paintings before the game even came out

>my first 3D open world experience was Sonic Jam
>pretty content with the tiny world and lack of gameplay
>get Mario 64 for xmas
>still pretty content with the tiny world, but disappointed there's nothing else to do (Sonic Jam had the Mega Drive games with it)
>find out some stupid amount of time after that you have to jump in the paintings

You spelled can't wrong

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21:06
go to bed user, there is people in the other side of the world who want to discuss formally about how Nintendo do the shittest job in the word without a tutorial in a Sixtyfour (64) bits platform

It was an early 3D title. Give them some slack. On the whole however, I agree

I work nightfill retard

you could always look at the pictures and go from there.
Since some info at least as that is better than none

Seems entirely rational and logical.

You never once talked to the toad in the main hall?

No, all I ever played was platformers. Reading is gay.

From ripping off Zelda's illogical puzzles a bit too blatantly

Most all platformers have reading in them. Even the original SMB.

HOW WAS I SUPPOSE TO KNOW

how about a pool of jello?

I'm not speaking in absolutes. Were there time I read shit in games? Yes. But given the context of what Sonic Jam was and what I thought Mario 64 is, you can kinda see how I was lead that way.

I guess? I grew up with the original FF, Dragon Warrior, and Mario, so any chance for me to talk to an NPC was a chance for me to learn more about the world and show off my mad reading skills. That people don't read in games still baffles me to this day.

>120 stars
You already knew

>Peach has no furniture
>Literally nothing besides all these creepy paintings

You could cut the tension with a knife, it's pretty clever narrative device Plus there's the Toads if you literally are braindead.

how were we supposed to know?

It's obvious cause there is literally no dead end in the whole castle.

Again, a toad tells you that bowser has minions hiding in paintings, and even in the very walls of the castle. READ NIGGA

Must not have that hard seeing as i was 6 years old when i first played SM64.

Then what did you just do to respond to those posts?