Metroid Thread

Just finished it. I wish it had more sequence breaks, and I didn't like the artstyle, but it as still a 4/5.

Is it selling enough for a sequel?

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business.financialpost.com/technology/gaming/nintendos-sakamoto-on-metroid-the-essence-of-the-game-is-like-a-microcosm-of-our-daily-lives
youtube.com/watch?v=zPnwuYPkHG4
youtube.com/watch?v=07hY4itOaZQ
eurogamer.net/articles/2017-08-23-returning-to-metroid
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>Is it selling enough for a sequel?
It's called Super Metroid and it came out 23 years ago

According to Nintendo it did

Sakamoto: “For the time being I’d like to leave [Metroid’s future] up to the imagination of all the fans who’ve supported Samus,” he said. “I think it’s likely their imagination and my own vision are in synch, and that’s what I’m hoping for.”

business.financialpost.com/technology/gaming/nintendos-sakamoto-on-metroid-the-essence-of-the-game-is-like-a-microcosm-of-our-daily-lives

I hope you’re ready for Metroid 5 on the Switch.

Let me rephrase my question.

Is the remake of Metroid 2 selling enough to warrent a futire Metroid game on the 3DS or Switch?

That seems kind of ambiguous.

Get 100% items and watch Chozo Gallery for what is literally a teaser for the next 2D Metroid.
tl;dr yes

See

They said that about Dread, though.

>I think it’s likely their imagination and my own vision are in synch

Coming from Sakamoto I doubt it. Though maybe he saw the light after Other M.

The chozo thing IS Dread

2D (in) Red
2D Red
2Dred
Todred
To Dread
Metroid: Dread
2D being double meaning that it will be 2D-style Metroid

You fags clearly don't play MercurySteam games since you can't figure out what is classic MS-style riddle.

Yeah like that teaser at the end of Prime 3 that they totally followed up on

Prime 4 is being made faggot, so yes, they did follow up on it. Also they repeatedly said that Dread was never cancelled, they were just looking at concepts to make it. The time is clearly now.

Time for a confession.
I think Fusion has stellar writing and the X are the most effective antagonist in the series.
The way the station gets permanently changed due to the X's actions and how we're given slight hints as to the nature of the X really help sell just how dangerous they are. Reading the last monologue about how the X are gonna use the federation as a stepping stone to expand throughout all of the galaxy gives me chills

They actually are following up on it, there was a teaser at the end of Federation Force.

Where have you been, several interviews already confirmed he saw the light and wasn’t doing anything like Other M ever again.

>Is it selling enough for a sequel?
We still don't know.
Seriously where the fuck are the sales figures?

They don’t I bet these are the same “muh Metroid is dead” fags that were frequent before Samus Returns announcement.

Fusion is better than I remember it being, but the dialogue wasn't great. The SA-X parts were great.

They followed up on it, dipshit, now they’re following up on Dread.

>I admit it Sup Forums I like this good game, I confess!

whoa

Fusion has two cardinal issues:
1. Literally no sequence breaking (and they took out wall jumping and bomb jumping as further fuck you to players to ensure nobody does any sequence breaking)
2. Unskippable dialogues which make replaying the game a fucking chore

I thought the dialogue was passable at worst and very effective at best.
Adam dropping the fact that SA-X reproduces asexually surprised me, didnt even think of that when I first played.

Hey now, we're always at each other's throats about whats the best metroid

It's subjective, but for me the writing in Fusion foreshadowed all the worst parts of Other M, with the overbearing authority figure the game expects you to care about.

Foreshadows? Nothing about Fusion suggested that Other M would exist or be how it is.

The writing in Fusion is leagues above Other M, anyways.

>Literally no sequence breaking
Neither do the Prime games.

I meant that most of the issues I had with the writing in Other M first manifested themselves in Fusion, Adam has always been a bad character.

This

It's got the atmosphere but lots of issues in its execution. SA-X was done well besides the AI.

>Samus report to the navigational room
>Samus do this
>Okay I'm going to railroad you
>Samus you shouldn't have thought for yourself, listen to me

Adam was great in Fusion. They fucked him up completely in Other M.

I know what you meant and I'm telling you you're wrong.

Prime 1 definitely does

Adam was annoying in Fusion, just not as much in Other M.

*not as much as in Other M.

None that are intentional seeing as they were all progressively patched out, your upgrade progression is entirely linear and all of them are required.

Prime games are 3D and aren't as Metroidvania-ish so they get a pass.

Started today, played for like an hour. All i've done is run through 4 different zones shooting the flying metroid crabs and jacking their DNA into the statues. 3 elemental charges that you jump over in a row, then a physical one you parry, then unload a bunch of rockets into it during the action-cinematic sequence.

Does the game change much more outside of this? Given the 4 zones I've probably done this fight 20 times? 2,4,6,8 metroids/zone?

How many zones are there? When do the bosses start? When do i get to stop doing this same fight over and over?

Other than that, the game runs well and controls fine. Only other gripe is the hitbox on the stuff those metroids poop out when doing their "bombing run" animations. Small blue blinky lights landing next to Samus yet she gets hurt.

Looks like neither of us will be coming to an agreement on this one.

but Federation Force came out
also
are the interviews on MetroidDB? I wanna read them.

8 Zones, you should start seeing new Metroid types very soon, there's also a couple non-Metroid bosses on the way.

>but Federation Force came out
What does this have to do with Other M?

The segment where you had to run away from that robot's hand was probably the most unfun part of the whole franchise.

He's the reason you're constantly told instead of finding out. He ate up so much time in those nav rooms,

But what's wrong with the artstyle?

I was wondering something.
Is there a reason to beat the game on hard other than personal challenge?
Is there a reason to make low % and time runs for other than seeing other Samuses after the credits?

The segment is quick and done in a flash, plus aside from fucking up the grapple beam its also easy.
The thorny jungle from Prime 3 is more unfun

>Is there a reason to beat the game on hard other than personal challenge?
Not really
>Is there a reason to make low % and time runs for other than seeing other Samuses after the credits?
Aside from personal satisfaction and a reason to replay the game? nope

>harebrained reductions

I think a lot of people make the logic error of attributing the game's structure with the Adam character itself and not with the actual game designers. For how the game is designed I think Adam in Fusion was a pretty clever fit that goes from at first feeling restrictive, to out of its depth (with the litany of things that go wrong on the way to objectives, leading to detours and surprises), to in control once more, but ultimately deferring to Samus' judgement with the end reveal that this AI actually is an imprint of the person Samus occasionally thought about.

Adam in Fusion was a very novel and well-executed concept. He just ends up being the face of a rather linear Metroid game.

Game looks uglier than sin, when a GBA game from 2002 is more visually appealing that's when you know you fucked up in the art/graphics department.

that is entirely untrue
youtube.com/watch?v=zPnwuYPkHG4

Fusion should've let you ignore Adam and let you do stuff in whatever order, and maybe have that change the ending as Adam would be more or less likely to work with you depending on how well you worked with him.

And there should have been 2-3 SA-X in each sector after the reveal.

>muh grafix

Zero Mission is also an ugly as fuck game but it's still the best Metroid game.

I died several times on my first playthrough, but it's really fun on replays.

Seeing as the run immediately starts with a scan dash once they get to Tallon IV you just proved my point because that is only possible on early versions of the game as it's not an intended mechanic.

Just about any game can be tackled in a non linear fashion if you're going to use exploits but Metroid, Super and ZM are the only Metroid games where they built the game with sequence breaking in mind.

Agreed, it was straight up cancer. Unfortunately MercurySteam has a segment like this in pretty much all their games.

like other m as in complete horseshit the fans never asked for.
It would be like if LoZ turned into a turn based RPG

I think the game looks beautiful with the 3d on, but it simply looks like trash in 2d mode. The drastic difference is pretty jarring.

3d on, this game has the best backgrounds of the whole series. Like, wow.

I also L O V E Sammy's power suit in this game. It's the perfect blend of Other Ms sleek look with the bulk and interesting look of Prime.

Ok but Sakamoto has no involvement in the Prime games so I'm not sure what Fed Force has to do with him admitting Other M was a failed experiment when he had zero involvement in Fed Force.

I'm just happy the shoulderfins are back

This.

>only possible on early versions of the game
So... Prime Trilogy? I've yet to have a GCN gopy of Prime 1 where Scan Dashing isn't possible.

>Metroid, Super and ZM are the only Metroid games where they built the game with sequence breaking in mind.
Even then, the devs can't take credit for SM's RBO runs, or the recently discovered Moonfall tech. Give an inch, the runners will take a mile.

Metroid 5 on Switch please. Don't want to be stuck with only the Prime 4 shit on the platform.

I died exactly one time on my first playthrough. Has it been that much of a problem for others or what?
I unironically had more trouble fighting it because I couldn't figure out how to damage the damn thing. I was quite pissy when I found out you have to spiderball from the very bottom of the tracks and not jump up them or else you'll get knocked the frick back.

>Sakamoto has no involvement in the Prime games
That explains that then. Thanks

>gopy
fuck me

The point is Prime was not designed around having any sequence breaks in it just like SM64 wasn't designed to be beaten in five minutes and OoT wasn't designed to be beaten in fifteen minutes.

Yeah, I feel bad for anybody that refuses to use the 3D effect here. It's a night-and-day difference to the visuals.

Without it the resolution and blurriness is way too distracting. The backgrounds are also much less eye-catching.

I feel sorry for anyone who didn't play the game at 60 FPS using a 360 controller.

I would MUCH rather have the 3d than a higher framerate. Hands down.

I say this as someone who has tried both

No, it's because he's the tool associated with it. Metroid had been all about exploration and showing instead of telling. Besides the bits of dialogue with Samus discussing what's been happening, there's no text. Here virtually everything is told and the game itself restricting the player is something completely non-Metroid there. It's restrictive in the most DnD session DM "Get back to the script" way. Next, it reduces Samus from someone who thought her way through and figured out things by herself like the players did to solely capable of listening to Adam before the end of the game, where she stops listening for a few seconds before Adam tells her to ram the station into the planet.

Nah, I would easily ditch the 3D effect for 60fps and HD. The issues that the 3D helps mitigate wouldn't be very apparent at that point.

I feel like you only read maybe the first sentence of my post.

what build are you using? I wanna try it.

Why has this been sped up to like twice the speed? It looks so silly.

Fusion's easily my favourite 2D Metroid. Never cared whatsoever about sequence breaking and speed running, so its flaws didn't bother me at all.

youtube.com/watch?v=07hY4itOaZQ
Check the description of the video.

I would even argue that those supposed flaws aren't necessarily flaws at all.

>no sequence breaking
Why is this such a huge deal for some people?
To me, sequence breaking never defined Metroid.

What defines metroid for you user?
I always saw metroid as a series mostly about exploring alien worlds and interesting locales and basking in the ambience

Super Metroid being so acclaimed, the Primes being so exploitable, and ZM being intentionally friendly to sequence breaking are probably why. I agree though.

No mother fucker, they're online.

Yoshio Sakamoto: "That had a different narrative and it's own expression of a Metroid game. Right now we don't have any plans to reiterate the same approach. It's important we keep making something which is new and refreshing to keep the exciting for the series. And to use the past to keep things refreshing rather than get bogged down and simply reproducing the past."

eurogamer.net/articles/2017-08-23-returning-to-metroid

The various ending poses are actually saved to your file once you earn them (viewable from the staff credits option in the menu, the game cycles through the ones you've earned). So if you're a real stickler for a "complete" file that may interest you.

Also there are no endings that take into account item percentage. Just time.

>tfw fusion gave Samus a man-body complete with boney hips, chicken legs, tapered lats, and a shoulder width that spans two mens’ but its my favorite game
>didn’t help the fact that the fusion suit looked like a rubbery latex suit made of alien muscle
Samus will look silly in a realistiy proportioned varia suit, I know, but the man body was... euggh.