What did he mean by this?

What did he mean by this?

>game devs stilled slaved at same salary and same hours
>(((they))) get more money

So AAA will die off? Good.

>thinks devs wouldn't put microtransactions in even if the games were 100 dollars

lmao, tehy nickle and dime you for everything they can no matter what.

60$ for a game that is only multiplayer, or only single player, is already bullshit

>devs open
>not the (((publishers)))

Why not just spend less money on the dev/marketing process?

He meant he has no fucking concept of consumer economics. The whole reason games are now $60+$40 of bullshit is because most people won't buy a $100 game at all.

Maybe they need to realize that AAA is already dead if that's how bloated it is. Cut your teams down to just a handful of devs and you'll be able to create without the major restrictions a massive investment demands. The only downside is less voice acting, less "cinematic experiences" and less motion capture.

>Production costs for big games go up drastically
>Prices only go up $10
>Marketing can easily eclipse the budget of the game
AAA games were a mistake, obviously.

>Game is $100
>Nobody buys it
>Make barely any money instead of lots because you're a greedy fuck

>why won't anyone think of the poor, destitute corporations?!
Fuck right off.

how about stop spending an excessive amount of money on marketing

I'd rather do away with "AAA" games entirely, drop games down to $40 at maximum, and let smaller studios do risky ventures that may revolutionize gaming, or at least give us solid games by people that actually care about making games.

And publicly lynch the people greenlighting lootboxes and its ilk.

Best answer in this thread.

My almonds are now 72.5% activated

he means that we need to pirate more and spend less on video games because they're having a hyper production issue in the industry and that every dipshit now makes vidya

>normie finds out new fifa is $100
>they decide to just play last years version because it is still fifa

Congratz u literally just destroyed the AAA market

people are retarded and are more willing to spend $10 on six separate occasions than drop $60 at once. Incremental shit is way easier to pull, that's why the commercials you grew up were always "3 easy payments of $29.99"

>story

Hacks who couldn't get a movie made write for video games.

Fuck off with your story bitch.

i dont know. i feel like all it takes is a look at EAs stock over the past couple years to see that AAA games make fucking plenty of money.

>market cap was 5 billion in like 2013
>is now at 35 billion
yeah they're having a real hard time.

If something's unsustainable, then it's unsustainable. Maybe you should make changes instead of blaming the consumer, huh.

This. Make more cupheads.

>want to keep AAA game devs open
Ahaha, no.

Just set it and forget it!

wow, its almost like you'd have to consolidate a budget ahead of time and stick to it in order to not go massively in the red??? you know, just like everyone on the planet who pays the cost of living?

Pretty much this unfortunately. They'd just find other ways to make more profit post purchase

I'll never understand why people have no problem with eating/drinking for 100+ for one night but 50 for a game is too much

>my business model is unsustainable and it's the fault of the consumer not my fault for spending more on shit that isn't needed

AAA will likely crash in your lifetime, and that's a good thing.

>AAA,
>Story driven
>40+ hour
One of these doesn't belong

How cute that he pretends that marketing budgets are not inflated as fuck

God.

Why do they *ALWAYS*

Talk like this?

>we should increase the price of video games, decreasing our consumer base in the process
>because development costs are high
>we shouldn't do anything about said high development costs, though
>what do you mean outrageous marketing budgets?

Well yeah, but at some point they have to cut the marketing bs since it only works with titles that are already big.

>Food + Drink is 100 dollars
Maybe if you have 3 people with you? I have never ever in my life spent more than 40 dollars on a single meal.

He wanted to give you something to generate replies from poorfags on an Indonesian Slave Trade Board

Make cheaper games.

>not being an alcoholic
i've spent over 100 many times without food. i quit drinking liquor 10 years ago

>What did he mean by this?

Don't buy AAA games, obviously.

>game devs go under
>gaming is bigger than the movie industry and the big players are multi-billion dollar companies

because IRL when they speak aloud it's a barely intelligible string of muttered syllables.
So they compensate by using dramatic flair and punctuation on social media

i know a few people who will use paragraphs to ask a simple question via Steam chat yet in spoken conversation sound like an autistic parrot with a vocal cord issue

i dont care at all about the AAA cinematic streamlined accessible to the point of mediocrity "experience"

How often are people doing that?

>paid 0 for tf2
>got 1300 hours and counting over the past few years played

>story-driven

>up front...
literally what did he mean by this?

And if AAA games did die off and small teams worked on smaller budget games you can be sure this board along with every other site online would be flooded, absolutely flooded with fucking idiots crying about the SHIT GRAPHIX and zooming in on every jagged edge they could find. And that's before the PC master race retards weigh in.

How about we cut the middle-management, HR, PR, legal and all the other unnecessary overhead and distribute game digitally? Fucking Tameem of all the fucking people managed to deliver a decent good looking singleplayer game for 30€ and profit on it.

what is this expression trying to convey?

Games used to go past the 60 dollar mark easily but for some reason it became a standard as developing games became more expensive, he's not wrong.

the base cost, before dlc, micros, season passes, special editions etc bullshit

I just don't know what those big studios are paying 300, 500, 1000 people to actually do. Games coming out these days look nice but the actual games aren't any better than they were 20 years ago. Then you look at all this Steam shovelware garbage and one or two guys are making games in Unreal 4 and they spend $200 on assets to make a game that looks 80% as good as a AAA blockbuster, just without fancy cutscenes.

an unearned sense of self worth.

>cant even make a game worth $60
>lets make the $100 official, that should fix it

The second devs get paid the big bucks is when devs stop being "creative"(lounging around on a bean bag pondering character motivations for 3 years) and start working efficiently.

I don't want to keep talentless assembly line workers who fill suit pockets open, they can all close down for all I care.
I support the little man who delivers high quality SP games for a fair price.

*should*

he means "this increased entry fee will do nothing to stem the tide of microtransactions, DLC, lootboxes, or other nickel and dime methods employed by publishers and devs to turn every single fucking video game into a service rather than a product"

like he's forcing himself to smile while looking at something shocking, like a horse taking a shit in a clowns mouth

>i hate story driven and character focused well animated and voice acted games

Marketing is bullshit. Lawbreakers probably spent more than the game budget on marketing and look how that ended.

or you could not burn money on wasted mocap and overdone concept art to get hype for some shit game like the order that only lasts 3 hours and is a boring moviegame.

AAA games are a mistake, they have ridiculous bloated budgets in adverts or wasted time implementing things they dont need like chromatic aberation and DoF and blur and garbage like that.

Most people don't buy games at 60$ let alone 100$, all this does is make the initial sales amount made of a smaller amount of sales numbers but at higher price.

no because everyone needs a job and we need to create more jobs and presidencies have been won on this metric alone

It's not that big games can't still make money but that there is too many people chasing that 10 million seller. On average people buy a pretty limited number of games because people only have so much time and money. There is something like 475 million total games sold for the PS4. There is over 1600 different games on the PS4 so the average game sells less than 300,000 copies.

Actually in reality if you look at the big publishers a couple big hits pretty much swallow the losses they take on any fuck ups anyways, but unlike some other creative industries where that's the case most video game executives aren't creative or art people so they shitcan the team responsible for anything that doesn't do well pretty much immediately.

Because physical media used to be expensive as shit. Cartridge games had big differences in price because they had big differences in manufacturing cost. Once CDs came into the picture the difference between a 1 disk and 4 disk game was small enough to not even worry about and these days you don't even pay anything per unit with online distribution.

Hopefully means that second video games crash is coming soon.

stop spending so much on celebrity tv spots faggot

Sure, they will increase base cost but fence off content for the hundred fifty dollar version while sacrificing more and more the game to microtransactions.

Or they could just get the fuck out of SF, LA, NY, Montreal and Vancouver and move to places where studios don't have to pay 10k per employee per month.

i wouldnt mind paying $100 for a good game
but these games arent even worth $5

Perhaps if the way triple A games are being made stops them from actually being good/non-exploitative, we should stop making games that way.

>Games should be more expensive cause inflation
>Let's ignore that wages haven't kept up with it though

well its not retardation, those are literally easier payments

AAA is none of those on the average.

Tell me how great the "story" was in FF15. A series who had story as its selling point for years.

Don't care, I'll keep playing cheap/f2p games from passionate devs and pirating the rest.

GTA V made over a billion dollars in a week and GTA Online still put in Microtransactions even though the game could release all content for free for years and still be in the black
Extra payment bullshit isn't trying to help the game not be a money loser, it's to jew you out of every penny you had

Aren't games technically speaking getting cheaper because of inflation?

>develop tools to streamline asset creation
>implying anti aliasing is such a hard thing to implement
i really, honestly, think that developing and creating a modern game today is probably easier and cheaper than early 3d games like oot. i have no idea where these bloated budgets come from. i mean almost every AAA open world meme game i play feels like i'm playing a copy paste simulator.

I genuinely don't think I've played a 40+ hour AAA story heavy game thats actually worth even $60, in recent years anyway. They're normally very watered down version of older games, with prettier graphics.

I think there are a few examples of pretty decent games such as TW3, Dishonoured, or Human Revolution, but none of them are really what a would consider great games, and can't hold a candle to the games that preceded them. It's hard to ignore that if they lowered the graphical fidelity of the assets, and the need for VA on almost every piece of dialogue, all 3 of those games would be 100x better.

Fucking this
>Developers ask for a 50 million dollar budget up front
>Spent 90% of that on advertising
>Spend half of the remaining budget on 3 celebrity voice actors that get like 10 lines
>The game comes out and its completely shit because 5% of the budget actually went into the games development
>Developers whine that they lost money

If every game is like GTA none of the games are

God willing.

this is what i thought, thank you for affirming.

trying to keep track of what you're paying and when is such a fucking pain in the ass, in the past I've gladly opted to pay a little more to have something over and done with rather than have it sitting on the sidelines for 3 months slowly siphoning money

a friend tried to do this with his car once he had the money and he was told by another friend who worked at the dealership that they don't allow for lump payoffs because they make way too much money off late fees and other charges from people missing their payments

hell, that's why you have "free for 2 months if you give us all your payment info now", they expect you to forget and end up paying for a few months before you clue in

no I don't but I can live without voice acting and motion capture

His logic only makes sense when you consider what AAA games have become.

The problem is AAA games are simply have way too high of production value and the focus isn't on the game itself anymore, if they concentrated on making a good game and not a pseudo movie they wouldn't need such over-inflated budgets and they wouldn't need to charge a hypothetical 100$ fee.

That's his point you tremendous autist.
Also I feel like this might lead somewhere bad, yeah.

>citing 40 hours like it's a good length
Goggle on my cock, cunt.

Most AAA games make up their budget in the first day multiple times over.

Crysis cost $8 million. The Witcher 2 cost $12 million

...

I and a lot of people I know won't even buy a new release at 60 bucks unless it's something I was highly anticipating and know will be worth the money. Otherwise I wait 6 months for it to be 20-30 bucks then get it. Making games 100 bucks out the door is just going to have more people opt to skip it until it's heavily discounted.

Yes exactly, now fuck off

both overwatch and destiny serve as convincing counterpoints to that argument.

marketing efficiently is a big concern, but there are clearly ways to spend huge on marketing and reap huge returns.

Thats not shocking thats hot.

>game industry growing, making more money YoY
>oh woeeeee is ussss, it's not fair!
Piss off.

Then go read a fucking book if you you're fine with your imagination doing 90% of the story.