Why is the variety of energy weapons so poor in this game...

Why is the variety of energy weapons so poor in this game? There's a truckload of different guns to choose from but the selection of energy weapons is so narrow in comparison. The DLC makes this even worse.

energy weapons aren't real so there's only so many red laser, green laser, blue lasers you can make before they all feel the same
NV has more energy weapons than the other games anyway

>BoS and Enclave picking the remains because energy weapons are TECHNOLOGY and SUPERIOR

>Initially experimental weapons, never made full mass production before the war hit and fucked shit up

Or so says the lore

There are still quite a few, but not as much as traditional guns for sure. NV has *a lot* of those.
I wish the laser weapons had continuous fire. That was an opportunity they had to have a somewhat different mechanic for some guns but they never do it.

>I wish the laser weapons had continuous fire. That was an opportunity they had to have a somewhat different mechanic for some guns but they never do it.

Allegedly they really wanted to do this, but ran into problems with gamebryo

>sprtl wood
>bad

>LAER
>bad

>holorifle
>bad

Same as with ladders huh. But who needs ladders when you can literally CLIMB MOUNTAINS.

does anyone have the rollchart for fallout new vegas?

nevermind, found it

new vegas looks like a shitty fan mod

lets go

Because it is.

roll

New vegas has 43 energy weapons.
You can probably guarantee that's more designated energy weapons than nearly other game in existence.

This. It's probably more energy weapons than Fallout 3 had weapons in total, at least before DLCs.

Obsidian reused many weapons from Fallout 3, shouldn't you substract them from the total if you're shitting on the amount of weapons in 3?

>Obsidian reused many weapons from Fallout 3
Not that many, really. And it would be weird if they didn't, why should West Coast military have completely different equipment from East Coast?

A lot of the guns they added aren't super-unique (three barreled plasma rifle, now you can check DT 3 times instead of one!), but eh, variety is variety.

You are confused, must be talking about Fallout 4

It's been a few years since I've played NV and i havent kept up with the changes to nmm. What would be better to start a new modded save? Nmm or fomm? I don't plan on using on MO. Also have their been any quest mods of quality in recent days?

nv is the worst 3D Fallout and thats why you cuck contratard obshit faggots love it

the variety isn't poor, it's just lacking compared to the overwhelming amount of Guns options. they're supposed to be scarce anyway because of their incredible critical damage potential.

The TSC mod for FO3 added a bunch of fun energy weapons bases on alien tech. The problem is that nuFallout wrote itself into a corner by using muh 50s-inspired setting. There's not a lot of room to put in based energy weapons that haven't been seen given the lore they've made, and they're just fucking lazy.

3 is minimal on everything (much like 4, but mods-aside), and New Vegas has a bigger decent selection to choose from.

Blame Bethesda.

HE was a nigger jerry

>Fallout New Vegas was a straight upgrade from Fallout 3, especially concerning variety of wepons (more wepons, weapon mods, different kinds of ammunitions)
>then Fallout 4 happens where you a gazillion mods but only about 2 are actually useful

Still makes me mad, they could have just fucking copied everything from New Vegas

The energy weapons are ugly as fuck anyway.

I'm not sure I buy that. Skyrim is basically Gamebryo, and it can do continuous beams just fine.

It looks OK in first person. A bit like a hair dryer, but I like those copper coils/tubes on the back.

I honestly just felt like the game could use a continuous-beam laser rifle and a rapid-fire plasma gun, like the RCW.
Couldn't find mods for it either, so maybe the engine just couldn't handle.

>a rapid-fire plasma gun
Smitty's Special, sort of?

>look mom I posted it again

RAPIDER

plus, i think it looks clunky and dumb

I can't stand anything about it. I just really hate that whole "wacky 1950s" aesthetic. I tried to get into FO3 and NV because I got them cheap as a package deal, but the 50s shit just ruined it for me. I'd much prefer something like pic related.

I'm not a fan of the axe-like blades, I think the classic Plasma Caster looks better. Good thing Smitty's is more of a sidegrade, so you don't feel bad for not using it.

I think they wanted plasma and laser weapons to differ more than just "hitscan/projectile", and lasers got the "fast but weak" role. Hence the lack of something like a plasma SMG.

>Skyrim is basically Gamebryo
Nuh-uh is the totally newly built creation engine.

You're not fooling anyone, Todd.

That looks fucking stupid. A brick with a stock and handle.

Why do you fucks always see a Todd?

Energy weapons are not very cost efficient when bullets can do the same job for cheaper.

Really? To me, it looks sleek and modern. Mass Effect had great aesthetics in general.

>but only about 2 are actually useful
Name 'em, most of the guns are pretty useful depending on what you wanna RP as.

Stealth? Get Deliver.

Gangster/Detective/Silver Shroud? Tommy Gun, bonus points for Silver Shroud Gun.

Plus good weapon mods, like the one that adds a Mosin. Also there was a good AR-15 mod that had different faction paintjobs with a legendary american paintjob, but I can't find it.

>Mass Effect had great aesthetics in general.

...nah

It's that kind of thing where it boils down to nuance. Some folks like you don't really like the 1950s retro futurism.

Some folks like myself absolutely love that kind of shit.

The plasma rifles in 3 and NV all look garbage. Why didn't they bring the design from FO1 and 2?

>they could have just fucking copied everything from New Vegas

But that's exactly what they attempted, don't you see?
The problem is they're incompetent.

>sleek and modern
>sleek
That is the anathema to things that are "sleek".

The point of EWs is ammo standardization (only 3 ammo types for a wide variety of weapons starting with sidearms and going up to anti-tank weapons). Also bulk ammo is super-cheap.

They did bring it back in NV and even justified having both (look at the cover of EW skill journal).

It wouldn't fit the rest of the game. Fallout is Fallout, Mass Effect is Mass Effect, you know.

But they did in NV. The Plasma Defender and Caster are the old Plasma Pistol and Rifle.

Okay

Not wacky enough. Looks too much like something a military might actually use instead of a goofy Rube Goldberg machine that would probably break into a million pieces if you dropped it.

You think that's bad? Check out the number of unarmed weapons in FO4 compared to New Vegas.

The lead designer is a /k/ommando, hence Gun Runners dlc

>LAER
For some reason this name pisses me off alot. It reminds me of the South Park episode with the planeary.

>sleek
>(of an object) having an elegant, streamlined shape or design
I'd say it's very elegant and streamlined. Far more so than the shit you'll find in nu-Fallout.

give it to me senpai

Not a big fan of new plasma guns, but lasers look okay. The laser rifle is pretty much a brick with a stock. The old laser rifle looked exactly like a regular sniper rifle, but with a bunch of wires added.

I'll admit that the laser rifles look better, but I still wouldn't call them good.

>tfw NV has FO 1/2 plasma weapons but not FO 1/2 laser weapons
>tfw pulse rifle in a 3d fallout never ever

There is a NV mod that adds all FO 1 and 2 weapons. I think it was FOOK.

I really don't like the goofy stock (though the use of stamped metal in a mass produced firearms makes sense), but the brick part is gud. Gatling lasers also look great, better than in originals. I miss the original laser pistol, but not the rifle or Gatling. I prefer original Gauss, though.

But even the nu-plasma grew on me. I used to hate it but now I'm just "eh, whatever, I can use it without vomiting". I blame New Vegas.

The only thing that really bothers me about the laser rifle is the handle and trigger. Imagine actually trying to comfortably wrap your hand around that shit.

yeah but it's really old and a lot of the guns aren't very good
>tfw there was a canceled nv mod called liberty or something
>tfw dude who made this hasn't been on the nexus for years and didn't realease the assets

Welcome to the Planearium!

bad thing you don't design games, user with that sparkling imagination of yours

I read it with his voice in my mind, fuck.

It has a fucking laser tommy gun. Your argument is bullshit

That weapon becomes dogshit in the late game.

>not playing the game exclusively on Easy difficulty
It's like you WANT to rape yourself with bullet sponges.

I'm still not sure how i feel about EVE replacing the model

I like the model but the green lasers are wrong, since the only two green laser guns in vanilla fire slower, but stronger beams.

It's bad vs. high DT but not every lategame enemy has high DT.

blood pew pew mang

I always fucking loved the concept of that thing. Just imagine a bunch of pre-war Vegas mobsters committing Valentine's Day Massacre-tier hits on rival gangs leaving nothing but piles of ash blowing in the desert wind after it all went down. Shame it's not that useful after a certain point.

The holorifle is pretty neat.
Just putting that out there.

casul babby

>shoot man point blank in the head with a .44 revolver
>he stands up slowly and starts punching you
>takes 6 rounds to put him down

Yeh. No. Easy is the only way.

I dropped Fallout 4 the moment I realised how few energy weapons there were, and how I couldn't spec into an energy weapons build.

Fucking Bethesda

I'm surprised this wasn't the first post, because the Holorifle is exceptional, performance-wise. And it fires fucking cubes!

I concur.

plasma caster looks nice

>enemy empties a machine gun mag on your chest
>walk that shit off, just because

nah my man

Nah it just looks like somebody kitbashed an m79 and an m203 together with some random soviet optics.

>playing on very hard j-saywer mod.
>Know to build a character since I am not a fucking retarded, and this is basically babies first RPG
>1 shot an Alpha death claw with an anti-material rifle sneak attack.

>empty machine gun mag on enemy's chest
>walks that shit off, just because

nah my man

>only two are actually useful.
I think what he meant was the mods, not the guns.
also that AR-15 mod is called Service Rifle or Assault Carbine. Both names give the result.

It's based on China Lake grenade launcher. Which is also in the game as "Grenade Launcher".

shot an Alpha death claw with an anti-material rifle
Very Hard is only really annoying in the early game. Sawyer himself tested his mod on Normal. By mid-endgame bumping difficulty makes sense, when you get the OP stuff. Or you can just bump enemy count.

Well? I'm not saying it should be realistic, I'm saying your point is shit.

No you don't, I am not that guy.

Probably because that's basically what happened. It's something Elijah jury-rigged to get through the Sierra Madre's security systems. And yet it still looks more complete and streamlined than most of the other (supposedly military-issue) energy weapons, which look like very early prototypes or proofs of concept.

Ideally it would be everyone dies in like 3 hits because fucking guns in post apocolyptia

HURRRR

first time doing one of these

role

>energy = laser