How did modern Capcom manage to make such a good game?

How did modern Capcom manage to make such a good game?

they did? why didn't you post it?

ripping off Kojima

The full game honestly is nothing like PT.

My friend went in expecting exactly that after the demo and he felt burned because the game felt "too silly".

Outlast walking sim etc etc

It's your friend's fault for trying to find anything cerebral in a fucking Resident Evil game.

The marketing was honestly pretty misleading and poorly reflected the actual game.

>RE7
>good game

Condemned was better

The marketing was meh and actually almost made me to not want to get the game. It looked like they were trying to do a quick cash in on the PT/Outlast hype.

they didn't.

>RE7
>good

isn't it a hiding simulator? what's so good about it?

They didnt.

this.
they kept saying how it would be true to the originals and it wasn't even close.

Umm no sweetie, the game is worse than pt and also derivative of it

>isn't it a hiding simulator?

No, there's no hiding in closets or such. Pretty much the only thing that's "indie horror" about it is that you can run away from enemies and close doors behind you. There's a lot of gunplay in this game, arguably too much.

>Umm no sweetie, the game is worse than pt and also derivative of it.

How the hell is the final game anything like PT?

>they kept saying how it would be true to the originals and it wasn't even close.
They actually didn't, they said RE7 would go back to being survival horror. The whole "it's exactly like the first games" is not something Capcom themselves ever said.

how is it compared to EW1?

A lot better and scarier.
TEW while fun had no pacing or horror anywhere

>this travesty of on rails cinematic cut scenes
>good

Get some taste, my man.

>Sup Forums being constrain faggots as usual.
RE7 is probably the best survival horror game in the last 10 years.
And more of an RE game then even RE4.

Oh, is the contrarian thing to hate RE7 now?

>t. Never played Condemned

Broken clock is right twice a day.

TEW1 is more imaginative and has a better campaign imo.

RE7 is much more polished and has more fun mechanics and exploration, campaign is very good but goes to shit by the end.

RE7 is worse than EW.

Neither are good horror games but EW has better combat and is longer.

RE7 is fucking boring my dudes, there's barely any horror to it at all. Friday the 13th the fucking multiplayer only game is spookier than RE7.

It's mostly RE4tards being assravaged RE7 is the most RE Resident Evil has been since REmake.

don't even bother buddy, RE7fags are super delusional.
It doesn't matter how little atmosphere or horror there is, it doesn't matter how clunky and unsatisfying the combat is, the family was good so the game must be good.

>And more of an RE game then even RE4.
RE1-3's fast paced combat is far more like 4 than RE7's shitty gunplay.

I played that a lot.
What's that matter? they play nothing alike.

Jack parts were the weakest in the game

Let's see
1. It's in first-person, unlike any resident evil before it (derivative of PT)
2. Creepy faces jumping into your fov (obviously derivative of PT)
3. hyper-realistic art style unlike other RE's (derivative of PT)
4. Slow pace
5. Spooky atmosphere
6. Jumpscares all over the place

Playing this game, I am constantly reminded of PT and how its execution was so much better, and wishing that it would've been a complete game.

>RE1-3's
>fast paced combat

>hasn't played the games
and anyone's surprised that RE7 fags get called underage?

You do realise that RE7 has been in development since before PT right? Jesus these are the memeloving fucks you have to share a board with.

>it doesn't matter how clunky and unsatisfying the combat is

But the gunplay was perfect for the kind of game it was. They actually made aiming kind of hard so shooting felt like a commitment.

>It's in first-person, unlike any resident evil before it (derivative of PT)
Never played Dead Aim huh?
>2. Creepy faces jumping into your fov (obviously derivative of PT)
Almost every horror game and movie ever does that.
>3. hyper-realistic art style unlike other RE's (derivative of PT)
What?
>4. Slow pace
Like the classics?
>5. Spooky atmosphere
Like the classics?
>6. Jumpscares all over the place
Theirs only like 7 to 8 jump scares I can think of in the whole 9 hours of the game.

This is so try hard.

>tfw instinctively held my balled up fist to my computer monitor

pewdiepie broarmy fans be like

RE7 was more of a walking simulator than anything else since the plot was pretty shitty as well. Nothing fun about it. Mediocre at best.

Dude not even RE3 which is more actiony then the others is fast.
You stand in one spot and shoot while monsters come towards you.
I love REs combat but to call it anything but slow is a joke.

Nah, they were at least better than the old house and salt mines. The former was the mansion but a third of the size and with more bees while the the latter is basically running for 10 minutes and killing a couple big dudes at the end.

you are a cancer that should be cleansed

rather than making the game actually hard through limited supplies, loads of enemies and maze of areas to explore they just made it so your guns don't aim correctly and you're supposed to use an unfun block mechanic.
This is not how you balance difficulty, it just makes the whole game feel slow and boring.
No one can honestly say fighting any variation of the mold was challenging or fun.

The best parts of the game have nothing to do with the garbage combat, slinking around at the start of the game when you don't have a gun, the puzzle room was excellent and visually the game is beautiful.
But the fucking combat is so terrible it's baffling.
I can only surmount they had to slow it way down so it would work well in VR.

>doesn't feel like a survivor horror because you can kill most enemies and ammo isn't that rare
>antagonists are way too silly to be scary
Its like the game can't decide between a slow paced jumpscare simulator (them again there are no real jumpscares which is nice) and an action shooter so it becomes this weird limbo where it doesn't work as either

What makes RE7 a walking sim?
Explain in detail because besides the very start which lasts like 15 minutes before you get a gun and start blasting your wife.
What makes this game a walking sim?
Because almost the entire game I was shooting or running away from something.

>doesn't feel like a survivor horror because you can kill most enemies and ammo isn't that rare
You have never played a classic RE game in your life have you?

>so it becomes this weird limbo where it doesn't work as either
100% this.
If it was as much of a walking simulator as the demo it could have been good.
If it was as actioney and gameplay focused as RE1-3 it could have been good.
But they didn't commit, so you get a game that's not atmospheric or fun.

>and you're supposed to use an unfun block mechanic

Hey, it worked for Silent Hill 3.

Why everyone here act as if RE was ever serious? Even first games had that b-movie feel, if anything 7 nailed it.

>they just made it so your guns don't aim correctly

The original games literally had RNG elements when you fired. Guess those are shit too then ey?

>RE7
>good

Nah. with more care it could have been but it's pretty shallow compared to previous games.

>the family are the antagonists and while a couple of them are entertaining hillbillies are more played out than zombies
>hide from enemies tier horror in RE? no thanks
>Ethan is some kind of super human who barely reacts to everything that's happening
>fake choice
>the house is the best developed part and as soon as you leave everything just falls appart
>no enemy variety
>the dreaded black goo of unoriginality
>spooky little girl, who I liked but it's another done to death trope

It's a gimmick game to sell VR more than anything else.

RE7 wasn't a walking sim but goddamn Ethan needs to get some exercise. And maybe some more comfortable fucking shoes.

Sounds like you just suck.
The guns are very easy to use once you get a handle on them.
I was getting head shots left and right by the time I got to the Lucas's fun house.

RE7 is a poor man's Condemned and better survival horror than RE7. Not once on RE7 was I ever in real danger.
Plus
>those cringy Le epic cutscenes you have to sit through
>those slow as fuck events where you have to go the other way or hide because you can't kill the family members

I am not a big RE fan, I always heard people talking about how the first games were much scarier because of scarce resources and the atmosphere, I am wondering what direction they wanted to go with because 7 isn't scary and the combat isn't as fun as 4 or 5

what do RE7fags even like about the game?
we know it's not the horror or the gameplay or the story.
Is it literally just Jack?

>hide from enemies tier horror in RE? no thanks
You're likely to only hide if you want to avoid confrontation, for pragmatic purposes or to save ammunition. You can still shoot Jack in the face, but like Nemesis, direct confrontation's a very bad idea unless you've got enough firepower to temporarily put him down (and on Madhouse that's pointless to do anyway and just wastes ammo besides for brief stuns).

it's not about resources it's that 7's combat isn't fun at all.
Hopefully since it sold poorly compared to projections and the garbage that is 5 and 6 they'll take a hint from their REmake sales and make RE8 a survival horror.

>picture unrelated

>RE7 is a poor man's Condemned and better survival horror than RE7. Not once on RE7 was I ever in real danger.
Again their nothing alike, Its like comparing Alien Isolation to Silent Hill.
>those cringy Le epic cutscenes you have to sit through
Must last like 1 minute or two plus the classics had unskippable cutscenes too
>those slow as fuck events where you have to >go the other way or hide because you can't kill the family members
You mean the one time you have to do it?

>It's a gimmick game to sell VR more than anything else.

RE7 is literally the game that proves VR is not a gimmick, the jump feels as insane as going from 2D to 3D. Can't wait for the game to leave the PSVR and get on even better headsets.

>buzzwords: the post
It's about as "on rails" and has as many cutscenes as the original RE games.

RE6 was better. Resident Evil has no business being FPS, and that not a hero DLC was RE4 in FPS 1:1

only problem is while it's cool in VR it just ruins the experience for non-VR play.

You can't kill Jack in any difficulty. It doesn't matter. You HAVE to hide or avoid him because of how scripted the game is, and because of that it massively slows down the game if you're trying to go through it again. (Why would you tho, zero fucking replay value)

Also
>RE7 protagonist is named Ethan
>Condemned protagonist is named Ethan

Capcom knows exactly what they were doing with this dumb shit. Just take the best parts of PT and Condemned and mix them together in a subpar game so the actual magic is gone.

The constrain faggots on this board my god.

Nemisis was occasional though and you only had to run, Jack is frequent and teleports and requires hiding and waiting.

Nah it's a gimmick. Until VR can do a game that's not FPS and do it well that's all it will be.

>It's about as "on rails" and has as many cutscenes as the original RE games.
I remember comparing them, the intro to 7 is several times longer than 1 and you cannot pretend you have nearly as many options to optimize a run and cut corners in 7.
It's about as linear as 4.

>Jack is frequent

user, he's like in 1/5'th of the game. There's actually way too little of him.

>You HAVE to hide or avoid him because of how scripted the game is,
Really? all I did was shoot him everytime he showed up.
>RE7 protagonist is named Ethan
>Condemned protagonist is named Ethan
I bet it took you forever to come to that mind blowing conclusion.

Why is an FPS so much more offensive to people than turning RE into a third-person-shooter outright in RE6, complete with really stupid game mechanics that are both nonsensical and paradoxical at times (like herb-mixing into quick-heal tablets)?

>You can't kill Jack in any difficulty. It doesn't matter. You HAVE to hide or avoid him because of how scripted the game is,
Someone hasn't applied a magnum round to Jack's face then. You can down him briefly with enough damage dealt, he'll collapse and be forced to regen. How long he stays down is randomized, though, and on Madhouse there's basically no point in wasting the ammo since he'll be up in seconds potentially.

You know I meant in the begining. Then you go from dodging and waiting Jack to doing the same shit with his wife.

I'm not being contrarian, I even liked 6 on release.

>turning RE into a third-person-shooter outright in RE6
5 was a way bigger offender in this regard you idiot, have you even played 5

>until vr does a game that's not first person

Everyone stop replying to this guy he's clearly retarded

Don't you only encounter Marguerita like once? And even then she can be "killed". Shoot her enough with the flamethrower or shotgun and she's gone. No need for hiding.

>until VR can do a game that's NOT fps

Nigga what? Vr was MADE for first person are you autistic? Sure there's a few non first person vr games but they don't work out as well

And all you have to do is gun them down or run past them.
Its easy. so why are you hiding?

>5 was a way bigger offender in this regard you idiot, have you even played 5
RE5 was just RE4 with really stupid co-op and being forced to manage inventory in real-time. RE6 has reloads on the go as you can continue moving around, encourages much more frantic combat, literally reworks the combat and aiming mechanics (optionally, as you can revert them) to the point that Chris' campaign is a literal TPS for large portions of it, quick dodges you can pull on a dime and even chain together depending on the character, and even a character who has a major focus on beating monsters to death with his bare hands. All while still having stupid co-op in all but one campaign.

I can enjoy RE6 at a core level for messing around in the gameplay, but it's not a very good RE game, even compared to contemporaries. Both Revelations games do a better job at it, and Rev2 includes some of the changes RE6 added even.

>I'm not being contrarian, I even liked 6 on release.
Then you have dog shit taste and you should never talk to anyone about what makes a good RE.

You literally CAN'T kill him if he regens because you have to keep seeing him until the end of the game.

Also
>that useless as fuck tanker level that just reuses map elements from Resident Evil Revelations
>have to have all your weapons taken away
That slows down the game even more. The game is nothing but padding until you get to a 20 IQ puzzle.

>'RE 5
>more actiony then RE6

I see the "RE6 WAS AMAZING" weirdos have came out of there caves. Sure in resi 5 Chris punches a boulder but in resi 6? A dude transforms into a fucking t rex in about half a second and drop kicks a fucking helicopter

user you're thinking too simply. If it was the evolution you claimed (2D to 3D) then it would have to be able to not only out perform 3D but be able to do all the things it can do and more. If it's unable to add new depth to 3rd person games, 2D games, top down games, stuff like that then honestly can't see VR as the future of gaming as it sacrafices several genre of games just so you can play stuff in first person. That's not evolution that's the death of creativity.

The argument is for the evolution of vidya, which VR is not.

Fair enough she's pretty easy to deal with thinking about it.

Perhaps on lower difficulties.

>RE5 was just RE4 with really stupid co-op and being forced to manage inventory in real-time
no tank controls and retarded QTEs

I never said vr was like 2d to 3d I'm a completely different guy who also thinks your a retard

>user you're thinking too simply. If it was the evolution you claimed (2D to 3D) then it would have to be able to not only out perform 3D but be able to do all the things it can do and more.

Nobody called it the evolution of gaming though, just that the jump going from 3D to VR is as massive as going from 2D to 3D.

>evolution of Vidya, which vr is not.

If you say so buddy, so what's the next evolution?

The QTEs were in RE4, user. In the same format, even, except arguably more obnoxious because you had to deal with the second player potentially fucking them up too in co-op. I'm not saying RE5 is a good game itself, i'm just saying that RE7 is kind of like a swing and a miss compared to swinging and taking your own fucking head off with RE5 and 6 back to back.

>You literally CAN'T kill him if he regens because you have to keep seeing him until the end of the game.
You can still put him down for a short while so again why are you hiding?
>that useless as fuck tanker level that just reuses map elements from Resident Evil Revelations
You only say that because its a boat. Relations was linear as hell and that boat in RE7 was not.
>have to have all your weapons taken away
For like 5 minutes before you get a machine gun and start killing monsters left and right.
That slows down the game even more. The game is nothing but padding until you get to a 20 IQ puzzle.
If fighting monsters while item hunting is padding then every RE is nothing but padding.

You're a retard for wanting everything in first person.

Which implies evolution as that was exactly what the jump to 3D was but VR is nowhere near that level, it's more like the ramblings of someone who actually bought a headset and is trying to defend that purchase.

If I knew that I would be making mad bank on it right now instead of browsing Sup Forums user

Don't understand why so many people are bootyblasted about the new direction. Resident Evil has been so many things at this point that RE7 feels completely natural.

7 isn't the be-all end-all for the franchise, just a new twist on it. They'll keep changing it and they'll keep making those action games because they still seem to sell millions.

>RE1-3's fast paced combat
What the actual fuck do you compare to? Turn based games?

I'm honestly glad they went with first person because I thought the Revelations games were straight up bad. That kind of camera should be for the action games only.

>just got off the ship with the E-001
>no supplies again

Wait, am I almost at the end?

Yes.

I had a good time playing it

wouldn't that imply you, the poster are gay? And the creator?

Just very poorly thought out, user

>there's barely any horror to it at all.
How so?

unironically go kill yourself