Bannerlord future modding

hey there guys,

in mount and blade bannerlord, i believe from watching all the devblogs and gameplay videos, that this game has the possibility to have a mod that can almost mimic real world conflicts.
i say this because of a few things:
1) villages,castles and cities to prisoners and captive lords can be traded, this means that you can possibly influence a lord enough to commit a coup d'etat, should he fail he can run away and join your faction. should he win you can have lords imprisoned or maybe even killed.

2)villages can have farms and pastures built as well as turning them into a castle keep with a village next to it. this means that when we add different items that can be supplied by villages. we can specialize villages and castles can be turned to either factories that take these raw materials and turn them to items. or other resources for other factories. you can form an economy. if this is true. then it is possible to mod the cities and villages and castles to be upgradeable to many other things with varying functionalities.

3) due to villages being able to become specialized and same for cities. and that villages are capable of being siege'd then it may be possible to destroy economies or factions by simply either annexing villages and cities or by pillaging them and looting, or destroy their facilities. this can be turned to geopolitics.

4) i think it can be made so that villages and cities have culture and population meter and statistics. so when you cause a war in one faction, refugees from villages can migrate to other nations, hence increasing population but destroying homogeneity of the city population, causing more gangs and violence. this way you can slowly but surely change cultures.

5)due to there being bombers and missiles launched from naval warships. it would be rather hard to mod those in, my idea is make it so that a missile can be a 1 man army that cannot be detected and has high damage output, same for air support.

Other urls found in this thread:

taleworlds.com/en/Content/Company
moddb.com/mods/full-invasion-2
twitter.com/SFWRedditImages

continuation for air support:
for air support helicopters and jet fighters arent allways undetectable, the way you can intercept them is maybe via having certain troops with the right weapons, in the rome mod(the one that arcade knight played) had the option to split armies and command them, here we can also send this missile and it has a chance to hit or not, depending on what happens, have a random role decide.

6) you can even possibly have the option to modify happiness or rather make populations more agitated, causing bandit lords to pop up everywhere, causing a war within a nation.

7) if possible building camps and such for army outposts will mean that you can have troops stationed around your land, increasing protection in case of a war with bandits or you are susceptible to long range bombardment.

8)and finally considering cities today dont have outer walls, you can possibly prepare for siege defense by building defenses and placing your assets. with the long range problem, catapults can be replaced by artillery cannons and rocket artillery(rocket artillery can be a second army group that is sending reinforcements 1 by one i guess. or in volleys i guess. this means that you dont have to have the entire army there to siege a city, having troops stationed at various points around the actual city will have more strategic importance than going in balls deep with everyone.

so what do you guys think ? will bannerlord have some crazy ass mods like this hopefully or maybe even more wacky?

I just want a new Persistent World with Seige Equipment, bigger maps and 400 player servers. Could be an array of all kinds of new game modes or genres in the future. That's if the game releases in some form, Warband online has died down a notch since I first played in 2012.

THERE ARE NO APACHES IN TERRARIA

Yes, if the game would ever come out.

Bannerlord will be the last game I ever buy

because it will be the last game to be released before you die?

Now make predictions on the release date OP.

...

I wonder how modding will actually work.

The leaked Denuvo documents show that they were atleasting thinking about adding Denuvo to Bonerlord, and Denuvo has been proven to be very mod unfriendly.

Then again, The developer admits that modding was a cornerstone of what made Whoreband successful so hopefully they ended up deciding against Denuvo.

they'e already shown off really good modding tools. bannerlord will be twice as mod friendly as warband, but I'm not sure about complete overhauls. firearms will be simple to implement though.

They've shown the mod tools, you essentially get a user friendly version of the program they use to make the game.

I think it's very possible, sure. The question is modder motivation; if it's both simpler and more pleasurable to you to work on, say, a Napoleon-era mod, why wouldn't you work on that instead?

>implying it's coming out

i would rather wait for early 2018 or mid 2018 for it to release, if they release a late beta version that is 90% playable, then hoot hoot.

>they'e already shown off really good modding tools. bannerlord will be twice as mod friendly as warband
>They've shown the mod tools
Dont forget that they show off the game before they implement the DRM. its possible that once the DRM is added the mod tools will be crippled by it.

if they already bought Denuvo (which again, there is no indication they did. leaked documents showed they were only checking the possibility and haven't signed any actual deal) then they're probably gonna use it. Denuvo doesn't block modding outright but it does make modding considerably harder.

I still think its unlikely but since those denuvo documents leaked I cant deny the possibility.

I don't think they're afraid enough of their release sales to bother implement denuvo. also despite what government funding they get they're still a pretty small studio.
and if anything has been proved in the last 2 months it's that denuvo is useless.

>I don't think they're afraid enough of their release sales to bother implement denuvo
then why were they in contact with Denuvo discussing implementing their DRM? just the fact they were discussing terms with Denuvo shows that they atleast considered it.

The fact they were talking to Denuvo coupled with the fact they haven't addressed any questions regarding whether or not they decided to implement Denuvo makes me a little bit worried.

>also despite what government funding they get they're still a pretty small studio

Denuvo is expensive, yes. and they might not be able to afford it. But if that was the case why not say they aren't implementing Denuvo?

>and if anything has been proved in the last 2 months it's that denuvo is useless.
True, but there are still many games which will use Denuvo simply because the contract is already signed.

yeah we'll have to wait 5 more years then find out.
from what experienced modders from warband have said is that it wouldn't even be much of an issue if it did use denuvo. which just restricts modifying the .exe as far as I know.
and the provided modding tools would more or else be enough to get around it.
I know other games that use denuvo which don't restrict modding, it's the devs that don't make the game mod friendly enough.

>bannerlord never gets released
>you are now immortal

wew laddy

From what I've read Denuvo comes with many settings that determine how aggressive it is with the protection and varies from a little bit unfriendly to downright unmoddable but even on the most lax setting its still limiting

okay so what exactly is denuvo?

I'm not sure I understand the question, its a DRM software I figured everyone on Sup Forums knows it by now.

pic related, im new here

The email asked to be put in contact with a technical team to see how the system works. Since it a) dosen't anymore, and b) makes script extenders a hassle and those are built into the toolkit they're releasing with it I wouldn't worry.

I just cannot wait for the inevitable middle-earth mods

>I wouldn't worry.
A healthy degree of worrying and skepticism is always good.

As I said before - If they did choose against Denuvo why not come out and say it? why aren't they commenting on those leaked emails? Because either they're still looking into it and Denuvo might still be implemented or worse because they already decided to take Denuvo.

>If they did choose against Denuvo why not come out and say it?

This is taleworlds, they don't say anything to anyone. Since this controversy was when the had the old community manager, you could try asking Callum (their new one) on twitter or the forums.

People already asked. They answered with a vague answer saying they're still looking at options and nothing has been decided.

Given Taleworlds, we'll know on the release day next decade.

>still a pretty small studio
Since Warband released, they've increased their team size to 70 people. That is not small, and that many people for this long involves a huge investment and risk. There is plenty of reason for them to fear for their release sales.

taleworlds.com/en/Content/Company

anybody got individual images for the 4 in the second row from the top? thanks

This is exactly what worries me. I was seriously thinking of breaking my never preorder rule simply because of the amount of faith I had in Taleworlds before the Denuvo news broke.

Luckily preorders aren't even open yet, but if they were I'd discover this shit late and be fucked.

>don't think they're afraid enough of their release sales

To be fair, a new engine, + a full dev cycle is a pretty big and risky investment. They're financially sound due to good money management and Erdogan giving them those sweet subsidies, but if it's a slow burn they face the real risk of having to lay off a lot of their staff.

Have they adjusted the combat system at all in Bannerlord? Or is it mainly improvements to the larger stuff?

They've made changes. You have to go on a hunt to find all the info though.

>tfw full invasion is still fun and alive 7 years later
just imagine what it'll be like when Bannerlord is released

What's full invasion?

a mod that incorporates a variety of different franchises (like LotR, WH40K, etc) and historical periods (16th century, medieval knights, etc) and allows you to fight as said factions against a variety of AI-controlled opposing "invasions"
so you could have an army of crusaders fight against an invasion of star wars droids or have people with modern-era weaponry slaughter a bunch of zulus
honestly I can't do the mod justice just by describing it, try it for yourself;
moddb.com/mods/full-invasion-2

now combat has changed drastically:
-if you are enlisted in a lords army, and are of high rank, say a sargeant or higher, you command a part of the lord's army, such as an example is : you are a sargeant horse archer, you command a group of horse archers in the army,
-lords now arent dumb cunts who either stay in their spawn or send all their troops to charge, they actually use tactics and have positioning AI and they said they implemented historical tactics and adaption to battle. so lords arent dumb cunts
- lords now give orders to you , or to other lords should the marshall be present, this way he gives orders through a military heriarchy.
- using a big weapon that has swing damage now affects multiple enemies that are infront of you or in the arc of the weapon swing. (i think this makes a actual berserk mod viable now)
- you can place siege weapons and prepare your defenses/siege equipment.
- resources are now pooled, meaning that if you are in the army of a faction and it is assembled, but lordds have lack of dried meat or butter or fish, or not enough horses in their inventory, but other lords have alot of food, or horses etc, they dont use it for their own army, it is now pooled, so everyone pools their resources for the war effort.
-you can siege villages now. making economic warfare much more engaging. and land grabing is much easier.

there may be more stuff but i forgot them.