Shitty devs:

Has there ever been a developer that fucked up harder than Inafune?

>Didn't create Megaman
>It's credited for it
>Was made head of R&D in capcom
>Quits his job at capcom because they don't let him fulfill his egocentric fantasies
>Opens three new companies
>One for normal games, another for manga/anime and another for mobile games
>Tries to develop 3 games at the same time
>1 gets cancelled
>MN9 was a disaster
>Recore was bland
>wasted money in TV show for garbage game
>no activity in their website since January 2016
>Got bought out by Level 5
>Will be a middle manager for mobile games forever

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Nice try revisionist

Yeah but did he put loot boxes into his games?

What game did they cancel?

>Will be a middle manager for mobile games forever

>mfw he redeems himself with redash

Similar to Stan Lee, really. He was the popular face of the company, not the brains. And just like Lee, without checks and balances his work is poor.

>What game did they cancel?

nintendolife.com/news/2017/05/sinking_keiji_inafuners_kaio_king_of_pirates_cost_marvelous_usd3_8_million_dollars

> It has nothing to do with this, but if I have the opportunity I would like to return to the game production.

Meanwhile, Akira Kitamura has said he wants to get back into game design.

>con man*2
>con man hates megaman
>they have a fight con wins
>con man

...

Kitamura should've gotten all the credit and attention Keiji had before his fall.

These are some shitty designs, what the hell is wrong with the buff guys legs?

>everyone at Capcom said Keiji made it
>NO IM A GUY ON A IMAGE BOARD SO I KNOW BETTER

If he had stayed with Capcom, he would be one of their corporate officers now. The programmer for MM1-2 is a corproate officer, and Inafune was high up too.

Supposedly, he doesn't get along well with people. And he had a spat with Fujiwara. To get MM2 approved he had to go over Fujiwara's head. Fujiwara's been described as a beast. After that Kitamura kept jumping around from small company to company, never staying at any place for more than a few years.

>isn't credited as the creator in the actual game until after Capcom revised history
>dude I know better than the credits of the game itself

anime artists don't care about body proportions

Keep trying revisionist, you know no matter how hard you try on a image board it won't change anything and he will always be known as the megs man creator

>Beck and Call
Holy FUCK, I didn't know he was literally making it the Legends equivalent for Mighty No. 9.

It's vaporware.

>took a game not even belonging to him to get a playable Call E

>Little Samson
Fuck, that game looks like MN9 if it was made during the NES era, was not uninspired as fuck, and was actually great.

youtube.com/watch?v=MLTGrwAz6Gg

Takeru made two Mega-Man like games. Cocoron and Little Samson. Akira Kitamura himself made Cocoron. After he left, Takeru made Little Samson as their own take on it.

I honestly wish I had con man's luck. Fate practically handed him the most idea scenario for him to squeeze money outta from the fans and squeezed it he did. Hell this was probably the most money he could have made compared to any other business he could have attempted.

>luck
>his company had to be bought out so it could survive at all
>now he's back at the mercy of someone who owns him like he originally wanted to escape

He's the Steve Jobs of video games.

>Bought by Level 5, doing nothing but mobile shit

>Microsoft of all publishers is sending out performances patches since Comcept dropped support ages ago

Let him stay in mobileshit. He won't be able to even make it in there since his company is nothing by itself.

>Ben Judd sets up MN9 kickstarter, including hiring Inti-Creates

>Sets up the same deal with Iga

>Iga realizes this plan is trash and has to fire Inti-Creates 1 year into production since they had nothing.

>luck

He ruined his career and reputation for like 3 million dollars, which isn't going to last as long as you think it will. That isn't luck.

Wow.

How does Inti-Creates keep getting work if they were composed of nothing but codemonkeys when they were making Megaman games with Capcom?

>codemonkeys

I honestly want to know what his end game is. With all these business he's attempting he's trying something alright but what? Making money is one thing but where is that shit even going to?

Inafune's end game was to create a Neo-Capcom, with him as the CEO. MN9 would be the yearly cash cow series that gets MN9 the start. Instead that plan failed, and Comcept went under, to be bought out by Level 5. Now he's stuck in Mobile Hell.

>Microsoft of all publishers is sending out performances patches since Comcept dropped support ages ago

www.siliconera.com/2017/10/05/microsoft-releases-mighty-no-9-update/

This is fucking hilarious. Even Microsoft doesn't want this shitty looking game run as bad as it does on their console.

LOL@Ben Judd
What an idiot, thinking Iga would stay in line with his idiocy

>Let's program a game without programmers

>It's the customer's fault

Say what

Ben Judd was behind the Bionic Commando bomb as well. 20 million dollars for a few hundred thousand sales.

My theory is that Ben and Keiji are gay and fucking. It would explain how Ben came out of nowhere to suddenly become a bigshot at Capcom. Inafune seems to be the bottom flamer type.

Clearly that's true!
>let's build a rocket ship without engineers
>it's the taxpayer's fault the rocket ship blew up on takeoff

It was better than nothing so the players shouldn't have complained.

Wait, he works at Capcom? Things are made even more clear now.

The game is certainly poorly programmed. If the leaks are true, it's because Inti-Creates thought that Unreal was an "easy" engine and just needed GUI programs to build games in. Like some RPG maker or something.

Bionic Commando sold a million units and still made Capcom out of pocket for shit loads of money. GRIN went down under because of it and they never made the game they wanted to make which, surprise, wasn't sausage wife arm and edgy rasta hair.

It's amazing the damage these 2 fuckwads did to Capcom.

>Beck, Call & Batou from GitS
Probably a good thing it's dead

Worked. After Bionic Commando bombed in 2009, he was forced out. Now he's an Agent. He reps Inafune, Iga, and Kamiya among others. Behind Mn9 and Bloodstained kickstarters, and the Scalebound deal.

Everything he seems to touch turns to shit. He's a real idiot.

>Bloodstained
But didn't Iga smarten up? People seem to like Bloodstained after getting rid of Inti.

The motherfucker seriously got too greedy for his own good. There WAS a chance of him accomplish that goal, ok maybe not as perfect nor high up as he would have liked, but he had a chance at that. The fans were starving for a megaman game and if he just stuck with what the initial promise looked like he would have had something. But no.

Even the most die hard megaman fans who defended the release delays can tell something was up when con man not only announced not-megaman legends but also an anime series of the said non-existing game.

Bionic Commando just barely scraped 1 million sales after YEARS. It was on the humble bundle, goes for 1.99 in most steam sales. The numbers are hella padded. The numbers that matter most was the initial sales of a few hundred thousand at full price.

Peter Molyneux

1 year into production Iga fired Inti. This was right after the E3 2016 Demo they made. The demo looked fine, but supposedly that was ALL they had. They weren't working fast enough. So Iga fired them, and hired Dico, a mobile dev who understands Unreal engine.

Guy sounds like an angry LARPer.

It's confirmed in the MN9 doc that they used Blueprint and Excel to make the game.

So what you're suggesting is that portions of the 4 million bucks that funded the MN9 kickstarter went to TRAINING Inti how to use Unreal?

Nope They never properly learned how to use Unreal. Iga had assumed that MN9 would give them some experience, but it was all just drag/drop Blueprint usage.

How is Burst?

Decent game, some fun. Standard inti-ccreates. Worth it if you're a mega man fan. A bit on the ugly side.

It's allright. I'm not really a big Mega Man fan or anything to begin with, but it's a decent MM style game to get for 3DS during travel 'n poop time.

The DLC costs a bit on the high side for 8 bit res sprites in 32 bit availability of colors, like a couple bucks, but if you ever wanted to use one of the three other rejected Call designs, I guess this might hit the spot.

> he will always be known as the megs man creator

that doesn't make it true.

Nah, Lee at the very least had some decent ideas that needed a writer behind it. Inafune's only good addition was Zero everything else was gutter trash.

western devs from the past decade to now

No, the 4 gorillion went into franchising. TV show, movie, toys, other merchandising, etc.

Is there proof of this or is this hearsay? I want it to be true so I can be legitimately upset, but if I cannot prove it with anything more than "someone told me" then it feels like an empty bullet point.

There was an article a while back about them paying millions to a chinese company to do the animation, who then didn't do the work but kept the money lel

Oh wow. What fucking morons, then.

>developer
Stopped reading right there. Inafune isn't a developer. He isn't even a designer or a creative lead. He's a producer and product manager. He has at best creative influence over a project because he cuts the checks but he doesn't DO anything. That is like being a fan of a CEO or like... a publishing house.

OP is a faggot.

>artist/producer isn't a dev

Thanks.
Would you guys say it's the game that MN9 should have been in the first place?

It's too ugly. If it had graphics like Gunvolt, then sure.

Me personally...no. It's not what MN9 should have been. It's a game that's way better than MN9, don't get me wrong, but the mechanics differ from what I think MN9 SHOULD have been. They promised something a little more novel than what we got for MN9, and people say pic related would have been "situational" but what did we get in the end? Something tremendously boring instead, like a washed out Mega Man clone. There are millions of passable MM clones they could be playing instead, so what would be the difference? Mainstream level? Branded by Inafune? Come on, you can tell a cheap person by how he chooses something based on these cheap factors. So cheap that even his prostitute of a mom seems more expensive.

Graphics aside, of course.

I feel bad for Akira Kitamura. Guy just wanted to make video games, didn't care that much about the money, and everyone thought he was weird because of it and hated him. Now he's so traumatized by that shit he doesn't even want to talk about it.

Fujiwara described as a beast? Fuck him, I want a kickboxing match with him if that's the case, I'll show him a beast.

He might just be one of those ultra-focued nerds with bad social skills. Maybe asbergers. He might be a jerk but talented. Inafune implies he was a slave driver, which is pretty standard for devs of the era.

>Now he's so traumatized by that shit he doesn't even want to talk about it.

If he starts talking about Capcom and Mega Man, it will invite drama and news. Devs, especially Japanese devs, like to avoid drama at all costs. They never publicly talk shit about each other. They always say nice things. There's really nothing to be gained from it.

Also supposedly he's very private. He wants to be called [A.K] or Akihiro Kurobe. Probably wants a firewall between his current life and his past.

Fujiwara is super talented, but was a real slave driver. I remember Mikami mentioning the insane hours he was made to work and how demanding Fujiwara is. Mikami is in the same position Fujiwara is now, as the head of a division and training new people. He's said he wonders if he's being too soft on his underlings and says he's not working them anywhere near as hard as Fujiwara did.

But can he fight IRL? I want to know.

Nuke China please.

This. Mighty Number 9's normal transformations sounded something akin to Axl's Copy Shot from Megaman X7 and X8 or the Z-Knuckle, but a bit more cartoony and comical (such as the giant hammer) with potential extra utility (such as the scattering body parts form).

What sucks ass is that the actual delivered result was even more simplistic and under-utilized than Megaman ZX Advent which came out years before. Only a small few transformations had actual transformation properties (having the treads from Seismic's transformation weapon actually be able to walk on spikes would have been useful as fuck) and alternate abilities and the latter felt more like extra attacks of no major value.

>Iga
>a con-man
what

Who did create Mega Man?

...

>I'm the creator of Symphony of the Night guys! Just me!

It's a shame Kamiya is slowly turning into Inafune. More and more """directing""" and less actually being a part of the design process.

When did he ever say this, or something like it?

Not that Inafune had any real hand at directing.

Exactly my point.