Does Sup Forums like adventure games?
Does Sup Forums like adventure games?
no
Yes, but not the shit you posted.
It has terrible "humor" in it that isn't actually funny at all.
no
this
yes daedalic are based to bad they are going for the telltale formula with the new game.
My favourite genre after cRPGs.
I still replay LucasArts games every year. And, although I played them, I've never been a big Sierra fan.
I don't really care about the genre, but i finished The Longest Journey and Black Mirror when i was young and loved them.
This is a racist game. Never post it again.
You can't like something that's been dead for more than a decade.
The problem is that Sup Forums is too stupid for them
I just wanted to add this. Sadly there is nothing good coming out.
'the fuck are you talking about?
Play this game.
I keep thinking if I knew German or whatever it would be funny. Probably not tho.
Germans have no sense of humor.
Their natural sense of humor involves lighting people on fire and roasting sausages on their burning corpses, and they've been trying to repress that for decades, as a result they're literally robots right now.
exactly, this board is full of ADHD autists who play the lastest FOTM garbage.
one of my best impulse purchases
I like Daedalic games, even if most of their endings are terrible.
Can you stop trying to pull this shit?
The current reason for Sup Forums's dislike of adventure games is due to telltale approach for the genre, in addition to certain political influences in some of the indie devs involved.
When telltale started working Sup Forums backed them up but over the years they started dumbing down their games and getting very formulaic, thus Sup Forums went full contrarian kneejerk, and the reaction is lasting to this day.
There's always a specific reason why Sup Forums doesn't like certain things, it just takes some backtracking and understanding of the board history to figure out why.
Stop being dumb.
Why does everybody copy this art style?
Broken Age was terrible
Most of the board is 15-20 year old. Do you really think they have the patience to play these games?
In terms of Daedalic games, I prefer Edna and Harvey. Anna's Quest was alright oo.
Anyone played The Last Express? The game is great.
I've never finished it, though.
If it's interesting and/or humorous.
>Edna and Harvey
The quicktime event in the sequel was pretty damn hilarious.
Any good horror ones?
Most people playing those games back in the day were 15-20.
Plenty of 15 years old played fucking Myst back in the day, for fuck sake, it's like you have a very selective memory or flat out wasn't around to see it for yourself in the old days.
What changed is just the overall demographic of people playing video games in general, and the selection and types of games that we have now.
Adventure games still sell to this day, and not just the telltale type, there's quite a bit of indie adventure games coming out now and then that are pretty good.
Sup Forums just kneejerk to the genre these days because telltale is making shitty games and Sup Forums has always been historically unable to separate a specific dev individual direction from an entire genre, so they generalize and kneejerk.
It'll pass, it goes in cycles.
The hatred for the genre on this board is already better than it was, say, 3 years ago, when every single time you'd get an entire thread labeling it "walking simulators".
>241 KB
>It's actually 196 B
This annoys me
The genre was new and fresh back in the day. Decades have passed, and Telltale is the only company who managed to do something new. Now everyone copies them.
There are like 3 iterations in the entire history of quest games: text based, point n click puzzles, and cinematic walking simulators.
Unless someone actually brings something new on the table, the genre will remain a dead conveyor belt rehash shitfest.
I'm 19, and every person who plays video games that I know (17-29) doesn't have an idea what Myst, Ultima or Police Quest is, and even if they knew, they would rather play some new shooter because crpgs and point and click adventure games are too old and too slow.
...
You can't "innovate" unless you expand dialogue interaction in video games in general and if you want to get into that, it's a MUCH more complex discussion about the nature of technology and video games themselves, and how we're geared for direct interactions of "entities" in engines themselves and the simples interaction is violence of some kind, and the hardware we use is geared towards that kind of interaction so we can't really explore AI that can make dialogue more interesting and they always feel robotic to talk to and it's easier to just shoot them.
For now, indie devs churning out decent point and click games is good enough.
"innovating" in this field requires seriously reinventing the wheel and you can't fault devs for not taking such a massive undertaking.
text parsers fucking blow. extremely unfun to have to work around.
>game advertised and even in the intro states its for people who didn't like the ending of 3
>game ends pretty much right where you left off making everything you did meaningless and the narrator mocks at you expecting something different
T-thanks I guess
Very much
I prefer the first one, but I like this one too
No it doesn't, stop being a pretentious protective dickwad. Any old RPG is infinitely more deep than any of the adventure games. In both exploration, puzzles and choices you make.
Valve made a technological breakthrough by making HL2 and then Portal, showing how you can make a new genre with tech alone. Yet they stopped making games, and others are just copying, and probably don't even have the budgets to create something similar since it won't sell unlike some new military shooter. Telltale tried to go with a simple old cheap route with choices, yet failed to make them meaningful, deserving all the hate they get for constantly lying about how choices matter.
Anything that companies like Daedalic make is nothing but rehash after rehash. The only reason why people play that uninspired shlock, is because there is nothing more to play. The genre is dead.
puzzles are almost universally garbage across all adventure games, deponia just like playing a mediocre cartoon where the plot is gated by boring shit you need to look up a walkthrough for
or because they like it? maybe eh? strange eh?
> eh?
EHHHHHHHHHHHHHHHHHHHHHH???
Yeah the 3d kind. Especially with a horror theme and some combat. Like the classic Resident Evil games.
The thing for me is that i can enjoy a good puzzle on its own but most adventure games aren't pure puzzles. They are based on you going around and interacting with characters/items all the time and so the characters/story/dialogue/presentation must be able to make this enjoyable. A lot of adventure game fails when it comes this and i often end up dropping them quite early on.
>Valve made a technological breakthrough by making HL2 and then Portal
...what the hell are you even talking about, you absolute brainlet?
HL2 and Portal "innovative"?
A "new genre"?
A fucking basic FPS with a bunch of physic puzzles and a puzzle game with a gimmick that was already implemented in a couple of games beforehand?
Are you fucking with me or just pretending to be retarded?
Games didn't even have interactive ragdoll physics before that ya dingus. It was as much a step forward as a switch from 2D to 3D. Physics is the biggest advancement the industry got in the last 15 years. Nothing of that scale happened ever since.
you have to talk like that to morons
Name?
Jacob. What's yours?
i think that the game is called Hotel
imposter