What's the appeal of Castlevania?

Not trying to force an unpopular opinion, but I don't get it. You run around and kill zombies/monsters/whatever. To be honest, I had more fun with Shaman King Master of Spirits for GBA than with Symphony of the Night.

Could you explain it to me?

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>You run around and kill zombies/monsters/whatever.

Well if you want to walk around a house reading notes about gay minorities instead, theres plenty of Walking Simulators out there for you.

>If you will not behave, begone.

youtube.com/watch?v=2RqGeEsXJWY

I mean, it's just that. Also, the feeling of fighting seems odd for me, dunno why though.

leave gone home alone, but I like castlevania a lot

feeling of exploration if you play without a guide

cool ambience / environment

>Traditional series
extremely satisfying combat where via a combination of mastering the controls and coming up with the right plan in how to use your weapons that makes overcoming challenges feel rewarding. it's a lot of the same reason that people love dark souls

>the recent ones
the inherent endorphin raising feeling of exploration and finding new powers with a somewhat dumbed down but still satisfying version of the classic series combat

>both
high production values in terms of music and sound that make the game just fundamentally feel satisfying to play

>What's the appeal of video games? You just run around and kill enemies.

Contrarian retard. I bet this Shaman King game of yours sucks.

Make fun of this faggot.
Make fun of him RIGHT NOW

Play Aria of Sorrow for the GBA, the soul system might be more of your thing
>not being into SOTN means you are into Gone Home
Stop posting anytime

if you're not already having fun with it then chances you probably never will
no reason to feel like you have to like a series just because other people do, or that you need to be convinced that you should have fun
this doesn't just apply to castlevania, obviously. you like what you like, and you don't like what you don't like

Aria of Sorrow is fucking boring and a step back in everyway, SoTN is the only good metroidvania in the Castlevania series.

*chances are good you probably never will

Shaman King on gba is a blatant Castlevania clone. A good one but still, ur a fag OP

Wrong. Order of Ecclesia is good.

Post SOTN castlevania's are about exploration and progression, much like metroid. You explore the castle and there are places you see but can't go to and you gather abilites and items throughout the game that let you progress, the game doesn't hold your hand, though. It's about those moments where you go "oshit with this thing I can maybe enter that place I couldn't before". If you don't like that, that's fine.

>SoTN is the only good metroidvania in the Castlevania series
Order of Ecclesia is fun af

All the DS and most of the GBA titles are great and worth playing, SoTN is the Super Metroid of the franchise whose praise is blown out of proportion mostly because of nostalgia

Music is cool
Dracula is cool
And monsters are cool

Do we really need anymore reason than that to like it? We could say that it's fun.

Circle of the Moon, Order of Ecclesia, and the Sorrow games are all better than SotN

Ecclesia is okay but the bosses are way too meme hard for no reason other than to fuck with the players.

>played SOTN last year for the first time
>know for sure I genuinely loved it because no nostalgia connection
its a good feel

the difference is SoTN and Super Metroid are good games and despite being overpraised are still worthy of it, which AoS and DoS are not.

What's the appeal of Video Games?

Not trying to force an unpopular opinion, but I don't get it. You run around and kill zombies/monsters/whatever. To be honest, I had more fun reading Dostoevsky for BOOKS than with video games.

Could you explain it to me?
... That's what you sound like OP... A faggot

I still play video related

youtu.be/E50DQ4jno0s

Because it's free and fun.

>first playthrough of SOTN
>accidentally get the super rare orange medusa head shield

>tell my friend about it
>he wants me to farm him one
>took like fucking 300-500 medusa head kills to drop one

It's a series that offers two different types of games; the classic Castlevanias were more focused on platforming and mastering the controls, while all games post SotN were about exploration.

It has the simplest story in the world and the lore is incredibly easy for anyone to understand, so there is virtually no barrier preventing anyone from playing Castlevania games unless they're not into spooky shit or difficult games.

At least SotN has actual good gameplay. It's so hard to play the "classic" since they're somehow excused for having garbage gameplay, even though similar games at the time usually had better.
OoT and FFVII

I've never been all that into Castlevania either OP. I've tried numerous times to get into it, but I just can't enjoy the games.

I feel like the opposite, since the game now tracks if you beat bosses without taking hits they felt way more focused on "if you know the pattern this is extremely simple if lengthy, if not get fucked" instead of a more natural difficulty curve you would find in other games in the series

>WHAT IS A MAN ?!

every game after sotn with a similar formula to sotn is a better game than sotn, because it looked at what was good and bad about sotn and made a more polished product than sotn

the initial is the least
that doesn't mean the initial is bad, that just means it's the least

>more polished
every castlevania after SOTN looks like GBA garbage, because thats what it is.

If Konami came to you right now and asked you to pitch a Castlevania game, what would you tell them?

Classic Castlevania or Metroidvania?

Belmont or original protagonist?

2D or 3D?

Castle Souls

> You run around and kill zombies/monsters/whatever.

Over simplification. You literally can apply that statement to pretty much any game. What is your actual problem with it?

every gba castlevania is a better game than sotn
this really isn't a hotly contested subject, later entries of a series learn from earlier entries in a series

>1997
WHAT IS A MAN?
>2017
WHAT IS A MAN (FEMALE)?

make it like Bloodborne, but instead of ayy lmaos it's just Dracula and monsters

I'd do both and make what amounts to 8 eyes but not a pile of garbage

classic gameplay but a megaman framework and more exploration based stages

It does. I know because I haven't played it.

Just a miserable kyriarchal social construct!

Castlevania Rebirth 2, instead of 6 levels bump it to 8 or 10. Done.

>they're not hard, just don't make a single wrong move, famalam
They're hard but not in a good way, it takes a ton of time to get the pattern down and it's just not that fun, feels more like a chore. It works in dark souls because while you need to learn how to play to get good you don't need to perfectly analyze every god damn bosses every single move to beat them. The bosses should be beatable with just one or two tries if you are good at the game.

I wouldn't want to make a Castlevania game proper. But rather a similar type game or maybe a spin off set in the same universe.

My ideal would be a game based on generations. Like say the game is divided into chapters, and every few chapters, you close out that character's story and open with their descendant's. Something like Dragon Valor, where the descendants are all trying to chase after an overarching bad guy, but coming up empty handed in their search and stumbling upon other dangerous things. Until the final generation discovers what they were after and confronts it.

OP said he was not into Castlevanias and not into the gameplay genre, read the thread you stupid fuck.

Castlevania: Symphony of the Slot Machine

Just don't make it like Lords of Shadow or any of it's sequels. Done.

>What's the appeal of video games? You just press buttons?

desu this

What was that 3d whip action adventure game on Wii?

That was basically classic castlevania put into a 3d game.

>which AoS and DoS are not
Maybe if you are a faggot with shit taste

the part where I don't get laughed at or ridiculed for playing video games.

youtu.be/IYwS6481oQk

I think that the boss's design was not bad, it's just the game had you take a shit load of damage through out the game. I liked the challenge, but I get the complaint.

Pandora's Tower? Get rid of the motion controls and maybe.

I assumed he only played SOTN so I recommended him Aria of Sorrow which he may like more, the Shaman King game for the GBA is a similar game after all

Hey, if you don't give up then you are okay. You should always strive to get better, always thinking against what the game designers to. They are human, like us, they will at most time perform predicable actions, because most people are not that creative. To beat any game all you need to do is out smart the game, which is easy if you pay attention.