Evolve is a great game. Argue

Evolve is a great game. Argue.

If it's so great why is it dead?

You're topic is uninteresting. Counter argue.

Not too original but still nice idea for a game.
$60 launch plus cosmetic recolours from day 1 killed it.

it was serviceable but the maps were mediocre and their business model was loathsome, causing the community to die out; this in turn made the game horrid as it was only ever a multiplayer game.

Because people are dumb, brainwashed, and have shit taste.

Source: Impeccable taste man. Kane Lives.

i'd argue but i'm too busy spending 10 minutes to kill a downed human player

Are those who legitimately enjoyed the underlying game absolutely FUBAR?
>we will never have the fully fleshed out story
>we will never get the metagame mode people wanted.
>we will never get the literal-cyberdemon.

It sure wasn't fun though.
It had like three maps and only one game mode.
Slim and the old guy were fun though, it's a shame the game had no meat, but replaying the same thing over and over again got old so fast

Stage 2 really castrated the game. No wonder why people don't play it.

it's not

It feels like you're paying for a game with just 1 level so to say.

It had promise but 2K and TRS fucked it. The list of problems and fuckups are too many to count.

That was the F2P version, which any vet can tell you is a butchery that does little more than crush the fan's souls.

We can argue back and forth all day about whether or not evolve was a good game, but I will admit that I am super salty that it died such a tragic death. First it had bullshit huge system requirements, then it was relaunched, which I played, and then abandoned. Never got the story mode I wanted, never got more lines for my favorite character EMET, never got to play Behemoth, though I did frequently curbstomp people as regular old goliath.

Even if it was objectively bad, there were aspects about it that I enjoyed, and I wish it had not died.

No depth to it.
Boring set up.
Matches should be longer.
Killing monster should be more rewarding.

I don't really like "the hunting" premise either. You should be scared, not the monster.

Good at launch if there was no announcement on the DLC.
DLC was a blatant money grab, with the first items out the box being nothing but overpriced skins.

Then they did that patch which made the Kraken pretty overpowered for the rest of the games life.

Not to mention that one of the monsters released wasn't even covered in the season pass

The game had 55$ worth of DLC content (as in monsters and hunters) before it had even been out a year.
It also cost 60$ (even on PC).

F2p version had this, in comparision to retail:
Full hunter&monster roster (10 characters including some pretty bad variants)
NO evac, nest, rescure, defend.
NO match modifiers
4 maps (down from 20)
Bastardization/Casualization of the gameplay (turned into a hand-holding MASHYBASHYRAWRRAWL instead of a game of wits, outsmarting the other, positioning, skill, etc)
Trapper made completely useless.

I got it as the "free" with gold game on Xbox a while ago. Was tons of fun, told my brother to download it, he had tons of fun. Then we fought online and whoever was the monster always won. I looked up old footage of tournaments, because I guess that was a thing. Monsters won every match.

Maybe the Hunters just need to be really skilled but the game seems very unbalanced what stops it from being a good game, let alone great. It is okay and some fun though.

It's a textbook example of incompetent devs and publisher meddling. You can tell that turtle rock really did give a shit about the game but had no idea what they were doing

This. This is the biggest tragedy of all; that in the long term, we only hurt ourselves. The game had a relatively more tame monetization than fucking GAMBLING, PAID MODS AND SHARK CARDS of today.

And then they shift it's support to literally-zero-players Stillborn and Randy Bobandy.

>Even if it was objectively bad, there were aspects about it that I enjoyed, and I wish it had not died.

The game was dead when it was launched. At it's core Evolve is a LAN party game released during a time when LAN parties are dead. It would have been fine as just a mod people play for a bit during a LAN party but for some fucking reason they decided it needed to be a AAA game. I played it a bit when it went F2P so my experience might be completely different from those at launch but it felt like a fun, shallow party game.

If I were to develop a spiritual successor to Evolve (in a fantasy scenario where I had either the skills or connections to publish) I'd either make it a mod or a F2P game with in-game ads. Trash the spooky/cool Predator atmosphere and make it silly as fuck to deal with the Mountain Dew Code Red Laser Gun.

>Trash the spooky/cool Predator atmosphere
That's exactly why Stage 2 was ass.

Yeah you're completely cancer.

The F2P relaunch did kill the atmosphere of the game. The monster stealth game was ruined; couldn't stalk the hunters, couldn't play cat & mouse, it was essentially RUN TO WHERE THE MONSTER IS BECAUSE WE KNOW THE INSTANT THE ROUND STARTS BECAUSE LOL SCAN.

Monsters rarely reached lvl 3 in matches simply because hunters found it so fucking fast. Most games ended with the monster at rank 1 having been bumrushed by the omniscient hunters, although some monster players (including myself) could at least get to rank 2 reliably by juking the scan and having map knowledge.

The atmosphere killing is really what did the game in too
>no visual and audio hints to where the monster is instead of MONSTER IS HERE GO

I had a lot of fun with it, although I didn't play for a very long time (~50 hours), so I didn't get to the point where the game gets too repetitive.

I really like how different the maps feel depending on who you play. Traversing is incredibly fun for both hunters and monsters. I miss chasing the monster while the ground is shaking and you are trying to catch glimpses of the target everywhere.

The game was a real eye candy too, art direction was top notch.

All in all, I think Evolve is a very good game. Sure, it can get repetitive, but what really killed it is crazy pricing. I think 2k knew they had a good game on their hands, and overestimated it greatly.

Name of the artist please?

There was a lot of key indicators on where the monsters were; and trying to run after the monster glumly usually resulted in failiure
Typical of this generation, they'd much rather bitch than improve.

iqdb

mfw playing as Goliath, crouch down in a riverbed, pretend I'm a rock and watch the hunters fly straight past me