Give me 1 (one) reason it shouldn't have an easy mode

give me 1 (one) reason it shouldn't have an easy mode

Its supposed to be a challenging game,without challenge nothing of value remains and you might as well watch a fantasy movie instead.

The creators didn't want to put one in the game
/thread

It's cool to overcome bosses and shit. That's the point of the game to feel good after beating bosses

it has sorcery

It's already in the game and it's called summoning

It robs you of the satisfaction of saying you've beaten it and knowing what that must mean

Because most people wil always choose the path of less effort so therefore it undermines the sense of accomplishment.

It already has, pick any:

The game is already easy.

It has an easy mode, it's called NG

It already is

It does
Magic, summoning (especially while offline), looking at guides, using consumables like firebombs, and getting the Drake sword are all steps you can take to ensure you're playing an easy game

Because most of the difficulty comes from not paying enough attention to your surroundings.

Ummm... lets plays???

Because I'm a sexist fascist racist ableist nazi and I don't want anyone to enjoy playing video games, innit?

The point of the game is experiencing it the way the developers intended, not just getting to the ending. Easy modes only exist for games journalists and people who spend 1 hour a week playing vidya.

>sorcery
>pyromancy
>summoning
>giants/stone/havel armor
>greatshields
>ring of favor and protection
>poison arrows
>kindling
how many do you need?

It does, it's called poise.

You want that game to be even easier?

/thread

It has an easy mode, it's called sorceries.

It's not super hard to begin with. You can always grind to mae it easier. You can call for help. There are tons of ways to make it easier

Why would it need one?

>no level cap
>summoning
How much fucking easier do you want it to get?
Even the most turboshitter can just afk farm or look up guides.

Because Fuck you That's why

The challenge (like in other FromSoftware games) was the main selling point. Almost everything is out to kill you, even other players (invaders.) The devs said that they want player to feel a sense of accomplishment after overcoming difficult tasks.
They have challenging content in mind when creating these game.

I'm not a fan of it but some people (speedrunners) like that stuff.

Other than that you have obscure bits of lore that you can find around the game world, which fuels a lot of speculation.

>Easy enemies are fought in groups to create challenge
>Hard enemies are fought often separated from one another to balance combat
>Easy mode would decrease the challenge and disrupt the balance of enemy placement.
>Combat and exploration would then be a dull sludge throughout the game

I'll add to this. Seamlessness.

IT's sort of a big thing in the series that everything be part of everything else. Multiplayer is multiple worlds and is utilized by magic soap stones n shit, for a big example.

Selecting a difficulty would be too simple and would separate players. Instead, how about we have things built into the game to make it easier, while allowing hardcore gamers the chance to bypass these things in order to get their greater sense of accomplishment? That's both more creative and challenging to do and potentially pleases everyone!

Except apparently not, I guess.

In addition, the whole point of dark souls, both game-play, story, and atmosphere, is this sense of being the last hope in a dying world, a combination of depression and hope, along with togetherness with the few who remain sane.

This is so important to Dark Souls' character, both in gameplay and out, that to lower the difficulty cheapens those all important aspects. But overcoming them with items or other players gives that sense of out-thinking the challenge, or overcoming it with teamwork and comrodery. Simply saying "I want the easy option" would cheapen the whole experience front and back.

Mind you, Dark Souls is kind of unique this way. Cuphead wouldn't hurt for an easy mode, but Dark Souls is its own thing in alot of ways.

>sorcery
>pyromancy
>summoning
I mean fuck the game is only as difficult as you make it

I can't

pyromancy makes the entire game a joke

Because the game has classes that are basically the equivalent of an easy mode.

Summoning is easy mode

read that as pregnancy

now i want to know what is the dark souls of porn games

Because it's enough already.

DSP can beat Dark Souls, Dark Souls 2 and Cuphead. There's literally no reason for an easy mode.

Custom Maid

Summoning increases the bosses' HP, so it's not really an easy mode. It's pretty much a coin toss. A lot of NPCs just eat shit and die when they're summoned like Solaire in most fights, but some do fight the bosses for you like Maneater Mildred and Iron Tarkus.

Same with actual players. Some will just walk into the bosses' attacks and immediately die to leave you fighting a boss by yourself who now has 50% more health.

>Summoning increases the bosses' HP, so it's not really an easy mode
It is though. You aren't summoning to stuff yourself in the corner crying and hoping AI wins, you summon because additional targets and Boss AI always switching to the last damage source gives you constant gigantic opportunity windows to heal to your hearts content, waltz right into the boss's ass with 0 opposition and unload full stamina bar of damage. Coupled with how absolutely brickwall sturdy AI summons are, even the weakest like Sword Master will give you such unholy shitton of time being not targeted and not attacked that it's enough to compensate whatever pathetic % of HP is added to the boss ten times over.

this

It already is on easy mode. It would benefit from a proper hard mode.

because it's not hard

No, fuck you.

Because dumbing down and streamlining games to make them all inclusive results in games that ultimately appeal to nobody.
Besides, even if Dark Souls got an easy mode, Total Biscuit still wouldn't play it. Cuphead had an easy mode and he still sunk, what, 2 hours into it? And let's not pretend this isn't just TB and Jim Sterling being idiot game journalists.

it wouldn't be fun

But it has easy mode, it's called summoning.

It'd be too easy

>summoning failed

the game isn't hard though?

Most of the tougher bossfights have NPC summons available if you're playing offline.

RED JELLY

Beg your pardon?

>Boss AI always switching to the last damage source gives you constant gigantic opportunity windows to heal to your hearts content
Honestly, the Bosses AI isn't really made for summoning at all.

An easy mode would go against the entire atmosphere of the game.
Better question, why should it have easy mode?

>be fat as fuck
>still buy clothes that drape off your fatass
How?

...

Miyazaki wanted it to be a challenge so that there is an added layer of connection to the world in the game.

Go back to your lard-ball of a wife Jim.

it's not that hard

Why should I give a shit what Miyazaki wants?

You guys are all perfectly happy to mod Bethesda games and then laugh in Todd's face when they go against "the intention of the game".

But when your precious Japanese games say something should be done a certain way, suddenly it's sacrosanct.

This is some outstanding bait. This thread is pretty much guaranteed to reach bump limit. You're a faggot though.

Dark Souls 3
2048x1536 @ 75hz
4:3 aspect ratio
Sony HMD-A440

The game rides on tension, without difficulty there is none and the game falls flat on its face.

I don't play Bethesda games, why would I want to hurt myself mentally?
If Miyazaki wanted it that way then so be it, it's his vision.

Because that's modding the game via your own will compare to the devs intention you stupid fuck. Souls shouldn't have an easy mode because it isn't meant to be a easy game.

I beated pirate of DS1. Is playing online much harder?

No. You'd get invaded in the burg and in Oolacile but you'd also get summons. There's no difference besides that. Not enough players to get invaded anywhere else. Invading by yourself is still real fun though. Difficulty is the same, maybe harder since you can't summon players.

>I beated pirate of DS1

You can feel good beating bosses in a Kirby game. a series not known for it's difficulty

>a series not known for it's difficulty
true arena doesn't fuck around

What the easiest build?

It already has an easy mode in the form of the equipmpent. Black knight weapon(s) = easy mode.

It does, it’s called summoning.

"Build" means you're going for a specific set of stats. If you don't have to worry about level limits you can just grind everything and be rolling in Havels while having a health bar that goes across the screen and one shot everything with magic.

It's called Black Knight Weapons or the Reinforced Club.

because what's the fucking point of playing a game like this if you're not trying to test your skills. there are so many other games you could play, why would you choose this one.

>wanting an "easy" mode
No, you don't. You want a Memebuild like The Wall or Giantdad. That's a much better replacement. Or not having to consult the wikis for the place of intresting items for your builds.

Easy modes use way too many graphics and ram also dark souls isn’t hard just kinda vague.

Because Skyrim doesn't have spears.

The game is only hard when you first discover things. As long as you remember enemy hit patterns and boss tells you will beat the game.

Once you figure the game out it just becomes a challenging, fair, and fun game.

Skyrim doesn't have anything if you've played more than 5 RPGs in your life.

DS1 easymodes:
-Summoning
-Poise
-Kindling bonfires
-Magic

You forgot greatshields

why are you feeding this dumb thread

I think you meant Mario bosses because those are way, way easier.

i don't know, but is this too lewd?

>straight sword
downright filthy

b-but it's a luck build with mangrub staff + faron flashsword

Zweihander/dragon tooth + greatshield

Magic, as long as you make sure to get power within. Also, buy the ring, keep your sorceries up to date and do give the MLGS a shot.

It shouldnt because the difficulty adds to the immersion and you actually fear shit like you actually would if you saw giant demons. By the end of the game you should feel like this near godly being because you fucking are one. When game designers make easy modes because faggots like you dont actually want to play games and just passively look at something with minimal input it waste their time and is detrimental to the overall design.

there isn't one, every build has a counter somewhere in the game waiting for it. however, the biggest regret i had with my first character was not leveling Faith.

Everyone would just play it on easy and it wouldn't have become synonymous with difficulty

Hell no, magic with 44 int, crown of dusk, the ring and power within does such absurd fucking damage even magic resistant enemies melt.

Power within pretty much makes defenses irrelevant.

power within makes any build cheesy as hell, you don't need to use magic to get the most out of that. and i don't know why you'd use it with the dusk crown ring, that sounds kind of dangerous, unless you pumped all the rest of your souls into vitality, in which case your offense is clearly lacking in versatility.

They believe that it was either not worth the cost or not within the scope of their their envisioned gameplay experience.

Seems pretty simple, really.

>/threading your own post
end your life

her crown, not the ring
point is you can stack such absurd amounts of damage if you just go all in even what you're supposedly weak against won't give you any trouble

besides, practically no enemy but those slimes and boars have great phys resist so any regular-ass build will have a pretty smooth run