I'm always paranoid when picking a difficulty because it's obvious that games have a certain one in mind and that picking the wrong one will either make the game piss-easy or unfairly hard. I'd much prefer that game developers just picked one setting and ran with it, or state in big obvious letters that THIS IS THE PREFERRED SETTING.
Difficulty settings are bullshit
>REEEEE everyone stop playing the games however they want because of my autism
>wanting devs to tell you how to play it because of muh intended design
Actual autism. Not to mention you as player make the games without difficulties easier or harder by playing however you want and devs INTERNATIONALLY lets you do this type of things.
You mean intentionally?
I feel like I'm just parroting others' arguments, but multiple difficulty settings really are a nightmare for balancing a game.
yeah :/
But the buttom line is it's all up to you as a player to play the game however you want for the best experience like for example farming and upgrading your weapons before bosses at dark souls or running around naked and trying to beat your timing on your no parry run or something.
Now at the opposite site of this you get something with a lot of difficulty settings like bethesda games which either make every single damage you take a scratch while you kill everything at a few hits to the difficulty of everyone one shotting you while being a damage sponge but thanks to you as a player and your own choices you can mix up great spells or overenhance your weapons to be untouchable and one shot everything on sight and end up making the hardest difficulty actually easier than easiest difficulty.
What I'm trying to say is it's entirely up to you to enjoy the game you play however you want, unless it's borderline impossible or a snoozefest without an option for alternative difficulty settings on either in the menu or in the game itself.
>Game difficulty changes what actually happens in the missions rather than making the enemies tougher
Alternatively
>Easy, Medium, and Hard are separate campaigns
Forgot image
For the latter there's this
>changing difficulty only changes how much health your enemies have and how much damage they deal to you
Laziest game design ever
I agree with you that it's lazy, but if you use this excuse to avoid raising the difficulty you're a casual. Especially if it's in a game where normal difficulty enemies have so little HP and damage that you can ram your face into everything and win because the devs wanted to make normal easy for casual players.
persona's battle system is hard to make into a 'hard' mode. you would need to play with resists maybe.
the HP/dmg thing forces you to use -kaja skills more i guess (except you have none early, so in p5 the first palace is actual bullshit)
>Easy, Medium, and Hard are separate campaigns
FE:fates did this. Hoshido was easy, Nohr was medium and the dual campaign was hard.
In RPG's it's not too difficult to raise the difficulty if you ask me. Just expand enemy's skill list or upgrade their skills so they have additional effects. Just raising stats seems to be the norm though.
Mass Effect
Just play on Normal as a testrun and then change for your actual run, you nerd.
I take unfairly hard any day
Just pick normal and switch it to hard if it's too easy.
>state in big obvious letters that THIS IS THE PREFERRED SETTING.
In my experience "normal" then to state that exact thing most of the time
>or unfairly hard
Yeah no, 99% of the time normal is piss easy and hard is pretty average or is boring because of things like bullet sponges but not hard, only games with unfair difficulties are the ones meant for NG+ and tend to be locked until you beat the game once
>wanting to extend battle times in a turn based rpg for literally zero reason, and for zero reward, is casual
What did he mean by this?
Difficulty settings ruin the vision of the game.
>implying there would be a waiter at all in DF
>:/
Just pick the default difficulty the game gives you. Has only backfired on me once.
The wiki is the waiter
How about this you homo :^)