Name a video game hero. Describe his/her personality, not what he does or his role...THAN

Name a video game hero. Describe his/her personality, not what he does or his role...THAN

Tell us how that personality is conceived within the game. You are not allowed to reference any cutscenes, it must all be "gameplay" that shows their personality.

Bunny not related.

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PUMP UP THE JAM

my brain hurts. this is 2 hard

I don't know what the fuck you're even talking about.

have you tried asking easier questions

How could they get away with putting this semen demon in a children's movie

make it more simple for my retarded mind you fucking ass faggot

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Is that a tattoo of Anne Frank on that guy's face?

Let's say a character is "kind"

And in game she is one of the best healers, one of her abilities called "group hug".

That's princess peach. Bad example but I think it's a very hard question since most games fail at it.

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I'm getting a small forward, if you're fudging what I'm packing.

This is a nonsensical retarded question. Fuck off OP.

He's asking for examples of "show don't tell" in a video game.

Like "Kratos is very angry and hates the gods, this is reflected in his aggressive fighting style and the fact that he beats the shit out of Zeus all under player control".

they cant keep getting away with this..... im fuming right now

die furfags

Great example.

Just watching Krato's attack animations for 5 seconds and everyone gets "he's seriously angry!"

ok but im getting mad here. what if my favorite game doesnt have that...

jesus christ, they made a rabbit so damn fuckable

i can't concentrate on your request with that image OP, can you post more for me to focus better?

My custom skyrim slut. She's a slut. I know this because she fucks everything that moves.

>3-foot-2
Do you think she's short enough that she won't mind that I'm not 6 foot

not video games
>>>/autism/

Really weird question and I imagine OP is sleep-deprived but the answer is pic related

>characterized as a bumbling, carefree retard
>attacks include faceplanting and spinning in place until dizzy
>99% of death animations are either slapsticky or "nonfatal, but disgusting"
>whoa

>using bait to bring people to your thread

They'll stop doing it when it stops working.

Most video games will fail this.

Here's a very good example of how it's done. Shaggy from scooby doo is a coward. In the video games where you play as him he can't defend himself from attackers, gets visible scarred when he encounters a ghost, and has a 'fear' meter if it gets too high you lose.

Most video games don't try to focus on telling a fucking story of a character because the gameplay is what matters.

She plays basketball with a nigger what do you think?

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>not what he does or his role

You Barneyfags have no right to shit on other's tastes.
KIll yourself, ban-evading Argentinian.
KILL YOURSELF AND DIE THE MOST PAINFUL DEATH IMAGINABLE, FUCKING WASTE OF OXYGEN.
derp.ibooru.org/1047389

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le ebin pony hunter replying to himself yet again

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Can you really die twice?

The point is I'm asking for games that tell a story at the same time as the gameplay. And not just tells a story but tells us about the character with the gameplay.

This is very hard and almost no games do it very well.

^
This guy's example is good. Even if every cutscene were removed from Crash Bandicoot everyone would still get his personality.

Fighting games sometimes do it too. You get an idea for how character's personality is from their animations sometimes. Think of Dan Hibiki or Soul Caliber's Asteroth. They don't need cutscenes to tell you Dan is a goofy show off and Asteroth is insane.

>This is very hard and almost no games do it very well.
Because they're not fucking trying you imbecile.

Can someone post that webm where a red knotted dildo enters a marshmallow bunny from behind? Asking for a friend.

sent ;)

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Ok so, she represents the pinnacle ideology of feminism and the idea that one's gender is determined by their own choices rather than their origin. She thinks that other females are sub-humans who exist only to be exploited and seduces and manipulates them into joining her cause to use them as armor and to adorning herself with them like jewelry to make herself more beautiful. She does it all just to try and impress a man, who never even notices her.

>...THAN
What?

Drakengard is a Dynasty Warriors/Panzer Dragoon clone in which you systematically murder thousands of people. Caim, the protagonist, is a vaguely sane mute who spends the entire game grinding corpses beneath his feet. There's no flair in his attacks, no enthusiasm. It's the same exact attack chains over and over again, clearing entire fields of enemies. At one point he even gets a magical nuke dropped on him and keeps going. Up to interpretation whether this is intended or just a consequence of poor game design though.

And in cutscenes, he doesn't talk outside of the first mission and one of the endings yet he's still the best character in it. Some of the best visual representation of a character I've seen in a while, including the part where he kicks an old man in the face for fucking up and wasting his time.

In general though, I think your best resource for shit like this is anime fighters. Look at something like Guilty Gear XRD, where every character has personality bursting from every move.

Stop forcing this bullshit cause it’s not true

Guilty Gear is very strong example.

I don't really buy the Drakengard statement. Looking at the game it seems like stiff animations as a result of limited hardware/weak artists. The enemies too are also stiff. I guess seeing that it's easy to interpret the hero as stoic.

They're asking for personality traits based on what you do in gameplay.

He's angry because he fights angrily and kicks Zeus's ass.

I think the idea is that they should be.

I'm a huge fan of Earthbound because it does something similar. I don't know if I'd say it really brings out the personality of the characters, but Earthbound tells a story through its gameplay. Like in Magicant where you ACTUALLY get a powerup for doing what you do there, or the Zen nature of the 8 places you go during the game, or Poo's whole spirit quest business. Most games don't have the balls to do that sort of thing.

And people never get what I mean when I talk about this. They always go "oh yeah TLoU was great because it felt like you were playing a movie" or whatever. "Yeah I like Uncharted it does that because you're playing and it's like you're actually in the story".

I wanna fuck that rabbit.

>This kind of scene are not accepted anymore.

Post more Lola

Never played Earthbound. One of the central elements of gameplay in an RPG is the combat.

So a real test for earth bound would be if you can say the combat show's the character's personality, the name and type of abilities they have, if their stats reflect their personality (ie a smart guy has more int).

Space Jam 2 is in the works you know? What's holding it back is figuring out who will take MJ's place.

this

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>if their stats reflect their personality (ie a smart guy has more int).
That's the case but it's not what I'm talking about.

I wanna wear those Jordans.

>He's angry because he fights angrily and kicks Zeus's ass.
>because

Correction: thus/therefore/so.

The Half Life series show very well how Gordon Freeman has no personality by being a silent protagonist.

Here's a harder question. Name one game where one character's character is demonstrated through gameplay and not through dialogue or cutscenes, by a vast majority.

That sentence is meant to be read as "he's angry (and you are aware of this) because he fights angrily"

Fightan games.

Only in vidya.

Rule of Rose tells everything through her animations.

Spec Ops: The Line
Animations and voice clips change over the course of the game.
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