Only post 10/10 games in this thread.
Only post 10/10 games in this thread
I've always wanted to get into it, I've started it 3 times and I can never get past the missions after the encampment, I get bored.
I really want to like it Sup Forums, what can I do.
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Get past the first couple hours. It starts off very slow. Get a team of pawns that complements your abilities so you aren't getting bodied on the field.
keep your save and progress without resetting each time you play
Start with different vocations each time? It took several restarts to catch me before I spent a huge amount of time on it.
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Nah. Dragon's Dogma is very fun but the open world is fucking shit since the devs couldn't implement their overambitious ideas. Despite being open it's railroaded as fuck with all the interesting places locked despite their entrances being accessible, meaning the game actively discourages free exploration while being open world. Free exploration, even if you don't grind, also overlevels your character really quickly and makes the rest of the game a cakewalk. The plot also goes fucking nowhere and main quest keeps giving you completely tertiary shit until finally the Dragon decides to reappear with no buildup and whoops, I guess it's time for final battle now. The expansion area in comparison is a lot better due to throwing open world into the trash bin, being tighter packed with meaningful content and focusing on the game's good parts: combat, bosses and dungeon crawling.
There's also smaller nagging issues like the romance system being retarded and Warrior only getting access to 3 active abilities despite all others getting 6.
Get to Gran Soren then stop doing quests or following the story, throw your pawns off the cliff and just explore the world alone, trust me it's worth it.
Ok you start OP.
I loved most things about this game but eventually tired of just running around killing shit. I think i must have fucked something up because i'm around lvl 25-30 and the last major mission i did is when you kill the hydra. I just can't find any quests apart from kill x, fetch y off noticeboards
>Despite being open it's railroaded as fuck with all the interesting places locked despite their entrances being accessible
You can explore the entirety of Gran Soren as soon as you exit the village, there are no locked places except for the manor which only opens during a side quest.
Why?
Why not?
I mean, why is it worth it? I'm legit interested in the idea, but I would like you to elaborate.
Get to Gran Soren first once you get there you can change vocations. From there try them out and see where it goes if you don't find something that appeals to you by that point you probably should just drop it.
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This.
The game isn't a 10/10, it's extremely flawed.
I really like it, but it feels like it's only half finished, from the visuals, game mechanics, to story. It loses its appeal after you beat the boss for the 2nd or 3rd time to get the dragonforged items. After you dungeon crawl in the Everfall for a few hours and try out all the vocations, both of which are very tedious and just grinding, and do all the Dark Arisen content, the game simply has very little to offer. It's just incredibly empty and frankly dull.
>You can explore the entirety of Gran Soren as soon as you exit the village
You quite literally can't, I know because I tested it myself. Even if you use the secret mountain pass to get to Gran Soren without having done the Hydra head escort quest you can't enter the city itself, there's just a guard that won't let you in. Same with stuff like the Goblin invaded fort, the water dungeon you can't finish because the cyclops with the last key doesn't spawn without the quest, the castle where Duke's wife gets taken, the big tower and so on, all the notable and actually interesting areas are locked until you get the right quest that actually deals with the area.
A much more natural way to go about this would've been to let the player access all these areas and their content, and automatically begin the quest then if the player sequence breaks the beginning, or let them clear the quest without announcing it is one and when the player encounters an NPC that provides the quest the player could just say "I already explored that area and found such and such stuff".
DD is one of those games that has potential for a 10/10 sequel, but it will probably never happen.
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Because it's fun exploring the world, fighting big enemies alone without the pesky pawns telling you that wolves hunt in packs, because it's really frightening when it gets dark and you're alone in the middle of nowhere and you have no idea how to run back to the town and OP skeletons and liches start spawning everywhere, because it's really satisfying climbing shit that you thought were not meant to be climbed only to find a hidden chest, because it's fun to learn by accident that you can grab harpies and fly around gran soren or grab the ox and ride it or learn how you can grab an empty flask, fill it on a pot of oil, then hold and throw it at an enemy, grab and hold a stick, walk into a fire source and position yourself so that the stick touches the fire and then run up to the enemy you just threw a flask of oil and throw the stick on fire and watch as the enemy catches on fire, or just kill a cyclops by throwing the dead corpse of goblins or the billion of other cool small things the game can offer.
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