Make RTS great again - A E S T H E T I C S edition

You know what to do, post games, discuss shit, call people fags.

Look at this image user. Lets be honest, the graphics weren't even that good back THEN, but holy shit the art style combined with the engine had something that just makes it work. I know you loved that feeling when you're walking your GDI mechs through abandoned towns that glitter in the night from the nearby Tiberium fields.

So post some shit, extra points if it makes you feel

Other urls found in this thread:

youtu.be/PwWLRegiUQc
youtube.com/watch?v=8Mfz4rMThEE
t3aonline.net/
youtube.com/watch?v=GJxDVu8OM64
youtube.com/watch?v=A-BhFXdV_0Q
twitter.com/SFWRedditGifs

Worst C&C game. Prove me wrong.

I'll make you feel today bois.

1998

You can say what you want about pic related user, but along all the other things the first two Seven Kingdom games did right, aesthetics and art style were on point. The fryhtans were alien, strange, mystical, scary. Just how it should be, not some weak ass random demon shit that has been seen a thousand times.

Also, fuck the guys who made Seven Kingdoms Conquest.

Remember a time when most devs were not on the cartoony post Warcraft 3 and WoW bandwagon? When devs were trying to recreate the dirty, brutal nature of modern war? I do. Some honorable newer mentions are of course CoH and Dawn of War. Respect give where respect is due.

youtu.be/PwWLRegiUQc

Now this is what I call aesthetic

Do you sometimes remember and wonder how much older Devs were able to pull of with vastly limited resources compared to today?

Remember this one?

I'll shill it til you kill it Sup Forums

Looks pretty similar to Caesar and Zeus, I like it.

You know you want to. You know how awesome this shit was when it came out? It still is, but I mean back then... Holy fuckballs, this thing was just GOAT. Making your own units, the map system, supply, everything was there. Why did it have to die, user?

Sudden strike ?

Nah, its the first Blitzkrieg, but they really look similar.

Also, how are Microjews managing the fact that AoE 1 Remaster, HD full whatever looks worse than pic related?

Blitzkrieg.

Why was the second Ground Control forgotten so fast user? I mean, I don't think it really did anything revolutionary or new, but everything it did was exceptionally well pulled off. Also, who would want to forget the game that gave birth to World in Conflict?

Friendly reminder that Gearbox owns Homeworld along with THE Duke.

F

God I fucking love those NOD "cinematics" (can you call them that?)

Damn son, I loved all fucking cinematics were real actors appeared. Dune, CnC... I don't know why people don't do it nowadays anymore. It gave the game real character if you managed to pull it off. Kane became an icon, do you think that it would be possible to create such an icon through video game cut scenes today?

Install NATURAL SELECTION 2 nigga.

That game concept is so beyond amazing i feel a dopamine rush just by talking about it, let me start by saying yeah its generic space marines vs organic hiveminded aliens yada yada BUT the difference is that its an RTS where all your units are real people, its a blissfull experience that should be praised and kept alive at all costs, its worth every penny.
Sure it can be frustrating at times specially when you either have an incompetent commander or some incompetent teammates but when it works when you have a clash of horns between genius level comms you are in for an unforgettable experience.
in a side note:
>in a few months my 5th child will be born
>i have enough offsprings to make my own team soon
feels gud.

I really have a hard on for pic related.

Eaggra were the best. Most aesthetic building, Tha'Roon and Oblinnoxniggers gtfo. Shama'Li were kinda gay though.

>NATURAL SELECTION 2

I'll check it out my man, here have some Iron Harvest.

still the best in that period.

Because they made a competent but boring sequel.

RA2 is goat

>Enemy light tank can kill one light tank, one jeep and 4 grunts of your own
>Your brand new light tank dies to an enemy jeep
This game sucks.

I mean... it was okey, but they kinda dodged most of the stuff that made the game unique and went for the whole heroes on the map and similar shit. But 2160 had some nice things too, but not even close to 2150. I agree with that.

Also, pic related, fuck the frenchfag devs for killing a perfectly fine game by not supporting it for months and playing with their dicks while people moved on because of broken balance.

Playing the Wars of Liberty mod for Age of Empires III right now. It never ceases to amaze me how good this game still looks.

>play LC because I'm obsessed with high mobility
>can't play the others because they're not as mobile

...

To be fair I don't think anyone can compare to Kane

>wah wah I lost, that mean the units my opponent had were OP!

Yes.
DK Shareware version, and C&C95 Gold. That was my entire childhood. The whole fucking thing

I was so bad at C&C... I would "fail" the commando mission by blowing up the first power plant I saw, and then save the game on the "cleanup" mission that they gave you to fix you fuckup. That was my skirmish mode.

I shit my pants when I got Red Alert and you could just skirmish.

Shit now I gotta go install OpenRA.

Metal Fatigue had fun aesthetics. It was full on anime and at the same time Robo Jox.

>those comfy as fuck houses

I bought battle for middle earth I & II today, what am I in for?

Offensive towering in TMP is the best. Win without building any armed units

They were great on water maps. Bridges and naval units are for chumps.

Today I will remind them.

I just realised I never played that much AoE III. My PC couldn't run it back then so I gave up after a few hours. Now I just need to remember where I put my game disc..

done

I remember playing it as a kid. The best thing was camera which could be set up every degree so you could see what kind of hell your artillery brought on enemy forces from their own perspective

*Shoots your villagers from behind the tree line*
Nothing personal, peasant.

I remember the story being utterly disappointing. I really liked the first one so it was a real slap in the face.

>Nah, its the first Blitzkrieg, but they really look similar.
Sudden strike was huge as fuck in Russia so there was an entire genre trying to imitate it (or merge it with AoE), mostly not too good with Blitzkreig being the best looking one.

BOMBER HARRIS DO IT AGAIN

Why exactly didn't people like starcraft 2? Doesn't it follow relatively the same formula as brood war which everyone loved? I don't get it..

RA1 and Tib Dawn are objectively worse, but aesthetically and gameplay wise, offering little gameplay variety and similarly looking content, aside from music. I would argue that RA3 is worse too.

Submarine titans was radical.

Some of the coolest mechanics i've seen in RTS games.

Investing in a navy is a waste in the campaign especially, but don't be so sure about bridges, you can literally flatten mountains with them

Personally I disliked the graphics, I never could deal with them. I was never big on gookclick RTS in general, but damn, I loved Brood War, I still think it looks better than SC 2. Can't really talk about the mechanics, since I haven't played it much.

Stronghold is free at gog RIGHT NOW

As pic related seems to be a MMO meme game, how is Sudden Strike IV?

war of the worlds

youtube.com/watch?v=8Mfz4rMThEE

did anyone else play this game?

>CTRL+F
>"empire earth"
>0 results

FUCK YOU ALL FAGGOTS

RA3 is definitely worse on the art direction but gameplay wise it's above it. TS is not really that good in that department.

Also, I post pic related in every thread because its a pretty new game with a high rating on steam. Haven't tried it out personally yet, but I think its like Men of War mostly. Also, some user pointed out that the game might be banned in Germanistan. I'm not sure about that.

trash like most modern rts's

You should give a shot to War for the overworld. After two years of updates it can finally rival old Keepers. My pet dungeon expansion is a must though.

have you played the older games?

> bought

> when it's not even commercially available

> he spent money on ebay instead of just pirating it

Why do people hate on "fast" RTS? I feel like the people saying all these older RTS were so good is because you could literally just mass up troops and have "le ebben" battles. There was no micro in the past. Micro is arguably the most exciting thing about RTS

manifest destiny/10

looks kinda cool but really old and will not run well on newer pc's

>There was no micro in the past
I guess starcraft didn't exist then

USA
S
A

I played it, I like it. Bretty good, don't know why I stopped, I think I couldn't handle a mission.

Nope, I don't even know they exist.

They took the age of empires gimmick and ran with it. Shit was fun.

that was literally the only one. People lord broodwar as being great and it is. But all these other RTS that feature good micro don't get any credit. Why?

I wish I could get Red Alert 2 to actually run on my computer but it fucking hates 8.1 and even with all the fixes online I've found it still crashes out at random and has lots of issues.

I just want to experience RA2 and Yuri's Revenge because I never got to play them as a kid and the only RA I've beaten is 3

cuz you'se a bitch

We're old now. But also, modern devs use it as a substitute for actual strategy.

Doesn't count

Micro isn't a feature. Some games let you exploit it more then others but it's a skill that will matter even in the most rudimentary RTS games like Dune 2000.

It only got the notoriety later and became associated with SC because the skill ceiling in SK got crazy.

>Nope, I don't even know they exist.
its called "warfare" so good luck googleing it
but its on steam too

there is also a sequle called "warfare reloaded" but its not on steam

>iron harvest
>release 2019
>mfw

Needed some space in my base, so flattened some hills with bridges, blasted the bridge pieces away with nukes and built some more nuke silos in their place

What gaem? Looks familiar

>Ubisoft bought Massive to turn them into another shooter developer
>WiC 2 never ever
Kill me

Earth 2150 or one of the two standalone expansions.

was literally just playing yuri's revenge.
Last allied mission is hard as fuck, ragequitted for today.
Will try again tomorrow.

I'll check it out after I play Syrian Warfare. "Warfare" looks like it has a bit less of a controversial setting.

>interested in what's good with AotS
>got and played it

Wait until you get to Mental Omega.

SupCom anyone?

>at the same time they were colorful as fuck, and clean, easy to read
truly a miracle of 2D backgrounds

I tried to like CoH, but fuck I hate this grey on brown everything

you know it counts cause it fucking killed the series

I would say that more people liked SC2 than SC1, but the game has serious issues when it comes to high tier play, both for viewers and for players. While it's hard to explain the intricacies of SC2 failure on high tier play without going into deep analysis of every expansion and major balance patch that grealy changed the game, I would say that SC2 has several major problems that are appearing in the game on all levels:
1) The game is much less forgiving to mistakes than SC1. SC1 was alraedy brutal enough on mistakes, but due to imperfect pathfinding, control groups and general lack of QoL stuff some mistakes were unavoidable here and there and people had to take them into account, so some of the errors in micro-macro could be overlooked. SC2 absolutely hates mistakes of any kind, even small ones.
2) SC2 is way faster due to smaller maps in general, as well as increased movespeed of units and great emphasis on expansion due to decreased amount of minerals in mineral patches (even moreso in LotV). Combined with SC2 hatred of mistakes it creates increasingly unfun and stressful gameplay.
3) Collision boxes, or lack of them. I like the QoL fixes of SC2: the better pathfinding and ability to have more than 12 units in the group, but lack of proper collision boxes for most units puts focus on having all the units in 1 place, i.e. deathballing.
4) Increased amount of expansions coupled with lesser amounts of mineral patches, more mineral patches and 2 gas per expansion creates a dynamic where at least half of the pops HAVE TO BE workers. While average SC1 player would have 50-70 workers in game per match, SC2 player has to aim for at least 100 to saturate all the expansions. This leaves less supply limit to army.

REMOVE AYY

I'm a chronic turtler and I can't help it

It just seems so wasteful for me to send out 2-3 tanks to get instantly destroyed instead of spending 20 minutes setting up turrets to defend while building up a massive unstoppable horde

is it worth it? never thought of modding my versions of Red alert.

>all these effects
looks like gay parade

You have to learn to embrace the F A S T

The games are LITERALLY free and legal
You wasted money there

t3aonline.net/

You even need these versions to play online

You should try out Supcom, I heard turtling is viable. Anyone still playing pic related?

its that Cuban Missile Crisis?

i fucking love that game

it takes place in saudi arabia and you have to take out some exstrimist general thats trying to take over the goverment

in reloaded you play as russians fighting the us in afghanistan

lmao you dumb NIGGER

Yes.

It's one of the best mods ever made, I have this pasta from another day:

>Adds meaning subfactions to all 3 factions, including Yuri which had nothing
>Rebalances the entire game so it isn't broken like it was in YR and adds a ton of things in the process
>Adds a completely new faction with its own 3 subfactions
>Adds a lot of functionality to the old engine that lets them do all sort of creative things
>Have original game composer Frank Klepacki come back and lend songs to the game, which fits an expansion to RA2 like a glove:
youtube.com/watch?v=GJxDVu8OM64
youtube.com/watch?v=A-BhFXdV_0Q
>Working online
>50+ mp maps, lots with new mechanics such as original Tech Buildings
>Original campaign which, while currently unfinished, has already 30+ missions and 3 difficulty modes each
>Challenge mode
>Fortress mode
>Coop missions (about 20+ of them)
>Much better AI and an extra toggle the blatantly lets them shit units for the crazy players

>tfw we'll never get a proper Rise of Nations sequel

>tfw dropping the nuke