How can we be FORCED to stop pirating?
>Denuvo almost worked & thanks to it half of Sup Forums is on autism bucks
How can we be FORCED to stop pirating?
>Denuvo almost worked & thanks to it half of Sup Forums is on autism bucks
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what the fuck are you even talking about
>almost worked
confirmed for retard that doesn't understand how the DRM-crack-DRM-crack cycle works
Denuvo only lasted so long because it was one of the first 64 bit cracks around, and there weren't good 64 bit debugging tools to crack it
>Denuvo
>Working
Hahahahahaahahaaaa
What is 'almost', Alex?
>How can we be FORCED to stop pirating?
Easy.
Be officially made illegal worldwide and anyone
who pirates or have history of piracy that get caught will face the death penalty or be kill on sight and create a worldwide task force to hunt down the pirates and kill them.
Denuvo is now a day1 crack, how is that "almost" working.
The only way to combat piracy is going F2P and selling cosmetics and shit.
learn to read. he said worked as in the past
Yeah sounds reasonable. You might as well nuke Australia at that point.
watch that edge, kid, someone might cut themselves
Make good video games worth my money.
You can't. People will find a way to pirate your shit.
Alternatively make good games that people don't mind paying for.
>You might as well nuke Australia at that point.
PLEASE DO
Because for years it wasn't day 1 crack and some games haven't been cracked at all.
Denuvo failed completely, nearly every game that uses it has been cracked and at this point it takes about a fucking day to crack it, even after they 'update' it
>half of Sup Forums is on autism bucks
what?
yeah, that bridge collapsed and killed dozen of people, it "almost" worked though
fuck that wind, the bridge wasnt designed to sustain it
maybe make good games and people might pay for them
By making a thread about piracy on Sup Forums.
Op the cock guzzling faggot.
This
>looking forward to new South Park game
>plans to buy it
>steam + denuvo +Uplay
What a joke
How about spending less on marketing and drm and giving players better ACTUAL games for affordable prices? I miss the times when i bought new games because they were 10-20$ and they were absolutely worth tge money spent
Pirating is the reason a lot of developers are going full multiplayer, having loot boxes, DLCs, etc. These are really the only way to prevent pirates.
Easy solution. Have the OS rat the user out, but we can only hope that NEVER happens.
>ask for the most effective way to stop piracy
>provide the most effective solution to end piracy by making piracy a literally death sentence that people will be scared to risk their lives for piracy
>HURR DURR 2EDGY4ME
what dream world do you live in user? Games have been $50~$60 since the 80s. Right now is when video games are at their cheapest.
No it isn't, corporations just use pirating as a boogeyman.
The real reason why loot boxes, DLCs and microtransactions exist is just because they are profitable, they would happen even if pirating didn't exist.
I got it.
Have a cop sit behind everybody and make sure you don't pirate games.
Bam! No more piracy.
this post was LITERALLY written by a 15 year old
Not really. Denuvo proved to be half and half, at times it prevented piracy at launch, at times it fucked with the game at launch. In the past 10 or so years AAA games have gotten less about making a great game and now its about making an ok game and milk it for cash, with all the rushed, out the door as fast as possible games its not worth buying or pirating a game in its initial release, add to that on disk DLC, cut content to sell you whats its practically half or at some times 1/4 and later a "ultimate edition" which is just the whole game a few months down the line.
Its just not worth it, hell i didnt buy Watch Dogs 2 till a few days ago, there are some many games to play you dont need the hot new thing on its buggy launch
how does DLC and loot boxes prevent piracy and not just encourage it?
Disabilty pension for autism. Its Sup Forums's official career choice. Its a redpilled choice and the boss wont fire you after 4 months for slowing down
>almost
In your dreams maybe. If it can be built with software and if it works as software, it can be pulled apart with it.
This
Everyone please buy every game and the dlc and spend 200 dollars on their lootboxes
PLEASE THE DEVS NEED TO EAT THEY ARE ALL POOR AND SUFFERING :(
>bribe cop with all the money you saved not buying games
>play pirated co-op games with new cop buddy
>Kill on sight
hahahahahahahahahahahah. top key for you my man
you will have a (you) and a strong xD from me
>that
>most effective way
It would bankrupt any country attempting to enact such a solution, which would lead to massive civil unrest that would only cause further damage resulting in a loss of political and financial support for whoever enacted this. It is not impossible, but is implausible and unfeasible to such a degree that CERN destroying us with a strangelet is more likely.
This sounds like a plot for a faggoty shounen
I got it!
We can have cops look after the cops that look after you.
And make it illegal to take bribes from pirates.
>Getting PUNISHED for breaking the LAW
THIS IS OUTRAGEOUS
>make it illegal to take bribes
It already is, never stopped anyone.
>use pirating as a boogeyman.
do you know what boogeyman means? It means it doesn't really exist or happen often. vibeo gaymz lose a pretty good amount of money to pirating so they come up with other ways to make money. Sure it definitely still happen if there wasn't pirating, but a lot less imo. And I said multiplayer first in that list. Very few multiplayer only games work with pirated copies, and they need to make their own servers, which are low in population, which discourages people from pirating.
multiplayer+dlc+lootboxes. You can't get these things with a pirated copy, and people apparently want this stuff.
thats not what I said or implied at all. These are just measures publishers/devs are (obviously) taking to reduce pirating.
What's wrong with pirating some games anyway? Like most people pirate things because they either didn't have the money, don't want to spend the money or weren't planning on purchasing the game if they had to pay.
All of those cases mean that the company wasn't gonna make money off that person in the first place, but if the pirated version ends up being a game that the pirate likes then maybe they'll purchase that game afterwards or at least be more willing to purchase sequels/ future content. It's practically free advertising to a customer that wouldn't have bought your game in the first place.
You can honestly just go to ISPs and pay them to not allow certain material to go through. This happened when I tried to download some HBO stuff, my internet got frozen for the night and I got a letter saying how "piracy is bad, and I can just get the HBO subscription thing and watch all the stuff legally online"
People will pirate stuff when it is the best alternative, so you just have to make it a less attractive option than buying stuff.
the day pirating becomes impossible is the day i find another hobby
Diablo 3 was never cracked
Why not just do that anyway?
(((the law)))
>It means it doesn't really exist or happen often.
It really doesn't, an EU study already showed that piracy has no substantial effect on videogame sales.
>death sentence for what amounts to petty theft
hmm ok. I wonder why jurists in civilized countries haven't yet figured out that if you just murder all criminals then all crime would stop
We could make it illegal to own a computer.
You can't pirate without a computer.
Windows is moving ever closer to being able to tell when you've pirated something, so I suspect by the next 1 or 2 releases you'll be immediately reported to the authorities for closer inspection if Microsoft detects pirated software.
If devs were literally in the red from piracy they wouldn't be making games period
Lootboxs and DLC are just a way to have the higher ups earn more money
>gaymz lose a pretty good amount of money to pirating
[Citation needed]
>Don't upgrade to Windows 69: Big Brother XXX Spyware Edition
>continue pirating shit
Digital software wasn't the only thing being "pirated". VHS and music tapes, for example
Only way you can force it is to make all games playable only through a service that streams the video to you and you send control input back. This way the player has no chance of messing with the game files
Another way is multiplayer only or single player that requires a constant internet connection and has parts of the game server sided, Diablo 3 is an example of this
All these games would end up not working if the dev/publisher went under or just turned off the servers for said games
Brb, just pirating this record.
>do you know what boogeyman means? It means it doesn't really exist or happen often
So piracy is a boogeyman, thanks.
>vibeo gaymz lose a pretty good amount of money to pirating so they come up with other ways to make money
>Sure it definitely still happen if there wasn't pirating
Way to shoot yourself in the foot. Your opinion that they would come up with ways to make money "a lot less" is retarded.
oy vey delete this goyim im triggered
>multiplayer+dlc+lootboxes. You can't get these things with a pirated copy
You can literally get all of these things with piracy, ESPECIALLY DLC and Lootboxes. Why is Sup Forums so ignorant when it comes to piracy?
Everyone told retards not to use Windows 10 and look what happened. You say you won't do it, but plenty of others will.
>pirate Windows Enterprise LTSB
>turn off updates
enjoy not being able to play half of the games released after this year, and getting half the framerate on the rest because no DirectX12.
Sup Forums is computer illiterate and can't imagine how anyone could connect two computers through a network without the help of Steam.
Vulkan exists lmao retard.
>not pirating the silicon and wax
what a pleb
>implying every DX12 game has Vulkan support
>implying Vulkan is as good as DX12
Theme song of this post:
>media.equityarcade.com
>One report from August of 2015....Tru Optic study showing that the gaming market lost around $74.1 billion in 2014 while the entire industry brought in $83.6 billion as a whole.
>gamasutra.com
>CESA: Portable Piracy Cost Game Industry $41.5 Billion
>inb4 these don't count because of x reason
I should also mention I'm not saying don't pirate, I really don't care. But I'm just looking at it from the developers/publishers point of view. Being multiplayer only seems to be the best way to prevent pirating since private servers usually have very low populations and people don't find it worth playing on lowpop servers.
I literally mentioned private servers in the beginning of that post.
>Implying it isn't as good
>Implying DX11 isn't going to be offered as a legacy edition for a decade just like DX9 still is
juliareda.eu
>inconvenient truth gets suppressed
>almost worked
Bahahahahahahahahahaha
Op on suicide watch
As long as a large chunk of the PC market stays on win7 games will be made to work on win7, assuming Microsoft doesn't throw a lot of money at the developers at which point I don't want anything to do with their game anyways
so multiplayer only games at a low price is the solution?
yeah, I agree, lawbreakers was a hit
????
That has absolutely nothing to do with what I said.
frankly microsoft security is top
I've yet to see a single windows or office cracked version
Microsoft security is possibly the worst in the entire tech industry.
>media.equityarcade.com
Also the CESA is Japan's Computer Entertainment Suppliers Association. Posting that study is the equivalent of posting a MPAA study on how piracy is killing the movie industry
So no, it doesn't count. Try posting an actual study from an actual source that isn't from gaming investment companies and other biased sources. You can't say you don't really care while you go out of your way to try and dig up noncredible studies on how piracy is killing the game industry.
>Denuvo almost worked
Wasn't shadow of mordor cracked in a day?
>Windows 10
You literally mentioned DLC and lootboxes multiple times and said both were ways to prevent pirates. Don't backpeddal.
>Make it illegal
I honestly have no idea why people pay real money for things they can have for free.
It must be some kind of social engineering mind virus where you feel good about buying code.
I honestly believe achievements is a CIA psi ops, it's like you are proud of a fucking steam library,
get your fucking perspectives in life checked you losers.
I earn enough money to buy games but still don't because what the actual fuck it can be had for free and i had proper education by my parents about money.
reminder to switch to linux
reminder to buy games on linux
>counted number of downloads for top 20 Japanese games from 114 sites
>quadruples this because Japan is apparently 25% of the market while completely ignoring where these downloads are coming from
I'm no expert on math or calculating things like these but I'm pretty sure this is not how you do it
Not to even touch the fact a download does not equal to a lost sale, especially at full price as they most likely counted it as
>counting every pirated copy as a lost sale while at the same time admitting that measuring the true impact of "piracy" on it can be difficult and offering no source on the "reports" on how was the industry affected when 3dm shut down
That has everything to do with what you said since lawbreakers is multiplayer only.
Where am I back pedaling? I mentioned multiplayer before I mentioned either of those and meant them as being all together.
>Vulkan is just-
1. Make a good game.
2. Release game on platforms that aren't shit.
The first part is the hardest, at least for AAA devs.
every single player focused game with Denuvo has been cracked with the exception of Handball 17. If that's the hill you want to die on, so be it.
The only uncracked games are multiplayer only titles---Need for Speed 2015, Battlefront, etc.---and aren't worth the time for their anemic bot-based single player.
>well whatever DX11 is almost as goo-
does lawbreakers have a pirating problem? One unsuccessful game doesn't mean anything in this argument.
I could point out that ubisoft CEO claimed a 95% piracy rate, but when far cry primal remained protected for a year sales didnt rise accordingly, in fact it did worse than fc4.
I could point out how cuphead sold seven times more than sonic mania, despite sonic being a bigger franchise, maybe people dont really like drm and it hurts sales?
However a retarded reply is more fit of a retarded post
If you were looking at it from a publisher's point of view, you wouldn't need to use piracy as an excuse since DLC and microtransactions are incredibly profitable and there's literally no reason not to implement them from a publisher's point of view, even if the game cannot be pirated. Same goes with multiplayer only games, since they are inherently more profitable and not nearly as risky or budget intensive as a AAA single player game is. And if you were looking at it from the developer's point of view you wouldn't want microtransactions in your game at all, since it's almost always the publisher's decision to implement them.
Really you're looking at it from an industry apologist's point of view. Everything companies do is justified because they're victims of piracy, they need to kill used games and make games online only because of piracy, so give them your money and don't complain about their shitty practices.
its literally mentioned in the articles that those numbers are pretty much bullshit. its implied that if every person who pirated would have bought the game they would have made x amount, but the fact of the matter is, most people just wouldnt play the game.
In nintendos case, a lot of games aren't localized and I know thats why a few of my friends pirated. So in that case they never had the opportunity to buy the game in the first place.
the developers need to consider these reasons when investing in anti piracy measures. they are probably just wasting money on things like denuvo.
Minimum of 60fps.
Don't care.
So basically you want to genocide 60% of the world's population?
>playing recently released games
whew
You're backpedaling right now. Nowhere in your post did you ever imply only going full multiplayer was needed to stop piracy. You said THESE are the only ways to prevent it, that they need multiple WAYS to make money, even though DLC and microtransactions have fuckall to do with piracy and the only thing actually coming even close to preventing it is multiplayer.
Congrats, you played yourself.
this thread isn't about shitty practices or how you feel about them. This thread is about preventing piracy so I mention ways Publishers/Devs are attempting to prevent them (multiplayer only/DRM) or make up for the lost money (DLCs+Lootboxes) even if they only think they're losing money.