There's always threads for good maps, but never for the bad. Post the most poorly designed and/or unbalanced maps of all time.
Aztec related >Hey lets spawn CTs right on top of the bomb zones and force Ts to go through teeny tiny chokepoints to get to them. Make sure to give CTs plenty of cover though. We wouldn't want them to get hurt or anything.
Levi Murphy
Most cave related maps suck
Nathan Baker
>sucks at the game >blames the map
Landon Brown
all of battlefield 4
Noah Sullivan
>343 decides to make a Halo 3 Throwback playlist in Halo 5 >puts this shit in with two gamemodes >no veto function
Jordan Davis
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Evan Hall
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Thomas Gray
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Parker Carter
Turbine is one of the best custom maps ever
Matthew Mitchell
nt_skyline fuck this piece of shit, always rtv it
Julian Reed
You take that back.
Jayden Lopez
speaking of counter-strike, the popularity of dust2 over the last 15 years has made lots of people unaware of how shitty dust1 is. Similar to what you said about aztec, one of the bombsites is at CT spawn and about 20 miles from the T spawn. half the map is ignored and all the action happens in one hallway and bombsite
also, fucking snowbound from halo 3.
Xavier Miller
Nah. It looks like shit and plays even worse.
Nolan Brown
I literally came here to post dust1. And I hate fucking Aztec. I usually am not the one to blame AWPs or anything, but that map is so camp-y.
Carson Miller
Please oh god someone let me out.
Eli Flores
Fallen Fighters in RO2. Literally crawling on your stomach for 30 minutes while the tanks and MG's gun anyone who pokes their head up. A unique experience but not fun to play.
Parker Sullivan
>They've raised the track switch! >Lower the track switch! >Track switch lowered! >They've raised the track switch! >Lower the track switch! >Track switch lowered! >They've raised the track switch! >Lower the track switch! >Track switch lowered! >They've raised the track switch! >Lower the track switch! >Track switch lowered! >They've raised the track switch! >Lower the track switch! >Track switch lowered! >They've raised the track switch! >Lower the track switch! >Track switch lowered! >They've raised the track switch! >Lower the track switch! >Track switch lowered! >They've raised the track switch! >Lower the track switch! >Track switch lowered!
Cameron Williams
that was a good map though, just in the wrong playlist
Caleb Morales
eeheee ts occ desu
Julian Wright
Worst version to date, not that it was good to begin with
Benjamin Walker
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Levi Gutierrez
It's literally the same as GO D2, except all throws are ruined and the car on long is less stupid.
It looks good.
Austin Bell
How is there a "bad map" thread and nobody has mentioned cs_assault? There's are only 3 entrances to the warehouse. One is a squeeky door, the other is vents that make a loud "clonk" noise when you drop in and the other is a wide as fuck no mans land that you have to crouch slowly through to get in. What the fuck?
Connor Sanchez
DELET
Josiah Lewis
Good luck capturing the points with no cover and snipers out the ass, also have fun to dying to every killstreak if youre not in the tunnels or in a house.
Wyatt Perry
That's not goldrush
Hunter Parker
DUDE YOU CAP WE KICK LMAO
Justin Richardson
Yeah I never liked dust 1, it was never played in the pro scene either and for good reason.
Thomas Thomas
We didn't know any better back then. All hostage maps are imba, anyway.
Elijah Russell
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Austin Kelly
I loved assault despite the obvious imbalance. I always tried to play CT for the challenge. breaking through the T's control of the facility was an awesome rush. If T's played it right they should win every time so finding those gaps in coverage and striking at the right time was ace.
also, assault spawned some awesome modded maps like assault_necro and assault_snow4
Henry Jenkins
>playing casual >get kids on defence >teammates start reinforcing >mfw
Austin Torres
q3dm11
Blake Jones
If you crouch down the ladder you don't make noise do you? I liked assault though, especially when I used wall hacks